Interface Sound

All Superinterfaces:
X3DChildNode, X3DNode, X3DSoundNode
All Known Implementing Classes:
Sound

public interface Sound extends X3DSoundNode
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene. Hint: if the audio source is stereo or multi-channel, channel separation is retained during playback. Warning: while providing sounds on the ground plane, ensure that the audible auralization volume is sufficiently elevated to match avatar height. Hint: X3D Sound component Figure 16.2 Sound Node Geometry, <a href="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/components/sound.html#f-Soundnodegeometry" target="_blank">https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/components/sound.html#f-Soundnodegeometry</a> Hint: X3D Scene Authoring Hints:Audio <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio</a> Hint: Wikipedia 3D sound localization <a href="https://en.wikipedia.org/wiki/3D_sound_localization" target="_blank">https://en.wikipedia.org/wiki/3D_sound_localization</a> *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: