Class FloatVertexAttribute
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Shaders.FloatVertexAttribute
- All Implemented Interfaces:
X3DNode
,X3DGeometricPropertyNode
,FloatVertexAttribute
,X3DVertexAttributeNode
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
FloatVertexAttribute node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. * Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
String constant COMPONENT defines X3D component for the FloatVertexAttribute element: Shadersstatic final String
containerField describes typical field relationship of a node to its parent.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for MFFloat field named value.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Shaders component level for this element: 1static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: FloatVertexAttribute.static final String
xs:NMTOKEN field named name has default value equal to an empty string.static final int
SFInt32 field named numComponents has default value 4 (Java syntax) or 4 (XML syntax).static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for MFFloat field named value.MFFloat field named value has default value equal to an empty list.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for FloatVertexAttribute to initialize member variables with default values.FloatVertexAttribute
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.addValue
(float newValue) Add singleton float value to MFFloat value field.Add singleton SFFloat value to MFFloat value field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear MFFloat value field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.final String
Defines X3D component for the FloatVertexAttribute element: Shadersfinal int
Provides default X3D component level for this element: 1final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: FloatVertexAttributegetFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.getName()
Provide String value from initializeOnly xs:NMTOKEN field named name.int
Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.getUSE()
Provide String value from inputOutput SFString field named USE.float[]
getValue()
Provide array of Float results from inputOutput MFFloat field named value.Utility method to get ArrayList MFFloat value field, similar togetValue()
.Utility method to get String MFFloat value field, similar togetValue()
.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.final void
Initialize all member variables to default values.final FloatVertexAttribute
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final FloatVertexAttribute
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final FloatVertexAttribute
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.final FloatVertexAttribute
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.final FloatVertexAttribute
Accessor method to assign String value to initializeOnly xs:NMTOKEN field named name.setNumComponents
(int newValue) Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.setNumComponents
(SFInt32 newValue) Assign typed object value to SFInt32 numComponents field, similar tosetNumComponents(int)
.final FloatVertexAttribute
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(FloatVertexAttribute DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.setValue
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetValue(float[])
.setValue
(float[] newValue) Accessor method to assign Float array to inputOutput MFFloat field named value.setValue
(int[] newValue) Assign floating-point array MFFloat value field, similar tosetValue(float[])
.Assign ArrayList MFFloat value field, similar tosetValue(float[])
.Assign typed object MFFloat value field, similar tosetValue(float[])
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: FloatVertexAttribute.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the FloatVertexAttribute element: Shaders- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Shaders component level for this element: 1- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NAME_DEFAULT_VALUE
xs:NMTOKEN field named name has default value equal to an empty string.- See Also:
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NUMCOMPONENTS_DEFAULT_VALUE
public static final int NUMCOMPONENTS_DEFAULT_VALUESFInt32 field named numComponents has default value 4 (Java syntax) or 4 (XML syntax).- See Also:
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VALUE_DEFAULT_VALUE
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "attrib";
containerField_ALLOWED_VALUES = {"attrib" }; type xs:NMTOKEN- See Also:
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fromField_IS
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_VALUE
fromField ROUTE name for MFFloat field named value.- See Also:
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toField_VALUE
toField ROUTE name for MFFloat field named value.- See Also:
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Constructor Details
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FloatVertexAttribute
public FloatVertexAttribute()Constructor for FloatVertexAttribute to initialize member variables with default values. -
FloatVertexAttribute
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: FloatVertexAttribute- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the FloatVertexAttribute element: Shaders- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
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setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
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getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceFloatVertexAttribute
- Specified by:
getMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DVertexAttributeNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceFloatVertexAttribute
- Specified by:
setMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DVertexAttributeNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
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getName
Provide String value from initializeOnly xs:NMTOKEN field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
getName
in interfaceFloatVertexAttribute
- Specified by:
getName
in interfaceX3DVertexAttributeNode
- Overrides:
getName
in classX3DConcreteNode
- Returns:
- value of name field
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setName
Accessor method to assign String value to initializeOnly xs:NMTOKEN field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
setName
in interfaceFloatVertexAttribute
- Specified by:
setName
in interfaceX3DVertexAttributeNode
- Parameters:
newValue
- is new value for the name field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getNumComponents
public int getNumComponents()Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents specifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Specified by:
getNumComponents
in interfaceFloatVertexAttribute
- Returns:
- value of numComponents field
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setNumComponents
Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents specifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Specified by:
setNumComponents
in interfaceFloatVertexAttribute
- Parameters:
newValue
- is new value for the numComponents field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setNumComponents
Assign typed object value to SFInt32 numComponents field, similar tosetNumComponents(int)
.- Parameters:
newValue
- is new value for the numComponents field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getValue
public float[] getValue()Provide array of Float results from inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Specified by:
getValue
in interfaceFloatVertexAttribute
- Returns:
- value of value field
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getValueList
Utility method to get ArrayList MFFloat value field, similar togetValue()
.- Returns:
- value of value field
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getValueString
Utility method to get String MFFloat value field, similar togetValue()
.- Returns:
- value of value field
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setValue
Accessor method to assign Float array to inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Specified by:
setValue
in interfaceFloatVertexAttribute
- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setValue
Assign typed object MFFloat value field, similar tosetValue(float[])
.- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setValue
Assign ArrayList MFFloat value field, similar tosetValue(float[])
.- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearValue
Utility method to clear MFFloat value field. This method does not initialize withVALUE_DEFAULT_VALUE.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setValue
Assign floating-point array MFFloat value field, similar tosetValue(float[])
.- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addValue
Add singleton float value to MFFloat value field.- Parameters:
newValue
- is new value to add to the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addValue
Add singleton SFFloat value to MFFloat value field.- Parameters:
newValue
- is new value to add to the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setValue
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetValue(float[])
.- Parameters:
newArray
- is new value for field- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
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setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
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setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
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setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
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setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
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setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
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toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
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toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
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hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
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validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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