Interface PixelTexture

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DSingleTextureNode, X3DTexture2DNode, X3DTextureNode
All Known Implementing Classes:
PixelTexture

public interface PixelTexture extends X3DTexture2DNode
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. PixelTexture node tooltip: [X3DTexture2DNode] PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: