|
accessType and type Credits and Translations X3D Resources  |
Anchor |
[inherits X3DGroupingNode, implements X3DUrlObject] Anchor is a Grouping node that can contain most nodes. When the user selects any
of the geometry contained by the Anchor node, the browser either jumps to another
viewpoint (similar to HTML bookmark) or else loads content (such as X3D, an image
or HTML) specified by the url field.
Newly loaded content completely replaces current content, if the value of parameter
field indicates using the same window.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: apply containerField='watchList' when parent node is LoadSensor. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided prose that describes intended purpose of this node. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Address of replacement world, or #ViewpointDEFName within the current scene, or
alternate Web resource, activated by the user selecting Shape geometry within the
Anchor children nodes. Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName,
someOtherCoolWorld.x3d#GrandTour). Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour). Hint: binding a different Viewpoint triggers an isBound event that can initiate other
user-arrival reactions via event chains to interpolators or scripts. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
parameter |
[parameter accessType inputOutput, type MFString CDATA #IMPLIED] If provided, parameter tells the X3D player where to to redirect the loaded url.
Hint: set parameter value as target=_blank to load the target url into a new browser frame.
Hint: set parameter value as target=frame_name to load target url into another browser
frame. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Interchange profile hint: this field may be ignored, applying the default value regardless. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN (children | watchList) "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Appearance |
[inherits X3DAppearanceNode] Appearance specifies the visual properties of geometry
by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties,
LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader)
and TextureTransform nodes.
Hint: insert a Shape node before adding geometry or Appearance.
Interchange profile hint: only Material and ImageTexture children are allowed.
Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related
shapes in a scene.
Hint:
Advanced uses can contain MultiTexture, MultiTextureTransform/TextureTransformMatrix3D/TextureTransform3D,
ComposedShader/PackagedShader/ProgramShader, ComposedTexture3D/ImageTexture3D/PixelTexture3D,
or ComposedCubeMapTexture/GeneratedCubeMapTexture/ImageCubeMapTexture.
Hint: X3D Architecture 12.2.2 Appearance node https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearancenode Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
material |
[material accessType inputOutput, type SFNode singleton, NULL node] [X3DMaterialNode] Single contained Material node that specifies visual attributes for lighting response
(color types, transparency, etc.) applied to corresponding geometry. Warning: if material is NULL or unspecified, lighting is off (all lights ignored) for this
Shape and unlit object color is (1, 1, 1). |
fillProperties |
[fillProperties accessType inputOutput, type SFNode singleton, NULL node] [FillProperties] Single contained FillProperties node that specifies additional visual attributes
applied to polygonal areas of corresponding geometry, on top of whatever other appearance
is already defined. |
lineProperties |
[lineProperties accessType inputOutput, type SFNode singleton, NULL node] [LineProperties] Single contained LineProperties node that specifies additional visual attributes
applied to corresponding line geometry. |
shaders |
[shaders accessType inputOutput, type MFNode array, empty list] [X3DShaderNode] Zero or more contained programmable shader nodes (ComposedShader, PackagedShader,
ProgramShader) that specify, in order of preference, author-programmed rendering characteristics.
Hint: X3D Architecture 31 Programmable shaders component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shaders.html |
texture |
[texture accessType inputOutput, type SFNode singleton, NULL node] [X3DTextureNode] Single contained texture node (ImageTexture, MovieTexture, PixelTexture, MultiTexture)
that maps image(s) to surface geometry. Hint: if texture node is NULL or unspecified, corresponding Shape geometry for this Appearance
is not textured. Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images Hint: X3D Architecture 18 Texturing component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html Hint: X3D Architecture 33 Texturing3D component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html |
textureTransform |
[textureTransform accessType inputOutput, type SFNode singleton, NULL node] [X3DTextureTransformNode] Single contained TextureTransform node that defines 2D transformation applied to
texture coordinates. Hint: if textureTransform array is empty, then this field has no effect. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
containerField |
[containerField type NMTOKEN "appearance"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Arc2D |
[inherits X3DGeometryNode] Arc2D is a line-based geometry node that defines a linear circular arc with center
(0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping
towards positive y-axis.
Hint: Material emissiveColor in corresponding Appearance is used for rendering lines.
Warning: lines are not lit, are not texture-mapped, and do not participate in collision detection.
Warning: use a different Material emissiveColor than the Background color, otherwise geometry
is invisible.
Hint: adding LineProperties to the corresponding Appearance node can modify the rendering
style of these lines.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10Geometry2D |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius, of which the arc is a portion. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ArcClose2D |
[inherits X3DGeometryNode] ArcClose2D is a polygonal geometry node that defines a linear circular arc, closed
by PIE or CHORD line segments, with center (0,0) in X-Y plane, with angles measured
starting at positive x-axis and sweeping towards positive y-axis.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10Geometry2D |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius, of which the arc is a portion. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
closureType |
[closureType accessType initializeOnly, type SFString CDATA (PIE|CHORD) "PIE"] Defines whether pair of line segments connect to center (PIE), or single line-segment
chord connects arc endpoints (CHORD). Warning: simple-geometry parameters cannot be changed after initial creation. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a
brick). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. Warning: solid false not supported in VRML97. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
AudioClip |
[inherits X3DSoundSourceNode, implements X3DUrlObject] AudioClip provides audio data used by parent Sound nodes.
Hint: add a parent Sound node first.
Hint: utilize DEF/USE references for multiple copies of a single AudioClip sound file
in order to avoid multiple-download delays, reduce memory requirements, and maintain
synchronization.
Hint: authors can provide multiple audio formats for the same audio track, with each source
address listed separately in the url field.
Hint: player support for .wav format is required, .midi format is recommended, other formats
are optional.
Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio Hint: apply containerField='watchList' when parent node is LoadSensor. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided prose that describes intended purpose of this node. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Location and filename of sound file or stream. Support for .wav format is required,
.midi format is recommended, other formats are optional. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
loop |
[loop accessType inputOutput, type SFBool (true|false) "false"] Repeat indefinitely when loop=true, repeat only once when loop=false. |
pitch |
[pitch accessType inputOutput, type SFFloat CDATA "1.0"] (0,+∞) Multiplier for the rate at which sampled sound is played. Changing pitch also changes
playback speed. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
startTime |
[startTime accessType inputOutput, type SFTime CDATA "0"] Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. |
stopTime |
[stopTime accessType inputOutput, type SFTime CDATA "0"] Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events. Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to
startTime. |
duration_changed |
[duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞) or -1. duration_changed is length of time in seconds for one cycle of media stream.
Warning: duration value of -1 implies that media data has not yet loaded or is unavailable
for some reason. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: duration_changed is an SFTime duration interval, normally nonnegative, and not an
absolute clock time. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when playback starts/stops. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isPaused |
[isPaused accessType outputOnly, type SFBool #FIXED ""] isPaused true/false events are sent when AudioClip is paused/resumed. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
pauseTime |
[pauseTime accessType inputOutput, type SFTime CDATA "0"] When time now >= pauseTime, isPaused becomes true and AudioClip becomes paused.
Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. |
resumeTime |
[resumeTime accessType inputOutput, type SFTime CDATA "0"] When resumeTime becomes <= time now, isPaused becomes false and AudioClip becomes
active. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. |
elapsedTime |
[elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞) Current elapsed time since AudioClip activated/running, cumulative in seconds, and
not counting any paused time. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
|
containerField |
[containerField type NMTOKEN "source"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Background |
[inherits X3DBackgroundNode] Background simulates ground and sky, using vertical arrays of wraparound color values.
Background can also provide url addresses for backdrop textures on all six sides.
Hint: Background, Fog, GeoViewpoint, NavigationInfo, OrthoViewpoint, TextureBackground
and Viewpoint are bindable nodes, meaning that no more than one of each node type
can be active at a given time.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint,
TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Avoid this authoring pattern.
Hint: X3D Example Archives, Basic, Universal Media Panoramas https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaPanoramas |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
transparency |
(X3D version 3.2 or later) [transparency accessType inputOutput, type SFFloat CDATA "0"] [0,1] how "clear" the background is, allows underlying page to show through: 1.0 is completely
transparent, 0.0 is completely opaque. Interchange profile hint: transparency < .5 opaque, transparency > .5 transparent. |
skyColor |
[skyColor accessType inputOutput, type MFColor CDATA "0 0 0"] Color of the sky at various angles on the sky sphere. First value is color of sky
at 0.0 radians representing the zenith (straight up). Hint: setting the same color at two consecutive angles produces a solid color band. Warning: you must have one more skyColor value than skyAngle values. Interchange profile hint: only one color might be rendered, others can be ignored. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
skyAngle |
[skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π] The angle array values increase from 0.0 zenith (straight up) to π/2=1.570796 (horizon)
to π=3.14159 (nadir). Warning: you must have one more skyColor value than skyAngle values. Warning: colors at skyAngle=0 are ignored. Interchange profile hint: this field may be ignored, applying the default value regardless. Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
groundColor |
[groundColor accessType inputOutput, type MFColor CDATA #IMPLIED] Color of the ground at the various angles on the ground partial sphere. First value
is color of ground at 0.0 radians representing the nadir (straight down). Hint: setting the same color at two consecutive angles produces a solid color band. Warning: you must have one more groundColor value than groundAngle values. Interchange profile hint: this field may be ignored, applying the default value regardless. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
groundAngle |
[groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π/2] The angle array values increase from 0.0 nadir (straight down) to π/2=1.570796 (horizon).
Warning: you must have one more groundColor value than groundAngle values. Warning: colors at groundAngle=0 are ignored. Interchange profile hint: this field may be ignored, applying the default value regardless. Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
frontUrl |
[frontUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
backUrl |
[backUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
leftUrl |
[leftUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
rightUrl |
[rightUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
topUrl |
[topUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
bottomUrl |
[bottomUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image background panorama between ground/sky backdrop and scene's geometry. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Interchange profile hint: this field may be ignored, applying the default value regardless. |
set_bind |
[set_bind accessType inputOnly, type SFBool #FIXED ""] Input event set_bind=true makes this node active, input event set_bind=false makes
this node inactive. Thus setting set_bind true/false will pop/push (enable/disable)
this node. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isBound |
[isBound accessType outputOnly, type SFBool #FIXED ""] event true sent when node becomes active, event false sent when unbound by another
node. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA #FIXED ""] event sent when node becomes active/inactive. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BallJoint |
(X3D version 3.2 or later) [inherits X3DRigidJointNode] BallJoint represents an unconstrained joint between two bodies that pivot about
a common anchor point.
Contains two RigidBody nodes (containerField values body1, body2).
Hint: RigidBodyPhysics component, level 2. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
anchorPoint |
[anchorPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"] anchorPoint is joint center, specified in world coordinates. |
forceOutput |
[forceOutput accessType inputOutput, type MFString CDATA "NONE"] forceOutput controls which output fields are generated for the next frame. Values
are ALL, NONE, or exact names of output fields updated at start of next frame. |
body1AnchorPoint |
[body1AnchorPoint accessType outputOnly, type SFVec3f CDATA] body1AnchorPoint describes anchorPoint position relative to local coordinate reference
frame. Hint: can detect separation if body1AnchorPoint!=body2AnchorPoint. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
body2AnchorPoint |
[body2AnchorPoint accessType outputOnly, type SFVec3f CDATA] body2AnchorPoint describes anchorPoint position relative to local coordinate reference
frame. Hint: can detect separation if body1AnchorPoint!=body2AnchorPoint. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "joints"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Billboard |
[inherits X3DGroupingNode] Billboard is a Grouping node that can contain most nodes. Contained child geometry
faces the user, rotating about the specified axis.
Set axisOfRotation=0 0 0 to fully face the user's camera.
Hint: Put Billboard as close to the geometry as possible,
nested inside Transform for local coordinate system.
Warning: don't put Viewpoint inside a Billboard.
Hint: insert a Shape node before adding geometry or Appearance. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
axisOfRotation |
[axisOfRotation accessType inputOutput, type SFVec3f CDATA "0 1 0"] axisOfRotation direction is relative to local coordinate system. Hint: axis 0 0 0 always faces viewer. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BlendedVolumeStyle |
(X3D version 3.3 or later) [inherits X3DComposableVolumeRenderStyleNode] BlendedVolumeStyle combines rendering of two voxel data sets into one by blending
voxel values. Hint: BlendedVolumeStyle can contain just one each of following: VolumeStyle node with
containerField='renderStyle', Texture3D node with containerField='voxels', Texture2D
node with containerField='weightTransferFunction1' and Texture2D node with containerField='weightTransferFunction2'.
Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='3'/>
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
renderStyle |
[renderStyle accessType inputOutput, type SFNode singleton, NULL node] [X3DComposableVolumeRenderStyleNode] Single contained X3DComposableVolumeRenderStyleNode node that defines specific rendering
technique for data in the voxels field, and the result is blended with parent VolumeData
or SegmentedVoliumeData node. |
voxels |
[voxels accessType inputOutput, type SFNode singleton, NULL node] [X3DTexture3DNode] Single contained X3DTexture3DNode (ComposedTexture3D, ImageTexture3D, PixelTexture3D)
that provides second set of raw voxel information utilized by corresponding rendering
styles. Any number of color components (1-4) may be defined. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
weightConstant1 |
[weightConstant1 accessType inputOutput, type SFFloat CDATA "0.5"] [0,1] weightConstant1 is used when weightFunction1=CONSTANT |
weightConstant2 |
[weightConstant2 accessType inputOutput, type SFFloat CDATA "0.5"] [0,1] weightConstant2 is used when weightFunction2=CONSTANT |
weightFunction1 |
[weightFunction1 accessType inputOutput, type SFString CDATA ( CONSTANT | ALPHA1 | ALPHA2 | TABLE | ONE_MINUS_ALPHA1 | ONE_MINUS_ALPHA2 ) CONSTANT] specifies 2D textures used to determine weight values when weight function is set
to TABLE. Warning: do not wrap extra quotation marks around these SFString enumeration values, since
"quotation" "marks" are only used for MFString values. Hint: X3D Architecture Table 41.3, Weight function types https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html#t-WeightFunctionTypes Hint: X3D Architecture Table 41.4, Transfer function to weight mapping https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html#t-transferFunctionToWeightMapping |
weightFunction2 |
[weightFunction2 accessType inputOutput, type SFString CDATA ( CONSTANT | ALPHA1 | ALPHA2 | TABLE | ONE_MINUS_ALPHA1 | ONE_MINUS_ALPHA2 ) CONSTANT] specifies 2D textures used to determine weight values when weight function is set
to TABLE. Warning: do not wrap extra quotation marks around these SFString enumeration values, since
"quotation" "marks" are only used for MFString values. Hint: X3D Architecture Table 41.3, Weight function types https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html#t-WeightFunctionTypes Hint: X3D Architecture Table 41.4, Transfer function to weight mapping https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/volume.html#t-transferFunctionToWeightMapping |
containerField |
[containerField type NMTOKEN "renderStyle"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BooleanFilter |
[inherits X3DChildNode] BooleanFilter selectively passes true, false or negated events.
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] set_boolean is the input value to be filtered. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
inputTrue |
[inputTrue accessType outputOnly, type SFBool #FIXED ""] inputTrue only passes a true value, which occurs when set_boolean input is true.
Hint: inputTrue is an output event that can only provide a value of true. |
inputFalse |
[inputFalse accessType outputOnly, type SFBool #FIXED ""] inputFalse only passes a false value, which occurs when set_boolean is false. Hint: inputFalse is an output event that can only provide a value of false. |
inputNegate |
[inputNegate accessType outputOnly, type SFBool #FIXED ""] inputNegate is an output event that provides an opposite value by negating set_boolean
input. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BooleanSequencer |
[inherits X3DSequencerNode] BooleanSequencer generates periodic discrete Boolean values. Authors can ROUTE value_changed
output events to other Boolean attributes.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, listed in non-decreasing
order and corresponding to a value in the keyValue array. Warning: number of keys must match number of keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFBool CDATA #IMPLIED] Output values for linear sequencing, each corresponding to an input-fraction value
in the key array. Warning: number of keys must match number of keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFBool #FIXED ""] Single intermittent output value determined by current key time and corresponding
keyValue entry. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
next |
[next accessType inputOnly, type SFBool (true|false) ""] Send next output value in keyValue array, and reset internal fraction field to match
corresponding value in key array. Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from
last to first if necessary. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
previous |
[previous accessType inputOnly, type SFBool (true|false) ""] Send previous output value in keyValue array, and reset internal fraction field
to match corresponding value in key array. Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from
first to last if necessary. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BooleanToggle |
[inherits X3DChildNode] BooleanToggle maintains state and negates output when a true input is provided.
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] If input event set_boolean is true, flip state by negating current value of the
toggle field Hint: for logical consistency, input event set_boolean false has no effect (under review
as part of Mantis issue 519). Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
toggle |
[toggle accessType inputOutput, type SFBool (true|false) "false"] Persistent state value that gets toggled or reset. Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed
output event. |
toggle_changed |
[toggle_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""] toggle_changed provides boolean output event matching updated toggle value when
input event set_boolean true is received. Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed
output event. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BooleanTrigger |
[inherits X3DTriggerNode] BooleanTrigger converts time events to boolean true events.
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_triggerTime |
[set_triggerTime accessType inputOnly, type SFTime CDATA #FIXED ""] set_triggerTime provides input time event, typical event sent is TouchSensor touchTime.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
triggerTrue |
[triggerTrue accessType outputOnly, type SFBool #FIXED ""] triggerTrue outputs a true value whenever a triggerTime event is received. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BoundaryEnhancementVolumeStyle |
(X3D version 3.3 or later) [inherits X3DComposableVolumeRenderStyleNode] BoundaryEnhancementVolumeStyle provides boundary enhancement for the volume rendering
style.
Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
retainedOpacity |
[retainedOpacity accessType inputOutput, type SFFloat CDATA "0.2"] [0,1] retainedOpacity k_gc is the amount of initial opacity to mix into the output |
boundaryOpacity |
[boundaryOpacity accessType inputOutput, type SFFloat CDATA "0.9"] [0,+∞) boundaryOpacity k_gs is the factored amount of the gradient enhancement to use.
|
opacityFactor |
[opacityFactor accessType inputOutput, type SFFloat CDATA "2"] [0,+∞) opacityFactor k_ge is the power function to control the slope of the opacity curve
to highlight the set of data. |
containerField |
[containerField type NMTOKEN "renderStyle"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
BoundedPhysicsModel |
(X3D version 3.2 or later) [inherits X3DParticlePhysicsModelNode] BoundedPhysicsModel provides user-defined geometrical boundaries for particle motion.
A child geometry node specifies boundaries that constrain the location of the particles.
Hint: when a particle touches the boundary surface, it is reflected by the geometry (either
inside or outside). |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
geometry |
[geometry accessType inputOutput, type SFNode singleton, NULL node] [X3DGeometryNode] Single contained geometry node provides the geometry used for each particle when
the parent ParticleSystem node has geometryType=GEOMETRY. Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
containerField |
[containerField type NMTOKEN "physics"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Box |
[inherits X3DGeometryNode] Box is a geometry node specifying a rectangular cuboid.
Hint: Cuboid https://en.wikipedia.org/wiki/Cuboid Hint: Parallelepiped https://en.wikipedia.org/wiki/Parallelepiped Hint: insert a Shape node before adding geometry or Appearance. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
size |
[size accessType initializeOnly, type SFVec3f CDATA "2 2 2"] (0,+∞) size x y z in meters. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a
brick). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. Warning: solid false not supported in VRML97. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CADAssembly |
(X3D version 3.1 or later) [inherits X3DGroupingNode, implements X3DProductStructureChildNode] CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped
together. CADAssembly is a Grouping node that can contain CADAssembly (subassembly),
CADPart or CADFace nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
Hint: ViewpointGroup and OrthoViewpoint require Navigation component level 3, which is
higher than CADInterchange profile. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type xs:token #IMPLIED] Optional name for this particular CAD node. Warning: name field is not included if this instance is a USE node, in order to avoid potential
mismatches. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CADFace |
(X3D version 3.1 or later) [inherits X3DProductStructureChildNode, implements X3DBoundedObject] CADFace holds geometry representing one face in a Computer-Aided Design (CAD) CADPart.
CADFace can only contain a single Shape or LOD node (with containerField='shape').
Warning: only zero or one Shape child is allowed to be active at one time.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
shape |
[shape accessType inputOutput, type SFNode singleton, NULL node] [X3DShapeNode | LOD | Transform] Contained Shape for this CADPart. Warning: if LOD or Transform are used, only zero or one Shape child is allowed to be active
at one time. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type xs:token #IMPLIED] Optional name for this particular CAD node. Warning: name field is not included if this instance is a USE node, in order to avoid potential
mismatches. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CADLayer |
(X3D version 3.1 or later) [inherits X3DGroupingNode] CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided
Design (CAD) model. CADLayer is a Grouping node that can contain CADAssembly and most
nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type xs:token #IMPLIED] Optional name for this particular CAD node. Warning: name field is not included if this instance is a USE node, in order to avoid potential
mismatches. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
visible |
[visible accessType inputOutput, type MFBool CDATA #IMPLIED] Array of boolean values that specify whether each individual child CADAssembly is
visible. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CADPart |
(X3D version 3.1 or later) [inherits X3DGroupingNode, implements X3DProductStructureChildNode] CADPart is an atomic part that defines both coordinate-system location and the faces
that constitute a part in a Computer-Aided Design (CAD) model.
CADPart contains multiple CADFace nodes that make up a single part.
Hint: CADPart is often a child of CADAssembly node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type xs:token #IMPLIED] Optional name for this particular CAD node. Warning: name field is not included if this instance is a USE node, in order to avoid potential
mismatches. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position (x, y, z in meters) of children relative to local coordinate system. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system, applied prior to rotation
or scaling. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CartoonVolumeStyle |
(X3D version 3.3 or later) [inherits X3DComposableVolumeRenderStyleNode] CartoonVolumeStyle generates cartoon-style non-photorealistic rendering of associated
volumetric data. Hint: contains single Texture3D node with containerField='surfaceNormals'
Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='3'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
colorSteps |
[colorSteps accessType inputOutput, type SFInt32 CDATA "4"] [1,64] Number of distinct colors taken from interpolated colors and used to render the
object. Hint: colorSteps=1 means no color interpolation takes place, only use orthogonalColor.
Hint: parallelColor and orthogonalColor interpolation is in HSV color space for RGB components,
linearly for alpha component. |
orthogonalColor |
[orthogonalColor accessType inputOutput, type SFColorRGBA CDATA "1 1 1 1"] [0,1] orthogonalColor is used for surface normals that are orthogonal (perpendicular)
to viewer's current location. Hint: plane of surface itself is orthogonal to user's view direction. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
parallelColor |
[parallelColor accessType inputOutput, type SFColorRGBA CDATA "0 0 0 1"] [0,1] parallelColor is used for surface normals that are orthogonal to viewer's current
location. Hint: plane of surface itself is parallel to user's view direction. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
containerField |
[containerField type NMTOKEN "renderStyle"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Circle2D |
[inherits X3DGeometryNode] Circle2D is a geometry node that defines a linear X-Y circle with center (0,0) in
X-Y plane.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10Geometry2D |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ClipPlane |
(X3D version 3.2 or later) [inherits X3DChildNode] ClipPlane specifies a single plane equation used to clip (i.e. cull or hide) displayed
geometry. The plane field specifies a four-component plane equation that describes
both inside and outside half space.
Hint: ClipPlane nodes only affect peer and descendant nodes, thus a parent grouping node
can limit its effect.
Warning: requires X3D profile='Full' or else include <component name='Rendering' level='5'/>
Examples: X3D Example Archives, Basic, CAD, Clip Plane Example https://www.web3d.org/x3d/content/examples/Basic/CAD/ClipPlaneExampleIndex.html |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
plane |
[plane accessType inputOutput, type SFVec4f CDATA "0 1 0 0"] [0,1] If (a,b,c,d) is the plane, with the first three components being a normalized vector
describing the plane's normal direction (and thus the fourth component d being distance
from the origin), a point (x,y,z) is visible to the user, with regards to the clipping
plane, if a*x+b*y+c*z+d is greater than 0. Warning: (a, b, c) value of (0, 0, 0) is forbidden since the zero vector has ambiguous direction
and is thus degenerate, not defining a plane. Hint: negate all plane values to reverse which side of plane has visibility clipped.
Hint: plane-geometry equations https://en.wikipedia.org/wiki/Plane_(geometry)#Point-normal_form_and_general_form_of_the_equation_of_a_plane Hint: plane-geometry distance to point https://en.wikipedia.org/wiki/Plane_(geometry)#Distance_from_a_point_to_a_plane |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CollidableOffset |
(X3D version 3.2 or later) [inherits X3DNBodyCollidableNode] CollidableOffset repositions geometry relative to center of owning body.
Contains a single CollidableShape or CollidableOffset node (containerField='collidable').
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position (x, y, z in meters) of children relative to local coordinate system. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CollidableShape |
(X3D version 3.2 or later) [inherits X3DNBodyCollidableNode] CollidableShape connects the collision detection system, the rigid body model, and
the renderable scene graph.
Contains a single Shape node (containerField='shape') for animating collidable geometry.
Warning: avoid changing Shape geometry at run time to prevent performance problems.
Warning: apply containerField='shape' to single Shape child node, not containerField='children'
default. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position (x, y, z in meters) of children relative to local coordinate system. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Collision |
[inherits X3DGroupingNode, implements X3DSensorNode] Collision detects camera-to-object contact using current view and NavigationInfo
avatarSize.
Collision is a Grouping node that reports collision detection for its children.
Hint: Collision can contain a single proxy child node for substitute collision-detection
geometry. Improve run-time performance by using proxy with simpler contact-calculation
geometry.
Hint: proxy shapes are not rendered and remain invisible.
Hint: apply containerField='proxy' to uniquely identify the proxy child Shape or grouping
node.
Warning: PointSet, IndexedLineSet, LineSet and Text are not collidable geometry do not trigger
collisions.
Hint: NavigationInfo types '"WALK" "FLY"' support camera-to-object collision detection.
Hint: insert a Shape node before adding geometry or Appearance. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
proxy |
[proxy accessType inputOutput, type SFNode singleton, NULL node] [X3DChildNode] The proxy node is used as a substitute for Collision children during collision detection,
simplifying collision-intersection computations. Hint: The proxy node is used strictly for collision detection and is not drawn. Warning: the proxy node must have containerField='proxy' or it is simply treated like other
children nodes. Warning: insert a Shape node before adding geometry or Appearance. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables collision detection for children and all descendants. Hint: former name "collide" in VRML97 specification. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when triggering the sensor. isActive=true when
view-object collision occurs, isActive=false when view-object collision no longer
occurs. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
collideTime |
[collideTime accessType outputOnly, type SFTime CDATA #FIXED ""] Time of collision between camera (avatar) and geometry. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CollisionCollection |
(X3D version 3.2 or later) [inherits X3DChildNode] CollisionCollection holds a collection of objects that can be managed as a single
entity for resolution of inter-object collisions.
Hint: contains an array of CollisionSpace, CollidableShape or CollidableOffset nodes (containerField='collidables').
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
collidables |
[collidables accessType inputOutput, type MFNode array, empty list] [CollisionSpace | CollidableShape | CollidableOffset] CollisionCollection node holds a collection of objects in the collidables field
that can be managed as a single entity for resolution of inter-object collisions with
other groups of collidable objects. A group consists of both collidable objects as
well as spaces that may be collided against each other. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
appliedParameters |
[appliedParameters accessType inputOutput, type MFString CDATA "BOUNCE"] Default global parameters for collision outputs of rigid body physics system. Contact
node can override parent CollisionCollection node. Selectable values for array: "BOUNCE"
"USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1"
"SPEED-2" "SLIP-1" "SLIP-2". Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2:
apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection
value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first
component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array;
SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component
of slipFactors array. |
bounce |
[bounce accessType inputOutput, type SFFloat CDATA "0"] [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
frictionCoefficients |
[frictionCoefficients accessType inputOutput, type SFVec2f CDATA "0 0"] frictionCoefficients used for computing surface drag. |
minBounceSpeed |
[minBounceSpeed accessType inputOutput, type SFFloat CDATA "0"] [0,+∞) minBounceSpeed m/s needed to bounce. |
slipFactors |
[slipFactors accessType inputOutput, type SFVec2f CDATA "0 0"] slipFactors used for computing surface drag. |
softnessConstantForceMix |
[softnessConstantForceMix accessType inputOutput, type SFFloat CDATA "0"] [0,1] softnessConstantForceMix value applies a constant force value to make colliding
surfaces appear to be somewhat soft. |
softnessErrorCorrection |
[softnessErrorCorrection accessType inputOutput, type SFFloat CDATA "0"] [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of
evaluations (0 = no error correction, 1 = all errors corrected in single step). |
surfaceSpeed |
[surfaceSpeed accessType inputOutput, type SFVec2f CDATA "0 0"] surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces
move independently of bodies. |
containerField |
[containerField type NMTOKEN "collider"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CollisionSensor |
(X3D version 3.2 or later) [inherits X3DSensorNode] CollisionSensor generates collision-detection events.
Hint: contains CollisionCollection node (containerField='collider').
Hint: CollisionSensor also has output events: CollidableOffset and CollidableShape nodes
(containerField='intersections'), Contact nodes (containerField='contacts').
Hint: event timing details are explained in X3D Specification 4.4.8.3 Execution model
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ExecutionModel |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when sensing starts/stops. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CollisionSpace |
(X3D version 3.2 or later) [inherits X3DNBodyCollisionSpaceNode] CollisionSpace holds collection of objects considered together for resolution of
inter-object collisions.
Contains multiple CollidableShape, CollidableOffset, or CollisionSpace nodes (containerField='collidables').
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
useGeometry |
[useGeometry accessType inputOutput, type SFBool (true|false) "false"] useGeometry indicates whether collision-detection code checks down to level of geometry,
or only make approximations using geometry bounds. Hint: testing against object bounds is usually sufficient. Warning: using geometry is more accurate but slower. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] or [0,+∞) Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Color |
[inherits X3DColorNode] Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble
node, or else to a parent ElevationGrid node.
Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet,
Triangle* and IndexedTriangle* nodes.
Hint: colors are often controlled by Material instead.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
color |
[color accessType inputOutput, type MFColor CDATA #IMPLIED] The color field defines an array of 3-tuple RGB colors. |
containerField |
[containerField type (color | colorRamp) "color"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ColorChaser |
(X3D version 3.3 or later) [inherits X3DChaserNode] ColorChaser generates a series of SFColor values that progressively change from
initial value to destination value.
Hint: ROUTE value_changed output events to one of a <Material> node's color fields, for
example.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
duration |
[duration accessType inputOutput, type SFTime CDATA "1"] [0,+∞) duration is the time interval for filter response in seconds. Hint: duration is a nonnegative SFTime duration interval, not an absolute clock time.
|
initialValue |
[initialValue accessType initializeOnly, type SFColor CDATA "0.8 0.8 0.8"] Initial starting value for this node. |
initialDestination |
[initialDestination accessType initializeOnly, type SFColor CDATA "0.8 0.8 0.8"] Initial destination value for this node. |
set_value |
[set_value accessType inputOnly, type SFColor CDATA #FIXED ""] set_value resets current value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_destination |
[set_destination accessType inputOnly, type SFColor CDATA #FIXED ""] set_destination resets destination value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when follower-node computation starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFColor CDATA #FIXED ""] Computed output value that approaches within tolerance of destination value, as
determined by elapsed time, order and tau. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ColorDamper |
(X3D version 3.2 or later) [inherits X3DDamperNode] ColorDamper generates a series of RGB color values that progressively change from
initial value to destination value.
Hint: ROUTE value_changed output events to one of a <Material> node's color fields, for
example.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
order |
[order accessType initializeOnly, type SFInt32 CDATA "3"] [0,5] order defines the number of internal filters (larger means smoother response, longer
delay). |
tau |
[tau accessType inputOutput, type SFTime CDATA "0.3"] [0,+∞) tau is the exponential-decay time constant for filter response in seconds. |
tolerance |
[tolerance accessType inputOutput, type SFFloat CDATA #IMPLIED] [0,+∞) or -1. Absolute value for satisfactory completion proximity (-1 lets browser choose).
|
initialValue |
[initialValue accessType initializeOnly, type SFColor CDATA "0.8 0.8 0.8"] Initial starting value for this node. |
initialDestination |
[initialDestination accessType initializeOnly, type SFColor CDATA "0.8 0.8 0.8"] Initial destination value for this node. |
set_value |
[set_value accessType inputOnly, type SFColor CDATA #FIXED ""] set_value resets current value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_destination |
[set_destination accessType inputOnly, type SFColor CDATA #FIXED ""] set_destination resets destination value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when follower-node computation starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFColor CDATA #FIXED ""] Computed output value that approaches within tolerance of destination value, as
determined by elapsed time, order and tau. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ColorInterpolator |
[inherits X3DInterpolatorNode] ColorInterpolator generates a range of color values. Authors can ROUTE value_changed
output events to various color fields of Material or Color nodes.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction.
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, listed in non-decreasing
order and corresponding to a value in the keyValue array. Warning: number of keys must match number of keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFColor CDATA #IMPLIED] Output values for linear interpolation, each corresponding to an input-fraction
value in the key array. Hint: identical adjacent entries in keyValue array have the effect of defining constant-value
step functions. https://en.wikipedia.org/wiki/Step_function Warning: number of keys must match number of keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFColor CDATA #FIXED ""] Linearly interpolated output value determined by current key time and corresponding
keyValue pair. Hint: X3D players might not send unchanging intermediate values, thus avoiding excessive
superfluous events that have no effect. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ColorRGBA |
[inherits X3DColorNode] ColorRGBA node defines a set of RGBA color values that apply either to a sibling
Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet,
PointSet, Triangle* and IndexedTriangle* nodes.
Hint: colors are often controlled by Material instead.
Hint: alpha channel may be ignored under Interchange profile.
Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering
component level 1 (alpha optional), otherwise Full profile.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
color |
[color accessType inputOutput, type MFColorRGBA CDATA #IMPLIED] [0,1] The color field defines an array of 4-tuple RGBA colors. Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering
component level 1 (alpha optional), otherwise Full profile. |
containerField |
[containerField type (color | colorRamp) "color"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
component |
[X3D statement] Each added component statement indicates needed scene functionality above the given
X3D profile.
Hint: component statements are optional secondary children of head statement (add a head
statement first).
Hint: X3D XML Encoding https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#Header Warning: the COMPONENT statement is capitalized in the X3D Architecture specification and
in the X3D ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.4 COMPONENT statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#COMPONENTStatement |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
name |
[name type ENUMERATION #REQUIRED (Core | CADGeometry | CubeMapTexturing | DIS | EnvironmentalEffects | EnvironmentalSensor
| EventUtilities | Followers | Geometry2D | Geometry3D | Geospatial | Grouping | H-Anim
| Interpolation | KeyDeviceSensor | Layering | Layout | Lighting | Navigation | Networking
| NURBS | ParticleSystems | Picking | PointingDeviceSensor | Rendering | RigidBodyPhysics
| Scripting | Shaders | Shape | Sound | Text | Texturing | Texturing3D | Time)] Provides name of this component, as defined in corresponding X3D Specification component
Introduction. Example: X3D Architecture 10.1.1 Name for Grouping component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#Name Hint: all nodes, components and levels are already supported in Full profile. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
level |
[level type SFInt32 #REQUIRED (1|2|3|4|5)] Necessary level of support for this scene, as defined in corresponding Support table
for a given node's component. Hint: for example specification definitions, X3D Architecture Grouping component, 10.5
Support levels https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#SupportLevels |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ComposedCubeMapTexture |
(X3D version 3.1 or later) [inherits X3DEnvironmentTextureNode] ComposedCubeMapTexture is a texture node that defines a cubic environment map source
as an explicit set of images drawn from individual 2D texture nodes.
Hint: 0..6 child image nodes are allowed (ImageTexture MovieTexture PixelTexture) with
corresponding containerField values: front back left right top bottom.
Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField
values for back, bottom, front, left, right, or top. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ComposedShader |
(X3D version 3.1 or later) [inherits X3DShaderNode, implements X3DProgrammableShaderObject] ComposedShader defines a shader where the individual source files are assembled
from contained ShaderPart program sections. All access to shading capabilities is
defined through a single interface that applies to all parts.
Hint: ComposedShader contains field declarations and then corresponding IS/connect statements
(if any when defining inside a ProtoBody), followed by <ShaderPart containerField='parts'/>
nodes.
Warning: ComposedShader does not contain CDATA section of plain-text source code. All source
programs are contained in child ShaderPart nodes.
Hint: apply default containerField='shaders' when parent node is Appearance. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
field |
[X3D statement field] Include a field statement for each field declaration in the ComposedShader node.
|
parts |
[parts accessType inputOutput, type MFNode array, empty list] [ShaderPart] ComposedShader can contain multiple ShaderPart nodes in the parts field. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
activate |
[activate accessType inputOnly, type SFBool (true|false)] activate forces the shader to activate the contained objects. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isSelected |
[isSelected accessType outputOnly, type SFBool (true|false)] isSelected indicates this shader instance is selected for use by browser Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isValid |
[isValid accessType outputOnly, type SFBool (true|false)] isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
language |
[language accessType initializeOnly, type SFString CDATA #IMPLIED] The language field indicates to the X3D player which shading language is used. The
language field may be used to optionally determine the language type if no MIME-type
information is available. Hint: recognized values include "Cg" "GLSL" "HLSL". |
containerField |
[containerField type NMTOKEN "shaders"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ComposedTexture3D |
(X3D version 3.1 or later) [inherits X3DTexture3DNode] ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture
sources at various depths.
Hint: insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes.
The first image is at depth 0 and each following image is at an increasing depth value
in the R direction.
Hint: can contain a single TextureProperties node.
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
repeatS |
[repeatS accessType initializeOnly, type SFBool (true|false) "false"] Whether to horizontally repeat texture along S axis. |
repeatT |
[repeatT accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along T axis. |
repeatR |
[repeatR accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along R axis. |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ComposedVolumeStyle |
(X3D version 3.3 or later) [inherits X3DComposableVolumeRenderStyleNode] ComposedVolumeStyle allows compositing multiple rendering styles into single rendering
pass.
Hint: contains multiple RenderStyle nodes.
Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='2'/>
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
renderStyle |
[renderStyle accessType inputOutput, type MFNode array, empty list] [X3DComposableVolumeRenderStyleNode] List of contributing rendering style nodes or node references that can be applied
to the object. Each rendering style is applied strictly in the order declared, starting
with the first rendering style in the renderStyle field. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
ordered |
[ordered accessType inputOutput, type SFBool (true|false) "false"] If ordered is true, strictly apply each contained renderStyle node in order declared.
|
containerField |
[containerField type NMTOKEN "renderStyle"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Cone |
[inherits X3DGeometryNode] Cone is a geometry node.
Hint: cone https://en.wikipedia.org/wiki/Cone Hint: insert a Shape node before adding geometry or Appearance. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) Size in meters. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
bottomRadius |
[bottomRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Size in meters. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] Whether to draw sides (other inside faces are not drawn). Warning: since this field has accessType initializeOnly, the value cannot be changed after
initial creation. |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] Whether to draw bottom (other inside faces are not drawn). Warning: since this field has accessType initializeOnly, the value cannot be changed after
initial creation. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a
brick). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. Warning: solid false not supported in VRML97. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ConeEmitter |
(X3D version 3.2 or later) [inherits X3DParticleEmitterNode] ConeEmitter generates all available particles from a specific point in space. Particles
are emitted from the single point specified by the position field emanating in a direction
randomly distributed within the cone specified by the angle and direction fields.
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
angle |
[angle accessType inputOutput, type SFFloat CDATA "0"] [0,+∞) Cone boundary for random distribution of particles about initial direction. Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
direction |
[direction accessType inputOutput, type SFVec3f CDATA "0 1 0"] Initial direction from which particles emanate. |
position |
[position accessType inputOutput, type SFVec3f CDATA "0 1 0"] Point from which particles emanate. |
speed |
[speed accessType inputOutput, type SFFloat CDATA "0"] [0,+∞) Initial linear speed (default is m/s) imparted to all particles along their direction
of movement. |
surfaceArea |
[surfaceArea accessType initializeOnly, type SFFloat CDATA "0"] [0,+∞) Particle surface area in area base units (default is meters squared). Surface area
is used for calculations such as wind effects per particle. Hint: surfaceArea value represents average frontal area presented to the wind. Hint: assumes spherical model for each particle (i.e., surface area is the same regardless
of direction). |
variation |
[variation accessType inputOutput, type SFFloat CDATA "0.25"] [0,+∞) Multiplier for the randomness used to control the range of possible output values.
The bigger the value, the more random the output and the bigger the range of possible
initial values possible. Hint: variation of zero does not allow any randomness. |
containerField |
[containerField type NMTOKEN "emitter"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
connect |
[X3D statement] connect statements define event-routing connections between node fields defined
inside a ProtoBody declaration back to corresponding ProtoInterface fields. To define
each Prototype connection between a ProtoInterface field and a ProtoBody node field,
add one or more connect statements within each IS statement.
Warning: IS/connect elements are only allowed within ProtoDeclare body definitions.
Warning: nodeField and protoField types must match.
Hint: any matching field type can be connected, including SFNode or MFNode.
Hint: if provided, value of the outer ProtoInstance fieldValue overrides default value
of inner IS/connect nodeField (defined within the original prototype declaration)
when first creating a new ProtoInstance node.
Hint: see the IS and ProtoBody statements.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter14Prototypes |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
nodeField |
[nodeField type NMTOKEN #REQUIRED] Name of field within this node which IS CONNECTed to the ancestor ProtoDeclare field
definition. Warning: do not define a nodeField connection to an internal DEF, USE, class or containerField,
since they are not fields in a node that can be modified by events at run time. Warning: do not connect more than one interface protoField to a single field within this
node. Warning: nodeField and protoField types must match. |
protoField |
[protoField type NMTOKEN #REQUIRED] Name of parent ProtoDeclare field definition connecting to field in this node.
Hint: use multiple IS/connect elements for multiple fan-out from a single protoField interface.
Warning: nodeField and protoField types must match. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Contact |
(X3D version 3.2 or later) [inherits X3DNode] Contact nodes are produced as output events when two collidable objects or spaces
make contact.
Hint: each Contact node contains two RigidBody nodes (containerField='body1' and containerField='body2')
as well as two CollidableShape or CollidableOffset nodes (containerField='geometry1'
and containerField='geometry2').
Warning: Contact nodes are transient and can only occur at run time. It is an error to define
this transient node in an X3D file. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
appliedParameters |
[appliedParameters accessType inputOutput, type MFString CDATA "BOUNCE"] Default global parameters for collision outputs of rigid body physics system. Contact
node can override parent CollisionCollection node. Selectable values for array: "BOUNCE"
"USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1"
"SPEED-2" "SLIP-1" "SLIP-2". Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2:
apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection
value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first
component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array;
SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component
of slipFactors array. |
bounce |
[bounce accessType inputOutput, type SFFloat CDATA "0"] [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). |
contactNormal |
[contactNormal accessType inputOutput, type SFVec3f CDATA "0 1 0"] contactNormal is unit vector describing normal between two colliding bodies. |
depth |
[depth accessType inputOutput, type SFFloat CDATA "0"] [0,1] depth indicates how deep the current intersection is along normal vector. |
frictionCoefficients |
[frictionCoefficients accessType inputOutput, type SFVec2f CDATA "0 0"] frictionCoefficients used for computing surface drag. |
frictionDirection |
[frictionDirection accessType inputOutput, type SFVec3f CDATA "0 1 0"] frictionDirection controls friction vector. Hint: value of (0 0 0) indicates no friction. |
minBounceSpeed |
[minBounceSpeed accessType inputOutput, type SFFloat CDATA "0"] [0,+∞) minBounceSpeed m/s needed to bounce. |
position |
[position accessType inputOutput, type SFVec3f CDATA "0 0 10"] position (x, y, z in meters) of exact location of collision. |
slipCoefficients |
[slipCoefficients accessType inputOutput, type SFVec2f CDATA "0 0"] slipCoefficients used for computing surface drag. |
softnessConstantForceMix |
[softnessConstantForceMix accessType inputOutput, type SFFloat CDATA "0"] [0,1] softnessConstantForceMix value applies a constant force value to make colliding
surfaces appear to be somewhat soft. |
softnessErrorCorrection |
[softnessErrorCorrection accessType inputOutput, type SFFloat CDATA "0"] [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of
evaluations (0 = no error correction, 1 = all errors corrected in single step). |
surfaceSpeed |
[surfaceSpeed accessType inputOutput, type SFVec2f CDATA "0 0"] surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces
move independently of bodies. |
containerField |
[containerField type NMTOKEN "contacts"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Contour2D |
[inherits X3DNode] Contour2D groups a set of curve segments into a composite contour.
The children segments form a closed loop, with first point of first child repeated
as last point of last child, and last point of each segment repeated as the first
point of the next consecutive segment.
The children segments are type NurbsCurve2D or ContourPolyline2D, enumerated in the
consecutive order of contour topology. Warning: Contour2D is not a renderable geometry node. Hint: Contour2D is used as the trimmingContour field of the NurbsTrimmedSurface node.
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
children |
[children accessType inputOutput, type MFNode array, empty list] [NurbsCurve2D | ContourPolyline2D] The children form a closed loop with first point of first child repeated as last
point of last child, and the last point of a segment repeated as first point of the
consecutive one. Hint: children nodes are listed in consecutive order according to topology of the contour.
|
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
containerField |
[containerField type NMTOKEN "trimmingContour"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
ContourPolyline2D |
[inherits X3DNurbsControlCurveNode] ContourPolyline2D defines a linear curve segment as part of a trimming contour in
the u-v domain of a NURBS surface. NurbsCurve2D and ContourPolyline2D nodes that together
form a closed contour, defined in the u-v parametric space of a NURBS surface, may
be used as children in a Contour2D node. Warning: ContourPolyline2D is not a renderable geometry node. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
controlPoint |
[controlPoint accessType inputOutput, type MFVec2d CDATA #IMPLIED] controlPoint specifies the end points of each segment of the piecewise linear curve.
|
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Coordinate |
[inherits X3DCoordinateNode] Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.
Coordinate is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle*
and IndexedTriangle* nodes.
Coordinate is also used by HAnimHumanoid, HAnimSegment, and various Nurbs nodes. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
point |
[point accessType inputOutput, type MFVec3f CDATA #IMPLIED] point contains a set of 3D coordinate (triplet) point values. |
containerField |
[containerField type NMTOKEN (coord | controlPoint | skinCoord | skinBindingCoords) "coord"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CoordinateChaser |
(X3D version 3.3 or later) [inherits X3DChaserNode] CoordinateChaser generates a series of coordinate arrays that progressively change
from initial value to destination value.
Hint: ROUTE value_changed output events to a <Coordinate> node's point field, for example.
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
duration |
[duration accessType inputOutput, type SFTime CDATA "1"] [0,+∞) duration is the time interval for filter response in seconds. Hint: duration is a nonnegative SFTime duration interval, not an absolute clock time.
|
initialValue |
[initialValue accessType initializeOnly, type MFVec3f CDATA "0 0 0"] Initial starting value for this node. |
initialDestination |
[initialDestination accessType initializeOnly, type MFVec3f CDATA "0 0 0"] Initial destination value for this node. |
set_value |
[set_value accessType inputOnly, type MFVec3f CDATA #FIXED ""] set_value resets current value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_destination |
[set_destination accessType inputOnly, type MFVec3f CDATA #FIXED ""] set_destination resets destination value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when follower-node computation starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""] Computed output value that approaches within tolerance of destination value, as
determined by elapsed time, order and tau. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CoordinateDamper |
(X3D version 3.2 or later) [inherits X3DDamperNode] CoordinateDamper generates a series of coordinate arrays that progressively change
from initial value to destination value.
Hint: ROUTE value_changed output events to a <Coordinate> node's point field, for example.
|
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
order |
[order accessType initializeOnly, type SFInt32 CDATA "3"] [0,5] order defines the number of internal filters (larger means smoother response, longer
delay). |
tau |
[tau accessType inputOutput, type SFTime CDATA "0.3"] [0,+∞) tau is the exponential-decay time constant for filter response in seconds. |
tolerance |
[tolerance accessType inputOutput, type SFFloat CDATA #IMPLIED] [0,+∞) or -1. Absolute value for satisfactory completion proximity (-1 lets browser choose).
|
initialValue |
[initialValue accessType initializeOnly, type MFVec3f CDATA "0 0 0"] Initial starting value for this node. |
initialDestination |
[initialDestination accessType initializeOnly, type MFVec3f CDATA "0 0 0"] Initial destination value for this node. |
set_value |
[set_value accessType inputOnly, type MFVec3f CDATA #FIXED ""] set_value resets current value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_destination |
[set_destination accessType inputOnly, type MFVec3f CDATA #FIXED ""] set_destination resets destination value of this node. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] isActive true/false events are sent when follower-node computation starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""] Computed output value that approaches within tolerance of destination value, as
determined by elapsed time, order and tau. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CoordinateDouble |
[inherits X3DCoordinateNode] CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point
values.
CoordinateDouble is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle*
and IndexedTriangle* nodes.
CoordinateDouble is also used by NurbsPositionInterpolator and NurbsOrientationInterpolator.
Warning: CoordinateDouble requires NURBS component level 1, otherwise Full profile. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
point |
[point accessType inputOutput, type MFVec3d CDATA #IMPLIED] point contains a set of 3D coordinate (triplet) point values. |
containerField |
[containerField type NMTOKEN (coord | controlPoint | skinCoord | skinBindingCoords) "coord"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CoordinateInterpolator |
[inherits X3DInterpolatorNode] CoordinateInterpolator linearly interpolates among a list of 3-tuple MFVec3f arrays,
producing a single MFVec3f array that is fractional average between two nearest arrays
in the list. Authors can ROUTE value_changed output events (an array of 3-tuple SFVec3f
values) to a Coordinate node's point field, or to another MFVec3f field.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction.
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, listed in non-decreasing
order and corresponding to a value in the keyValue array. Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED] Output values for linear interpolation, each corresponding to an input-fraction
value in the key array. Hint: identical adjacent entries in keyValue array have the effect of defining constant-value
step functions. https://en.wikipedia.org/wiki/Step_function Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""] Linearly interpolated output value determined by current key time and corresponding
keyValue pair. Hint: X3D players might not send unchanging intermediate values, thus avoiding excessive
superfluous events that have no effect. Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CoordinateInterpolator2D |
[inherits X3DInterpolatorNode] CoordinateInterpolator2D generates a series of SFVec2f or MFVec2f 2-tuple float
values. Authors can ROUTE value_changed output events to a SFVec2f or MFVec2f attribute.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction.
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, listed in non-decreasing
order and corresponding to a value in the keyValue array. Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec2f CDATA #IMPLIED] Output values for linear interpolation, each corresponding to an input-fraction
value in the key array. Hint: identical adjacent entries in keyValue array have the effect of defining constant-value
step functions. https://en.wikipedia.org/wiki/Step_function Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec2f CDATA #FIXED ""] Linearly interpolated output value determined by current key time and corresponding
keyValue pair. Hint: X3D players might not send unchanging intermediate values, thus avoiding excessive
superfluous events that have no effect. Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Cylinder |
[inherits X3DGeometryNode] Cylinder is a geometry node.
Hint: Cylinder https://en.wikipedia.org/wiki/Cylinder Hint: insert a Shape node before adding geometry or Appearance. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) Size in meters. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Size in meters. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
top |
[top accessType initializeOnly, type SFBool (true|false) "true"] Whether to draw top (inside faces are never drawn). Warning: since this field has accessType initializeOnly, the value cannot be changed after
initial creation. |
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] Whether to draw sides (inside faces are never drawn). Warning: since this field has accessType initializeOnly, the value cannot be changed after
initial creation. |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] Whether to draw bottom (inside faces are never drawn). Warning: since this field has accessType initializeOnly, the value cannot be changed after
initial creation. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a
brick). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. Warning: solid false not supported in VRML97. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
CylinderSensor |
[inherits X3DDragSensorNode] CylinderSensor converts pointer motion (for example, a mouse or wand) into rotation
values
using an invisible cylinder aligned with local Y-axis.
Hint: this sensor detects user interactions affecting peer nodes and their child geometry.
Hint: add semi-transparent surrounding geometry to see the effect of the sensor.
Hint: initial relative bearing of pointer drag determines whether
cylinder sides or end-cap disks are used for manipulation.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating Hint: example scenes and authoring assets at https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter08UserInteractivity |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided prose that describes intended purpose of this node. Hint: include space characters since a description is not a DEF identifier. Write short
phrases that make descriptions clear and readable. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables node operation. |
minAngle |
[minAngle accessType inputOutput, type SFFloat CDATA "0"] clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped. Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
maxAngle |
[maxAngle accessType inputOutput, type SFFloat CDATA "0"] clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped. Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian |
diskAngle |
[diskAngle accessType inputOutput, type SFFloat CDATA "0.262" (15 degrees)] Help decide rotation behavior from initial relative bearing of pointer drag: acute
angle whether cylinder sides or end-cap disks of virtual-geometry sensor are used
for manipulation. Hint: diskAngle 0 forces disk-like behavior, diskAngle 1.570796 (90 degrees) forces cylinder-like
behavior. |
autoOffset |
[autoOffset accessType inputOutput, type SFBool (true|false) "true"] determines whether previous offset values are remembered/accumulated. |
axisRotation |
[axisRotation accessType inputOutput, type SFRotation CDATA "0 1 0 0"] axisRotation determines local sensor coordinate system by rotating the local coordinate
system. |
offset |
[offset accessType inputOutput, type SFFloat CDATA "0"] Sends event and remembers last value sensed. Warning: ROUTE connecting rotation_changed to set_offset creates a self-reinforcing positive
feedback loop and results in unmanageable response. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] Select geometry by activating the pointing device (e.g. clicking the mouse) to generate
isActive events. Output event isActive=true is sent when geometry is selected (e.g.
when primary mouse button is pressed), output event isActive=false is sent when geometry
is deselected (e.g. when primary mouse button is released). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isOver |
[isOver accessType outputOnly, type SFBool #FIXED ""] Hover over geometry by aiming the mouse (or pointing device) to generate isOver
events. Sensor sends output event isOver=true event when pointing device moves over
sensor's geometry, and later sends output event isOver=false event when pointing device
moves off. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
rotation_changed |
[rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""] rotation_changed events equal sum of relative bearing changes plus offset value
about Y-axis in local coordinate system. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
trackPoint_changed |
[trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] trackPoint_changed events give intersection point of bearing with sensor's virtual
geometry. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Warning: trackPoint_changed events represent unclamped intersection points on plane surface.
Browsers can interpret drags off of the surface in various ways. Note that translation_changed
events are clamped by minPosition/maxPosition and thus may be preferable. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
DirectionalLight |
[inherits X3DLightNode] DirectionalLight defines parallel light rays that illuminate geometric shapes.
Lighting illuminates all geometry except lines and points. By default, light scope
only illuminates peer geometry and children nodes within the scene graph hierarchy.
No source location is needed since rays are parallel from an infinitely distant source.
DirectionalLight nodes do not attenuate with distance.
Lights have no visible shape themselves and lighting effects continue through any
intermediate geometry.
Hint: animate direction to simulate time-of-day sunlight effects.
Hint: the bound NavigationInfo controls whether headlight is enabled on/off.
Interchange profile hint: light might not be scoped by parent Group or Transform. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
on |
[on accessType inputOutput, type SFBool (true|false) "true"] Enables/disables this light source. |
color |
[color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] color of light, applied to colors of objects. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
direction |
[direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"] Orientation vector of light relative to local coordinate system. Hint: animate direction to simulate time-of-day sunlight effects. |
intensity |
[intensity accessType inputOutput, type SFFloat CDATA "1"] [0,1] Brightness of direct emission from the light. |
ambientIntensity |
[ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile hint: this field may be ignored, applying the default value regardless. |
global |
(X3D version 3.1 or later) [global accessType inputOutput, type SFBool (true|false) "false"] Global lights illuminate all objects within their volume of lighting influence.
Scoped lights only illuminate objects within the same transformation hierarchy. Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating
every object in a large scene. PointLight and SpotLight default global=true since
their effects are each limited by maximum radius value. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
DISEntityManager |
[inherits X3DChildNode] DISEntityManager notifies a scene when new DIS ESPDU entities arrive or current
entities leave. DISEntityManager may contain any number of DISEntityTypeMapping nodes
that provide a best-match X3D model to incoming entity type values. For each new DIS
entity, DISEntityManager thus produces a new EspduTransform node that contains a corresponding
X3D model.
Hint: DISEntityManager contains DISEntityTypeMapping nodes.
Hint: DisEntityManager ESPDU packets use the IEEE Distributed Interactive Simulation (DIS)
protocol.
Hint: Savage Developers Guide on DIS https://savage.nps.edu/Savage/developers.html#DIS Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf Warning: requires X3D profile='Full' or else include <component name='DIS' level='2'/> |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
mapping |
[mapping accessType inputOutput, type MFNode array, empty list] [DISEntityTypeMapping] mapping field provides a mechanism for automatically creating an X3D model when
a new entity arrives over the network. If a new entity matches one of the nodes, an
instance of the provided URL is created and added as a child to the EspduTransform
specified in the addedEntities field. Hint: multiple DISEntityTypeMapping nodes can be provided in mapping field, best match
takes precedence. |
addedEntities |
[addedEntities accessType outputOnly, type MFNode array] [EspduTransform] addedEntities array contains any new entities added during the last frame. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
removedEntities |
[removedEntities accessType outputOnly, type MFNode array] [EspduTransform] removedEntities output array provides EspduTransform references to any entities
removed during last frame, either due to a timeout or from an explicit RemoveEntityPDU
action. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
address |
[address accessType inputOutput, type SFString CDATA localhost] Multicast network address, or else "localhost" example: 224.2.181.145. |
port |
[port accessType inputOutput, type SFInt32 CDATA "0"] Multicast network port, for example: 3000. |
applicationID |
[applicationID accessType inputOutput, type SFInt32 CDATA "1"] Each simulation application that can respond to simulation management PDUs needs
to have a unique applicationID. |
siteID |
[siteID accessType inputOutput, type SFInt32 CDATA "0"] Simulation/exercise siteID of the participating LAN or organization. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
DISEntityTypeMapping |
[inherits X3DInfoNode, implements X3DUrlObject] DISEntityTypeMapping provides a best-match mapping from DIS ESPDU entity type information
to a specific X3D model, thus providing a visual and behavioral representation that
best matches the entity type. Fields are processed in order: kind, domain, country,
category, subcategory, specific, extra.
Hint: values set to zero are wildcards, matching any received value.
Hint: DISEntityTypeMapping is contained by a DISEntityManager node.
Hint: DisEntityManager ESPDU packets use the IEEE Distributed Interactive Simulation (DIS)
protocol.
Hint: Savage Developers Guide on DIS https://savage.nps.edu/Savage/developers.html#DIS Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf Warning: requires X3D profile='Full' or else include <component name='DIS' level='2'/>
Hint: apply containerField='watchList' when parent node is LoadSensor. |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Local and/or online addresses of X3D model of interest, for example: "ExtrusionExampleShip.x3d"
"https://www.web3d.org/x3d/content/examples/Basic/course/ExtrusionExampleShip.x3d" Hint: see https://www.web3d.org/x3d/content/examples/Basic/course/ExtrusionExampleShipIndex.html Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
kind |
[kind accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM,
ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
|
domain |
[domain accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE,
SUBSURFACE, SPACE or OTHER. |
country |
[country accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for country to which the design of the entity or its
design specification is attributed. |
category |
[category accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for main category that describes the entity, semantics
of each code varies according to domain. See DIS Enumerations values. |
subCategory |
[subCategory accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for particular subcategory to which an entity belongs
based on the Category field. See DIS Enumerations values. |
specific |
[specific accessType inputOutput, type SFInt32 CDATA "0"] Specific information about an entity based on the Subcategory field. See DIS Enumerations
values. |
extra |
[extra accessType inputOutput, type SFInt32 CDATA "0"] Any extra information required to describe a particular entity. The contents of
this field shall depend on the type of entity represented. |
containerField |
[containerField type NMTOKEN (mapping | watchList) "mapping"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
|
accessType and type Credits and Translations X3D Resources  |
Disk2D |
[inherits X3DGeometryNode] Disk2D is a geometry node that defines a filled (or partially filled) planar circle
with center (0,0).
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10Geometry2D |
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metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
innerRadius |
[innerRadius accessType initializeOnly, type SFFloat CDATA "0"] [0,+∞) Inner circle radius, greater than or equal to 0. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
outerRadius |
[outerRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Outer radius of circle, greater than or equal to inner radius. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, avoiding the need for potentially expensive tessellation at run time. Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
|
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a
brick). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. Warning: solid false not supported in VRML97. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
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accessType and type Credits and Translations X3D Resources  |
DoubleAxisHingeJoint |
(X3D version 3.2 or later) [inherits X3DRigidJointNode] DoubleAxisHingeJoint has two independent axes located around a common anchor point.
axis1 has limits and a motor, axis 2 only has a motor
Contains two RigidBody nodes (containerField values body1, body2).
Hint: RigidBodyPhysics component, level 2. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
anchorPoint |
[anchorPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"] anchorPoint is joint center, specified in world coordinates. |
axis1 |
[axis1 accessType inputOutput, type SFVec3f CDATA "0 0 0"] axis1 defines axis vector of joint connection to body1. Hint: 0 0 0 means motor disabled. |
axis2 |
[axis2 accessType inputOutput, type SFVec3f CDATA "0 0 0"] axis2 defines axis vector of joint connection to body2. Hint: 0 0 0 means motor disabled. |
desiredAngularVelocity1 |
[desiredAngularVelocity1 accessType inputOutput, type SFFloat CDATA "0"] desiredAngularVelocity1 is goal rotation rate for hinge connection to body1. |
desiredAngularVelocity2 |
[desiredAngularVelocity2 accessType inputOutput, type SFFloat CDATA "0"] desiredAngularVelocity2 is goal rotation rate for hinge connection to body2. |
forceOutput |
[forceOutput accessType inputOutput, type MFString CDATA "NONE"] forceOutput controls which output fields are generated for the next frame. Values
are ALL, NONE, or exact names of output fields updated at start of next frame. |
minAngle1 |
[minAngle1 accessType inputOutput, type SFFloat CDATA "-3.1416"] [-π,π] minAngle1 is minimum rotation angle for hinge. |
maxAngle1 |
[maxAngle1 accessType inputOutput, type SFFloat CDATA "3.1416"] [-π,π] maxAngle1 is maximum rotation angle for hinge. |
maxTorque1 |
[maxTorque1 accessType inputOutput, type SFFloat CDATA "0"] maxTorque1 is maximum rotational torque applied by corresponding motor axis to achieve
desiredAngularVelocity1. |
maxTorque2 |
[maxTorque2 accessType inputOutput, type SFFloat CDATA "0"] maxTorque2 is maximum rotational torque applied by corresponding motor axis to achieve
desiredAngularVelocity2. |
stop1Bounce |
[stop1Bounce accessType inputOutput, type SFFloat CDATA "0"] [0,1] stop1Bounce is velocity factor for bounce back once stop point is reached. Hint: 0 means no bounce, 1 means return velocity matches. |
stop1ErrorCorrection |
[stop1ErrorCorrection accessType inputOutput, type SFFloat CDATA "0.8"] [0,1] stop1ErrorCorrection is fraction of error correction performed during time step
once stop point is reached. Hint: 0 means no error correction, 1 means all error corrected in single step. |
stop1ConstantForceMix |
[stop1ConstantForceMix accessType inputOutput, type SFFloat CDATA "0.001"] [0,1] stop1ConstantForceMix value applies a constant force value to make colliding surfaces
appear to be somewhat soft. Hint: use with suspensionForce to improve softness and numerical stability. Hint: 0 means no stop adjustment, 1 means springier stop response. |
suspensionErrorCorrection |
[suspensionErrorCorrection accessType inputOutput, type SFFloat CDATA "0.8"] [0,1] suspensionErrorCorrection describes how quickly the system resolves intersection
errors due to floating-point inaccuracies. Hint: use with stop1ConstantForceMix to improve softness and numerical stability. Hint: 0 means no stop adjustment, 1 means springier stop response. |
suspensionForce |
[suspensionForce accessType inputOutput, type SFFloat CDATA "0.8"] [0,1] suspensionForce describes how quickly the system resolves intersection errors due
to floating-point inaccuracies. Hint: use with stop1ConstantForceMix to improve softness and numerical stability. Hint: 0 means no stop adjustment, 1 means springier stop response. |
containerField |
[containerField type NMTOKEN "joints"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by Cascading
Style Sheets (CSS) and XML stylesheets. Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
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accessType and type Credits and Translations X3D Resources  |
EaseInEaseOut |
(X3D version 3.2 or later) [inherits X3DNode] EaseInEaseOut enables gradual animation transitions by modifying TimeSensor fraction
outputs.
Output values are modified fractions. Authors can ROUTE value_changed output events
to an interpolator, a sequencer, or another SFFloat attribute.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisEaseInEaseOutDEF.set_fraction
Hint: typical output connection is ROUTE thisEaseInEaseOutDEF.modifiedFraction_changed
TO someDestinationNodeDEF.set_fraction.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
metadata |
[metadata accessType inputOutput, type SFNode singleton, NULL node] [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, listed in non-decreasing
order and corresponding to easeInEaseOut array. Hint: number of keys must be one more than the number of easeInEaseOut values! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
easeInEaseOut |
[easeInEaseOut accessType inputOutput, type MFVec2f CDATA #IMPLIED] Array of paired values for easeOut fraction and easeIn fraction within each key
interval. Hint: number of easeInEaseOut values must be one less than the number of keys. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction selects input fraction for computation of corresponding easeInEaseOut
output value, modifiedFraction_changed. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this tra |