Class ParticleSystem
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.ParticleSystems.ParticleSystem
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,X3DBoundedObject
,ParticleSystem
,X3DShapeNode
ParticleSystem specifies a complete particle system.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
ParticleSystem node tooltip: (X3D version 3.2 or later) [X3DShapeNode] ParticleSystem specifies a complete particle system. It can contain Appearance for particle appearance, a geometry node if gemoetryType='GEOMETRY', a color field with Color|ColorRGBA node for changing base color over each particle's lifetime, a texcoord TextureCoordinate node to control texture coordinates of provided texture(s) in the Appearance node over time, a single emitter X3DParticleEmitterNode, and an array of physics X3DParticlePhysicsModelNode nodes.
- Hint: event timing details are explained in X3D Specification 4.4.8.3 Execution model https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/concepts.html#ExecutionModel
- Hint: Wikipedia, particle system https://en.wikipedia.org/wiki/Particle_system
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final X3DAppearanceNode
SFNode field named appearance has default value null (Java syntax) or NULL (XML syntax).static final float[]
SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final boolean
SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).static final float[]
SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).static final boolean
SFBool field named castShadow has default value true (Java syntax) or true (XML syntax).static final X3DColorNode
SFNode field named color has default value null (Java syntax) or NULL (XML syntax).MFFloat field named colorKey has default value equal to an empty list.static final String
String constant COMPONENT defines X3D component for the ParticleSystem element: ParticleSystemsstatic final String
containerField describes typical field relationship of a node to its parent.static final boolean
SFBool field named createParticles has default value true (Java syntax) or true (XML syntax).static final X3DParticleEmitterNode
SFNode field named emitter has default value null (Java syntax) or NULL (XML syntax).static final boolean
SFBool field named enabled has default value true (Java syntax) or true (XML syntax).static final String
fromField ROUTE name for SFNode field named appearance.static final String
fromField ROUTE name for SFBool field named bboxDisplay.static final String
fromField ROUTE name for SFBool field named castShadow.static final String
fromField ROUTE name for SFBool field named createParticles.static final String
fromField ROUTE name for SFBool field named enabled.static final String
fromField ROUTE name for SFNode field named geometry.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFBool field named isActive.static final String
fromField ROUTE name for SFFloat field named lifetimeVariation.static final String
fromField ROUTE name for SFInt32 field named maxParticles.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named particleLifetime.static final String
fromField ROUTE name for SFVec2f field named particleSize.static final String
fromField ROUTE name for SFBool field named visible.static final X3DGeometryNode
SFNode field named geometry has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named geometryType has default value "QUAD" (Java syntax) or QUAD (XML syntax).static final String
Tooltip: geometry field is used for rendering each particle.static final String
Tooltip: line is drawn along current velocity vector of particle.static final String
Tooltip: point geometry is rendered at particle position.static final String
Tooltip: quad geometry is rendered at particle position facing direction traveled.static final String
Tooltip: quad geometry is rendered at particle position facing screen.static final String
Tooltip: pair of triangles creating quad geometry is rendered at particle position facing direction traveled.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D ParticleSystems component level for this element: 2static final float
SFFloat field named lifetimeVariation has default value 0.25f (Java syntax) or 0.25 (XML syntax).static final int
SFInt32 field named maxParticles has default value 200 (Java syntax) or 200 (XML syntax).static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: ParticleSystem.static final float
SFFloat field named particleLifetime has default value 5f (Java syntax) or 5 (XML syntax).static final float[]
SFVec2f field named particleSize has default value {0.02f,0.02f} (Java syntax) or 0.02 0.02 (XML syntax).static final X3DNode
SFNode field named texCoord has default value null (Java syntax) or NULL (XML syntax).MFFloat field named texCoordKey has default value equal to an empty list.static final String
toField ROUTE name for SFNode field named appearance.static final String
toField ROUTE name for SFBool field named bboxDisplay.static final String
toField ROUTE name for SFBool field named castShadow.static final String
toField ROUTE name for SFBool field named createParticles.static final String
toField ROUTE name for SFBool field named enabled.static final String
toField ROUTE name for SFNode field named geometry.static final String
toField ROUTE name for SFFloat field named lifetimeVariation.static final String
toField ROUTE name for SFInt32 field named maxParticles.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named particleLifetime.static final String
toField ROUTE name for SFVec2f field named particleSize.static final String
toField ROUTE name for SFBool field named visible.static final boolean
SFBool field named visible has default value true (Java syntax) or true (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for ParticleSystem to initialize member variables with default values.ParticleSystem
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddColorKey
(float newValue) Add singleton float value to MFFloat colorKey field.addColorKey
(SFFloat newValue) Add singleton SFFloat value to MFFloat colorKey field.addComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.addPhysics
(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for physics field.addPhysics
(X3DNode newValue) Add single child node to existing array of physics nodes (if any).void
addPhysics
(X3DNode[] newValue) Add array of child physics nodes to array of existing nodes (if any).addTexCoordKey
(float newValue) Add singleton float value to MFFloat texCoordKey field.addTexCoordKey
(SFFloat newValue) Add singleton SFFloat value to MFFloat texCoordKey field.Utility method to clear SFNode value of appearance field.Utility method to clear SFNode value of color field.Utility method to clear MFFloat value of colorKey field.Utility method to clear SFNode value of emitter field.Utility method to clear SFNode value of geometry field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear MFNode value of physics field.Utility method to clear SFNode value of texCoord field.Utility method to clear MFFloat value of texCoordKey field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.Provide org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) from inputOutput SFNode field appearance.float[]
Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.boolean
Provide boolean value from inputOutput SFBool field named bboxDisplay.float[]
Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.boolean
Provide boolean value from inputOutput SFBool field named castShadow.getColor()
Provide org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) using RGB values [0..1] from initializeOnly SFNode field color.float[]
Provide array of Float results using RGB values [0..1] from initializeOnly MFFloat field named colorKey.Utility method to get ArrayList value of MFFloat colorKey field, similar togetColorKey()
.Utility method to get String value of MFFloat colorKey field, similar togetColorKey()
.final String
Defines X3D component for the ParticleSystem element: ParticleSystemsfinal int
Provides default X3D component level for this element: 2final String
containerField describes typical field relationship of a node to its parent.boolean
Provide boolean value from inputOutput SFBool field named createParticles.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: ParticleSystemProvide org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) from initializeOnly SFNode field emitter.boolean
Provide boolean value from inputOutput SFBool field named enabled.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) from inputOutput SFNode field geometry.Provide String enumeration value (baseType xs:NMTOKEN) ["LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY" | 'etc.'] from initializeOnly SFString field named geometryType.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.boolean
Provide boolean value from outputOnly SFBool field named isActive.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named lifetimeVariation.int
Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named maxParticles.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named particleLifetime.float[]
Provide array of 2-tuple float results within allowed range of [0,infinity) from inputOutput SFVec2f field named particleSize.X3DNode[]
Provide array of org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode results (using an array consisting of properly typed nodes or ProtoInstances) from initializeOnly MFNode field physics.Utility method to get ArrayList value of MFNode physics field, similar togetPhysics()
.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to TextureCoordinate|TextureCoordinateGenerator, from initializeOnly SFNode field texCoord.float[]
Provide array of Float results within allowed range of [0,infinity) from initializeOnly MFFloat field named texCoordKey.Utility method to get ArrayList value of MFFloat texCoordKey field, similar togetTexCoordKey()
.Utility method to get String value of MFFloat texCoordKey field, similar togetTexCoordKey()
.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
Provide boolean value from inputOutput SFBool field named visible.boolean
Indicate whether an object is available for inputOutput SFNode field appearance.boolean
hasColor()
Indicate whether an object is available for initializeOnly SFNode field color.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for initializeOnly SFNode field emitter.boolean
Indicate whether an object is available for inputOutput SFNode field geometry.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for initializeOnly MFNode field physics.boolean
Indicate whether an object is available for initializeOnly SFNode field texCoord.final void
Initialize all member variables to default values.setAppearance
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field appearance.setAppearance
(X3DAppearanceNode newValue) Accessor method to assign org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) to inputOutput SFNode field appearance.setBboxCenter
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.setBboxCenter
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.setBboxCenter
(float x, float y, float z) Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.setBboxCenter
(SFVec3f newValue) Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.setBboxDisplay
(SFBool newValue) Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean)
.setBboxSize
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[])
.setBboxSize
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[])
.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.setBboxSize
(float x, float y, float z) Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.setBboxSize
(SFVec3f newValue) Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.setCastShadow
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named castShadow.setCastShadow
(SFBool newValue) Assign typed object value to SFBool castShadow field, similar tosetCastShadow(boolean)
.setColor
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field color.setColor
(X3DColorNode newValue) Accessor method to assign org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) to initializeOnly SFNode field color.setColorKey
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetColorKey(float[])
.setColorKey
(float[] newValue) Accessor method to assign Float array to initializeOnly MFFloat field named colorKey.setColorKey
(int[] newValue) Assign floating-point array value of MFFloat colorKey field, similar tosetColorKey(float[])
.setColorKey
(ArrayList<Float> newValue) Assign ArrayList value of MFFloat colorKey field, similar tosetColorKey(float[])
.setColorKey
(MFFloat newValue) Assign typed object value to MFFloat colorKey field, similar tosetColorKey(float[])
.setCreateParticles
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named createParticles.setCreateParticles
(SFBool newValue) Assign typed object value to SFBool createParticles field, similar tosetCreateParticles(boolean)
.final ParticleSystem
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final ParticleSystem
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final ParticleSystem
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setEmitter
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field emitter.setEmitter
(X3DParticleEmitterNode newValue) Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) to initializeOnly SFNode field emitter.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.setEnabled
(SFBool newValue) Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.setGeometry
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field geometry.setGeometry
(X3DGeometryNode newValue) Accessor method to assign org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) to inputOutput SFNode field geometry.setGeometryType
(String newValue) Accessor method to assign String enumeration value ("LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY") to initializeOnly SFString field named geometryType.setGeometryType
(SFString newValue) Assign typed object value to SFString geometryType field, similar tosetGeometryType(String)
.final ParticleSystem
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLifetimeVariation
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetLifetimeVariation(float)
.setLifetimeVariation
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named lifetimeVariation.setLifetimeVariation
(SFFloat newValue) Assign typed object value to SFFloat lifetimeVariation field, similar tosetLifetimeVariation(float)
.setMaxParticles
(int newValue) Accessor method to assign int value to inputOutput SFInt32 field named maxParticles.setMaxParticles
(SFInt32 newValue) Assign typed object value to SFInt32 maxParticles field, similar tosetMaxParticles(int)
.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setParticleLifetime
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetParticleLifetime(float)
.setParticleLifetime
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named particleLifetime.setParticleLifetime
(SFFloat newValue) Assign typed object value to SFFloat particleLifetime field, similar tosetParticleLifetime(float)
.setParticleSize
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetParticleSize(float[])
.setParticleSize
(double x, double y) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetParticleSize(float[])
.setParticleSize
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named particleSize.setParticleSize
(float x, float y) Assign values to SFVec2f particleSize field, similar tosetParticleSize(float[])
.setParticleSize
(SFVec2f newValue) Assign typed object value to SFVec2f particleSize field, similar tosetParticleSize(float[])
.setPhysics
(ArrayList<X3DParticlePhysicsModelNode> newValue) Assign ArrayList value of MFNode physics field, similar tosetPhysics(org.web3d.x3d.sai.Core.X3DNode[])
.void
setPhysics
(X3DNode newValue) Set single child physics node, replacing prior array of existing nodes (if any).setPhysics
(X3DNode[] newValue) Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode array (using an array consisting of properly typed nodes or ProtoInstances) to initializeOnly MFNode field physics.setTexCoord
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field texCoord.setTexCoord
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to initializeOnly SFNode field texCoord.setTexCoordKey
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTexCoordKey(float[])
.setTexCoordKey
(float[] newValue) Accessor method to assign Float array to initializeOnly MFFloat field named texCoordKey.setTexCoordKey
(int[] newValue) Assign floating-point array value of MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.setTexCoordKey
(ArrayList<Float> newValue) Assign ArrayList value of MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.setTexCoordKey
(MFFloat newValue) Assign typed object value to MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.final ParticleSystem
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(ParticleSystem DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.setVisible
(SFBool newValue) Assign typed object value to SFBool visible field, similar tosetVisible(boolean)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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GEOMETRYTYPE_LINE
Tooltip: line is drawn along current velocity vector of particle. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "LINE" (Java syntax) or LINE (XML syntax).- See Also:
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GEOMETRYTYPE_POINT
Tooltip: point geometry is rendered at particle position. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "POINT" (Java syntax) or POINT (XML syntax).- See Also:
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GEOMETRYTYPE_QUAD
Tooltip: quad geometry is rendered at particle position facing direction traveled. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "QUAD" (Java syntax) or QUAD (XML syntax).- See Also:
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GEOMETRYTYPE_SPRITE
Tooltip: quad geometry is rendered at particle position facing screen. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "SPRITE" (Java syntax) or SPRITE (XML syntax).- See Also:
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GEOMETRYTYPE_TRIANGLE
Tooltip: pair of triangles creating quad geometry is rendered at particle position facing direction traveled. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "TRIANGLE" (Java syntax) or TRIANGLE (XML syntax).- See Also:
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GEOMETRYTYPE_GEOMETRY
Tooltip: geometry field is used for rendering each particle. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "GEOMETRY" (Java syntax) or GEOMETRY (XML syntax).- See Also:
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NAME
String constant NAME provides name of this element: ParticleSystem.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the ParticleSystem element: ParticleSystems- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D ParticleSystems component level for this element: 2- See Also:
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APPEARANCE_DEFAULT_VALUE
SFNode field named appearance has default value null (Java syntax) or NULL (XML syntax). -
BBOXCENTER_DEFAULT_VALUE
public static final float[] BBOXCENTER_DEFAULT_VALUESFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
BBOXDISPLAY_DEFAULT_VALUE
public static final boolean BBOXDISPLAY_DEFAULT_VALUESFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).- See Also:
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BBOXSIZE_DEFAULT_VALUE
public static final float[] BBOXSIZE_DEFAULT_VALUESFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax). -
CASTSHADOW_DEFAULT_VALUE
public static final boolean CASTSHADOW_DEFAULT_VALUESFBool field named castShadow has default value true (Java syntax) or true (XML syntax).- See Also:
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COLOR_DEFAULT_VALUE
SFNode field named color has default value null (Java syntax) or NULL (XML syntax). -
COLORKEY_DEFAULT_VALUE
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CREATEPARTICLES_DEFAULT_VALUE
public static final boolean CREATEPARTICLES_DEFAULT_VALUESFBool field named createParticles has default value true (Java syntax) or true (XML syntax).- See Also:
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EMITTER_DEFAULT_VALUE
SFNode field named emitter has default value null (Java syntax) or NULL (XML syntax). -
ENABLED_DEFAULT_VALUE
public static final boolean ENABLED_DEFAULT_VALUESFBool field named enabled has default value true (Java syntax) or true (XML syntax).- See Also:
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GEOMETRY_DEFAULT_VALUE
SFNode field named geometry has default value null (Java syntax) or NULL (XML syntax). -
GEOMETRYTYPE_DEFAULT_VALUE
SFString field named geometryType has default value "QUAD" (Java syntax) or QUAD (XML syntax).- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LIFETIMEVARIATION_DEFAULT_VALUE
public static final float LIFETIMEVARIATION_DEFAULT_VALUESFFloat field named lifetimeVariation has default value 0.25f (Java syntax) or 0.25 (XML syntax).- See Also:
-
MAXPARTICLES_DEFAULT_VALUE
public static final int MAXPARTICLES_DEFAULT_VALUESFInt32 field named maxParticles has default value 200 (Java syntax) or 200 (XML syntax).- See Also:
-
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
PARTICLELIFETIME_DEFAULT_VALUE
public static final float PARTICLELIFETIME_DEFAULT_VALUESFFloat field named particleLifetime has default value 5f (Java syntax) or 5 (XML syntax).- See Also:
-
PARTICLESIZE_DEFAULT_VALUE
public static final float[] PARTICLESIZE_DEFAULT_VALUESFVec2f field named particleSize has default value {0.02f,0.02f} (Java syntax) or 0.02 0.02 (XML syntax). -
TEXCOORD_DEFAULT_VALUE
SFNode field named texCoord has default value null (Java syntax) or NULL (XML syntax). -
TEXCOORDKEY_DEFAULT_VALUE
-
VISIBLE_DEFAULT_VALUE
public static final boolean VISIBLE_DEFAULT_VALUESFBool field named visible has default value true (Java syntax) or true (XML syntax).- See Also:
-
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "children";
containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
-
fromField_APPEARANCE
fromField ROUTE name for SFNode field named appearance.- See Also:
-
toField_APPEARANCE
toField ROUTE name for SFNode field named appearance.- See Also:
-
fromField_BBOXDISPLAY
fromField ROUTE name for SFBool field named bboxDisplay.- See Also:
-
toField_BBOXDISPLAY
toField ROUTE name for SFBool field named bboxDisplay.- See Also:
-
fromField_CASTSHADOW
fromField ROUTE name for SFBool field named castShadow.- See Also:
-
toField_CASTSHADOW
toField ROUTE name for SFBool field named castShadow.- See Also:
-
fromField_CREATEPARTICLES
fromField ROUTE name for SFBool field named createParticles.- See Also:
-
toField_CREATEPARTICLES
toField ROUTE name for SFBool field named createParticles.- See Also:
-
fromField_ENABLED
fromField ROUTE name for SFBool field named enabled.- See Also:
-
toField_ENABLED
toField ROUTE name for SFBool field named enabled.- See Also:
-
fromField_GEOMETRY
fromField ROUTE name for SFNode field named geometry.- See Also:
-
toField_GEOMETRY
toField ROUTE name for SFNode field named geometry.- See Also:
-
fromField_IS
-
fromField_ISACTIVE
fromField ROUTE name for SFBool field named isActive.- See Also:
-
fromField_LIFETIMEVARIATION
fromField ROUTE name for SFFloat field named lifetimeVariation.- See Also:
-
toField_LIFETIMEVARIATION
toField ROUTE name for SFFloat field named lifetimeVariation.- See Also:
-
fromField_MAXPARTICLES
fromField ROUTE name for SFInt32 field named maxParticles.- See Also:
-
toField_MAXPARTICLES
toField ROUTE name for SFInt32 field named maxParticles.- See Also:
-
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
-
toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
-
fromField_PARTICLELIFETIME
fromField ROUTE name for SFFloat field named particleLifetime.- See Also:
-
toField_PARTICLELIFETIME
toField ROUTE name for SFFloat field named particleLifetime.- See Also:
-
fromField_PARTICLESIZE
fromField ROUTE name for SFVec2f field named particleSize.- See Also:
-
toField_PARTICLESIZE
toField ROUTE name for SFVec2f field named particleSize.- See Also:
-
fromField_VISIBLE
fromField ROUTE name for SFBool field named visible.- See Also:
-
toField_VISIBLE
toField ROUTE name for SFBool field named visible.- See Also:
-
-
Constructor Details
-
ParticleSystem
public ParticleSystem()Constructor for ParticleSystem to initialize member variables with default values. -
ParticleSystem
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
-
-
Method Details
-
getElementName
Provides name of this element: ParticleSystem- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
-
getComponent
Defines X3D component for the ParticleSystem element: ParticleSystems- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
-
getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
-
getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
-
getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
-
getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
-
initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
-
getAppearance
Provide org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) from inputOutput SFNode field appearance.- Specified by:
getAppearance
in interfaceParticleSystem
- Specified by:
getAppearance
in interfaceX3DShapeNode
- Returns:
- value of appearance field
- See Also:
-
setAppearance
Accessor method to assign org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) to inputOutput SFNode field appearance.- Specified by:
setAppearance
in interfaceParticleSystem
- Specified by:
setAppearance
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the appearance field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearAppearance
Utility method to clear SFNode value of appearance field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setAppearance
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field appearance.- Parameters:
newValue
- is new value for the appearance field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasAppearance
public boolean hasAppearance()Indicate whether an object is available for inputOutput SFNode field appearance.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getBboxCenter
public float[] getBboxCenter()Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#X3DBoundedObject
- Specified by:
getBboxCenter
in interfaceParticleSystem
- Specified by:
getBboxCenter
in interfaceX3DBoundedObject
- Specified by:
getBboxCenter
in interfaceX3DShapeNode
- Returns:
- value of bboxCenter field
-
setBboxCenter
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#X3DBoundedObject
- Specified by:
setBboxCenter
in interfaceParticleSystem
- Specified by:
setBboxCenter
in interfaceX3DBoundedObject
- Specified by:
setBboxCenter
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the bboxCenter field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxCenter
Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.- Parameters:
newValue
- is new value for the bboxCenter field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxCenter
Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxCenter
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxCenter
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.- Parameters:
newArray
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getBboxDisplay
public boolean getBboxDisplay()Provide boolean value from inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
getBboxDisplay
in interfaceParticleSystem
- Specified by:
getBboxDisplay
in interfaceX3DBoundedObject
- Specified by:
getBboxDisplay
in interfaceX3DShapeNode
- Returns:
- value of bboxDisplay field
-
setBboxDisplay
Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
setBboxDisplay
in interfaceParticleSystem
- Specified by:
setBboxDisplay
in interfaceX3DBoundedObject
- Specified by:
setBboxDisplay
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the bboxDisplay field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxDisplay
Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean)
.- Parameters:
newValue
- is new value for the bboxDisplay field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getBboxSize
public float[] getBboxSize()Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.
Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#X3DBoundedObject
- Specified by:
getBboxSize
in interfaceParticleSystem
- Specified by:
getBboxSize
in interfaceX3DBoundedObject
- Specified by:
getBboxSize
in interfaceX3DShapeNode
- Returns:
- value of bboxSize field
-
setBboxSize
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.
Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/grouping.html#X3DBoundedObject
- Specified by:
setBboxSize
in interfaceParticleSystem
- Specified by:
setBboxSize
in interfaceX3DBoundedObject
- Specified by:
setBboxSize
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the bboxSize field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.- Parameters:
newValue
- is new value for the bboxSize field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[])
.- Parameters:
newArray
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCastShadow
public boolean getCastShadow()Provide boolean value from inputOutput SFBool field named castShadow.
Tooltip: The castShadow field defines whether this Shape casts shadows as produced by lighting nodes.- Hint: if the visible field is FALSE, then the Shape does not cast any shadows, regardless of the castShadow value.
- Hint: if prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
- Specified by:
getCastShadow
in interfaceParticleSystem
- Specified by:
getCastShadow
in interfaceX3DShapeNode
- Returns:
- value of castShadow field
-
setCastShadow
Accessor method to assign boolean value to inputOutput SFBool field named castShadow.
Tooltip: The castShadow field defines whether this Shape casts shadows as produced by lighting nodes.- Hint: if the visible field is FALSE, then the Shape does not cast any shadows, regardless of the castShadow value.
- Hint: if prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
- Specified by:
setCastShadow
in interfaceParticleSystem
- Specified by:
setCastShadow
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the castShadow field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCastShadow
Assign typed object value to SFBool castShadow field, similar tosetCastShadow(boolean)
.- Parameters:
newValue
- is new value for the castShadow field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getColor
Provide org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) using RGB values [0..1] from initializeOnly SFNode field color.- Specified by:
getColor
in interfaceParticleSystem
- Returns:
- value of color field
- See Also:
-
setColor
Accessor method to assign org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) to initializeOnly SFNode field color.- Specified by:
setColor
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the color field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearColor
Utility method to clear SFNode value of color field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setColor
Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field color.- Parameters:
newValue
- is new value for the color field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasColor
public boolean hasColor()Indicate whether an object is available for initializeOnly SFNode field color.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getColorKey
public float[] getColorKey()Provide array of Float results using RGB values [0..1] from initializeOnly MFFloat field named colorKey.
Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to interpolate color array values.- Hint: color values are interpolated in linear Hue Saturation Value (HSV) space, similar to ColorInterpolator node.
- Hint: color values are defined as per-vertex color values.
- Warning: if an Appearance and Material nodes are provided, those material properties override color field interpolation.
- Hint: number of colorKey values must match length of the per-vertex color field array values!
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColorKey
in interfaceParticleSystem
- Returns:
- value of colorKey field
-
getColorKeyList
Utility method to get ArrayList value of MFFloat colorKey field, similar togetColorKey()
.- Returns:
- value of colorKey field
-
getColorKeyString
Utility method to get String value of MFFloat colorKey field, similar togetColorKey()
.- Returns:
- value of colorKey field
-
setColorKey
Accessor method to assign Float array to initializeOnly MFFloat field named colorKey.
Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to interpolate color array values.- Hint: color values are interpolated in linear Hue Saturation Value (HSV) space, similar to ColorInterpolator node.
- Hint: color values are defined as per-vertex color values.
- Warning: if an Appearance and Material nodes are provided, those material properties override color field interpolation.
- Hint: number of colorKey values must match length of the per-vertex color field array values!
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColorKey
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorKey
Assign typed object value to MFFloat colorKey field, similar tosetColorKey(float[])
.- Parameters:
newValue
- is new value for the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorKey
Assign ArrayList value of MFFloat colorKey field, similar tosetColorKey(float[])
.- Parameters:
newValue
- is new value for the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearColorKey
Utility method to clear MFFloat value of colorKey field. This method does not initialize withCOLORKEY_DEFAULT_VALUE.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setColorKey
Assign floating-point array value of MFFloat colorKey field, similar tosetColorKey(float[])
.- Parameters:
newValue
- is new value for the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addColorKey
Add singleton float value to MFFloat colorKey field.- Parameters:
newValue
- is new value to add to the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addColorKey
Add singleton SFFloat value to MFFloat colorKey field.- Parameters:
newValue
- is new value to add to the colorKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColorKey
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetColorKey(float[])
.- Parameters:
newArray
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCreateParticles
public boolean getCreateParticles()Provide boolean value from inputOutput SFBool field named createParticles.
Tooltip: Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.- Hint: if no particles are left in scene, system is considered both active and enabled.
- Specified by:
getCreateParticles
in interfaceParticleSystem
- Returns:
- value of createParticles field
-
setCreateParticles
Accessor method to assign boolean value to inputOutput SFBool field named createParticles.
Tooltip: Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.- Hint: if no particles are left in scene, system is considered both active and enabled.
- Specified by:
setCreateParticles
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the createParticles field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCreateParticles
Assign typed object value to SFBool createParticles field, similar tosetCreateParticles(boolean)
.- Parameters:
newValue
- is new value for the createParticles field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getEmitter
Provide org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) from initializeOnly SFNode field emitter.- Specified by:
getEmitter
in interfaceParticleSystem
- Returns:
- value of emitter field
- See Also:
-
setEmitter
Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) to initializeOnly SFNode field emitter.- Specified by:
setEmitter
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the emitter field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearEmitter
Utility method to clear SFNode value of emitter field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setEmitter
Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field emitter.- Parameters:
newValue
- is new value for the emitter field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasEmitter
public boolean hasEmitter()Indicate whether an object is available for initializeOnly SFNode field emitter.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getEnabled
public boolean getEnabled()Provide boolean value from inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
getEnabled
in interfaceParticleSystem
- Returns:
- value of enabled field
-
setEnabled
Accessor method to assign boolean value to inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
setEnabled
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the enabled field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEnabled
Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.- Parameters:
newValue
- is new value for the enabled field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGeometry
Provide org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) from inputOutput SFNode field geometry.- Specified by:
getGeometry
in interfaceParticleSystem
- Specified by:
getGeometry
in interfaceX3DShapeNode
- Returns:
- value of geometry field
- See Also:
-
setGeometry
Accessor method to assign org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) to inputOutput SFNode field geometry.- Specified by:
setGeometry
in interfaceParticleSystem
- Specified by:
setGeometry
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the geometry field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearGeometry
Utility method to clear SFNode value of geometry field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setGeometry
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field geometry.- Parameters:
newValue
- is new value for the geometry field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasGeometry
public boolean hasGeometry()Indicate whether an object is available for inputOutput SFNode field geometry.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getGeometryType
Provide String enumeration value (baseType xs:NMTOKEN) ["LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY" | 'etc.'] from initializeOnly SFString field named geometryType.
Tooltip: specifies type of geometry used to represent individual particles. Typically, a particle is calculated as point in space at which the geometry is placed. Changing the value of the geometry field or the definition of the geometry node shall be applied during current computation of the next frame to be rendered.- Hint: LINE means that a line is drawn along the particle's current velocity vector, for this frame, centered about the particle's position. The length of the line is specified by the particle's height from the particleSize field value.
- Hint: POINT means that a point geometry is rendered at the particle's position.
- Hint: QUAD means that a 2D quad is rendered aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual quads are not aligned to the user's eye position but are affected in depth by the physics model. The particle's position is at the center of the quad.
- Hint: SPRITE means that a point sprite that uses a 2D point position to locate a screen-aligned quad at the center of the particle's location is rendered.
- Hint: TRIANGLE means that a 2D quad is rendered using a pair of triangles aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual triangles are not aligned to the user's eye position, but are affected in depth by the physics model. The particle's position is at the center of the triangle.
- Hint: GEOMETRY means that the geometry specified by the geometry field is rendered for each particle using the local coordinate system.
- Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
- Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
- Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Available enumeration values for string comparison:LINE
,POINT
,QUAD
,SPRITE
,TRIANGLE
,GEOMETRY
.- Specified by:
getGeometryType
in interfaceParticleSystem
- Returns:
- value of geometryType field
-
setGeometryType
Accessor method to assign String enumeration value ("LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY") to initializeOnly SFString field named geometryType.
Hint: authors have option to choose from an extendible list of predefined enumeration values (LINE
,POINT
,QUAD
,SPRITE
,TRIANGLE
,GEOMETRY
).
Tooltip: specifies type of geometry used to represent individual particles. Typically, a particle is calculated as point in space at which the geometry is placed. Changing the value of the geometry field or the definition of the geometry node shall be applied during current computation of the next frame to be rendered.- Hint: LINE means that a line is drawn along the particle's current velocity vector, for this frame, centered about the particle's position. The length of the line is specified by the particle's height from the particleSize field value.
- Hint: POINT means that a point geometry is rendered at the particle's position.
- Hint: QUAD means that a 2D quad is rendered aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual quads are not aligned to the user's eye position but are affected in depth by the physics model. The particle's position is at the center of the quad.
- Hint: SPRITE means that a point sprite that uses a 2D point position to locate a screen-aligned quad at the center of the particle's location is rendered.
- Hint: TRIANGLE means that a 2D quad is rendered using a pair of triangles aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual triangles are not aligned to the user's eye position, but are affected in depth by the physics model. The particle's position is at the center of the triangle.
- Hint: GEOMETRY means that the geometry specified by the geometry field is rendered for each particle using the local coordinate system.
- Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
- Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
- Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
- Specified by:
setGeometryType
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the geometryType field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGeometryType
Assign typed object value to SFString geometryType field, similar tosetGeometryType(String)
.- Parameters:
newValue
- is new value for the geometryType field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
Utility method to clear SFNode value of IS field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getIsActive
public boolean getIsActive()Provide boolean value from outputOnly SFBool field named isActive.
Tooltip: isActive true/false events are sent when playback starts/stops.- Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
- Specified by:
getIsActive
in interfaceParticleSystem
- Returns:
- value of isActive field
-
getLifetimeVariation
public float getLifetimeVariation()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named lifetimeVariation.
Tooltip: [0,1) TODO not properly defined in X3D spedification. Multiplier for the randomness used to control the range of possible output values. The bigger the value, the more random the output and the bigger the range of initial values possible.- Hint: variation of zero does not allow any randomness.
- Specified by:
getLifetimeVariation
in interfaceParticleSystem
- Returns:
- value of lifetimeVariation field
-
setLifetimeVariation
Accessor method to assign float value to inputOutput SFFloat field named lifetimeVariation.
Tooltip: [0,1) TODO not properly defined in X3D spedification. Multiplier for the randomness used to control the range of possible output values. The bigger the value, the more random the output and the bigger the range of initial values possible.- Hint: variation of zero does not allow any randomness.
- Specified by:
setLifetimeVariation
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the lifetimeVariation field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLifetimeVariation
Assign typed object value to SFFloat lifetimeVariation field, similar tosetLifetimeVariation(float)
.- Parameters:
newValue
- is new value for the lifetimeVariation field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLifetimeVariation
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetLifetimeVariation(float)
.- Parameters:
newValue
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMaxParticles
public int getMaxParticles()Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named maxParticles.
Tooltip: [0,+infinity) Maximum number of particles to be generated at one time (subject to player limitations). *- Specified by:
getMaxParticles
in interfaceParticleSystem
- Returns:
- value of maxParticles field
-
setMaxParticles
Accessor method to assign int value to inputOutput SFInt32 field named maxParticles.
Tooltip: [0,+infinity) Maximum number of particles to be generated at one time (subject to player limitations). *- Specified by:
setMaxParticles
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the maxParticles field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxParticles
Assign typed object value to SFInt32 maxParticles field, similar tosetMaxParticles(int)
.- Parameters:
newValue
- is new value for the maxParticles field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceParticleSystem
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DShapeNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceParticleSystem
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DShapeNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getParticleLifetime
public float getParticleLifetime()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named particleLifetime.
Tooltip: [0,+infinity) TODO not properly defined in X3D spedification. Particle animation lifetime in base time units (default is seconds). *- Specified by:
getParticleLifetime
in interfaceParticleSystem
- Returns:
- value of particleLifetime field
-
setParticleLifetime
Accessor method to assign float value to inputOutput SFFloat field named particleLifetime.
Tooltip: [0,+infinity) TODO not properly defined in X3D spedification. Particle animation lifetime in base time units (default is seconds). *- Specified by:
setParticleLifetime
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the particleLifetime field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleLifetime
Assign typed object value to SFFloat particleLifetime field, similar tosetParticleLifetime(float)
.- Parameters:
newValue
- is new value for the particleLifetime field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleLifetime
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetParticleLifetime(float)
.- Parameters:
newValue
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getParticleSize
public float[] getParticleSize()Provide array of 2-tuple float results within allowed range of [0,infinity) from inputOutput SFVec2f field named particleSize.
Tooltip: [0,+infinity) particleSize describes width and height dimensions for each particle in length base units (default is meters). Changing this value dynamically will only change new particles created after the change.- Hint: particles created before this timestamp will remain at the old size.
- Hint: his field only effects particles using LINE, QUAD, SPRITE, and TRIANGLE geometry types.
- Specified by:
getParticleSize
in interfaceParticleSystem
- Returns:
- value of particleSize field
-
setParticleSize
Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named particleSize.
Tooltip: [0,+infinity) particleSize describes width and height dimensions for each particle in length base units (default is meters). Changing this value dynamically will only change new particles created after the change.- Hint: particles created before this timestamp will remain at the old size.
- Hint: his field only effects particles using LINE, QUAD, SPRITE, and TRIANGLE geometry types.
- Specified by:
setParticleSize
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the particleSize field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleSize
Assign typed object value to SFVec2f particleSize field, similar tosetParticleSize(float[])
.- Parameters:
newValue
- is new value for the particleSize field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleSize
Assign values to SFVec2f particleSize field, similar tosetParticleSize(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleSize
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetParticleSize(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setParticleSize
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetParticleSize(float[])
.- Parameters:
newArray
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getPhysics
Provide array of org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode results (using an array consisting of properly typed nodes or ProtoInstances) from initializeOnly MFNode field physics.
Tooltip: [X3DParticlePhysicsModelNode] After being created, the individual particles are then manipulated according to the physics model(s) specified in the physics field. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.- Specified by:
getPhysics
in interfaceParticleSystem
- Returns:
- value of physics field
- See Also:
-
getPhysicsList
Utility method to get ArrayList value of MFNode physics field, similar togetPhysics()
.- Returns:
- value of physics field
-
setPhysics
Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode array (using an array consisting of properly typed nodes or ProtoInstances) to initializeOnly MFNode field physics.
Tooltip: [X3DParticlePhysicsModelNode] After being created, the individual particles are then manipulated according to the physics model(s) specified in the physics field. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.- Specified by:
setPhysics
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the physics field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPhysics
Assign ArrayList value of MFNode physics field, similar tosetPhysics(org.web3d.x3d.sai.Core.X3DNode[])
.- Parameters:
newValue
- is new value for the physics field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addPhysics
Add single child node to existing array of physics nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode and ProtoInstance.- Parameters:
newValue
- is new value to be appended the physics field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addPhysics
Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for physics field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addPhysics
Add array of child physics nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.- Specified by:
addPhysics
in interfaceParticleSystem
- Parameters:
newValue
- is new value array to be appended the physics field.
-
setPhysics
Set single child physics node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DParticlePhysicsModelNode.- Specified by:
setPhysics
in interfaceParticleSystem
- Parameters:
newValue
- is new node for the physics field (restricted to X3DParticlePhysicsModelNode)
-
clearPhysics
Utility method to clear MFNode value of physics field. This method does not initialize withPHYSICS_DEFAULT_VALUE.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasPhysics
public boolean hasPhysics()Indicate whether an object is available for initializeOnly MFNode field physics.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
-
getTexCoord
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to TextureCoordinate|TextureCoordinateGenerator, from initializeOnly SFNode field texCoord.- Specified by:
getTexCoord
in interfaceParticleSystem
- Returns:
- value of texCoord field
- See Also:
-
setTexCoord
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to initializeOnly SFNode field texCoord.- Specified by:
setTexCoord
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the texCoord field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearTexCoord
Utility method to clear SFNode value of texCoord field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setTexCoord
Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field texCoord.- Parameters:
newValue
- is new value for the texCoord field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasTexCoord
public boolean hasTexCoord()Indicate whether an object is available for initializeOnly SFNode field texCoord.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getTexCoordKey
public float[] getTexCoordKey()Provide array of Float results within allowed range of [0,infinity) from initializeOnly MFFloat field named texCoordKey.
Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to sequence texCoord array values.- Hint: no interpolation is performed, texture coordinates are simply sequenced in order.
- Hint: texture-coordinate values map textures to vertices in the geometry.
- Hint: number of texCoordKey values must match length of the per-vertex texCoord arrays!.
- Specified by:
getTexCoordKey
in interfaceParticleSystem
- Returns:
- value of texCoordKey field
-
getTexCoordKeyList
Utility method to get ArrayList value of MFFloat texCoordKey field, similar togetTexCoordKey()
.- Returns:
- value of texCoordKey field
-
getTexCoordKeyString
Utility method to get String value of MFFloat texCoordKey field, similar togetTexCoordKey()
.- Returns:
- value of texCoordKey field
-
setTexCoordKey
Accessor method to assign Float array to initializeOnly MFFloat field named texCoordKey.
Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to sequence texCoord array values.- Hint: no interpolation is performed, texture coordinates are simply sequenced in order.
- Hint: texture-coordinate values map textures to vertices in the geometry.
- Hint: number of texCoordKey values must match length of the per-vertex texCoord arrays!.
- Specified by:
setTexCoordKey
in interfaceParticleSystem
- Parameters:
newValue
- is new value for the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTexCoordKey
Assign typed object value to MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.- Parameters:
newValue
- is new value for the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTexCoordKey
Assign ArrayList value of MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.- Parameters:
newValue
- is new value for the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearTexCoordKey
Utility method to clear MFFloat value of texCoordKey field. This method does not initialize withTEXCOORDKEY_DEFAULT_VALUE.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setTexCoordKey
Assign floating-point array value of MFFloat texCoordKey field, similar tosetTexCoordKey(float[])
.- Parameters:
newValue
- is new value for the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addTexCoordKey
Add singleton float value to MFFloat texCoordKey field.- Parameters:
newValue
- is new value to add to the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addTexCoordKey
Add singleton SFFloat value to MFFloat texCoordKey field.- Parameters:
newValue
- is new value to add to the texCoordKey field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTexCoordKey
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTexCoordKey(float[])
.- Parameters:
newArray
- is new value for field- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getVisible
public boolean getVisible()Provide boolean value from inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
getVisible
in interfaceParticleSystem
- Specified by:
getVisible
in interfaceX3DBoundedObject
- Specified by:
getVisible
in interfaceX3DShapeNode
- Returns:
- value of visible field
-
setVisible
Accessor method to assign boolean value to inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
setVisible
in interfaceParticleSystem
- Specified by:
setVisible
in interfaceX3DBoundedObject
- Specified by:
setVisible
in interfaceX3DShapeNode
- Parameters:
newValue
- is new value for the visible field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setVisible
Assign typed object value to SFBool visible field, similar tosetVisible(boolean)
.- Parameters:
newValue
- is new value for the visible field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
ParticleSystem
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-