Class Circle2D

java.lang.Object
All Implemented Interfaces:
X3DNode, Circle2D, X3DGeometryNode

public class Circle2D extends X3DConcreteNode implements Circle2D
Circle2D is a geometry node that defines a linear X-Y circle with center (0,0) in X-Y plane.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: [X3DGeometryNode] Circle2D is a geometry node that defines a linear X-Y circle with center (0,0) in X-Y plane. Hint: insert a Shape node before adding geometry or Appearance. Warning: requires X3D profile='Full' or else include &lt;component name='Geometry2D' level='2'/&gt; Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D <a href="https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D" target="_blank">https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D</a> *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: