Class PixelTexture3D

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing3D.PixelTexture3D
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, X3DTextureNode, PixelTexture3D, X3DTexture3DNode

public class PixelTexture3D extends X3DConcreteNode implements PixelTexture3D
PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. PixelTexture3D node tooltip: (X3D version 3.1 or later) [X3DTexture3DNode] PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
  • Hint: can contain a single TextureProperties node.
  • Hint: insert Shape and Appearance nodes before adding texture.
  • Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texture3D.html#3DTextureconcepts
  • Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: