Package org.web3d.x3d.jsail.Geometry3D
Class IndexedFaceSet
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Geometry3D.IndexedFaceSet
- All Implemented Interfaces:
X3DNode
,IndexedFaceSet
,X3DComposedGeometryNode
,X3DGeometryNode
IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
IndexedFaceSet node tooltip: [X3DComposedGeometryNode] IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates. IndexedFaceSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
- Hint: Polygon https://en.wikipedia.org/wiki/Polygon
- Hint: insert a Shape node before adding geometry or Appearance.
- Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
- Warning: rendering characteristics are undefined if polygons are not planar.
- Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final boolean
SFBool field named ccw has default value true (Java syntax) or true (XML syntax).static final X3DColorNode
SFNode field named color has default value null (Java syntax) or NULL (XML syntax).MFInt32 field named colorIndex has default value equal to an empty list.static final boolean
SFBool field named colorPerVertex has default value true (Java syntax) or true (XML syntax).static final String
String constant COMPONENT defines X3D component for the IndexedFaceSet element: Geometry3Dstatic final String
containerField describes typical field relationship of a node to its parent.static final boolean
SFBool field named convex has default value true (Java syntax) or true (XML syntax).static final X3DCoordinateNode
SFNode field named coord has default value null (Java syntax) or NULL (XML syntax).MFInt32 field named coordIndex has default value equal to an empty list.static final float
SFFloat field named creaseAngle has default value 0f (Java syntax) or 0 (XML syntax).static final FogCoordinate
SFNode field named fogCoord has default value null (Java syntax) or NULL (XML syntax).static final String
fromField ROUTE name for MFNode field named attrib.static final String
fromField ROUTE name for SFNode field named color.static final String
fromField ROUTE name for SFNode field named coord.static final String
fromField ROUTE name for SFNode field named fogCoord.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFNode field named normal.static final String
fromField ROUTE name for SFNode field named texCoord.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Geometry3D component level for this element: 2static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: IndexedFaceSet.static final X3DNormalNode
SFNode field named normal has default value null (Java syntax) or NULL (XML syntax).MFInt32 field named normalIndex has default value equal to an empty list.static final boolean
SFBool field named normalPerVertex has default value true (Java syntax) or true (XML syntax).static final boolean
SFBool field named solid has default value true (Java syntax) or true (XML syntax).static final X3DNode
SFNode field named texCoord has default value null (Java syntax) or NULL (XML syntax).MFInt32 field named texCoordIndex has default value equal to an empty list.static final String
toField ROUTE name for MFNode field named attrib.static final String
toField ROUTE name for SFNode field named color.static final String
toField ROUTE name for SFNode field named coord.static final String
toField ROUTE name for SFNode field named fogCoord.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFNode field named normal.static final String
toField ROUTE name for MFInt32 field named set_colorIndex.static final String
toField ROUTE name for MFInt32 field named set_coordIndex.static final String
toField ROUTE name for MFInt32 field named set_normalIndex.static final String
toField ROUTE name for MFInt32 field named set_texCoordIndex.static final String
toField ROUTE name for SFNode field named texCoord.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for IndexedFaceSet to initialize member variables with default values.IndexedFaceSet
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddAttrib
(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for attrib field.Add single child node to existing array of attrib nodes (if any).void
Add array of child attrib nodes to array of existing nodes (if any).addColorIndex
(int newValue) Add singleton int value to MFInt32 colorIndex field.addColorIndex
(SFInt32 newValue) Add singleton SFInt32 value to MFInt32 colorIndex field.addComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.addCoordIndex
(int newValue) Add singleton int value to MFInt32 coordIndex field.addCoordIndex
(SFInt32 newValue) Add singleton SFInt32 value to MFInt32 coordIndex field.addNormalIndex
(int newValue) Add singleton int value to MFInt32 normalIndex field.addNormalIndex
(SFInt32 newValue) Add singleton SFInt32 value to MFInt32 normalIndex field.addTexCoordIndex
(int newValue) Add singleton int value to MFInt32 texCoordIndex field.addTexCoordIndex
(SFInt32 newValue) Add singleton SFInt32 value to MFInt32 texCoordIndex field.Utility method to clear MFNode value of attrib field.Utility method to clear SFNode value of color field.Utility method to clear MFInt32 value of colorIndex field.Utility method to clear SFNode value of coord field.Utility method to clear MFInt32 value of coordIndex field.Utility method to clear SFNode value of fogCoord field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of normal field.Utility method to clear MFInt32 value of normalIndex field.Utility method to clear SFNode value of texCoord field.Utility method to clear MFInt32 value of texCoordIndex field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.X3DNode[]
Provide array of org.web3d.x3d.sai.Shaders.X3DVertexAttributeNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field attrib.Utility method to get ArrayList value of MFNode attrib field, similar togetAttrib()
.boolean
getCcw()
Provide boolean value from initializeOnly SFBool field named ccw.getColor()
Provide org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) using RGB values [0..1] from inputOutput SFNode field color.int
Utility method to get number of 3-tuple Color RGB values (or 4-tuple ColorRGBA values) in contained Color/ColorRGBA or ProtoInstance nodeint[]
Provide array of Integer results using RGB values [0..1] from initializeOnly MFInt32 field named colorIndex.Utility method to get ArrayList value of MFInt32 colorIndex field, similar togetColorIndex()
.Utility method to get String value of MFInt32 colorIndex field, similar togetColorIndex()
.boolean
Provide boolean value from initializeOnly SFBool field named colorPerVertex.final String
Defines X3D component for the IndexedFaceSet element: Geometry3Dfinal int
Provides default X3D component level for this element: 2final String
containerField describes typical field relationship of a node to its parent.boolean
Provide boolean value from initializeOnly SFBool field named convex.getCoord()
Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field coord.int
Utility method to get number of coordinate 3-tuple values in contained Coordinate/CoordinateDouble or ProtoInstance nodeint[]
Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named coordIndex.Utility method to get ArrayList value of MFInt32 coordIndex field, similar togetCoordIndex()
.Utility method to get String value of MFInt32 coordIndex field, similar togetCoordIndex()
.float
Provide float value unit axis, angle (in radians) within allowed range of [0,infinity) from initializeOnly SFFloat field named creaseAngle.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: IndexedFaceSetgetFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide org.web3d.x3d.sai.EnvironmentalEffects.FogCoordinate instance (using a properly typed node) from inputOutput SFNode field fogCoord.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field normal.int
Utility method to get number of 3-tuple normal vectors in contained Normal or ProtoInstance nodeint[]
Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named normalIndex.Utility method to get ArrayList value of MFInt32 normalIndex field, similar togetNormalIndex()
.Utility method to get String value of MFInt32 normalIndex field, similar togetNormalIndex()
.boolean
Provide boolean value from initializeOnly SFBool field named normalPerVertex.boolean
getSolid()
Provide boolean value from initializeOnly SFBool field named solid.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DSingleTextureCoordinateNode|MultiTextureCoordinate, from inputOutput SFNode field texCoord.int
Utility method to get number of 2-tuple texture coordinate values in contained TextureCoordinate or ProtoInstance nodeint[]
Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named texCoordIndex.Utility method to get ArrayList value of MFInt32 texCoordIndex field, similar togetTexCoordIndex()
.Utility method to get String value of MFInt32 texCoordIndex field, similar togetTexCoordIndex()
.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
Indicate whether an object is available for inputOutput MFNode field attrib.boolean
hasColor()
Indicate whether an object is available for inputOutput SFNode field color.boolean
hasCoord()
Indicate whether an object is available for inputOutput SFNode field coord.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field fogCoord.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field normal.boolean
Indicate whether an object is available for inputOutput SFNode field texCoord.final void
Initialize all member variables to default values.setAttrib
(ArrayList<X3DVertexAttributeNode> newValue) Assign ArrayList value of MFNode attrib field, similar tosetAttrib(org.web3d.x3d.sai.Core.X3DNode[])
.void
Set single child attrib node, replacing prior array of existing nodes (if any).Accessor method to assign org.web3d.x3d.sai.Shaders.X3DVertexAttributeNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field attrib.setCcw
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named ccw.Assign typed object value to SFBool ccw field, similar tosetCcw(boolean)
.setColor
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field color.setColor
(X3DColorNode newValue) Accessor method to assign org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) to inputOutput SFNode field color.setColorIndex
(int[] newValue) Accessor method to assign Integer array to initializeOnly MFInt32 field named colorIndex.setColorIndex
(ArrayList<Integer> newValue) Assign ArrayList value of MFInt32 colorIndex field, similar tosetColorIndex(int[])
.setColorIndex
(MFInt32 newValue) Assign typed object value to MFInt32 colorIndex field, similar tosetColorIndex(int[])
.setColorPerVertex
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named colorPerVertex.setColorPerVertex
(SFBool newValue) Assign typed object value to SFBool colorPerVertex field, similar tosetColorPerVertex(boolean)
.setConvex
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named convex.Assign typed object value to SFBool convex field, similar tosetConvex(boolean)
.setCoord
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field coord.setCoord
(X3DCoordinateNode newValue) Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field coord.setCoordIndex
(int[] newValue) Accessor method to assign Integer array to initializeOnly MFInt32 field named coordIndex.setCoordIndex
(ArrayList<Integer> newValue) Assign ArrayList value of MFInt32 coordIndex field, similar tosetCoordIndex(int[])
.setCoordIndex
(MFInt32 newValue) Assign typed object value to MFInt32 coordIndex field, similar tosetCoordIndex(int[])
.setCreaseAngle
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetCreaseAngle(float)
.setCreaseAngle
(float newValue) Accessor method to assign float value unit axis, angle (in radians) to initializeOnly SFFloat field named creaseAngle.setCreaseAngle
(SFFloat newValue) Assign typed object value to SFFloat creaseAngle field, similar tosetCreaseAngle(float)
.final IndexedFaceSet
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final IndexedFaceSet
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final IndexedFaceSet
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setFogCoord
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field fogCoord.setFogCoord
(FogCoordinate newValue) Accessor method to assign org.web3d.x3d.sai.EnvironmentalEffects.FogCoordinate instance (using a properly typed node) to inputOutput SFNode field fogCoord.final IndexedFaceSet
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNormal
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normal.setNormal
(X3DNormalNode newValue) Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field normal.setNormalIndex
(int[] newValue) Accessor method to assign Integer array to initializeOnly MFInt32 field named normalIndex.setNormalIndex
(ArrayList<Integer> newValue) Assign ArrayList value of MFInt32 normalIndex field, similar tosetNormalIndex(int[])
.setNormalIndex
(MFInt32 newValue) Assign typed object value to MFInt32 normalIndex field, similar tosetNormalIndex(int[])
.setNormalPerVertex
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named normalPerVertex.setNormalPerVertex
(SFBool newValue) Assign typed object value to SFBool normalPerVertex field, similar tosetNormalPerVertex(boolean)
.setSolid
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named solid.Assign typed object value to SFBool solid field, similar tosetSolid(boolean)
.setTexCoord
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texCoord.setTexCoord
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field texCoord.setTexCoordIndex
(int[] newValue) Accessor method to assign Integer array to initializeOnly MFInt32 field named texCoordIndex.setTexCoordIndex
(ArrayList<Integer> newValue) Assign ArrayList value of MFInt32 texCoordIndex field, similar tosetTexCoordIndex(int[])
.setTexCoordIndex
(MFInt32 newValue) Assign typed object value to MFInt32 texCoordIndex field, similar tosetTexCoordIndex(int[])
.final IndexedFaceSet
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(IndexedFaceSet DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: IndexedFaceSet.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the IndexedFaceSet element: Geometry3D- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Geometry3D component level for this element: 2- See Also:
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CCW_DEFAULT_VALUE
public static final boolean CCW_DEFAULT_VALUESFBool field named ccw has default value true (Java syntax) or true (XML syntax).- See Also:
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COLOR_DEFAULT_VALUE
SFNode field named color has default value null (Java syntax) or NULL (XML syntax). -
COLORINDEX_DEFAULT_VALUE
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COLORPERVERTEX_DEFAULT_VALUE
public static final boolean COLORPERVERTEX_DEFAULT_VALUESFBool field named colorPerVertex has default value true (Java syntax) or true (XML syntax).- See Also:
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CONVEX_DEFAULT_VALUE
public static final boolean CONVEX_DEFAULT_VALUESFBool field named convex has default value true (Java syntax) or true (XML syntax).- See Also:
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COORD_DEFAULT_VALUE
SFNode field named coord has default value null (Java syntax) or NULL (XML syntax). -
COORDINDEX_DEFAULT_VALUE
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CREASEANGLE_DEFAULT_VALUE
public static final float CREASEANGLE_DEFAULT_VALUESFFloat field named creaseAngle has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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FOGCOORD_DEFAULT_VALUE
SFNode field named fogCoord has default value null (Java syntax) or NULL (XML syntax). -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NORMAL_DEFAULT_VALUE
SFNode field named normal has default value null (Java syntax) or NULL (XML syntax). -
NORMALINDEX_DEFAULT_VALUE
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NORMALPERVERTEX_DEFAULT_VALUE
public static final boolean NORMALPERVERTEX_DEFAULT_VALUESFBool field named normalPerVertex has default value true (Java syntax) or true (XML syntax).- See Also:
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SOLID_DEFAULT_VALUE
public static final boolean SOLID_DEFAULT_VALUESFBool field named solid has default value true (Java syntax) or true (XML syntax).- See Also:
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TEXCOORD_DEFAULT_VALUE
SFNode field named texCoord has default value null (Java syntax) or NULL (XML syntax). -
TEXCOORDINDEX_DEFAULT_VALUE
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "geometry";
containerField_ALLOWED_VALUES = {"geometry", "skin" *HAnimHumanoid parent* }; type xs:NMTOKEN- See Also:
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fromField_ATTRIB
fromField ROUTE name for MFNode field named attrib.- See Also:
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toField_ATTRIB
toField ROUTE name for MFNode field named attrib.- See Also:
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fromField_COLOR
fromField ROUTE name for SFNode field named color.- See Also:
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toField_COLOR
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fromField_COORD
fromField ROUTE name for SFNode field named coord.- See Also:
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toField_COORD
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fromField_FOGCOORD
fromField ROUTE name for SFNode field named fogCoord.- See Also:
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toField_FOGCOORD
toField ROUTE name for SFNode field named fogCoord.- See Also:
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fromField_IS
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_NORMAL
fromField ROUTE name for SFNode field named normal.- See Also:
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toField_NORMAL
toField ROUTE name for SFNode field named normal.- See Also:
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toField_SET_COLORINDEX
toField ROUTE name for MFInt32 field named set_colorIndex.- See Also:
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toField_SET_COORDINDEX
toField ROUTE name for MFInt32 field named set_coordIndex.- See Also:
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toField_SET_NORMALINDEX
toField ROUTE name for MFInt32 field named set_normalIndex.- See Also:
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toField_SET_TEXCOORDINDEX
toField ROUTE name for MFInt32 field named set_texCoordIndex.- See Also:
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fromField_TEXCOORD
fromField ROUTE name for SFNode field named texCoord.- See Also:
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toField_TEXCOORD
toField ROUTE name for SFNode field named texCoord.- See Also:
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Constructor Details
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IndexedFaceSet
public IndexedFaceSet()Constructor for IndexedFaceSet to initialize member variables with default values. -
IndexedFaceSet
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: IndexedFaceSet- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the IndexedFaceSet element: Geometry3D- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getAttrib
Provide array of org.web3d.x3d.sai.Shaders.X3DVertexAttributeNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field attrib.
Tooltip: [X3DVertexAttributeNode] Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.- Hint: X3D Architecture 32.2.2.4 Per-vertex attributes, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/shaders.html#Pervertexattributes
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DVertexAttributeNode.- Specified by:
getAttrib
in interfaceIndexedFaceSet
- Specified by:
getAttrib
in interfaceX3DComposedGeometryNode
- Returns:
- value of attrib field
- See Also:
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getAttribList
Utility method to get ArrayList value of MFNode attrib field, similar togetAttrib()
.- Returns:
- value of attrib field
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setAttrib
Accessor method to assign org.web3d.x3d.sai.Shaders.X3DVertexAttributeNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field attrib.
Tooltip: [X3DVertexAttributeNode] Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.- Hint: X3D Architecture 32.2.2.4 Per-vertex attributes, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/shaders.html#Pervertexattributes
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DVertexAttributeNode.- Specified by:
setAttrib
in interfaceIndexedFaceSet
- Specified by:
setAttrib
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the attrib field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAttrib
Assign ArrayList value of MFNode attrib field, similar tosetAttrib(org.web3d.x3d.sai.Core.X3DNode[])
.- Parameters:
newValue
- is new value for the attrib field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addAttrib
Add single child node to existing array of attrib nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DVertexAttributeNode and ProtoInstance.- Parameters:
newValue
- is new value to be appended the attrib field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addAttrib
Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for attrib field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addAttrib
Add array of child attrib nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DVertexAttributeNode.- Specified by:
addAttrib
in interfaceIndexedFaceSet
- Specified by:
addAttrib
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value array to be appended the attrib field.
-
setAttrib
Set single child attrib node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DVertexAttributeNode.- Specified by:
setAttrib
in interfaceIndexedFaceSet
- Specified by:
setAttrib
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new node for the attrib field (restricted to X3DVertexAttributeNode)
-
clearAttrib
Utility method to clear MFNode value of attrib field. This method does not initialize withATTRIB_DEFAULT_VALUE.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasAttrib
public boolean hasAttrib()Indicate whether an object is available for inputOutput MFNode field attrib.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
-
getCcw
public boolean getCcw()Provide boolean value from initializeOnly SFBool field named ccw.
Tooltip: ccw defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).- Hint: a good debugging technique for problematic polygons is to try changing the value of ccw, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
- Warning: consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
- Hint: clockwise https://en.wikipedia.org/wiki/Clockwise
- Specified by:
getCcw
in interfaceIndexedFaceSet
- Specified by:
getCcw
in interfaceX3DComposedGeometryNode
- Returns:
- value of ccw field
-
setCcw
Accessor method to assign boolean value to initializeOnly SFBool field named ccw.
Tooltip: ccw defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).- Hint: a good debugging technique for problematic polygons is to try changing the value of ccw, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
- Warning: consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
- Hint: clockwise https://en.wikipedia.org/wiki/Clockwise
- Specified by:
setCcw
in interfaceIndexedFaceSet
- Specified by:
setCcw
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the ccw field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCcw
Assign typed object value to SFBool ccw field, similar tosetCcw(boolean)
.- Parameters:
newValue
- is new value for the ccw field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getColor
Provide org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) using RGB values [0..1] from inputOutput SFNode field color.- Specified by:
getColor
in interfaceIndexedFaceSet
- Specified by:
getColor
in interfaceX3DComposedGeometryNode
- Returns:
- value of color field
- See Also:
-
setColor
Accessor method to assign org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) to inputOutput SFNode field color.- Specified by:
setColor
in interfaceIndexedFaceSet
- Specified by:
setColor
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the color field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearColor
Utility method to clear SFNode value of color field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setColor
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field color.- Parameters:
newValue
- is new value for the color field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasColor
public boolean hasColor()Indicate whether an object is available for inputOutput SFNode field color.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getColorIndex
public int[] getColorIndex()Provide array of Integer results using RGB values [0..1] from initializeOnly MFInt32 field named colorIndex.
Tooltip: [-1,+infinity) colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).- Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
- Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
- Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
- Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
- Specified by:
getColorIndex
in interfaceIndexedFaceSet
- Returns:
- value of colorIndex field
-
getColorIndexList
Utility method to get ArrayList value of MFInt32 colorIndex field, similar togetColorIndex()
.- Returns:
- value of colorIndex field
-
getColorIndexString
Utility method to get String value of MFInt32 colorIndex field, similar togetColorIndex()
.- Returns:
- value of colorIndex field
-
setColorIndex
Accessor method to assign Integer array to initializeOnly MFInt32 field named colorIndex.
Tooltip: [-1,+infinity) colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).- Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
- Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
- Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
- Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
- Specified by:
setColorIndex
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the colorIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorIndex
Assign typed object value to MFInt32 colorIndex field, similar tosetColorIndex(int[])
.- Parameters:
newValue
- is new value for the colorIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorIndex
Assign ArrayList value of MFInt32 colorIndex field, similar tosetColorIndex(int[])
.- Parameters:
newValue
- is new value for the colorIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearColorIndex
Utility method to clear MFInt32 value of colorIndex field. This method does not initialize withCOLORINDEX_DEFAULT_VALUE.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addColorIndex
Add singleton int value to MFInt32 colorIndex field.- Parameters:
newValue
- is new value to add to the colorIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addColorIndex
Add singleton SFInt32 value to MFInt32 colorIndex field.- Parameters:
newValue
- is new value to add to the colorIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getColorPerVertex
public boolean getColorPerVertex()Provide boolean value from initializeOnly SFBool field named colorPerVertex.
Tooltip: Whether Color|ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).- Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColorPerVertex
in interfaceIndexedFaceSet
- Specified by:
getColorPerVertex
in interfaceX3DComposedGeometryNode
- Returns:
- value of colorPerVertex field
-
setColorPerVertex
Accessor method to assign boolean value to initializeOnly SFBool field named colorPerVertex.
Tooltip: Whether Color|ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).- Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColorPerVertex
in interfaceIndexedFaceSet
- Specified by:
setColorPerVertex
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the colorPerVertex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorPerVertex
Assign typed object value to SFBool colorPerVertex field, similar tosetColorPerVertex(boolean)
.- Parameters:
newValue
- is new value for the colorPerVertex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getConvex
public boolean getConvex()Provide boolean value from initializeOnly SFBool field named convex.
Tooltip: The convex field is a hint to renderers whether all polygons in a shape are convex (true), or possibly concave (false). A convex polygon is planar, does not intersect itself, and has all interior angles < 180 degrees.- Hint: concave is the opposite of convex. Interchange profile
- Hint: only convex=true IndexedFaceSets have guaranteed support.
- Warning: concave or inverted geometry may be invisible when using default value convex=true, since some renderers use more-efficient algorithms to perform tessellation that may inadvertently fail on concave geometry.
- Hint: select convex=false (i.e. concave) and solid=false (i.e. two-sided display) for greatest visibility of geometry.
- Hint: convex polygon https://en.wikipedia.org/wiki/Convex_polygon
- Hint: tessellation https://en.wikipedia.org/wiki/Tessellation
- Specified by:
getConvex
in interfaceIndexedFaceSet
- Returns:
- value of convex field
-
setConvex
Accessor method to assign boolean value to initializeOnly SFBool field named convex.
Tooltip: The convex field is a hint to renderers whether all polygons in a shape are convex (true), or possibly concave (false). A convex polygon is planar, does not intersect itself, and has all interior angles < 180 degrees.- Hint: concave is the opposite of convex. Interchange profile
- Hint: only convex=true IndexedFaceSets have guaranteed support.
- Warning: concave or inverted geometry may be invisible when using default value convex=true, since some renderers use more-efficient algorithms to perform tessellation that may inadvertently fail on concave geometry.
- Hint: select convex=false (i.e. concave) and solid=false (i.e. two-sided display) for greatest visibility of geometry.
- Hint: convex polygon https://en.wikipedia.org/wiki/Convex_polygon
- Hint: tessellation https://en.wikipedia.org/wiki/Tessellation
- Specified by:
setConvex
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the convex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setConvex
Assign typed object value to SFBool convex field, similar tosetConvex(boolean)
.- Parameters:
newValue
- is new value for the convex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCoord
Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field coord.- Specified by:
getCoord
in interfaceIndexedFaceSet
- Specified by:
getCoord
in interfaceX3DComposedGeometryNode
- Returns:
- value of coord field
- See Also:
-
setCoord
Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field coord.- Specified by:
setCoord
in interfaceIndexedFaceSet
- Specified by:
setCoord
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the coord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearCoord
Utility method to clear SFNode value of coord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setCoord
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field coord.- Parameters:
newValue
- is new value for the coord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasCoord
public boolean hasCoord()Indicate whether an object is available for inputOutput SFNode field coord.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getCoordIndex
public int[] getCoordIndex()Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named coordIndex.
Tooltip: [-1,+infinity) coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.- Hint: sentinel value -1 is used to separate indices for each successive polygon.
- Warning: coordIndex is required in order to connect contained coordinate point values.
- Specified by:
getCoordIndex
in interfaceIndexedFaceSet
- Returns:
- value of coordIndex field
-
getCoordIndexList
Utility method to get ArrayList value of MFInt32 coordIndex field, similar togetCoordIndex()
.- Returns:
- value of coordIndex field
-
getCoordIndexString
Utility method to get String value of MFInt32 coordIndex field, similar togetCoordIndex()
.- Returns:
- value of coordIndex field
-
setCoordIndex
Accessor method to assign Integer array to initializeOnly MFInt32 field named coordIndex.
Tooltip: [-1,+infinity) coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.- Hint: sentinel value -1 is used to separate indices for each successive polygon.
- Warning: coordIndex is required in order to connect contained coordinate point values.
- Specified by:
setCoordIndex
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the coordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCoordIndex
Assign typed object value to MFInt32 coordIndex field, similar tosetCoordIndex(int[])
.- Parameters:
newValue
- is new value for the coordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCoordIndex
Assign ArrayList value of MFInt32 coordIndex field, similar tosetCoordIndex(int[])
.- Parameters:
newValue
- is new value for the coordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearCoordIndex
Utility method to clear MFInt32 value of coordIndex field. This method does not initialize withCOORDINDEX_DEFAULT_VALUE.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addCoordIndex
Add singleton int value to MFInt32 coordIndex field.- Parameters:
newValue
- is new value to add to the coordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addCoordIndex
Add singleton SFInt32 value to MFInt32 coordIndex field.- Parameters:
newValue
- is new value to add to the coordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCreaseAngle
public float getCreaseAngle()Provide float value unit axis, angle (in radians) within allowed range of [0,infinity) from initializeOnly SFFloat field named creaseAngle.
Tooltip: [0,+infinity) creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment. Interchange profile- Hint: only 0 and pi radians supported.
- Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14159 means render all edges smoothly.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
getCreaseAngle
in interfaceIndexedFaceSet
- Returns:
- value of creaseAngle field
-
setCreaseAngle
Accessor method to assign float value unit axis, angle (in radians) to initializeOnly SFFloat field named creaseAngle.
Tooltip: [0,+infinity) creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment. Interchange profile- Hint: only 0 and pi radians supported.
- Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14159 means render all edges smoothly.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
setCreaseAngle
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the creaseAngle field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCreaseAngle
Assign typed object value to SFFloat creaseAngle field, similar tosetCreaseAngle(float)
.- Parameters:
newValue
- is new value for the creaseAngle field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCreaseAngle
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetCreaseAngle(float)
.- Parameters:
newValue
- is new value for field- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getFogCoord
Provide org.web3d.x3d.sai.EnvironmentalEffects.FogCoordinate instance (using a properly typed node) from inputOutput SFNode field fogCoord.- Specified by:
getFogCoord
in interfaceIndexedFaceSet
- Specified by:
getFogCoord
in interfaceX3DComposedGeometryNode
- Returns:
- value of fogCoord field
- See Also:
-
setFogCoord
Accessor method to assign org.web3d.x3d.sai.EnvironmentalEffects.FogCoordinate instance (using a properly typed node) to inputOutput SFNode field fogCoord.- Specified by:
setFogCoord
in interfaceIndexedFaceSet
- Specified by:
setFogCoord
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the fogCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearFogCoord
Utility method to clear SFNode value of fogCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setFogCoord
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field fogCoord.- Parameters:
newValue
- is new value for the fogCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasFogCoord
public boolean hasFogCoord()Indicate whether an object is available for inputOutput SFNode field fogCoord.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
Utility method to clear SFNode value of IS field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceIndexedFaceSet
- Specified by:
getMetadata
in interfaceX3DComposedGeometryNode
- Specified by:
getMetadata
in interfaceX3DGeometryNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceIndexedFaceSet
- Specified by:
setMetadata
in interfaceX3DComposedGeometryNode
- Specified by:
setMetadata
in interfaceX3DGeometryNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormal
Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field normal.- Specified by:
getNormal
in interfaceIndexedFaceSet
- Specified by:
getNormal
in interfaceX3DComposedGeometryNode
- Returns:
- value of normal field
- See Also:
-
setNormal
Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field normal.- Specified by:
setNormal
in interfaceIndexedFaceSet
- Specified by:
setNormal
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the normal field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearNormal
Utility method to clear SFNode value of normal field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setNormal
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normal.- Parameters:
newValue
- is new value for the normal field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasNormal
public boolean hasNormal()Indicate whether an object is available for inputOutput SFNode field normal.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormalIndex
public int[] getNormalIndex()Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named normalIndex.
Tooltip: [-1,+infinity) normalIndex values define the order in which normal vectors are applied to polygons (or vertices).- Warning: if normalIndex array is not provided, then Normal values are indexed according to the coordIndex field.
- Hint: If normalPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
- Hint: If normalPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
- Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
getNormalIndex
in interfaceIndexedFaceSet
- Returns:
- value of normalIndex field
-
getNormalIndexList
Utility method to get ArrayList value of MFInt32 normalIndex field, similar togetNormalIndex()
.- Returns:
- value of normalIndex field
-
getNormalIndexString
Utility method to get String value of MFInt32 normalIndex field, similar togetNormalIndex()
.- Returns:
- value of normalIndex field
-
setNormalIndex
Accessor method to assign Integer array to initializeOnly MFInt32 field named normalIndex.
Tooltip: [-1,+infinity) normalIndex values define the order in which normal vectors are applied to polygons (or vertices).- Warning: if normalIndex array is not provided, then Normal values are indexed according to the coordIndex field.
- Hint: If normalPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
- Hint: If normalPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
- Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
setNormalIndex
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the normalIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalIndex
Assign typed object value to MFInt32 normalIndex field, similar tosetNormalIndex(int[])
.- Parameters:
newValue
- is new value for the normalIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalIndex
Assign ArrayList value of MFInt32 normalIndex field, similar tosetNormalIndex(int[])
.- Parameters:
newValue
- is new value for the normalIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearNormalIndex
Utility method to clear MFInt32 value of normalIndex field. This method does not initialize withNORMALINDEX_DEFAULT_VALUE.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addNormalIndex
Add singleton int value to MFInt32 normalIndex field.- Parameters:
newValue
- is new value to add to the normalIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addNormalIndex
Add singleton SFInt32 value to MFInt32 normalIndex field.- Parameters:
newValue
- is new value to add to the normalIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getNormalPerVertex
public boolean getNormalPerVertex()Provide boolean value from initializeOnly SFBool field named normalPerVertex.
Tooltip: Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).- Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
- Specified by:
getNormalPerVertex
in interfaceIndexedFaceSet
- Specified by:
getNormalPerVertex
in interfaceX3DComposedGeometryNode
- Returns:
- value of normalPerVertex field
-
setNormalPerVertex
Accessor method to assign boolean value to initializeOnly SFBool field named normalPerVertex.
Tooltip: Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).- Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
- Specified by:
setNormalPerVertex
in interfaceIndexedFaceSet
- Specified by:
setNormalPerVertex
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the normalPerVertex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalPerVertex
Assign typed object value to SFBool normalPerVertex field, similar tosetNormalPerVertex(boolean)
.- Parameters:
newValue
- is new value for the normalPerVertex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSolid
public boolean getSolid()Provide boolean value from initializeOnly SFBool field named solid.
Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).- Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
- Warning: default value true can completely hide geometry if viewed from wrong side!
- Hint: if in doubt, use solid='false' for maximum visibility.
- Hint: accessType relaxed to inputOutput in order to support animation and visualization.
- Specified by:
getSolid
in interfaceIndexedFaceSet
- Specified by:
getSolid
in interfaceX3DComposedGeometryNode
- Returns:
- value of solid field
-
setSolid
Accessor method to assign boolean value to initializeOnly SFBool field named solid.
Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).- Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
- Warning: default value true can completely hide geometry if viewed from wrong side!
- Hint: if in doubt, use solid='false' for maximum visibility.
- Hint: accessType relaxed to inputOutput in order to support animation and visualization.
- Specified by:
setSolid
in interfaceIndexedFaceSet
- Specified by:
setSolid
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the solid field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSolid
Assign typed object value to SFBool solid field, similar tosetSolid(boolean)
.- Parameters:
newValue
- is new value for the solid field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTexCoord
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DSingleTextureCoordinateNode|MultiTextureCoordinate, from inputOutput SFNode field texCoord.- Specified by:
getTexCoord
in interfaceIndexedFaceSet
- Specified by:
getTexCoord
in interfaceX3DComposedGeometryNode
- Returns:
- value of texCoord field
- See Also:
-
setTexCoord
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field texCoord.- Specified by:
setTexCoord
in interfaceIndexedFaceSet
- Specified by:
setTexCoord
in interfaceX3DComposedGeometryNode
- Parameters:
newValue
- is new value for the texCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearTexCoord
Utility method to clear SFNode value of texCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setTexCoord
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texCoord.- Parameters:
newValue
- is new value for the texCoord field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasTexCoord
public boolean hasTexCoord()Indicate whether an object is available for inputOutput SFNode field texCoord.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getTexCoordIndex
public int[] getTexCoordIndex()Provide array of Integer results within allowed range of [-1,infinity) from initializeOnly MFInt32 field named texCoordIndex.
Tooltip: [-1,+infinity) List of texture-coordinate indices mapping attached texture to corresponding coordinates.- Hint: if texCoordIndex array is not provided, then TextureCoordinate values are indexed according to the coordIndex field.
- Hint: use a tool!.
- Specified by:
getTexCoordIndex
in interfaceIndexedFaceSet
- Returns:
- value of texCoordIndex field
-
getTexCoordIndexList
Utility method to get ArrayList value of MFInt32 texCoordIndex field, similar togetTexCoordIndex()
.- Returns:
- value of texCoordIndex field
-
getTexCoordIndexString
Utility method to get String value of MFInt32 texCoordIndex field, similar togetTexCoordIndex()
.- Returns:
- value of texCoordIndex field
-
setTexCoordIndex
Accessor method to assign Integer array to initializeOnly MFInt32 field named texCoordIndex.
Tooltip: [-1,+infinity) List of texture-coordinate indices mapping attached texture to corresponding coordinates.- Hint: if texCoordIndex array is not provided, then TextureCoordinate values are indexed according to the coordIndex field.
- Hint: use a tool!.
- Specified by:
setTexCoordIndex
in interfaceIndexedFaceSet
- Parameters:
newValue
- is new value for the texCoordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTexCoordIndex
Assign typed object value to MFInt32 texCoordIndex field, similar tosetTexCoordIndex(int[])
.- Parameters:
newValue
- is new value for the texCoordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTexCoordIndex
Assign ArrayList value of MFInt32 texCoordIndex field, similar tosetTexCoordIndex(int[])
.- Parameters:
newValue
- is new value for the texCoordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearTexCoordIndex
Utility method to clear MFInt32 value of texCoordIndex field. This method does not initialize withTEXCOORDINDEX_DEFAULT_VALUE.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addTexCoordIndex
Add singleton int value to MFInt32 texCoordIndex field.- Parameters:
newValue
- is new value to add to the texCoordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addTexCoordIndex
Add singleton SFInt32 value to MFInt32 texCoordIndex field.- Parameters:
newValue
- is new value to add to the texCoordIndex field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
IndexedFaceSet
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-
getCoordCount
public int getCoordCount()Utility method to get number of coordinate 3-tuple values in contained Coordinate/CoordinateDouble or ProtoInstance node- Returns:
- number of coordinate 3-tuple values
- See Also:
-
getColorCount
public int getColorCount()Utility method to get number of 3-tuple Color RGB values (or 4-tuple ColorRGBA values) in contained Color/ColorRGBA or ProtoInstance node- Returns:
- number of color values
- See Also:
-
getNormalCount
public int getNormalCount()Utility method to get number of 3-tuple normal vectors in contained Normal or ProtoInstance node- Returns:
- number of color values
- See Also:
-
getTexCoordCount
public int getTexCoordCount()Utility method to get number of 2-tuple texture coordinate values in contained TextureCoordinate or ProtoInstance node- Returns:
- number of color values
- See Also:
-