Package org.web3d.x3d.jsail.Shaders


package org.web3d.x3d.jsail.Shaders
The programmable shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.

The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.

Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc

See Also:
X3D Resources, X3D Scene Authoring Hints, X3D Tooltips, Package, https://stackoverflow.com/questions/22095487/why-is-package-info-java-useful, https://stackoverflow.com/questions/624422/how-do-i-document-packages-in-java
  • Class Summary
    Class
    Description
    ComposedShader can contain field declarations, but no CDATA section of plain-text source code, since programs are composed from child ShaderPart nodes.
    FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
    Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.
    Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.
    PackagedShader can contain field declarations, but no CDATA section of plain-text source code.
    ProgramShader contains no field declarations and no plain-text source code.
    ShaderPart can contain a CDATA section of plain-text source code.
    ShaderProgram can contain field declarations and a CDATA section of plain-text source code.