Class RigidBodyCollection

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.RigidBodyCollection
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, RigidBodyCollection

public class RigidBodyCollection extends X3DConcreteNode implements RigidBodyCollection
RigidBodyCollection represents a system of bodies that interact within a single physics model.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. RigidBodyCollection node tooltip: (X3D version 3.2 or later) [X3DChildNode] RigidBodyCollection represents a system of bodies that interact within a single physics model. *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: RigidBodyCollection.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the RigidBodyCollection element: RigidBodyPhysics
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 2
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    • AUTODISABLE_DEFAULT_VALUE

      public static final boolean AUTODISABLE_DEFAULT_VALUE
      SFBool field named autoDisable has default value false (Java syntax) or false (XML syntax).
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    • BBOXCENTER_DEFAULT_VALUE

      public static final float[] BBOXCENTER_DEFAULT_VALUE
      SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • BBOXDISPLAY_DEFAULT_VALUE

      public static final boolean BBOXDISPLAY_DEFAULT_VALUE
      SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).
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    • BBOXSIZE_DEFAULT_VALUE

      public static final float[] BBOXSIZE_DEFAULT_VALUE
      SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).
    • COLLIDER_DEFAULT_VALUE

      public static final CollisionCollection COLLIDER_DEFAULT_VALUE
      SFNode field named collider has default value null (Java syntax) or NULL (XML syntax).
    • CONSTANTFORCEMIX_DEFAULT_VALUE

      public static final float CONSTANTFORCEMIX_DEFAULT_VALUE
      SFFloat field named constantForceMix has default value 0.0001f (Java syntax) or 0.0001 (XML syntax).
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    • CONTACTSURFACETHICKNESS_DEFAULT_VALUE

      public static final float CONTACTSURFACETHICKNESS_DEFAULT_VALUE
      SFFloat field named contactSurfaceThickness has default value 0f (Java syntax) or 0 (XML syntax).
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    • DISABLEANGULARSPEED_DEFAULT_VALUE

      public static final float DISABLEANGULARSPEED_DEFAULT_VALUE
      SFFloat field named disableAngularSpeed has default value 0f (Java syntax) or 0 (XML syntax).
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    • DISABLELINEARSPEED_DEFAULT_VALUE

      public static final float DISABLELINEARSPEED_DEFAULT_VALUE
      SFFloat field named disableLinearSpeed has default value 0f (Java syntax) or 0 (XML syntax).
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    • DISABLETIME_DEFAULT_VALUE

      public static final double DISABLETIME_DEFAULT_VALUE
      SFTime field named disableTime has default value 0 (Java syntax) or 0 (XML syntax).
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    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
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    • ERRORCORRECTION_DEFAULT_VALUE

      public static final float ERRORCORRECTION_DEFAULT_VALUE
      SFFloat field named errorCorrection has default value 0.8f (Java syntax) or 0.8 (XML syntax).
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    • GRAVITY_DEFAULT_VALUE

      public static final float[] GRAVITY_DEFAULT_VALUE
      SFVec3f field named gravity has default value {0f,-9.8f,0f} (Java syntax) or 0 -9.8 0 (XML syntax).
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • ITERATIONS_DEFAULT_VALUE

      public static final int ITERATIONS_DEFAULT_VALUE
      SFInt32 field named iterations has default value 10 (Java syntax) or 10 (XML syntax).
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    • MAXCORRECTIONSPEED_DEFAULT_VALUE

      public static final float MAXCORRECTIONSPEED_DEFAULT_VALUE
      SFFloat field named maxCorrectionSpeed has default value -1f (Java syntax) or -1 (XML syntax).
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    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • PREFERACCURACY_DEFAULT_VALUE

      public static final boolean PREFERACCURACY_DEFAULT_VALUE
      SFBool field named preferAccuracy has default value false (Java syntax) or false (XML syntax).
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    • VISIBLE_DEFAULT_VALUE

      public static final boolean VISIBLE_DEFAULT_VALUE
      SFBool field named visible has default value true (Java syntax) or true (XML syntax).
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    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "children";
      containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN
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    • fromField_AUTODISABLE

