Class ParticleSystem

All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, ParticleSystem, X3DShapeNode

public class ParticleSystem extends X3DConcreteNode implements ParticleSystem
ParticleSystem specifies a complete particle system.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ParticleSystem node tooltip: (X3D version 3.2 or later) [X3DShapeNode] ParticleSystem specifies a complete particle system. It can contain Appearance for particle appearance, a geometry node if gemoetryType='GEOMETRY', a color field with Color|ColorRGBA node for changing base color over each particle's lifetime, a texcoord TextureCoordinate node to control texture coordinates of provided texture(s) in the Appearance node over time, a single emitter X3DParticleEmitterNode, and an array of physics X3DParticlePhysicsModelNode nodes.
Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: