Class MultiTextureTransform
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing.MultiTextureTransform
- All Implemented Interfaces:
- X3DNode,- X3DAppearanceChildNode,- MultiTextureTransform,- X3DTextureTransformNode
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
 
 
MultiTextureTransform node tooltip: [X3DTextureTransformNode] MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
Note that SFColor provides a variety of color constants.
 
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
MultiTextureTransform node tooltip: [X3DTextureTransformNode] MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
- Hint: insert Shape and Appearance nodes before adding MultiTextureTransform.
- Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
- Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
- Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
- Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#f-Lightmapexample
- Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#t-SingleAndMultitextureAttrs
- Warning: MultiTextureTransform may not contain another MultiTextureTransform node.
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field SummaryFieldsModifier and TypeFieldDescriptionstatic final StringString constant COMPONENT defines X3D component for the MultiTextureTransform element: Texturingstatic final StringcontainerField describes typical field relationship of a node to its parent.static final StringfromField ROUTE name for SFNode field named IS.static final StringfromField ROUTE name for SFNode field named metadata.static final StringfromField ROUTE name for MFNode field named textureTransform.static final ISSFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final intInteger constant LEVEL provides default X3D Texturing component level for this element: 2static final X3DMetadataObjectSFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final StringString constant NAME provides name of this element: MultiTextureTransform.static final StringtoField ROUTE name for SFNode field named metadata.static final StringtoField ROUTE name for MFNode field named textureTransform.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNodecontainerField_ALLOWED_VALUES, containerFieldOverrideFields inherited from class org.web3d.x3d.jsail.X3DConcreteElementvalidationResult
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Constructor SummaryConstructorsConstructorDescriptionConstructor for MultiTextureTransform to initialize member variables with default values.MultiTextureTransform(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values.
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Method SummaryModifier and TypeMethodDescriptionaddComments(String newComment) Add comment as String to contained commentsList.addComments(String[] newComments) Add comments as String[] array to contained commentsList.addComments(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.addTextureTransform(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for textureTransform field.addTextureTransform(X3DNode newValue) Add single child node to existing array of textureTransform nodes (if any).voidaddTextureTransform(X3DNode[] newValue) Add array of child textureTransform nodes to array of existing nodes (if any).clearIS()Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear MFNode value of textureTransform field.findElementByNameValue(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType(String fieldName) Indicate accessType corresponding to given fieldName.final StringDefines X3D component for the MultiTextureTransform element: Texturingfinal intProvides default X3D component level for this element: 2final StringcontainerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()Provide String value from inputOutput SFString field named DEF.final StringProvides name of this element: MultiTextureTransformgetFieldType(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getIS()Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.static final ISPublic accessor for encapsulated SFNode default value null, returned as IS.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.static final X3DMetadataObjectPublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Core.X3DMetadataObject.X3DNode[]Provide array of org.web3d.x3d.sai.Texturing.X3DSingleTextureTransformNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field textureTransform.Utility method to get ArrayList value of MFNode textureTransform field, similar togetTextureTransform().getUSE()Provide String value from inputOutput SFString field named USE.booleanhasElementByNameValue(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.booleanhasIS()Indicate whether an object is available for inputOutput SFNode field IS.booleanIndicate whether an object is available for inputOutput SFNode field metadata.booleanhasNodeByDEF(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.booleanIndicate whether an object is available for inputOutput MFNode field textureTransform.final voidInitialize all member variables to default values.final MultiTextureTransformsetCssClass(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String).final MultiTextureTransformsetCssStyle(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String).final MultiTextureTransformAccessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String).final MultiTextureTransformAccessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlId field, similar tosetHtmlId(String).Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMetadata(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Assign ArrayList value of MFNode textureTransform field, similar tosetTextureTransform(org.web3d.x3d.sai.Core.X3DNode[]).voidsetTextureTransform(X3DNode newValue) Set single child textureTransform node, replacing prior array of existing nodes (if any).setTextureTransform(X3DNode[] newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureTransformNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field textureTransform.final MultiTextureTransformAccessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String).setUSE(MultiTextureTransform DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).toStringClassicVRML(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNodegetContainerFieldAllowedValues, getContainerFieldOverride, getDEFDefault, getName, getUSEDefault, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideMethods inherited from class org.web3d.x3d.jsail.X3DConcreteElementaddComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getCssClassDefault, getCssStyleDefault, getHtmlIdDefault, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlId, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details- 
NAMEString constant NAME provides name of this element: MultiTextureTransform.- See Also:
 
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COMPONENTString constant COMPONENT defines X3D component for the MultiTextureTransform element: Texturing- See Also:
 
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LEVELpublic static final int LEVELInteger constant LEVEL provides default X3D Texturing component level for this element: 2- See Also:
 
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IS_DEFAULT_VALUESFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
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METADATA_DEFAULT_VALUESFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
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containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
 containerField_DEFAULT_VALUE = "textureTransform";
 containerField_ALLOWED_VALUES = {"textureTransform" }; type xs:NMTOKEN- See Also:
 
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fromField_IS
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fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
 
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toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
 
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fromField_TEXTURETRANSFORMfromField ROUTE name for MFNode field named textureTransform.- See Also:
 
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toField_TEXTURETRANSFORMtoField ROUTE name for MFNode field named textureTransform.- See Also:
 
 
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Constructor Details- 
MultiTextureTransformpublic MultiTextureTransform()Constructor for MultiTextureTransform to initialize member variables with default values.
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MultiTextureTransformUtility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
- DEFlabel- unique DEF name for this X3D node
 
 
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Method Details- 
getElementNameProvides name of this element: MultiTextureTransform- Specified by:
- getElementNamein class- X3DConcreteElement
- Returns:
- name of this element
 
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getComponentDefines X3D component for the MultiTextureTransform element: Texturing- Specified by:
- getComponentin class- X3DConcreteElement
- Returns:
- X3D component for this element
 
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getComponentLevelpublic final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
- getComponentLevelin class- X3DConcreteElement
- Returns:
- default X3D component level for this element
 
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getISDefaultPublic accessor for encapsulated SFNode default value null, returned as IS.- Returns:
- default value
 
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getMetadataDefaultPublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Core.X3DMetadataObject.- Returns:
- default value
 
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getFieldTypeIndicate type corresponding to given fieldName.- Specified by:
- getFieldTypein class- X3DConcreteElement
- Parameters:
- fieldName- name of field in this X3D node
- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
 
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getAccessTypeIndicate accessType corresponding to given fieldName.- Specified by:
- getAccessTypein class- X3DConcreteElement
- Parameters:
- fieldName- name of field in this X3D node
- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
 
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getContainerFieldDefaultcontainerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
- getContainerFieldDefaultin class- X3DConcreteNode
- Returns:
- default containerField value
- See Also:
 
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initializepublic final void initialize()Initialize all member variables to default values.- Overrides:
- initializein class- X3DConcreteNode
 
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getISProvide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
- getISin class- X3DConcreteNode
- Returns:
- value of IS field
- See Also:
 
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setISAccessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
- setISin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the IS field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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clearISUtility method to clear SFNode value of IS field.- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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hasISpublic boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
 
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getMetadataProvide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
- getMetadatain interface- MultiTextureTransform
- Specified by:
- getMetadatain interface- X3DAppearanceChildNode
- Specified by:
- getMetadatain interface- X3DNode
- Specified by:
- getMetadatain interface- X3DTextureTransformNode
- Returns:
- value of metadata field
- See Also:
 
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setMetadataAccessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
- setMetadatain interface- MultiTextureTransform
- Specified by:
- setMetadatain interface- X3DAppearanceChildNode
- Specified by:
- setMetadatain interface- X3DNode
- Specified by:
- setMetadatain interface- X3DTextureTransformNode
- Specified by:
- setMetadatain class- X3DConcreteNode
- Parameters:
- newValue- is new value for the metadata field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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clearMetadataUtility method to clear SFNode value of metadata field.- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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setMetadataAssign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
- setMetadatain class- X3DConcreteNode
- Parameters:
- newValue- is new value for the metadata field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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hasMetadatapublic boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
 
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getTextureTransformProvide array of org.web3d.x3d.sai.Texturing.X3DSingleTextureTransformNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field textureTransform.
 Tooltip: [X3DSingleTextureTransformNode] Zero or more contained TextureTransform nodes, for each of the different texture channels, that define 2D transformation applied to texture coordinates.- Hint: Texture coordinates are reapplied (or else recomputed if textureTransform field initially NULL) whenever the corresponding vertex-based geometry changes.
- Hint: if textureTransform array is empty, then this field has no effect.
- Warning: MultiTextureTransform may not contain another MultiTextureTransform node.
 
 Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DSingleTextureTransformNode.- Specified by:
- getTextureTransformin interface- MultiTextureTransform
- Returns:
- value of textureTransform field
- See Also:
 
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getTextureTransformListUtility method to get ArrayList value of MFNode textureTransform field, similar togetTextureTransform().- Returns:
- value of textureTransform field
 
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setTextureTransformAccessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureTransformNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field textureTransform.
 Tooltip: [X3DSingleTextureTransformNode] Zero or more contained TextureTransform nodes, for each of the different texture channels, that define 2D transformation applied to texture coordinates.- Hint: Texture coordinates are reapplied (or else recomputed if textureTransform field initially NULL) whenever the corresponding vertex-based geometry changes.
- Hint: if textureTransform array is empty, then this field has no effect.
- Warning: MultiTextureTransform may not contain another MultiTextureTransform node.
 
 Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DSingleTextureTransformNode.- Specified by:
- setTextureTransformin interface- MultiTextureTransform
- Parameters:
- newValue- is new value for the textureTransform field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setTextureTransformAssign ArrayList value of MFNode textureTransform field, similar tosetTextureTransform(org.web3d.x3d.sai.Core.X3DNode[]).- Parameters:
- newValue- is new value for the textureTransform field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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addTextureTransformAdd single child node to existing array of textureTransform nodes (if any).
 Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DSingleTextureTransformNode and ProtoInstance.- Parameters:
- newValue- is new value to be appended the textureTransform field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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addTextureTransformAdd single ProtoInstance (with appropriate node type and containerField value) to MFNode array for textureTransform field.
 Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
- newValue- is new value to be appended the parts field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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addTextureTransformAdd array of child textureTransform nodes to array of existing nodes (if any).
 Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DSingleTextureTransformNode.- Specified by:
- addTextureTransformin interface- MultiTextureTransform
- Parameters:
- newValue- is new value array to be appended the textureTransform field.
 
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setTextureTransformSet single child textureTransform node, replacing prior array of existing nodes (if any).
 Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DSingleTextureTransformNode.- Specified by:
- setTextureTransformin interface- MultiTextureTransform
- Parameters:
- newValue- is new node for the textureTransform field (restricted to X3DSingleTextureTransformNode)
 
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clearTextureTransformUtility method to clear MFNode value of textureTransform field. This method does not initialize with TEXTURETRANSFORM_DEFAULT_VALUE.- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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hasTextureTransformpublic boolean hasTextureTransform()Indicate whether an object is available for inputOutput MFNode field textureTransform.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
 
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getDEFProvide String value from inputOutput SFString field named DEF.
 Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
 - Overrides:
- getDEFin class- X3DConcreteNode
- Returns:
- value of DEF field
- See Also:
 
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setDEFAccessor method to assign String value to inputOutput SFString field named DEF.
 Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
 
 Note that setting the DEF value clears the USE value.- Specified by:
- setDEFin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the DEF field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setDEFAssign typed object value to SFString DEF field, similar tosetDEF(String).- Parameters:
- newValue- is new value for the DEF field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getUSEProvide String value from inputOutput SFString field named USE.
 Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
 - Overrides:
- getUSEin class- X3DConcreteNode
- Returns:
- value of USE field
- See Also:
 
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setUSEAccessor method to assign String value to inputOutput SFString field named USE.
 Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
 
 Note: eachUSEnode is still an independent object, with theUSEvalue matching theDEFvalue in the preceding object.
 Warning: invoking thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
 Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
- setUSEin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the USE field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUSEAssign typed object value to SFString USE field, similar tosetUSE(String).- Parameters:
- newValue- is new value for the USE field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getCssClassProvide String value from inputOutput SFString field named class.- Overrides:
- getCssClassin class- X3DConcreteElement
- Returns:
- value of class field
- See Also:
 
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setCssClassAccessor method to assign String value to inputOutput SFString field named class.- Specified by:
- setCssClassin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the class field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setCssClassAssign typed object value to SFString cssClass field, similar tosetCssClass(String).- Parameters:
- newValue- is new value for the class field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getHtmlIdProvide String value from inputOutput SFString field named id.- Overrides:
- getHtmlIdin class- X3DConcreteElement
- Returns:
- value of id field
- See Also:
 
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setHtmlIdAccessor method to assign String value to inputOutput SFString field named id.- Specified by:
- setHtmlIdin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the id field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setHtmlIdAssign typed object value to SFString HtmlId field, similar tosetHtmlId(String).- Parameters:
- newValue- is new value for the id field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getCssStyleProvide String value from inputOutput SFString field named style.- Overrides:
- getCssStylein class- X3DConcreteElement
- Returns:
- value of style field
- See Also:
 
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setCssStyleAccessor method to assign String value to inputOutput SFString field named style.- Specified by:
- setCssStylein class- X3DConcreteNode
- Parameters:
- newValue- is new value for the style field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setCssStyleAssign typed object value to SFString cssClass field, similar tosetCssStyle(String).- Parameters:
- newValue- is new value for the style field.
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUSEAssign a USE reference to another DEF node of same node type, similar tosetUSE(String).
 Warning: note that thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
 Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
- DEFnode- must have a DEF value defined
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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addCommentsAdd comment as String to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newComment- initial value
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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addCommentsAdd comments as String[] array to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newComments- array of comments
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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addCommentsAdd CommentsBlock to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newCommentsBlock- block of comments to add
- Returns:
- MultiTextureTransform- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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toStringX3DRecursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
- toStringX3Din class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- X3D string
- See Also:
 
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toStringClassicVRMLRecursive method to provide ClassicVRML string serialization.- Specified by:
- toStringClassicVRMLin class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- ClassicVRML string
- See Also:
 
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toStringVRML97Recursive method to provide VRML97 string serialization.- Specified by:
- toStringVRML97in class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- VRML97 string
- See Also:
 
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findElementByNameValueRecursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
- findElementByNameValuein class- X3DConcreteElement
- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- object reference to found element, null otherwise
- See Also:
 
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findElementByNameValueRecursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
- findElementByNameValuein class- X3DConcreteElement
- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
- Returns:
- object reference to found element, null otherwise
- See Also:
 
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hasElementByNameValueRecursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
- Returns:
- whether node is found
- See Also:
 
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findNodeByDEFRecursive method to provide object reference to node by DEF, if found as this node or in a contained node.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
- findNodeByDEFin class- X3DConcreteElement
- Parameters:
- DEFvalue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- object reference to found node, null otherwise
- See Also:
 
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hasNodeByDEFRecursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
- DEFvalue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- whether node is found
- See Also:
 
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validateRecursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
- validatein class- X3DConcreteElement
- Returns:
- validation results (if any)
 
 
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