Interface FloatVertexAttribute

All Superinterfaces:
X3DGeometricPropertyNode, X3DNode, X3DVertexAttributeNode
All Known Implementing Classes:
FloatVertexAttribute

public interface FloatVertexAttribute extends X3DVertexAttributeNode
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.

X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    Provide String value from inputOutput SFString field named name.
    int
    Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.
    float[]
    Provide array of float results from inputOutput MFFloat field named value.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    setName(String newValue)
    Accessor method to assign String value to inputOutput SFString field named name.
    setNumComponents(int newValue)
    Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.
    setValue(float[] newValue)
    Accessor method to assign float array to inputOutput MFFloat field named value.
  • Method Details

    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DGeometricPropertyNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DVertexAttributeNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      FloatVertexAttribute setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DGeometricPropertyNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DVertexAttributeNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      FloatVertexAttribute - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getName

      String getName()
      Provide String value from inputOutput SFString field named name.

      Tooltip: Required name for this particular VertexAttribute instance.
      Specified by:
      getName in interface X3DVertexAttributeNode
      Returns:
      value of name field
    • setName

      FloatVertexAttribute setName(String newValue)
      Accessor method to assign String value to inputOutput SFString field named name.

      Tooltip: Required name for this particular VertexAttribute instance.
      Specified by:
      setName in interface X3DVertexAttributeNode
      Parameters:
      newValue - is new value for the name field.
      Returns:
      FloatVertexAttribute - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getNumComponents

      int getNumComponents()
      Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.

      Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
      • Hint: the length of the value field shall be a multiple of numComponents.
      Returns:
      value of numComponents field
    • setNumComponents

      FloatVertexAttribute setNumComponents(int newValue)
      Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.

      Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
      • Hint: the length of the value field shall be a multiple of numComponents.
      Parameters:
      newValue - is new value for the numComponents field.
      Returns:
      FloatVertexAttribute - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getValue

      float[] getValue()
      Provide array of float results from inputOutput MFFloat field named value.

      Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
      • Hint: the length of the value field shall be a multiple of numComponents.
      Returns:
      value of value field
    • setValue

      FloatVertexAttribute setValue(float[] newValue)
      Accessor method to assign float array to inputOutput MFFloat field named value.

      Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
      • Hint: the length of the value field shall be a multiple of numComponents.
      Parameters:
      newValue - is new value for the value field.
      Returns:
      FloatVertexAttribute - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).