Class ProgramShader

java.lang.Object
All Implemented Interfaces:
X3DNode, ProgramShader, X3DShaderNode, X3DAppearanceChildNode

public class ProgramShader extends X3DConcreteNode implements ProgramShader
ProgramShader contains no field declarations and no plain-text source code.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 3.1 or later) [X3DShaderNode] ProgramShader defines a shader that consists of one or more individually programmable, self-contained pieces. ProgramShader contains IS/connect and programs [ShaderProgram] nodes. Warning: ProgramShader contains no field declarations and no plain-text CDATA block source code. Hint: apply default containerField='shaders' when parent node is Appearance. *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: