Interface PixelTexture3D

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTexture3DNode, X3DTextureNode
All Known Implementing Classes:
PixelTexture3D

public interface PixelTexture3D extends X3DTexture3DNode
PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. PixelTexture3D node tooltip: (X3D version 3.1 or later) [X3DTexture3DNode] PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
  • Hint: can contain a single TextureProperties node.
  • Hint: insert Shape and Appearance nodes before adding texture.
  • Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texture3D.html#3DTextureconcepts
  • Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: