Class ImageTexture3D

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing3D.ImageTexture3D
All Implemented Interfaces:
X3DNode, X3DUrlObject, X3DAppearanceChildNode, X3DTextureNode, ImageTexture3D, X3DTexture3DNode

public class ImageTexture3D extends X3DConcreteNode implements ImageTexture3D
ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 3.1 or later) [X3DTexture3DNode,X3DUrlObject] ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data. Warning: there are no required file formats, but at least one of the following formats is recommended for volume support in an X3D browser. Hint: Microsoft DirectDraw Surface (DDS) <a href="https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds" target="_blank">https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds</a> Hint: Digital Imaging and Communications in Medicine (DICOM) <a href="https://www.dicomstandard.org" target="_blank">https://www.dicomstandard.org</a> Nevertheless DDS, DICOM, NRRD and/or .vol formats are recommended. Hint: Nearly Raw Raster Data (NRRD) <a href="http://teem.sourceforge.net/nrrd" target="_blank">http://teem.sourceforge.net/nrrd</a> Hint: Volume data format (VOL) <a href="http://paulbourke.net/dataformats/volumetric" target="_blank">http://paulbourke.net/dataformats/volumetric</a> Hint: X3D Scene Authoring Hints, Volume Tools and Volumes Visualization <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Volumes" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Volumes</a> Hint: can contain a single TextureProperties node. Hint: insert Shape and Appearance nodes before adding texture. Hint: X3D Architecture 33.2.2 3D texturing concepts <a href="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/components/texture3D.html#3DTextureconcepts" target="_blank">https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS//Part01/components/texture3D.html#3DTextureconcepts</a> Hint: when parent node is LoadSensor, apply containerField='children' (X3Dv4) or containerField='watchList' (X3Dv3). <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges</a> Warning: requires X3D profile='Full' or else include &lt;component name='Texturing3D' level='2'/&gt; *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: