Package org.web3d.x3d.jsail.Shape
Class Material
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Shape.Material
- All Implemented Interfaces:
X3DNode
,Material
,X3DAppearanceChildNode
,X3DMaterialNode
,X3DOneSidedMaterialNode
Material specifies surface rendering properties for associated geometry nodes.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
Material node tooltip: [X3DOneSidedMaterialNode] Material specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
- Hint: insert Shape and Appearance nodes before adding material.
- Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Hint: X3D Example Archives, Basic, Universal Media Materials https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials
- Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/lighting.html#Lightingmodel
- Hint: Rendering https://en.wikipedia.org/wiki/Rendering_(computer_graphics)
- Hint: 3D rendering https://en.wikipedia.org/wiki/3D_rendering
- Hint: Physically based rendering (PBR) https://en.wikipedia.org/wiki/Physically_based_rendering
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
SFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).static final X3DSingleTextureNode
SFNode field named ambientTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named ambientTextureMapping has default value equal to an empty string.static final String
String constant COMPONENT defines X3D component for the Material element: Shapestatic final String
containerField describes typical field relationship of a node to its parent.static final float[]
SFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax).static final X3DSingleTextureNode
SFNode field named diffuseTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named diffuseTextureMapping has default value equal to an empty string.static final float[]
SFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final X3DSingleTextureNode
SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named emissiveTextureMapping has default value equal to an empty string.static final String
fromField ROUTE name for SFFloat field named ambientIntensity.static final String
fromField ROUTE name for SFNode field named ambientTexture.static final String
fromField ROUTE name for SFString field named ambientTextureMapping.static final String
fromField ROUTE name for SFColor field named diffuseColor.static final String
fromField ROUTE name for SFNode field named diffuseTexture.static final String
fromField ROUTE name for SFString field named diffuseTextureMapping.static final String
fromField ROUTE name for SFColor field named emissiveColor.static final String
fromField ROUTE name for SFNode field named emissiveTexture.static final String
fromField ROUTE name for SFString field named emissiveTextureMapping.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named normalScale.static final String
fromField ROUTE name for SFNode field named normalTexture.static final String
fromField ROUTE name for SFString field named normalTextureMapping.static final String
fromField ROUTE name for SFFloat field named occlusionStrength.static final String
fromField ROUTE name for SFNode field named occlusionTexture.static final String
fromField ROUTE name for SFString field named occlusionTextureMapping.static final String
fromField ROUTE name for SFFloat field named shininess.static final String
fromField ROUTE name for SFNode field named shininessTexture.static final String
fromField ROUTE name for SFString field named shininessTextureMapping.static final String
fromField ROUTE name for SFColor field named specularColor.static final String
fromField ROUTE name for SFNode field named specularTexture.static final String
fromField ROUTE name for SFString field named specularTextureMapping.static final String
fromField ROUTE name for SFFloat field named transparency.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Shape component level for this element: 1static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: Material.static final float
SFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).static final X3DSingleTextureNode
SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named normalTextureMapping has default value equal to an empty string.static final float
SFFloat field named occlusionStrength has default value 1f (Java syntax) or 1 (XML syntax).static final X3DSingleTextureNode
SFNode field named occlusionTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named occlusionTextureMapping has default value equal to an empty string.static final float
SFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).static final X3DSingleTextureNode
SFNode field named shininessTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named shininessTextureMapping has default value equal to an empty string.static final float[]
SFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final X3DSingleTextureNode
SFNode field named specularTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named specularTextureMapping has default value equal to an empty string.static final String
toField ROUTE name for SFFloat field named ambientIntensity.static final String
toField ROUTE name for SFNode field named ambientTexture.static final String
toField ROUTE name for SFString field named ambientTextureMapping.static final String
toField ROUTE name for SFColor field named diffuseColor.static final String
toField ROUTE name for SFNode field named diffuseTexture.static final String
toField ROUTE name for SFString field named diffuseTextureMapping.static final String
toField ROUTE name for SFColor field named emissiveColor.static final String
toField ROUTE name for SFNode field named emissiveTexture.static final String
toField ROUTE name for SFString field named emissiveTextureMapping.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named normalScale.static final String
toField ROUTE name for SFNode field named normalTexture.static final String
toField ROUTE name for SFString field named normalTextureMapping.static final String
toField ROUTE name for SFFloat field named occlusionStrength.static final String
toField ROUTE name for SFNode field named occlusionTexture.static final String
toField ROUTE name for SFString field named occlusionTextureMapping.static final String
toField ROUTE name for SFFloat field named shininess.static final String
toField ROUTE name for SFNode field named shininessTexture.static final String
toField ROUTE name for SFString field named shininessTextureMapping.static final String
toField ROUTE name for SFColor field named specularColor.static final String
toField ROUTE name for SFNode field named specularTexture.static final String
toField ROUTE name for SFString field named specularTextureMapping.static final String
toField ROUTE name for SFFloat field named transparency.static final float
SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.Utility method to clear SFNode value of ambientTexture field.Utility method to clear SFNode value of diffuseTexture field.Utility method to clear SFNode value of emissiveTexture field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of normalTexture field.Utility method to clear SFNode value of occlusionTexture field.Utility method to clear SFNode value of shininessTexture field.Utility method to clear SFNode value of specularTexture field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field ambientTexture.Provide String value from inputOutput SFString field named ambientTextureMapping.final String
Defines X3D component for the Material element: Shapefinal int
Provides default X3D component level for this element: 1final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.float[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuseTexture.Provide String value from inputOutput SFString field named diffuseTextureMapping.final String
Provides name of this element: Materialfloat[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.Provide String value from inputOutput SFString field named emissiveTextureMapping.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.Provide String value from inputOutput SFString field named normalTextureMapping.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named occlusionStrength.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field occlusionTexture.Provide String value from inputOutput SFString field named occlusionTextureMapping.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field shininessTexture.Provide String value from inputOutput SFString field named shininessTextureMapping.float[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field specularTexture.Provide String value from inputOutput SFString field named specularTextureMapping.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
Indicate whether an object is available for inputOutput SFNode field ambientTexture.boolean
Indicate whether an object is available for inputOutput SFNode field diffuseTexture.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field emissiveTexture.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field normalTexture.boolean
Indicate whether an object is available for inputOutput SFNode field occlusionTexture.boolean
Indicate whether an object is available for inputOutput SFNode field shininessTexture.boolean
Indicate whether an object is available for inputOutput SFNode field specularTexture.final void
Initialize all member variables to default values.setAmbientIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setAmbientIntensity
(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.setAmbientTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field ambientTexture.setAmbientTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field ambientTexture.setAmbientTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named ambientTextureMapping.setAmbientTextureMapping
(SFString newValue) Assign typed object value to SFString ambientTextureMapping field, similar tosetAmbientTextureMapping(String)
.final Material
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final Material
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final Material
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setDiffuseColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.setDiffuseColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.setDiffuseColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.setDiffuseColor
(float red, float green, float blue) Assign values to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.setDiffuseColor
(SFColor newValue) Assign typed object value to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.setDiffuseTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.setDiffuseTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.setDiffuseTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named diffuseTextureMapping.setDiffuseTextureMapping
(SFString newValue) Assign typed object value to SFString diffuseTextureMapping field, similar tosetDiffuseTextureMapping(String)
.setEmissiveColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.setEmissiveColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.setEmissiveColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.setEmissiveColor
(float red, float green, float blue) Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.setEmissiveColor
(SFColor newValue) Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.setEmissiveTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.setEmissiveTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.setEmissiveTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.setEmissiveTextureMapping
(SFString newValue) Assign typed object value to SFString emissiveTextureMapping field, similar tosetEmissiveTextureMapping(String)
.final Material
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNormalScale
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNormalScale(float)
.setNormalScale
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named normalScale.setNormalScale
(SFFloat newValue) Assign typed object value to SFFloat normalScale field, similar tosetNormalScale(float)
.setNormalTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.setNormalTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.setNormalTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.setNormalTextureMapping
(SFString newValue) Assign typed object value to SFString normalTextureMapping field, similar tosetNormalTextureMapping(String)
.setOcclusionStrength
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetOcclusionStrength(float)
.setOcclusionStrength
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.setOcclusionStrength
(SFFloat newValue) Assign typed object value to SFFloat occlusionStrength field, similar tosetOcclusionStrength(float)
.setOcclusionTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.setOcclusionTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.setOcclusionTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.setOcclusionTextureMapping
(SFString newValue) Assign typed object value to SFString occlusionTextureMapping field, similar tosetOcclusionTextureMapping(String)
.setShininess
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShininess(float)
.setShininess
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shininess.setShininess
(SFFloat newValue) Assign typed object value to SFFloat shininess field, similar tosetShininess(float)
.setShininessTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field shininessTexture.setShininessTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field shininessTexture.setShininessTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named shininessTextureMapping.setShininessTextureMapping
(SFString newValue) Assign typed object value to SFString shininessTextureMapping field, similar tosetShininessTextureMapping(String)
.setSpecularColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.setSpecularColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.setSpecularColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.setSpecularColor
(float red, float green, float blue) Assign values to SFColor specularColor field, similar tosetSpecularColor(float[])
.setSpecularColor
(SFColor newValue) Assign typed object value to SFColor specularColor field, similar tosetSpecularColor(float[])
.setSpecularTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.setSpecularTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.setSpecularTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named specularTextureMapping.setSpecularTextureMapping
(SFString newValue) Assign typed object value to SFString specularTextureMapping field, similar tosetSpecularTextureMapping(String)
.setTransparency
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.setTransparency
(SFFloat newValue) Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.final Material
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: Material.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the Material element: Shape- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Shape component level for this element: 1- See Also:
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AMBIENTINTENSITY_DEFAULT_VALUE
public static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).- See Also:
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AMBIENTTEXTURE_DEFAULT_VALUE
SFNode field named ambientTexture has default value null (Java syntax) or NULL (XML syntax). -
AMBIENTTEXTUREMAPPING_DEFAULT_VALUE
SFString field named ambientTextureMapping has default value equal to an empty string.- See Also:
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DIFFUSECOLOR_DEFAULT_VALUE
public static final float[] DIFFUSECOLOR_DEFAULT_VALUESFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax). -
DIFFUSETEXTURE_DEFAULT_VALUE
SFNode field named diffuseTexture has default value null (Java syntax) or NULL (XML syntax). -
DIFFUSETEXTUREMAPPING_DEFAULT_VALUE
SFString field named diffuseTextureMapping has default value equal to an empty string.- See Also:
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EMISSIVECOLOR_DEFAULT_VALUE
public static final float[] EMISSIVECOLOR_DEFAULT_VALUESFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
EMISSIVETEXTURE_DEFAULT_VALUE
SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax). -
EMISSIVETEXTUREMAPPING_DEFAULT_VALUE
SFString field named emissiveTextureMapping has default value equal to an empty string.- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NORMALSCALE_DEFAULT_VALUE
public static final float NORMALSCALE_DEFAULT_VALUESFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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NORMALTEXTURE_DEFAULT_VALUE
SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax). -
NORMALTEXTUREMAPPING_DEFAULT_VALUE
SFString field named normalTextureMapping has default value equal to an empty string.- See Also:
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OCCLUSIONSTRENGTH_DEFAULT_VALUE
public static final float OCCLUSIONSTRENGTH_DEFAULT_VALUESFFloat field named occlusionStrength has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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OCCLUSIONTEXTURE_DEFAULT_VALUE
SFNode field named occlusionTexture has default value null (Java syntax) or NULL (XML syntax). -
OCCLUSIONTEXTUREMAPPING_DEFAULT_VALUE
SFString field named occlusionTextureMapping has default value equal to an empty string.- See Also:
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SHININESS_DEFAULT_VALUE
public static final float SHININESS_DEFAULT_VALUESFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).- See Also:
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SHININESSTEXTURE_DEFAULT_VALUE
SFNode field named shininessTexture has default value null (Java syntax) or NULL (XML syntax). -
SHININESSTEXTUREMAPPING_DEFAULT_VALUE
SFString field named shininessTextureMapping has default value equal to an empty string.- See Also:
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SPECULARCOLOR_DEFAULT_VALUE
public static final float[] SPECULARCOLOR_DEFAULT_VALUESFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
SPECULARTEXTURE_DEFAULT_VALUE
SFNode field named specularTexture has default value null (Java syntax) or NULL (XML syntax). -
SPECULARTEXTUREMAPPING_DEFAULT_VALUE
SFString field named specularTextureMapping has default value equal to an empty string.- See Also:
-
TRANSPARENCY_DEFAULT_VALUE
public static final float TRANSPARENCY_DEFAULT_VALUESFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
-
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "material";
containerField_ALLOWED_VALUES = {"material" }; type xs:NMTOKEN- See Also:
-
fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
-
toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.- See Also:
-
fromField_AMBIENTTEXTURE
fromField ROUTE name for SFNode field named ambientTexture.- See Also:
-
toField_AMBIENTTEXTURE
toField ROUTE name for SFNode field named ambientTexture.- See Also:
-
fromField_AMBIENTTEXTUREMAPPING
fromField ROUTE name for SFString field named ambientTextureMapping.- See Also:
-
toField_AMBIENTTEXTUREMAPPING
toField ROUTE name for SFString field named ambientTextureMapping.- See Also:
-
fromField_DIFFUSECOLOR
fromField ROUTE name for SFColor field named diffuseColor.- See Also:
-
toField_DIFFUSECOLOR
toField ROUTE name for SFColor field named diffuseColor.- See Also:
-
fromField_DIFFUSETEXTURE
fromField ROUTE name for SFNode field named diffuseTexture.- See Also:
-
toField_DIFFUSETEXTURE
toField ROUTE name for SFNode field named diffuseTexture.- See Also:
-
fromField_DIFFUSETEXTUREMAPPING
fromField ROUTE name for SFString field named diffuseTextureMapping.- See Also:
-
toField_DIFFUSETEXTUREMAPPING
toField ROUTE name for SFString field named diffuseTextureMapping.- See Also:
-
fromField_EMISSIVECOLOR
fromField ROUTE name for SFColor field named emissiveColor.- See Also:
-
toField_EMISSIVECOLOR
toField ROUTE name for SFColor field named emissiveColor.- See Also:
-
fromField_EMISSIVETEXTURE
fromField ROUTE name for SFNode field named emissiveTexture.- See Also:
-
toField_EMISSIVETEXTURE
toField ROUTE name for SFNode field named emissiveTexture.- See Also:
-
fromField_EMISSIVETEXTUREMAPPING
fromField ROUTE name for SFString field named emissiveTextureMapping.- See Also:
-
toField_EMISSIVETEXTUREMAPPING
toField ROUTE name for SFString field named emissiveTextureMapping.- See Also:
-
fromField_IS
-
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
-
toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
-
fromField_NORMALSCALE
fromField ROUTE name for SFFloat field named normalScale.- See Also:
-
toField_NORMALSCALE
toField ROUTE name for SFFloat field named normalScale.- See Also:
-
fromField_NORMALTEXTURE
fromField ROUTE name for SFNode field named normalTexture.- See Also:
-
toField_NORMALTEXTURE
toField ROUTE name for SFNode field named normalTexture.- See Also:
-
fromField_NORMALTEXTUREMAPPING
fromField ROUTE name for SFString field named normalTextureMapping.- See Also:
-
toField_NORMALTEXTUREMAPPING
toField ROUTE name for SFString field named normalTextureMapping.- See Also:
-
fromField_OCCLUSIONSTRENGTH
fromField ROUTE name for SFFloat field named occlusionStrength.- See Also:
-
toField_OCCLUSIONSTRENGTH
toField ROUTE name for SFFloat field named occlusionStrength.- See Also:
-
fromField_OCCLUSIONTEXTURE
fromField ROUTE name for SFNode field named occlusionTexture.- See Also:
-
toField_OCCLUSIONTEXTURE
toField ROUTE name for SFNode field named occlusionTexture.- See Also:
-
fromField_OCCLUSIONTEXTUREMAPPING
fromField ROUTE name for SFString field named occlusionTextureMapping.- See Also:
-
toField_OCCLUSIONTEXTUREMAPPING
toField ROUTE name for SFString field named occlusionTextureMapping.- See Also:
-
fromField_SHININESS
fromField ROUTE name for SFFloat field named shininess.- See Also:
-
toField_SHININESS
toField ROUTE name for SFFloat field named shininess.- See Also:
-
fromField_SHININESSTEXTURE
fromField ROUTE name for SFNode field named shininessTexture.- See Also:
-
toField_SHININESSTEXTURE
toField ROUTE name for SFNode field named shininessTexture.- See Also:
-
fromField_SHININESSTEXTUREMAPPING
fromField ROUTE name for SFString field named shininessTextureMapping.- See Also:
-
toField_SHININESSTEXTUREMAPPING
toField ROUTE name for SFString field named shininessTextureMapping.- See Also:
-
fromField_SPECULARCOLOR
fromField ROUTE name for SFColor field named specularColor.- See Also:
-
toField_SPECULARCOLOR
toField ROUTE name for SFColor field named specularColor.- See Also:
-
fromField_SPECULARTEXTURE
fromField ROUTE name for SFNode field named specularTexture.- See Also:
-
toField_SPECULARTEXTURE
toField ROUTE name for SFNode field named specularTexture.- See Also:
-
fromField_SPECULARTEXTUREMAPPING
fromField ROUTE name for SFString field named specularTextureMapping.- See Also:
-
toField_SPECULARTEXTUREMAPPING
toField ROUTE name for SFString field named specularTextureMapping.- See Also:
-
fromField_TRANSPARENCY
fromField ROUTE name for SFFloat field named transparency.- See Also:
-
toField_TRANSPARENCY
toField ROUTE name for SFFloat field named transparency.- See Also:
-
-
Constructor Details
-
Material
public Material()Constructor for Material to initialize member variables with default values. -
Material
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
-
-
Method Details
-
getElementName
Provides name of this element: Material- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
-
getComponent
Defines X3D component for the Material element: Shape- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
-
getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
-
getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
-
getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
-
getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
-
initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
-
getAmbientIntensity
public float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
getAmbientIntensity
in interfaceMaterial
- Returns:
- value of ambientIntensity field
-
setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
setAmbientIntensity
in interfaceMaterial
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAmbientIntensity
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAmbientIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getAmbientTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field ambientTexture.- Specified by:
getAmbientTexture
in interfaceMaterial
- Returns:
- value of ambientTexture field
- See Also:
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setAmbientTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field ambientTexture.- Specified by:
setAmbientTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the ambientTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearAmbientTexture
-
setAmbientTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field ambientTexture.- Parameters:
newValue
- is new value for the ambientTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasAmbientTexture
public boolean hasAmbientTexture()Indicate whether an object is available for inputOutput SFNode field ambientTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getAmbientTextureMapping
Provide String value from inputOutput SFString field named ambientTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getAmbientTextureMapping
in interfaceMaterial
- Returns:
- value of ambientTextureMapping field
-
setAmbientTextureMapping
Accessor method to assign String value to inputOutput SFString field named ambientTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setAmbientTextureMapping
in interfaceMaterial
- Parameters:
newValue
- is new value for the ambientTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAmbientTextureMapping
Assign typed object value to SFString ambientTextureMapping field, similar tosetAmbientTextureMapping(String)
.- Parameters:
newValue
- is new value for the ambientTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDiffuseColor
public float[] getDiffuseColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.
Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Specified by:
getDiffuseColor
in interfaceMaterial
- Returns:
- value of diffuseColor field
-
setDiffuseColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.
Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Specified by:
setDiffuseColor
in interfaceMaterial
- Parameters:
newValue
- is new value for the diffuseColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDiffuseColor
Assign typed object value to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.- Parameters:
newValue
- is new value for the diffuseColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDiffuseColor
Assign values to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDiffuseColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDiffuseColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDiffuseTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuseTexture.- Specified by:
getDiffuseTexture
in interfaceMaterial
- Returns:
- value of diffuseTexture field
- See Also:
-
setDiffuseTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.- Specified by:
setDiffuseTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the diffuseTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearDiffuseTexture
-
setDiffuseTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.- Parameters:
newValue
- is new value for the diffuseTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasDiffuseTexture
public boolean hasDiffuseTexture()Indicate whether an object is available for inputOutput SFNode field diffuseTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getDiffuseTextureMapping
Provide String value from inputOutput SFString field named diffuseTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getDiffuseTextureMapping
in interfaceMaterial
- Returns:
- value of diffuseTextureMapping field
-
setDiffuseTextureMapping
Accessor method to assign String value to inputOutput SFString field named diffuseTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setDiffuseTextureMapping
in interfaceMaterial
- Parameters:
newValue
- is new value for the diffuseTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDiffuseTextureMapping
Assign typed object value to SFString diffuseTextureMapping field, similar tosetDiffuseTextureMapping(String)
.- Parameters:
newValue
- is new value for the diffuseTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getEmissiveColor
public float[] getEmissiveColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
getEmissiveColor
in interfaceMaterial
- Returns:
- value of emissiveColor field
-
setEmissiveColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
setEmissiveColor
in interfaceMaterial
- Parameters:
newValue
- is new value for the emissiveColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEmissiveColor
Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.- Parameters:
newValue
- is new value for the emissiveColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEmissiveColor
Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getEmissiveTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.- Specified by:
getEmissiveTexture
in interfaceMaterial
- Returns:
- value of emissiveTexture field
- See Also:
-
setEmissiveTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.- Specified by:
setEmissiveTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the emissiveTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearEmissiveTexture
-
setEmissiveTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.- Parameters:
newValue
- is new value for the emissiveTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasEmissiveTexture
public boolean hasEmissiveTexture()Indicate whether an object is available for inputOutput SFNode field emissiveTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getEmissiveTextureMapping
Provide String value from inputOutput SFString field named emissiveTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getEmissiveTextureMapping
in interfaceMaterial
- Specified by:
getEmissiveTextureMapping
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of emissiveTextureMapping field
-
setEmissiveTextureMapping
Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setEmissiveTextureMapping
in interfaceMaterial
- Specified by:
setEmissiveTextureMapping
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the emissiveTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEmissiveTextureMapping
Assign typed object value to SFString emissiveTextureMapping field, similar tosetEmissiveTextureMapping(String)
.- Parameters:
newValue
- is new value for the emissiveTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceMaterial
- Specified by:
getMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
getMetadata
in interfaceX3DMaterialNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceMaterial
- Specified by:
setMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
setMetadata
in interfaceX3DMaterialNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DOneSidedMaterialNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormalScale
public float getNormalScale()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.
Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.- Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
- Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
- Specified by:
getNormalScale
in interfaceMaterial
- Specified by:
getNormalScale
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of normalScale field
-
setNormalScale
Accessor method to assign float value to inputOutput SFFloat field named normalScale.
Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.- Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
- Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
- Specified by:
setNormalScale
in interfaceMaterial
- Specified by:
setNormalScale
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the normalScale field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalScale
Assign typed object value to SFFloat normalScale field, similar tosetNormalScale(float)
.- Parameters:
newValue
- is new value for the normalScale field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalScale
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNormalScale(float)
.- Parameters:
newValue
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getNormalTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.- Specified by:
getNormalTexture
in interfaceMaterial
- Returns:
- value of normalTexture field
- See Also:
-
setNormalTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.- Specified by:
setNormalTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the normalTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearNormalTexture
-
setNormalTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.- Parameters:
newValue
- is new value for the normalTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasNormalTexture
public boolean hasNormalTexture()Indicate whether an object is available for inputOutput SFNode field normalTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormalTextureMapping
Provide String value from inputOutput SFString field named normalTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getNormalTextureMapping
in interfaceMaterial
- Specified by:
getNormalTextureMapping
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of normalTextureMapping field
-
setNormalTextureMapping
Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setNormalTextureMapping
in interfaceMaterial
- Specified by:
setNormalTextureMapping
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the normalTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalTextureMapping
Assign typed object value to SFString normalTextureMapping field, similar tosetNormalTextureMapping(String)
.- Parameters:
newValue
- is new value for the normalTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getOcclusionStrength
public float getOcclusionStrength()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named occlusionStrength.
Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting.- Hint: only the Red channel of the texture is used for occlusion computations, other channels are ignored.
- Hint: https://en.wikipedia.org/wiki/Ambient_occlusion
- Specified by:
getOcclusionStrength
in interfaceMaterial
- Returns:
- value of occlusionStrength field
-
setOcclusionStrength
Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.
Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting.- Hint: only the Red channel of the texture is used for occlusion computations, other channels are ignored.
- Hint: https://en.wikipedia.org/wiki/Ambient_occlusion
- Specified by:
setOcclusionStrength
in interfaceMaterial
- Parameters:
newValue
- is new value for the occlusionStrength field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOcclusionStrength
Assign typed object value to SFFloat occlusionStrength field, similar tosetOcclusionStrength(float)
.- Parameters:
newValue
- is new value for the occlusionStrength field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOcclusionStrength
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetOcclusionStrength(float)
.- Parameters:
newValue
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getOcclusionTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field occlusionTexture.- Specified by:
getOcclusionTexture
in interfaceMaterial
- Returns:
- value of occlusionTexture field
- See Also:
-
setOcclusionTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.- Specified by:
setOcclusionTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the occlusionTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearOcclusionTexture
-
setOcclusionTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.- Parameters:
newValue
- is new value for the occlusionTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasOcclusionTexture
public boolean hasOcclusionTexture()Indicate whether an object is available for inputOutput SFNode field occlusionTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getOcclusionTextureMapping
Provide String value from inputOutput SFString field named occlusionTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getOcclusionTextureMapping
in interfaceMaterial
- Returns:
- value of occlusionTextureMapping field
-
setOcclusionTextureMapping
Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setOcclusionTextureMapping
in interfaceMaterial
- Parameters:
newValue
- is new value for the occlusionTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOcclusionTextureMapping
Assign typed object value to SFString occlusionTextureMapping field, similar tosetOcclusionTextureMapping(String)
.- Parameters:
newValue
- is new value for the occlusionTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShininess
public float getShininess()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.
Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
getShininess
in interfaceMaterial
- Returns:
- value of shininess field
-
setShininess
Accessor method to assign float value to inputOutput SFFloat field named shininess.
Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
setShininess
in interfaceMaterial
- Parameters:
newValue
- is new value for the shininess field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShininess
Assign typed object value to SFFloat shininess field, similar tosetShininess(float)
.- Parameters:
newValue
- is new value for the shininess field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShininess
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShininess(float)
.- Parameters:
newValue
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShininessTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field shininessTexture.- Specified by:
getShininessTexture
in interfaceMaterial
- Returns:
- value of shininessTexture field
- See Also:
-
setShininessTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field shininessTexture.- Specified by:
setShininessTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the shininessTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearShininessTexture
-
setShininessTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field shininessTexture.- Parameters:
newValue
- is new value for the shininessTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasShininessTexture
public boolean hasShininessTexture()Indicate whether an object is available for inputOutput SFNode field shininessTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getShininessTextureMapping
Provide String value from inputOutput SFString field named shininessTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getShininessTextureMapping
in interfaceMaterial
- Returns:
- value of shininessTextureMapping field
-
setShininessTextureMapping
Accessor method to assign String value to inputOutput SFString field named shininessTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setShininessTextureMapping
in interfaceMaterial
- Parameters:
newValue
- is new value for the shininessTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShininessTextureMapping
Assign typed object value to SFString shininessTextureMapping field, similar tosetShininessTextureMapping(String)
.- Parameters:
newValue
- is new value for the shininessTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSpecularColor
public float[] getSpecularColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.
Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
getSpecularColor
in interfaceMaterial
- Returns:
- value of specularColor field
-
setSpecularColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.
Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
setSpecularColor
in interfaceMaterial
- Parameters:
newValue
- is new value for the specularColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpecularColor
Assign typed object value to SFColor specularColor field, similar tosetSpecularColor(float[])
.- Parameters:
newValue
- is new value for the specularColor field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpecularColor
Assign values to SFColor specularColor field, similar tosetSpecularColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpecularColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpecularColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSpecularTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field specularTexture.- Specified by:
getSpecularTexture
in interfaceMaterial
- Returns:
- value of specularTexture field
- See Also:
-
setSpecularTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.- Specified by:
setSpecularTexture
in interfaceMaterial
- Parameters:
newValue
- is new value for the specularTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearSpecularTexture
-
setSpecularTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.- Parameters:
newValue
- is new value for the specularTexture field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasSpecularTexture
public boolean hasSpecularTexture()Indicate whether an object is available for inputOutput SFNode field specularTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getSpecularTextureMapping
Provide String value from inputOutput SFString field named specularTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getSpecularTextureMapping
in interfaceMaterial
- Returns:
- value of specularTextureMapping field
-
setSpecularTextureMapping
Accessor method to assign String value to inputOutput SFString field named specularTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setSpecularTextureMapping
in interfaceMaterial
- Parameters:
newValue
- is new value for the specularTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpecularTextureMapping
Assign typed object value to SFString specularTextureMapping field, similar tosetSpecularTextureMapping(String)
.- Parameters:
newValue
- is new value for the specularTextureMapping field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTransparency
public float getTransparency()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile- Hint: transparency < .5 opaque, transparency > .5 transparent.
- Specified by:
getTransparency
in interfaceMaterial
- Returns:
- value of transparency field
-
setTransparency
Accessor method to assign float value to inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile- Hint: transparency < .5 opaque, transparency > .5 transparent.
- Specified by:
setTransparency
in interfaceMaterial
- Parameters:
newValue
- is new value for the transparency field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for the transparency field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for field- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
Material
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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