Package org.web3d.x3d.sai.Shaders
Interface FloatVertexAttribute
- All Superinterfaces:
X3DGeometricPropertyNode
,X3DNode
,X3DVertexAttributeNode
- All Known Implementing Classes:
FloatVertexAttribute
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. *
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
X3D node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. *
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
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Method Summary
Modifier and TypeMethodDescriptionProvide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.getName()
Provide String value from inputOutput SFString field named name.int
Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.float[]
getValue()
Provide array of float results from inputOutput MFFloat field named value.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Accessor method to assign String value to inputOutput SFString field named name.setNumComponents
(int newValue) Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.setValue
(float[] newValue) Accessor method to assign float array to inputOutput MFFloat field named value.
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Method Details
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata
- Specified by:
getMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DVertexAttributeNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata
- Specified by:
setMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DVertexAttributeNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getName
String getName()Provide String value from inputOutput SFString field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
getName
in interfaceX3DVertexAttributeNode
- Returns:
- value of name field
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setName
Accessor method to assign String value to inputOutput SFString field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
setName
in interfaceX3DVertexAttributeNode
- Parameters:
newValue
- is new value for the name field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getNumComponents
int getNumComponents()Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Returns:
- value of numComponents field
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setNumComponents
Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Parameters:
newValue
- is new value for the numComponents field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getValue
float[] getValue()Provide array of float results from inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Returns:
- value of value field
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setValue
Accessor method to assign float array to inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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