Class BallJoint

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.BallJoint
All Implemented Interfaces:
X3DNode, BallJoint, X3DRigidJointNode

public class BallJoint
extends X3DConcreteNode
implements BallJoint
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.

X3D node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point. Contains two RigidBody nodes (containerField values body1, body2).
  • Hint: RigidBodyPhysics component, level 2.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: BallJoint, X3D Tooltips: BallJoint, X3D Scene Authoring Hints
  • Field Details

    • FORCEOUTPUT_ALL

      public static final java.lang.String FORCEOUTPUT_ALL
      Tooltip: all forceOutput fields computed. MFString field named forceOutput with X3DUOM simpleType forceOutputValues and with X3DUOM baseType MFString is an array that can include this quoted enumeration value (and also may include alternate values) "ALL" (Java syntax) or '"ALL"' (XML syntax).
      See Also:
      XML Schema: forceOutputValues, Constant Field Values
    • FORCEOUTPUT_NONE

      public static final java.lang.String FORCEOUTPUT_NONE
      Tooltip: no forceOutput fields computed. MFString field named forceOutput with X3DUOM simpleType forceOutputValues and with X3DUOM baseType MFString is an array that can include this quoted enumeration value (and also may include alternate values) "NONE" (Java syntax) or '"NONE"' (XML syntax).
      See Also:
      XML Schema: forceOutputValues, Constant Field Values
    • NAME

      public static final java.lang.String NAME
      String constant NAME provides name of this element: BallJoint.
      See Also:
      Constant Field Values
    • COMPONENT

      public static final java.lang.String COMPONENT
      String constant COMPONENT defines X3D component for the BallJoint element: RigidBodyPhysics
      See Also:
      Constant Field Values
    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 2
      See Also:
      Constant Field Values
    • ANCHORPOINT_DEFAULT_VALUE

      public static final float[] ANCHORPOINT_DEFAULT_VALUE
      SFVec3f field named anchorPoint has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • BODY1_DEFAULT_VALUE

      public static final RigidBody BODY1_DEFAULT_VALUE
      SFNode field named body1 has default value null (Java syntax) or NULL (XML syntax).
    • BODY2_DEFAULT_VALUE

      public static final RigidBody BODY2_DEFAULT_VALUE
      SFNode field named body2 has default value null (Java syntax) or NULL (XML syntax).
    • FORCEOUTPUT_DEFAULT_VALUE

      public static final java.util.ArrayList<java.lang.String> FORCEOUTPUT_DEFAULT_VALUE
      MFString field named forceOutput has default quoted value new String[] {"NONE"} (Java syntax) or quoted value "NONE" (XML syntax).
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • containerField_DEFAULT_VALUE

      public static final java.lang.String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM), Constant Field Values
    • fromField_ANCHORPOINT

      public static final java.lang.String fromField_ANCHORPOINT
      fromField ROUTE name for SFVec3f field named anchorPoint.
      See Also:
      Constant Field Values
    • toField_ANCHORPOINT

      public static final java.lang.String toField_ANCHORPOINT
      toField ROUTE name for SFVec3f field named anchorPoint.
      See Also:
      Constant Field Values
    • fromField_BODY1

      public static final java.lang.String fromField_BODY1
      fromField ROUTE name for SFNode field named body1.
      See Also:
      Constant Field Values
    • toField_BODY1

      public static final java.lang.String toField_BODY1
      toField ROUTE name for SFNode field named body1.
      See Also:
      Constant Field Values
    • fromField_BODY1ANCHORPOINT

      public static final java.lang.String fromField_BODY1ANCHORPOINT
      fromField ROUTE name for SFVec3f field named body1AnchorPoint.
      See Also:
      Constant Field Values
    • fromField_BODY2

      public static final java.lang.String fromField_BODY2
      fromField ROUTE name for SFNode field named body2.
      See Also:
      Constant Field Values
    • toField_BODY2

      public static final java.lang.String toField_BODY2
      toField ROUTE name for SFNode field named body2.
      See Also:
      Constant Field Values
    • fromField_BODY2ANCHORPOINT

      public static final java.lang.String fromField_BODY2ANCHORPOINT
      fromField ROUTE name for SFVec3f field named body2AnchorPoint.
      See Also:
      Constant Field Values
    • fromField_FORCEOUTPUT

      public static final java.lang.String fromField_FORCEOUTPUT
      fromField ROUTE name for MFString field named forceOutput.
      See Also:
      Constant Field Values
    • toField_FORCEOUTPUT

      public static final java.lang.String toField_FORCEOUTPUT
      toField ROUTE name for MFString field named forceOutput.
      See Also:
      Constant Field Values
    • fromField_IS

      public static final java.lang.String fromField_IS
      fromField ROUTE name for SFNode field named IS.
      See Also:
      Constant Field Values
    • fromField_METADATA

      public static final java.lang.String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
      See Also:
      Constant Field Values
    • toField_METADATA

      public static final java.lang.String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
      See Also:
      Constant Field Values
  • Constructor Details

    • BallJoint

      public BallJoint()
      Constructor for BallJoint to initialize member variables with default values.
    • BallJoint

      public BallJoint​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: BallJoint
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the BallJoint element: RigidBodyPhysics
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAnchorPoint

      public float[] getAnchorPoint()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named anchorPoint.

      Tooltip: anchorPoint is joint center, specified in world coordinates. *
      Specified by:
      getAnchorPoint in interface BallJoint
      Returns:
      value of anchorPoint field
    • setAnchorPoint

      public BallJoint setAnchorPoint​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named anchorPoint.

      Tooltip: anchorPoint is joint center, specified in world coordinates. *
      Specified by:
      setAnchorPoint in interface BallJoint
      Parameters:
      newValue - is new value for the anchorPoint field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAnchorPoint

      public BallJoint setAnchorPoint​(SFVec3f newValue)
      Assign typed object value to SFVec3f anchorPoint field, similar to setAnchorPoint(float[]).
      Parameters:
      newValue - is new value for the anchorPoint field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAnchorPoint

      public BallJoint setAnchorPoint​(float x, float y, float z)
      Assign values to SFVec3f anchorPoint field, similar to setAnchorPoint(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAnchorPoint

      public BallJoint setAnchorPoint​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setAnchorPoint(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAnchorPoint

      public BallJoint setAnchorPoint​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setAnchorPoint(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBody1

      public RigidBody getBody1()
      Provide org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) from inputOutput SFNode field body1.
      Specified by:
      getBody1 in interface BallJoint
      Specified by:
      getBody1 in interface X3DRigidJointNode
      Returns:
      value of body1 field
      See Also:
      getBody1ProtoInstance()
    • setBody1

      public BallJoint setBody1​(RigidBody newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) to inputOutput SFNode field body1.
      Specified by:
      setBody1 in interface BallJoint
      Specified by:
      setBody1 in interface X3DRigidJointNode
      Parameters:
      newValue - is new value for the body1 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody1(ProtoInstance)
    • clearBody1

      public BallJoint clearBody1()
      Utility method to clear SFNode value of body1 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setBody1

      public BallJoint setBody1​(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field body1.
      Parameters:
      newValue - is new value for the body1 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody1( org.web3d.x3d.sai.RigidBodyPhysics.RigidBody)
    • hasBody1

      public boolean hasBody1()
      Indicate whether an object is available for inputOutput SFNode field body1.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getBody1(), getBody1ProtoInstance()
    • getBody1AnchorPoint

      public float[] getBody1AnchorPoint()
      Provide array of 3-tuple float results from outputOnly SFVec3f field named body1AnchorPoint.

      Tooltip: body1AnchorPoint describes anchorPoint position relative to local coordinate reference frame.
      • Hint: can detect separation if body1AnchorPoint!=body2AnchorPoint.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getBody1AnchorPoint in interface BallJoint
      Returns:
      value of body1AnchorPoint field
    • getBody2

      public RigidBody getBody2()
      Provide org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) from inputOutput SFNode field body2.
      Specified by:
      getBody2 in interface BallJoint
      Specified by:
      getBody2 in interface X3DRigidJointNode
      Returns:
      value of body2 field
      See Also:
      getBody2ProtoInstance()
    • setBody2

      public BallJoint setBody2​(RigidBody newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) to inputOutput SFNode field body2.
      Specified by:
      setBody2 in interface BallJoint
      Specified by:
      setBody2 in interface X3DRigidJointNode
      Parameters:
      newValue - is new value for the body2 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody2(ProtoInstance)
    • clearBody2

      public BallJoint clearBody2()
      Utility method to clear SFNode value of body2 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setBody2

      public BallJoint setBody2​(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field body2.
      Parameters:
      newValue - is new value for the body2 field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setBody2( org.web3d.x3d.sai.RigidBodyPhysics.RigidBody)
    • hasBody2

      public boolean hasBody2()
      Indicate whether an object is available for inputOutput SFNode field body2.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getBody2(), getBody2ProtoInstance()
    • getBody2AnchorPoint

      public float[] getBody2AnchorPoint()
      Provide array of 3-tuple float results from outputOnly SFVec3f field named body2AnchorPoint.

      Tooltip: body2AnchorPoint describes anchorPoint position relative to local coordinate reference frame.
      • Hint: can detect separation if body1AnchorPoint!=body2AnchorPoint.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getBody2AnchorPoint in interface BallJoint
      Returns:
      value of body2AnchorPoint field
    • getForceOutput

      public java.lang.String[] getForceOutput()
      Provide array of String enumeration results (baseType MFString) ['"ALL"' | '"NONE"' | '"etc."'] from inputOutput MFString field named forceOutput.

      Tooltip: forceOutput controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame. *


      Available enumeration values for string comparison: ALL, NONE.
      Specified by:
      getForceOutput in interface BallJoint
      Specified by:
      getForceOutput in interface X3DRigidJointNode
      Returns:
      value of forceOutput field
    • getForceOutputList

      public java.util.ArrayList<java.lang.String> getForceOutputList()
      Utility method to get ArrayList value of MFString forceOutput field, similar to getForceOutput().
      Returns:
      value of forceOutput field
    • getForceOutputString

      public java.lang.String getForceOutputString()
      Utility method to get String value of MFString forceOutput field, similar to getForceOutput().
      Returns:
      value of forceOutput field
    • setForceOutput

      public BallJoint setForceOutput​(java.lang.String[] newValue)
      Accessor method to assign String enumeration array (""ALL"" | ""NONE"") to inputOutput MFString field named forceOutput.

      Hint: authors have option to choose from an extendible list of predefined enumeration values (ALL, NONE).

      Tooltip: forceOutput controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame. *
      Specified by:
      setForceOutput in interface BallJoint
      Specified by:
      setForceOutput in interface X3DRigidJointNode
      Parameters:
      newValue - is new value for the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setForceOutput

      public BallJoint setForceOutput​(MFString newValue)
      Assign typed object value to MFString forceOutput field, similar to setForceOutput(String[]).
      Parameters:
      newValue - is new value for the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setForceOutput

      public BallJoint setForceOutput​(SFString newValue)
      Assign single SFString object value to MFString forceOutput field, similar to setForceOutput(String[]).
      Parameters:
      newValue - is new value for the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFString.cleanupEnumerationValues(String)
    • setForceOutput

      public BallJoint setForceOutput​(java.lang.String newValue)
      Assign singleton String value to MFString forceOutput field, similar to setForceOutput(String[]).
      Parameters:
      newValue - is new value for the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFString.cleanupEnumerationValues(String)
    • setForceOutput

      public BallJoint setForceOutput​(java.util.ArrayList<java.lang.String> newValue)
      Assign ArrayList value of MFString forceOutput field, similar to setForceOutput(String[]).
      Parameters:
      newValue - is new value for the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearForceOutput

      public BallJoint clearForceOutput()
      Utility method to clear MFString value of forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addForceOutput

      public BallJoint addForceOutput​(java.lang.String newValue)
      Add singleton String value to MFString forceOutput field.
      Parameters:
      newValue - is new value to add to the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFString.cleanupEnumerationValues(String)
    • addForceOutput

      public BallJoint addForceOutput​(SFString newValue)
      Add singleton SFString value to MFString forceOutput field.
      Parameters:
      newValue - is new value to add to the forceOutput field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      MFString.cleanupEnumerationValues(String)
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public BallJoint setIS​(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public BallJoint clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface BallJoint
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DRigidJointNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public BallJoint setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface BallJoint
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DRigidJointNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public BallJoint clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public BallJoint setMetadata​(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata( org.web3d.x3d.sai.Core.X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final BallJoint setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public BallJoint setDEF​(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final BallJoint setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public BallJoint setUSE​(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final BallJoint setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public BallJoint setCssClass​(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public BallJoint setUSE​(BallJoint DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public BallJoint addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public BallJoint addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public BallJoint addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      BallJoint - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3D.FILE_EXTENSION_X3D, X3D.FILE_EXTENSION_XML, X3D.toStringXML(), X3D.toFileXML(String), X3D.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3D.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3D.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)