Uses of Package
org.web3d.x3d.jsail.Texturing

Package
Description
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
  • Class
    Description
    ImageTexture maps a 2D-image file onto a geometric shape.
    MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
    MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.
    MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node.
    MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
    PixelTexture creates a 2D-image texture map using a numeric array of pixel values.
    TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
    TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces).
    TextureProperties allows precise fine-grained control over application of image textures to geometry.
    TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.