Class MovieTexture

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DUrlObject, X3DAppearanceChildNode, X3DSoundNode, X3DSoundSourceNode, MovieTexture, X3DSingleTextureNode, X3DTexture2DNode, X3DTextureNode, X3DTimeDependentNode

public class MovieTexture extends X3DConcreteNode implements MovieTexture
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. MovieTexture node tooltip: [X3DTexture2DNode,X3DSoundSourceNode,X3DUrlObject] MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. First define as texture, then USE as Sound source to see it/hear it/save memory. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: