Class PixelTexture

java.lang.Object
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, PixelTexture, X3DSingleTextureNode, X3DTexture2DNode, X3DTextureNode

public class PixelTexture extends X3DConcreteNode implements PixelTexture
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. PixelTexture node tooltip: [X3DTexture2DNode] PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: