Class Sound

All Implemented Interfaces:
X3DChildNode, X3DNode, Sound, X3DSoundNode

public class Sound extends X3DConcreteNode implements Sound
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. Sound node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: Sound.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the Sound element: Sound
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D Sound component level for this element: 1
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    • DESCRIPTION_DEFAULT_VALUE

      public static final String DESCRIPTION_DEFAULT_VALUE
      SFString field named description has default value equal to an empty string.
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    • DIRECTION_DEFAULT_VALUE

      public static final float[] DIRECTION_DEFAULT_VALUE
      SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).
    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
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    • INTENSITY_DEFAULT_VALUE

      public static final float INTENSITY_DEFAULT_VALUE
      SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).
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    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • LOCATION_DEFAULT_VALUE

      public static final float[] LOCATION_DEFAULT_VALUE
      SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • MAXBACK_DEFAULT_VALUE

      public static final float MAXBACK_DEFAULT_VALUE
      SFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).
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    • MAXFRONT_DEFAULT_VALUE

      public static final float MAXFRONT_DEFAULT_VALUE
      SFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).
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    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • MINBACK_DEFAULT_VALUE

      public static final float MINBACK_DEFAULT_VALUE
      SFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).
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    • MINFRONT_DEFAULT_VALUE

      public static final float MINFRONT_DEFAULT_VALUE
      SFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).
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    • PRIORITY_DEFAULT_VALUE

      public static final float PRIORITY_DEFAULT_VALUE
      SFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).
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    • SOURCE_DEFAULT_VALUE

      public static final X3DSoundSourceNode SOURCE_DEFAULT_VALUE
      SFNode field named source has default value null (Java syntax) or NULL (XML syntax).
    • SPATIALIZE_DEFAULT_VALUE

      public static final boolean SPATIALIZE_DEFAULT_VALUE
      SFBool field named spatialize has default value true (Java syntax) or true (XML syntax).
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    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "children";
      containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN
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    • fromField_DESCRIPTION

      public static final String fromField_DESCRIPTION
      fromField ROUTE name for SFString field named description.
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    • toField_DESCRIPTION

      public static final String toField_DESCRIPTION
      toField ROUTE name for SFString field named description.
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    • fromField_DIRECTION

      public static final String fromField_DIRECTION
      fromField ROUTE name for SFVec3f field named direction.
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    • toField_DIRECTION

      public static final String toField_DIRECTION
      toField ROUTE name for SFVec3f field named direction.
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    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
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    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
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    • fromField_INTENSITY

      public static final String fromField_INTENSITY
      fromField ROUTE name for SFFloat field named intensity.
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    • toField_INTENSITY

      public static final String toField_INTENSITY
      toField ROUTE name for SFFloat field named intensity.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_LOCATION

      public static final String fromField_LOCATION
      fromField ROUTE name for SFVec3f field named location.
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    • toField_LOCATION

      public static final String toField_LOCATION
      toField ROUTE name for SFVec3f field named location.
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    • fromField_MAXBACK

      public static final String fromField_MAXBACK
      fromField ROUTE name for SFFloat field named maxBack.
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    • toField_MAXBACK

      public static final String toField_MAXBACK
      toField ROUTE name for SFFloat field named maxBack.
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    • fromField_MAXFRONT

      public static final String fromField_MAXFRONT
      fromField ROUTE name for SFFloat field named maxFront.
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    • toField_MAXFRONT

      public static final String toField_MAXFRONT
      toField ROUTE name for SFFloat field named maxFront.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_MINBACK

      public static final String fromField_MINBACK
      fromField ROUTE name for SFFloat field named minBack.
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    • toField_MINBACK

      public static final String toField_MINBACK
      toField ROUTE name for SFFloat field named minBack.
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    • fromField_MINFRONT

      public static final String fromField_MINFRONT
      fromField ROUTE name for SFFloat field named minFront.
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    • toField_MINFRONT

      public static final String toField_MINFRONT
      toField ROUTE name for SFFloat field named minFront.
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    • fromField_PRIORITY

      public static final String fromField_PRIORITY
      fromField ROUTE name for SFFloat field named priority.
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    • toField_PRIORITY

      public static final String toField_PRIORITY
      toField ROUTE name for SFFloat field named priority.
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    • fromField_SOURCE

      public static final String fromField_SOURCE
      fromField ROUTE name for SFNode field named source.
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    • toField_SOURCE

      public static final String toField_SOURCE
      toField ROUTE name for SFNode field named source.
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  • Constructor Details

    • Sound

      public Sound()
      Constructor for Sound to initialize member variables with default values.
    • Sound

      public Sound(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: Sound
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the Sound element: Sound
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
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    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
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    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getDescription

      public String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: include space characters since a description is not a DEF identifier. Write short phrases that make descriptions clear and readable.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      getDescription in interface Sound
      Specified by:
      getDescription in interface X3DSoundNode
      Returns:
      value of description field
    • setDescription

      public Sound setDescription(String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: include space characters since a description is not a DEF identifier. Write short phrases that make descriptions clear and readable.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      setDescription in interface Sound
      Specified by:
      setDescription in interface X3DSoundNode
      Parameters:
      newValue - is new value for the description field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public Sound setDescription(SFString newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDirection

      public float[] getDirection()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.

      Tooltip: direction of sound axis, relative to local coordinate system. *
      Specified by:
      getDirection in interface Sound
      Returns:
      value of direction field
    • setDirection

      public Sound setDirection(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.

      Tooltip: direction of sound axis, relative to local coordinate system. *
      Specified by:
      setDirection in interface Sound
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public Sound setDirection(SFVec3f newValue)
      Assign typed object value to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public Sound setDirection(float x, float y, float z)
      Assign values to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public Sound setDirection(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public Sound setDirection(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface Sound
      Specified by:
      getEnabled in interface X3DSoundNode
      Returns:
      value of enabled field
    • setEnabled

      public Sound setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface Sound
      Specified by:
      setEnabled in interface X3DSoundNode
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public Sound setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      public float getIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.

      Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *
      Specified by:
      getIntensity in interface Sound
      Returns:
      value of intensity field
    • setIntensity

      public Sound setIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.

      Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *
      Specified by:
      setIntensity in interface Sound
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public Sound setIntensity(SFFloat newValue)
      Assign typed object value to SFFloat intensity field, similar to setIntensity(float).
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public Sound setIntensity(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public Sound setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public Sound clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
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    • getLocation

      public float[] getLocation()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named location.

      Tooltip: Position of sound ellipsoid center, relative to local coordinate system.
      • Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
      Specified by:
      getLocation in interface Sound
      Returns:
      value of location field
    • setLocation

      public Sound setLocation(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.

      Tooltip: Position of sound ellipsoid center, relative to local coordinate system.
      • Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
      Specified by:
      setLocation in interface Sound
      Parameters:
      newValue - is new value for the location field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public Sound setLocation(SFVec3f newValue)
      Assign typed object value to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      newValue - is new value for the location field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public Sound setLocation(float x, float y, float z)
      Assign values to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public Sound setLocation(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public Sound setLocation(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMaxBack

      public float getMaxBack()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.

      Tooltip: Outer (zero loudness)ellipsoid distance along back direction.
      • Warning: ensure minBack <= maxBack.
      Specified by:
      getMaxBack in interface Sound
      Returns:
      value of maxBack field
    • setMaxBack

      public Sound setMaxBack(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named maxBack.

      Tooltip: Outer (zero loudness)ellipsoid distance along back direction.
      • Warning: ensure minBack <= maxBack.
      Specified by:
      setMaxBack in interface Sound
      Parameters:
      newValue - is new value for the maxBack field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxBack

      public Sound setMaxBack(SFFloat newValue)
      Assign typed object value to SFFloat maxBack field, similar to setMaxBack(float).
      Parameters:
      newValue - is new value for the maxBack field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxBack

      public Sound setMaxBack(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMaxBack(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMaxFront

      public float getMaxFront()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.

      Tooltip: Outer (zero loudness)ellipsoid distance along front direction.
      • Warning: ensure minFront <= maxFront.
      Specified by:
      getMaxFront in interface Sound
      Returns:
      value of maxFront field
    • setMaxFront

      public Sound setMaxFront(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named maxFront.

      Tooltip: Outer (zero loudness)ellipsoid distance along front direction.
      • Warning: ensure minFront <= maxFront.
      Specified by:
      setMaxFront in interface Sound
      Parameters:
      newValue - is new value for the maxFront field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxFront

      public Sound setMaxFront(SFFloat newValue)
      Assign typed object value to SFFloat maxFront field, similar to setMaxFront(float).
      Parameters:
      newValue - is new value for the maxFront field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxFront

      public Sound setMaxFront(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMaxFront(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface Sound
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DSoundNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public Sound setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface Sound
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DSoundNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public Sound clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public Sound setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getMinBack

      public float getMinBack()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.

      Tooltip: Inner (full loudness) ellipsoid distance along back direction.
      • Warning: ensure minBack <= maxBack.
      Specified by:
      getMinBack in interface Sound
      Returns:
      value of minBack field
    • setMinBack

      public Sound setMinBack(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named minBack.

      Tooltip: Inner (full loudness) ellipsoid distance along back direction.
      • Warning: ensure minBack <= maxBack.
      Specified by:
      setMinBack in interface Sound
      Parameters:
      newValue - is new value for the minBack field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBack

      public Sound setMinBack(SFFloat newValue)
      Assign typed object value to SFFloat minBack field, similar to setMinBack(float).
      Parameters:
      newValue - is new value for the minBack field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBack

      public Sound setMinBack(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMinBack(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMinFront

      public float getMinFront()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.

      Tooltip: Inner (full loudness) ellipsoid distance along front direction.
      • Warning: ensure minFront <= maxFront.
      Specified by:
      getMinFront in interface Sound
      Returns:
      value of minFront field
    • setMinFront

      public Sound setMinFront(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named minFront.

      Tooltip: Inner (full loudness) ellipsoid distance along front direction.
      • Warning: ensure minFront <= maxFront.
      Specified by:
      setMinFront in interface Sound
      Parameters:
      newValue - is new value for the minFront field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinFront

      public Sound setMinFront(SFFloat newValue)
      Assign typed object value to SFFloat minFront field, similar to setMinFront(float).
      Parameters:
      newValue - is new value for the minFront field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinFront

      public Sound setMinFront(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMinFront(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getPriority

      public float getPriority()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.

      Tooltip: Player hint [0,1] if needed to choose which sounds to play. *
      Specified by:
      getPriority in interface Sound
      Returns:
      value of priority field
    • setPriority

      public Sound setPriority(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named priority.

      Tooltip: Player hint [0,1] if needed to choose which sounds to play. *
      Specified by:
      setPriority in interface Sound
      Parameters:
      newValue - is new value for the priority field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPriority

      public Sound setPriority(SFFloat newValue)
      Assign typed object value to SFFloat priority field, similar to setPriority(float).
      Parameters:
      newValue - is new value for the priority field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPriority

      public Sound setPriority(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setPriority(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSource

      public X3DSoundSourceNode getSource()
      Provide org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source.
      Specified by:
      getSource in interface Sound
      Returns:
      value of source field
      See Also:


      • Tooltip: [X3DSoundSourceNode] sound source for the Sound node, either an AudioClip node or a MovieTexture node.
        • Warning: if source field is not specified, the Sound node does not emit audio.
    • setSource

      public Sound setSource(X3DSoundSourceNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.
      Specified by:
      setSource in interface Sound
      Parameters:
      newValue - is new value for the source field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearSource

      public Sound clearSource()
      Utility method to clear SFNode value of source field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setSource

      public Sound setSource(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.
      Parameters:
      newValue - is new value for the source field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasSource

      public boolean hasSource()
      Indicate whether an object is available for inputOutput SFNode field source.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getSpatialize

      public boolean getSpatialize()
      Provide boolean value from initializeOnly SFBool field named spatialize.

      Tooltip: Whether to spatialize sound playback relative to viewer.
      • Hint: only effective within the auralization volume.
      Specified by:
      getSpatialize in interface Sound
      Returns:
      value of spatialize field
    • setSpatialize

      public Sound setSpatialize(boolean newValue)
      Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.

      Tooltip: Whether to spatialize sound playback relative to viewer.
      • Hint: only effective within the auralization volume.
      Specified by:
      setSpatialize in interface Sound
      Parameters:
      newValue - is new value for the spatialize field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpatialize

      public Sound setSpatialize(SFBool newValue)
      Assign typed object value to SFBool spatialize field, similar to setSpatialize(boolean).
      Parameters:
      newValue - is new value for the spatialize field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final Sound setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public Sound setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final Sound setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public Sound setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final Sound setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public Sound setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final Sound setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public Sound setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final Sound setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public Sound setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public Sound setUSE(Sound DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public Sound addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public Sound addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public Sound addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      Sound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)