      public static final String fromField_AUTODISABLE
      fromField ROUTE name for SFBool field named autoDisable.
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    • toField_AUTODISABLE

      public static final String toField_AUTODISABLE
      toField ROUTE name for SFBool field named autoDisable.
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    • fromField_BBOXDISPLAY

      public static final String fromField_BBOXDISPLAY
      fromField ROUTE name for SFBool field named bboxDisplay.
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    • toField_BBOXDISPLAY

      public static final String toField_BBOXDISPLAY
      toField ROUTE name for SFBool field named bboxDisplay.
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    • fromField_BODIES

      public static final String fromField_BODIES
      fromField ROUTE name for MFNode field named bodies.
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    • toField_BODIES

      public static final String toField_BODIES
      toField ROUTE name for MFNode field named bodies.
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    • fromField_CONSTANTFORCEMIX

      public static final String fromField_CONSTANTFORCEMIX
      fromField ROUTE name for SFFloat field named constantForceMix.
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    • toField_CONSTANTFORCEMIX

      public static final String toField_CONSTANTFORCEMIX
      toField ROUTE name for SFFloat field named constantForceMix.
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    • fromField_CONTACTSURFACETHICKNESS

      public static final String fromField_CONTACTSURFACETHICKNESS
      fromField ROUTE name for SFFloat field named contactSurfaceThickness.
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    • toField_CONTACTSURFACETHICKNESS

      public static final String toField_CONTACTSURFACETHICKNESS
      toField ROUTE name for SFFloat field named contactSurfaceThickness.
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    • fromField_DISABLEANGULARSPEED

      public static final String fromField_DISABLEANGULARSPEED
      fromField ROUTE name for SFFloat field named disableAngularSpeed.
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    • toField_DISABLEANGULARSPEED

      public static final String toField_DISABLEANGULARSPEED
      toField ROUTE name for SFFloat field named disableAngularSpeed.
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    • fromField_DISABLELINEARSPEED

      public static final String fromField_DISABLELINEARSPEED
      fromField ROUTE name for SFFloat field named disableLinearSpeed.
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    • toField_DISABLELINEARSPEED

      public static final String toField_DISABLELINEARSPEED
      toField ROUTE name for SFFloat field named disableLinearSpeed.
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    • fromField_DISABLETIME

      public static final String fromField_DISABLETIME
      fromField ROUTE name for SFTime field named disableTime.
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    • toField_DISABLETIME

      public static final String toField_DISABLETIME
      toField ROUTE name for SFTime field named disableTime.
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    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
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    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
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    • fromField_ERRORCORRECTION

      public static final String fromField_ERRORCORRECTION
      fromField ROUTE name for SFFloat field named errorCorrection.
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    • toField_ERRORCORRECTION

      public static final String toField_ERRORCORRECTION
      toField ROUTE name for SFFloat field named errorCorrection.
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    • fromField_GRAVITY

      public static final String fromField_GRAVITY
      fromField ROUTE name for SFVec3f field named gravity.
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    • toField_GRAVITY

      public static final String toField_GRAVITY
      toField ROUTE name for SFVec3f field named gravity.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_ITERATIONS

      public static final String fromField_ITERATIONS
      fromField ROUTE name for SFInt32 field named iterations.
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    • toField_ITERATIONS

      public static final String toField_ITERATIONS
      toField ROUTE name for SFInt32 field named iterations.
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    • fromField_JOINTS

      public static final String fromField_JOINTS
      fromField ROUTE name for MFNode field named joints.
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    • toField_JOINTS

      public static final String toField_JOINTS
      toField ROUTE name for MFNode field named joints.
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    • fromField_MAXCORRECTIONSPEED

      public static final String fromField_MAXCORRECTIONSPEED
      fromField ROUTE name for SFFloat field named maxCorrectionSpeed.
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    • toField_MAXCORRECTIONSPEED

      public static final String toField_MAXCORRECTIONSPEED
      toField ROUTE name for SFFloat field named maxCorrectionSpeed.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_PREFERACCURACY

      public static final String fromField_PREFERACCURACY
      fromField ROUTE name for SFBool field named preferAccuracy.
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    • toField_PREFERACCURACY

      public static final String toField_PREFERACCURACY
      toField ROUTE name for SFBool field named preferAccuracy.
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    • toField_SET_CONTACTS

      public static final String toField_SET_CONTACTS
      toField ROUTE name for MFNode field named set_contacts.
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    • fromField_VISIBLE

      public static final String fromField_VISIBLE
      fromField ROUTE name for SFBool field named visible.
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    • toField_VISIBLE

      public static final String toField_VISIBLE
      toField ROUTE name for SFBool field named visible.
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  • Constructor Details

    • RigidBodyCollection

      public RigidBodyCollection()
      Constructor for RigidBodyCollection to initialize member variables with default values.
    • RigidBodyCollection

      public RigidBodyCollection(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: RigidBodyCollection
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the RigidBodyCollection element: RigidBodyPhysics
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
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    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
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    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAutoDisable

      public boolean getAutoDisable()
      Provide boolean value from inputOutput SFBool field named autoDisable.

      Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *
      Specified by:
      getAutoDisable in interface RigidBodyCollection
      Returns:
      value of autoDisable field
    • setAutoDisable

      public RigidBodyCollection setAutoDisable(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named autoDisable.

      Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *
      Specified by:
      setAutoDisable in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the autoDisable field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAutoDisable

      public RigidBodyCollection setAutoDisable(SFBool newValue)
      Assign typed object value to SFBool autoDisable field, similar to setAutoDisable(boolean).
      Parameters:
      newValue - is new value for the autoDisable field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxCenter

      public float[] getBboxCenter()
      Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      getBboxCenter in interface RigidBodyCollection
      Specified by:
      getBboxCenter in interface X3DBoundedObject
      Returns:
      value of bboxCenter field
    • setBboxCenter

      public RigidBodyCollection setBboxCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      setBboxCenter in interface RigidBodyCollection
      Specified by:
      setBboxCenter in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBodyCollection setBboxCenter(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBodyCollection setBboxCenter(float x, float y, float z)
      Assign values to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBodyCollection setBboxCenter(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBodyCollection setBboxCenter(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxDisplay

      public boolean getBboxDisplay()
      Provide boolean value from inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      getBboxDisplay in interface RigidBodyCollection
      Specified by:
      getBboxDisplay in interface X3DBoundedObject
      Returns:
      value of bboxDisplay field
    • setBboxDisplay

      public RigidBodyCollection setBboxDisplay(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      setBboxDisplay in interface RigidBodyCollection
      Specified by:
      setBboxDisplay in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxDisplay

      public RigidBodyCollection setBboxDisplay(SFBool newValue)
      Assign typed object value to SFBool bboxDisplay field, similar to setBboxDisplay(boolean).
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxSize

      public float[] getBboxSize()
      Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      getBboxSize in interface RigidBodyCollection
      Specified by:
      getBboxSize in interface X3DBoundedObject
      Returns:
      value of bboxSize field
    • setBboxSize

      public RigidBodyCollection setBboxSize(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      setBboxSize in interface RigidBodyCollection
      Specified by:
      setBboxSize in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBodyCollection setBboxSize(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBodyCollection setBboxSize(float x, float y, float z)
      Assign values to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBodyCollection setBboxSize(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBodyCollection setBboxSize(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBodies

      public X3DNode[] getBodies()
      Provide array of org.web3d.x3d.sai.RigidBodyPhysics.RigidBody results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field bodies.

      Tooltip: [RigidBody] Collection of top-level nodes that comprise a set of bodies evaluated as a single set of interactions. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to RigidBody.
      Specified by:
      getBodies in interface RigidBodyCollection
      Returns:
      value of bodies field
      See Also:
    • getBodiesList

      public ArrayList<X3DNode> getBodiesList()
      Utility method to get ArrayList value of MFNode bodies field, similar to getBodies().
      Returns:
      value of bodies field
    • setBodies

      public RigidBodyCollection setBodies(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.RigidBody array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field bodies.

      Tooltip: [RigidBody] Collection of top-level nodes that comprise a set of bodies evaluated as a single set of interactions. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to RigidBody.
      Specified by:
      setBodies in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the bodies field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBodies

      public RigidBodyCollection setBodies(ArrayList<RigidBody> newValue)
      Assign ArrayList value of MFNode bodies field, similar to setBodies(org.web3d.x3d.sai.Core.X3DNode[]).
      Parameters:
      newValue - is new value for the bodies field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addBodies

      public RigidBodyCollection addBodies(RigidBody newValue)
      Add single child node to existing array of bodies nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to RigidBody and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the bodies field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addBodies

      public RigidBodyCollection addBodies(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for bodies field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addBodies

      public void addBodies(X3DNode[] newValue)
      Add array of child bodies nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to RigidBody.
      Specified by:
      addBodies in interface RigidBodyCollection
      Parameters:
      newValue - is new value array to be appended the bodies field.
    • setBodies

      public void setBodies(X3DNode newValue)
      Set single child bodies node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to RigidBody.
      Specified by:
      setBodies in interface RigidBodyCollection
      Parameters:
      newValue - is new node for the bodies field (restricted to RigidBody)
    • clearBodies

      public RigidBodyCollection clearBodies()
      Utility method to clear MFNode value of bodies field. This method does not initialize withBODIES_DEFAULT_VALUE.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasBodies

      public boolean hasBodies()
      Indicate whether an object is available for inputOutput MFNode field bodies.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
    • getCollider

      public CollisionCollection getCollider()
      Provide org.web3d.x3d.sai.RigidBodyPhysics.CollisionCollection instance (using a properly typed node) from initializeOnly SFNode field collider.
      Specified by:
      getCollider in interface RigidBodyCollection
      Returns:
      value of collider field
      See Also:


      • Tooltip: [CollisionCollection] The collider field associates a collision collection with this rigid body collection allowing seamless updates and integration without the need to use the X3D event model. *
    • setCollider

      public RigidBodyCollection setCollider(CollisionCollection newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.CollisionCollection instance (using a properly typed node) to initializeOnly SFNode field collider.
      Specified by:
      setCollider in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the collider field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearCollider

      public RigidBodyCollection clearCollider()
      Utility method to clear SFNode value of collider field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setCollider

      public RigidBodyCollection setCollider(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field collider.
      Parameters:
      newValue - is new value for the collider field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasCollider

      public boolean hasCollider()
      Indicate whether an object is available for initializeOnly SFNode field collider.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getConstantForceMix

      public float getConstantForceMix()
      Provide float value from inputOutput SFFloat field named constantForceMix.

      Tooltip: [0,+infinity) constantForceMix modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.
      • Hint: this allows joints and bodies to be a fraction springy, and helps to eliminate numerical instability.
      • Hint: spring-driven or spongy connections can be emulated by combined use of errorCorrection and constantForceMix.
      Specified by:
      getConstantForceMix in interface RigidBodyCollection
      Returns:
      value of constantForceMix field
    • setConstantForceMix

      public RigidBodyCollection setConstantForceMix(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named constantForceMix.

      Tooltip: [0,+infinity) constantForceMix modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.
      • Hint: this allows joints and bodies to be a fraction springy, and helps to eliminate numerical instability.
      • Hint: spring-driven or spongy connections can be emulated by combined use of errorCorrection and constantForceMix.
      Specified by:
      setConstantForceMix in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the constantForceMix field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConstantForceMix

      public RigidBodyCollection setConstantForceMix(SFFloat newValue)
      Assign typed object value to SFFloat constantForceMix field, similar to setConstantForceMix(float).
      Parameters:
      newValue - is new value for the constantForceMix field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConstantForceMix

      public RigidBodyCollection setConstantForceMix(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setConstantForceMix(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getContactSurfaceThickness

      public float getContactSurfaceThickness()
      Provide float value from inputOutput SFFloat field named contactSurfaceThickness.

      Tooltip: [0,+infinity) contactSurfaceThickness defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision. *
      Specified by:
      getContactSurfaceThickness in interface RigidBodyCollection
      Returns:
      value of contactSurfaceThickness field
    • setContactSurfaceThickness

      public RigidBodyCollection setContactSurfaceThickness(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named contactSurfaceThickness.

      Tooltip: [0,+infinity) contactSurfaceThickness defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision. *
      Specified by:
      setContactSurfaceThickness in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the contactSurfaceThickness field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactSurfaceThickness

      public RigidBodyCollection setContactSurfaceThickness(SFFloat newValue)
      Assign typed object value to SFFloat contactSurfaceThickness field, similar to setContactSurfaceThickness(float).
      Parameters:
      newValue - is new value for the contactSurfaceThickness field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setContactSurfaceThickness

      public RigidBodyCollection setContactSurfaceThickness(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setContactSurfaceThickness(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableAngularSpeed

      public float getDisableAngularSpeed()
      Provide float value from inputOutput SFFloat field named disableAngularSpeed.

      Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      getDisableAngularSpeed in interface RigidBodyCollection
      Returns:
      value of disableAngularSpeed field
    • setDisableAngularSpeed

      public RigidBodyCollection setDisableAngularSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named disableAngularSpeed.

      Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      setDisableAngularSpeed in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the disableAngularSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableAngularSpeed

      public RigidBodyCollection setDisableAngularSpeed(SFFloat newValue)
      Assign typed object value to SFFloat disableAngularSpeed field, similar to setDisableAngularSpeed(float).
      Parameters:
      newValue - is new value for the disableAngularSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableAngularSpeed

      public RigidBodyCollection setDisableAngularSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setDisableAngularSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableLinearSpeed

      public float getDisableLinearSpeed()
      Provide float value from inputOutput SFFloat field named disableLinearSpeed.

      Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      getDisableLinearSpeed in interface RigidBodyCollection
      Returns:
      value of disableLinearSpeed field
    • setDisableLinearSpeed

      public RigidBodyCollection setDisableLinearSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named disableLinearSpeed.

      Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      setDisableLinearSpeed in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the disableLinearSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableLinearSpeed

      public RigidBodyCollection setDisableLinearSpeed(SFFloat newValue)
      Assign typed object value to SFFloat disableLinearSpeed field, similar to setDisableLinearSpeed(float).
      Parameters:
      newValue - is new value for the disableLinearSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableLinearSpeed

      public RigidBodyCollection setDisableLinearSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setDisableLinearSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableTime

      public double getDisableTime()
      Provide double value in seconds within allowed range of [0,infinity) from inputOutput SFTime field named disableTime.

      Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'
      • Hint: disableTime is an SFTime duration interval, not an absolute clock time.
      Specified by:
      getDisableTime in interface RigidBodyCollection
      Returns:
      value of disableTime field
    • setDisableTime

      public RigidBodyCollection setDisableTime(double newValue)
      Accessor method to assign double value in seconds to inputOutput SFTime field named disableTime.

      Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'
      • Hint: disableTime is an SFTime duration interval, not an absolute clock time.
      Specified by:
      setDisableTime in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the disableTime field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableTime

      public RigidBodyCollection setDisableTime(SFTime newValue)
      Assign typed object value to SFTime disableTime field, similar to setDisableTime(double).
      Parameters:
      newValue - is new value for the disableTime field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface RigidBodyCollection
      Returns:
      value of enabled field
    • setEnabled

      public RigidBodyCollection setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public RigidBodyCollection setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getErrorCorrection

      public float getErrorCorrection()
      Provide float value from inputOutput SFFloat field named errorCorrection.

      Tooltip: [0,1] errorCorrection describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step). *
      Specified by:
      getErrorCorrection in interface RigidBodyCollection
      Returns:
      value of errorCorrection field
    • setErrorCorrection

      public RigidBodyCollection setErrorCorrection(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named errorCorrection.

      Tooltip: [0,1] errorCorrection describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step). *
      Specified by:
      setErrorCorrection in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the errorCorrection field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setErrorCorrection

      public RigidBodyCollection setErrorCorrection(SFFloat newValue)
      Assign typed object value to SFFloat errorCorrection field, similar to setErrorCorrection(float).
      Parameters:
      newValue - is new value for the errorCorrection field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setErrorCorrection

      public RigidBodyCollection setErrorCorrection(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setErrorCorrection(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGravity

      public float[] getGravity()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named gravity.

      Tooltip: gravity indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2). *
      Specified by:
      getGravity in interface RigidBodyCollection
      Returns:
      value of gravity field
    • setGravity

      public RigidBodyCollection setGravity(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named gravity.

      Tooltip: gravity indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2). *
      Specified by:
      setGravity in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the gravity field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGravity

      public RigidBodyCollection setGravity(SFVec3f newValue)
      Assign typed object value to SFVec3f gravity field, similar to setGravity(float[]).
      Parameters:
      newValue - is new value for the gravity field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGravity

      public RigidBodyCollection setGravity(float x, float y, float z)
      Assign values to SFVec3f gravity field, similar to setGravity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGravity

      public RigidBodyCollection setGravity(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setGravity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGravity

      public RigidBodyCollection setGravity(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setGravity(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public RigidBodyCollection setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public RigidBodyCollection clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getIterations

      public int getIterations()
      Provide int value from inputOutput SFInt32 field named iterations.

      Tooltip: [0,+infinity) iterations controls number of iterations performed over collectioned joints and bodies during each evaluation. *
      Specified by:
      getIterations in interface RigidBodyCollection
      Returns:
      value of iterations field
    • setIterations

      public RigidBodyCollection setIterations(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named iterations.

      Tooltip: [0,+infinity) iterations controls number of iterations performed over collectioned joints and bodies during each evaluation. *
      Specified by:
      setIterations in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the iterations field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIterations

      public RigidBodyCollection setIterations(SFInt32 newValue)
      Assign typed object value to SFInt32 iterations field, similar to setIterations(int).
      Parameters:
      newValue - is new value for the iterations field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getJoints

      public X3DNode[] getJoints()
      Provide array of org.web3d.x3d.sai.RigidBodyPhysics.X3DRigidJointNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field joints.

      Tooltip: [X3DRigidJointNode] The joints field is used to register all joints between bodies contained in this collection.
      • Warning: If a joint is connected between bodies in two different collections, the result is implementation-dependent.
      • Warning: If a joint instance is registered with more than one collection, the results are implementation dependent.
      • Warning: Joints not registered with any collection are not evaluated.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DRigidJointNode.
      Specified by:
      getJoints in interface RigidBodyCollection
      Returns:
      value of joints field
      See Also:
    • getJointsList

      public ArrayList<X3DNode> getJointsList()
      Utility method to get ArrayList value of MFNode joints field, similar to getJoints().
      Returns:
      value of joints field
    • setJoints

      public RigidBodyCollection setJoints(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.X3DRigidJointNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field joints.

      Tooltip: [X3DRigidJointNode] The joints field is used to register all joints between bodies contained in this collection.
      • Warning: If a joint is connected between bodies in two different collections, the result is implementation-dependent.
      • Warning: If a joint instance is registered with more than one collection, the results are implementation dependent.
      • Warning: Joints not registered with any collection are not evaluated.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DRigidJointNode.
      Specified by:
      setJoints in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public RigidBodyCollection setJoints(ArrayList<X3DRigidJointNode> newValue)
      Assign ArrayList value of MFNode joints field, similar to setJoints(org.web3d.x3d.sai.Core.X3DNode[]).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addJoints

      public RigidBodyCollection addJoints(X3DNode newValue)
      Add single child node to existing array of joints nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DRigidJointNode and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the joints field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addJoints

      public RigidBodyCollection addJoints(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for joints field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addJoints

      public void addJoints(X3DNode[] newValue)
      Add array of child joints nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DRigidJointNode.
      Specified by:
      addJoints in interface RigidBodyCollection
      Parameters:
      newValue - is new value array to be appended the joints field.
    • setJoints

      public void setJoints(X3DNode newValue)
      Set single child joints node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DRigidJointNode.
      Specified by:
      setJoints in interface RigidBodyCollection
      Parameters:
      newValue - is new node for the joints field (restricted to X3DRigidJointNode)
    • clearJoints

      public RigidBodyCollection clearJoints()
      Utility method to clear MFNode value of joints field. This method does not initialize withJOINTS_DEFAULT_VALUE.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasJoints

      public boolean hasJoints()
      Indicate whether an object is available for inputOutput MFNode field joints.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
    • getMaxCorrectionSpeed

      public float getMaxCorrectionSpeed()
      Provide float value from inputOutput SFFloat field named maxCorrectionSpeed.

      Tooltip: [0,+infinity) or -1, maxCorrectionSpeed . *
      Specified by:
      getMaxCorrectionSpeed in interface RigidBodyCollection
      Returns:
      value of maxCorrectionSpeed field
    • setMaxCorrectionSpeed

      public RigidBodyCollection setMaxCorrectionSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named maxCorrectionSpeed.

      Tooltip: [0,+infinity) or -1, maxCorrectionSpeed . *
      Specified by:
      setMaxCorrectionSpeed in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the maxCorrectionSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxCorrectionSpeed

      public RigidBodyCollection setMaxCorrectionSpeed(SFFloat newValue)
      Assign typed object value to SFFloat maxCorrectionSpeed field, similar to setMaxCorrectionSpeed(float).
      Parameters:
      newValue - is new value for the maxCorrectionSpeed field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxCorrectionSpeed

      public RigidBodyCollection setMaxCorrectionSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMaxCorrectionSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface RigidBodyCollection
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public RigidBodyCollection setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface RigidBodyCollection
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public RigidBodyCollection clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public RigidBodyCollection setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getPreferAccuracy

      public boolean getPreferAccuracy()
      Provide boolean value from inputOutput SFBool field named preferAccuracy.

      Tooltip: preferAccuracy provides hint for performance preference: higher accuracy or faster computational speed. *
      Specified by:
      getPreferAccuracy in interface RigidBodyCollection
      Returns:
      value of preferAccuracy field
    • setPreferAccuracy

      public RigidBodyCollection setPreferAccuracy(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named preferAccuracy.

      Tooltip: preferAccuracy provides hint for performance preference: higher accuracy or faster computational speed. *
      Specified by:
      setPreferAccuracy in interface RigidBodyCollection
      Parameters:
      newValue - is new value for the preferAccuracy field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPreferAccuracy

      public RigidBodyCollection setPreferAccuracy(SFBool newValue)
      Assign typed object value to SFBool preferAccuracy field, similar to setPreferAccuracy(boolean).
      Parameters:
      newValue - is new value for the preferAccuracy field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVisible

      public boolean getVisible()
      Provide boolean value from inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      getVisible in interface RigidBodyCollection
      Specified by:
      getVisible in interface X3DBoundedObject
      Returns:
      value of visible field
    • setVisible

      public RigidBodyCollection setVisible(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      setVisible in interface RigidBodyCollection
      Specified by:
      setVisible in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setVisible

      public RigidBodyCollection setVisible(SFBool newValue)
      Assign typed object value to SFBool visible field, similar to setVisible(boolean).
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final RigidBodyCollection setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public RigidBodyCollection setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final RigidBodyCollection setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public RigidBodyCollection setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final RigidBodyCollection setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public RigidBodyCollection setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final RigidBodyCollection setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public RigidBodyCollection setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final RigidBodyCollection setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public RigidBodyCollection setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public RigidBodyCollection setUSE(RigidBodyCollection DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public RigidBodyCollection addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public RigidBodyCollection addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public RigidBodyCollection addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      RigidBodyCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)