X3DJSAIL, X3D Java Scene Access Interface Library
ImageTexture maps a 2D-image file onto a geometric shape.
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
TextureProperties allows precise fine-grained control over application of image textures to geometry.
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.