Uses of Interface
org.web3d.x3d.sai.Texturing.PixelTexture
Package
Description
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of PixelTexture in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
PixelTexture creates a 2D-image texture map using a numeric array of pixel values. -
Uses of PixelTexture in org.web3d.x3d.sai.Texturing
Modifier and TypeMethodDescriptionPixelTexture.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.PixelTexture.setImage
(int[] newValue) Accessor method to assign int array to inputOutput SFImage field named image.PixelTexture.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.PixelTexture.setRepeatS
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named repeatS.PixelTexture.setRepeatT
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named repeatT.PixelTexture.setTextureProperties
(TextureProperties newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.TextureProperties instance (using a properly typed node) to initializeOnly SFNode field textureProperties.