Class TransformSensor

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.EnvironmentalSensor.TransformSensor
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DSensorNode, TransformSensor, X3DEnvironmentalSensorNode

public class TransformSensor extends X3DConcreteNode implements TransformSensor
TransformSensor generates output events when its targetObject enters, exits, and moves within a region in space (defined by a box).

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TransformSensor node tooltip: (X3D version 3.2 or later) [X3DEnvironmentalSensorNode] TransformSensor generates output events when its targetObject enters, exits, and moves within a region in space (defined by a box).
  • Hint: Each TransformSensor node behaves independently of all other TransformSensor nodes, so that every enabled TransformSensor node affected by targetObject motion sends output events.
  • Hint: multiply instanced (DEF/USE) TransformSensor nodes in different locations use the union of all boxes to check for enter and exit, detecting enter and exit for all instances of the box, and sending enter/exit events appropriately. For non-overlapping bounding boxes, position_changed and orientation_changed events are calculated relative to the coordinate system associated with the bounding box in which the proximity was detected.
  • Warning: results are undefined if boxes overlap for multiply instanced TransformSensor nodes.
  • Warning: a TransformSensor node with a zero-volume box (i.e. any size dimension equal to 0.0) cannot generate events, equivalent to enabled=false.
  • Warning: unlike TouchSensor nodes, there is no notion of a TransformSensor node lower in the scene graph grabbing events.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: