Extensible 3D (X3D) 3.1 Tooltips 中文版

此工具??示??供了?个X3D节点(元素)和域(属性)的??述和创作技巧,也为 X3D-Edit 创作工具X3D Abstract Specification, the X3D Schema Documentation and the  X3D DOCTYPE Documentation.
Additional information about X3D nodes can be found in the X3D Scene Authoring Hints.
Complete support for the latest X3D specification can be found in the X3D Tooltips version 3.3.
Anchor   Appearance   Arc2D   ArcClose2D   AudioClip   Background   Billboard   BooleanFilter   BooleanSequencer   BooleanToggle   BooleanTrigger   Box   CADAssembly   CADFace   CADLayer   CADPart   Circle2D   Collision   Color   ColorInterpolator   ColorRGBA   component   ComposedCubeMapTexture   ComposedShader   ComposedTexture3D   Cone   connect   Contour2D   ContourPolyline2D   Coordinate   CoordinateDouble   CoordinateInterpolator   CoordinateInterpolator2D   Cylinder   CylinderSensor   DirectionalLight   Disk2D   ElevationGrid   EspduTransform   EXPORT   ExternProtoDeclare   Extrusion   field   fieldValue   FillProperties   FloatVertexAttribute   Fog   FogCoordinate   FontStyle   GeneratedCubeMapTexture   GeoCoordinate   GeoElevationGrid   GeoLocation   GeoLOD   GeoMetadata   GeoOrigin   GeoPositionInterpolator   GeoTouchSensor   GeoViewpoint   Group   HAnimDisplacer   HAnimHumanoid   HAnimJoint   HAnimSegment   HAnimSite   head   ImageCubeMapTexture   ImageTexture   ImageTexture3D   IMPORT   IndexedFaceSet   IndexedLineSet   IndexedQuadSet   IndexedTriangleFanSet   IndexedTriangleSet   IndexedTriangleStripSet   Inline   IntegerSequencer   IntegerTrigger   IS   KeySensor   LineProperties   LineSet   LoadSensor   LocalFog   LOD   Material   Matrix3VertexAttribute   Matrix4VertexAttribute   meta   MetadataDouble   MetadataFloat   MetadataInteger   MetadataSet   MetadataString   MovieTexture   MultiTexture   MultiTextureCoordinate   MultiTextureTransform   NavigationInfo   Normal   NormalInterpolator   NurbsCurve   NurbsCurve2D   NurbsOrientationInterpolator   NurbsPatchSurface   NurbsPositionInterpolator   NurbsSet   NurbsSurfaceInterpolator   NurbsSweptSurface   NurbsSwungSurface   NurbsTextureCoordinate   NurbsTrimmedSurface   OrientationInterpolator   PackagedShader   PixelTexture   PixelTexture3D   PlaneSensor   PointLight   PointSet   Polyline2D   Polypoint2D   PositionInterpolator   PositionInterpolator2D   ProgramShader   ProtoBody   ProtoDeclare   ProtoInstance   ProtoInterface   ProximitySensor   QuadSet   ReceiverPdu   Rectangle2D   ROUTE   ScalarInterpolator   Scene   Script   ShaderPart   ShaderProgram   Shape   SignalPdu   Sound   Sphere   SphereSensor   SpotLight   StaticGroup   StringSensor   Switch   Text   TextureBackground   TextureCoordinate   TextureCoordinate3D   TextureCoordinate4D   TextureCoordinateGenerator   TextureTransform   TextureTransform3D   TextureTransformMatrix3D   TimeSensor   TimeTrigger   TouchSensor   Transform   TransmitterPdu   TriangleFanSet   TriangleSet   TriangleSet2D   TriangleStripSet   Viewpoint   VisibilitySensor   WorldInfo   X3D  
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Anchor Anchor Anchor 是一个?以包?其它节点的组节点. 当?击这个组节点里其中任一个几何对象, ?览器便读?url 域指定的内容.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
这个节点功能的文字??示.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为& 或 " 替?为" ).
概貌互???示: 这个域?能被忽略.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
?击锚点的?对象, ?以跳转到的其他网? . ??示: 附加了视点????以和?以直接跳转到场景的内部视点 (比如. #ViewpointName, someOtherCoolWorld.x3d#GrandTour). ??示: 跳转到本地视点?需?使用视点?? (比如. #GrandTour). ??示: 字符串?以是多值, 用引?分割?个字符串 "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 " (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉. ??示: 使用以下的url值?以弹出新的窗?: "JavaScript:window.open('popup.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
parameter [parameter accessType inputOutput, type MFString CDATA #IMPLIED]
传递的?数?以指定网络?览器改?url 的存?方?.
??示: 设置parameter为target=_blank?以在新窗?中打开目标url.
??示: 设置parameter为target=frame_name?以在指定目标框架??的框架中打开目标url.
??示: 字符串?以是多值, 用引?分割?个字符串. "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
概貌互???示: 这个域?能被忽略.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Appearance Appearance Appearance 指定几何对象的视觉效果 of 包?Material, Texture 和TextureTransform 节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
概貌互???示: ???包括 Material 和 ImageTexture 节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "appearance"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Arc2D Arc2D Arc2D 是一个几何节点. Arc2D 指定一个圆弧的?径, 起始角度和扫过的角度.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
圆?径, 以此圆的一部分?圆弧.
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
startAngle [startAngle accessType initializeOnly, type SFFloat CDATA "0"]
[0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示.
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
endAngle [endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"]
[0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ArcClose2D ArcClose2D ArcClose2D 是一个几何节点. Arc2D 指定一个圆弧的?径, 起始角度和扫过的角度.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
圆?径, 以此圆的一部分?圆弧. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
startAngle [startAngle accessType initializeOnly, type SFFloat CDATA "0"]
[0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
endAngle [endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"]
[0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
closureType [closureType accessType initializeOnly, type [closureType accessType initializeOnly, (PIE|CHORD) "PIE"]
从弧的两端连接到圆心 (PIE), 或直接连接圆弧的两个端点 (CHORD). j
警告: 简?几何?数一旦?始化?就??以?更改.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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AudioClip AudioClip AudioClip ??供音频数?给 Sound 节点. ??示: 先添加 Sound 节点.
Hint: support for .wav format is required, .midi format is recommended, other formats are optional.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
此节点显示的??示文本.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为& 或 " 替?为" ).
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
声音文件的?置. 必须支? .wav 格?, 推??支?.midi 格?, 其它格??选. ??示: 字符串?以是多值, 用引?分割?个字符串 "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 " (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
loop [loop accessType inputOutput, type SFBool (true|false) "false"]
当loop=true时循环, 当loop=false??行一次.
pitch [pitch accessType inputOutput, type SFFloat CDATA "1.0"]
改?声音播放的音调. ?时改?pitch 也改?回放速度.
startTime [startTime accessType inputOutput, type SFTime CDATA "0"]
?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
stopTime [stopTime accessType inputOutput, type SFTime CDATA "0"]
?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
duration_changed [duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""]
duration输出一次回放中?过的秒数.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当回放开始/结?的时候?? isActive true/false 事件.
isPaused [isPaused accessType outputOnly, type SFBool (true|false) #FIXED ""]
当回放暂?/继续的时候?? isPaused true/false 事件.
Warning: not supported in VRML97.
pauseTime [pauseTime accessType inputOutput, type SFTime CDATA "0"]
当现在时间time now >= pauseTime, isPaused 值?为true暂?TimeSensor. ?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
Warning: not supported in VRML97.
resumeTime [resumeTime accessType inputOutput, type SFTime CDATA "0"]
当resumeTime <= time now现在时间, isPaused值?为false ?次激活TimeSensor. ?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
Warning: not supported in VRML97.
elapsedTime [elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当?的AudioClip激活并?行的?过的以秒累计的时间, ?包括暂?时?过的时间.
Warning: not supported in VRML97.
containerField [containerField NMTOKEN "source"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Background Background Background 节点使用一组垂直排列的色彩值?模拟地?和天空, Background 也?以在六个?上使用背景纹?. Background, Fog, NavigationInfo, TextureBackground, Viewpoint 节点都是?绑定节点.
Warning: results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
skyColor [skyColor accessType inputOutput, type MFColor CDATA "0 0 0"]
天空??上??角度的颜色. 弧度角0.0时为第一个值, ??述了天顶(抬头)的颜色.
警告: skyColor 值必须比skyAngle值多一个.
警告: skyAngle=0 时的colors值将被忽略.
概貌互???示: ?能?渲染一个颜色, 其它颜色将被忽略.
skyAngle [skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π]
弧度角度从0.0 (天顶) 增加到 π/2=1.570796 (水平) 到 π=3.14159 (天底).
警告: skyColor 值必须比skyAngle值多一个.
警告: skyAngle=0 时的色彩值将被忽略.
概貌互???示: 这个域?能被忽略.
groundColor [groundColor accessType inputOutput, type MFColor CDATA #IMPLIED]
地???上??角度的颜色. 弧度角0.0 时为第一个值, ??述了天底(低头)的颜色.
警告: groundColor值必须比groundAngle值多一个.
概貌互???示: 这个域?能被忽略.
groundAngle [groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π/2]
弧度角度从0.0 (天底) 增加到 π/2=1.570796 (水平).
警告: groundColor值必须比groundAngle值多一个.
警告: groundAngle=0 时的色彩值将被忽略.
概貌互???示: 这个域?能被忽略.
frontUrl [frontUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
backUrl [backUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
leftUrl [leftUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
rightUrl [rightUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
topUrl [topUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
bottomUrl [bottomUrl accessType inputOutput, type MFString CDATA #IMPLIED]
场景中天空地?背景使用的全景图.
??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ].
??示: " 的XML 编? 是 &quot; (字符实体).
警告: http链接?严格匹?目录和文件??的兼容性!
??示: url 中的?个空格符用 %20 替?掉.
概貌互???示: 这个域?能被忽略.
set_bind [set_bind accessType inputOnly, type SFBool (true|false) #FIXED ""]
输入事件set_bind为true激活这个节点, 输入事件set_bind为false?止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开 (?许/?止) 这个节点.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当节点被激活/?止时??事件.
isBound [isBound accessType outputOnly, type SFBool (true|false) #FIXED ""]
当节点激活时??true事件, 当焦点转到?一个节点时??false事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Billboard Billboard Billboard 是一个?以包?其它节点的组节点. 节点里的内容将沿指定轴旋转以??始终?象用户. 设置axisOfRotation为0 0 0 将使?完全对?用户视点.
??示: 把Billboard和几何对象尽?能近的放置, 为了局部??标系统中的?移,在Billboard 的?节点中?以镶套Transform节点.
??示: ??把 Viewpoint节点放入Billboard.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
axisOfRotation [axisOfRotation accessType inputOutput, type SFVec3f CDATA "0 1 0"]
axisOfRotation 定义了相对局部??标的自动旋转的旋转轴.
??示: axis 0 0 0 时节点始终?对观察者.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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BooleanFilter BooleanFilter BooleanFilter 过滤性地??true, false 或相??的Bool事件. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
set_boolean [set_boolean accessType inputOnly, type SFBool (true|false) #FIXED ""]
set_boolean 输入?过滤的值.
inputTrue [inputTrue accessType outputOnly, type SFBool (true|false) #FIXED ""]
?当set_boolean 输入 true值时, inputTrue传输 true值.
inputFalse [inputFalse accessType outputOnly, type SFBool (true|false) #FIXED ""]
?当set_boolean 输入false值时, inputFalse 传输 false值.
inputNegate [inputNegate accessType outputOnly, type SFBool (true|false) #FIXED ""]
inputNegate 输出和set_boolean输入值相??的值.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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BooleanSequencer BooleanSequencer BooleanSequencer 周期性地产生离散的Boolean值 这个值?以路由到其他节点的Boolean属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值的时间间隔(关键点), 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFBool (true|false) CDATA, SFString for VRML97 #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFBool (true|false) #FIXED ""]
按照key和keyValue 对输出一个相应的值.
previous [previous accessType inputOnly, type SFBool (true|false) ""]
触?输出keyValue数组中的上一个数值.
??示: 如果需??以从开始循环到末尾.
next [next accessType inputOnly, type SFBool (true|false) ""]
触?输出keyValue数组中的下一个数值.
??示: 如果需??以从末尾循环到开始.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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BooleanToggle BooleanToggle BooleanToggle ??转输出Boolean值,?时?存这个Boolean值. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
set_boolean [set_boolean accessType inputOnly, type SFBool (true|false) #FIXED ""]
当set_boolean 输入true值时, 翻转状?.
toggle [toggle accessType inputOutput, type SFBool (true|false) "false"]
?设状?值或者回归状?值.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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BooleanTrigger BooleanTrigger BooleanTrigger 转?时间事件为boolean true事件. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
set_triggerTime [set_triggerTime accessType inputOnly, type SFTime CDATA #FIXED ""]
set_triggerTime ??供一个时间事件输入. 事件输入一般是由TouchSensor touchTime??.
triggerTrue [triggerTrue accessType outputOnly, type SFBool (true|false) #FIXED ""]
当接?到 triggerTime事件时, triggerTrue 输出true 值.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Box Box Box 是一个几何节点,?以建立一个立方体.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
size [size accessType initializeOnly, type SFVec3f CDATA "2 2 2"] (0,infinity)
尺寸x y z以米为??.
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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CADAssembly CADAssembly (v3.1 or later) CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together. CADAssembly is a Grouping node that can contain CADAssembly, CADFace or CADPart nodes.
Hint: can also contain Shapes or other grouped content.
Hint: include <component name='CADGeometry' level='2'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular CADAssembly instance.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center: position offset from origin of local coordinate system.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size: automatically calculated, can be specified as an optimization or constraint.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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CADFace CADFace (v3.1 or later) CADFace holds the geometry representing a face in a Computer-Aided Design (CAD) part. CADFace can only contain a single Shape or LOD node (with containerField='shape').
Hint: only zero or one Shape child can be active at one time.
Hint: include <component name='CADGeometry' level='2'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular CADFace instance.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center: position offset from origin of local coordinate system.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size: automatically calculated, can be specified as an optimization or constraint.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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CADLayer CADLayer (v3.1 or later) CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model. CADLayer is a Grouping node that can contain most nodes.
Hint: can also contain Shapes or other grouped content.
Hint: include <component name='CADGeometry' level='2'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular CADLayer instance.
visible [visible accessType inputOutput, type MFBool (true|false) CDATA, SFString for VRML97 #IMPLIED]
Array of boolean values that specify whether each individual child CADAssembly is visible.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center: position offset from origin of local coordinate system.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size: automatically calculated, can be specified as an optimization or constraint.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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CADPart CADPart (v3.1 or later) CADPart defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. CADPart is a Grouping node that can contain CADFace nodes.
Hint: can also contain Shapes or other grouped content.
Hint: include <component name='CADGeometry' level='2'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular CADPart instance.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position (x, y, z in meters) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system, applied prior to rotation or scaling.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center: position offset from origin of local coordinate system.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size: automatically calculated, can be specified as an optimization or constraint.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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Circle2D Circle2D Circle2D 是一个几何节点. Circle2D 指定一个平?的圆型.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
圆的?径. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Collision Collision Collision ?照当?的 Viewpoint 和NavigationInfo avatarSize域, 检测摄?机和对象的碰撞 . Collision 是一个组节点, 它?以处?其?节点的碰撞检测. Collision ?以包?一个代?用?进行碰撞检测. 注?: 代?几何体并?显示. 注?: PointSet, IndexedLineSet, LineSet 和 Text 节点?进行碰撞检测.
??示: 用简?的?计算接触的代?几何体?以??高性能.
??示: NavigationInfo type '"WALK" "FLY"' 支?摄?机和对象的碰撞检测.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
?许/?止?节点的碰撞检测.
??示: VRML97规格中的 "collide" .
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器状?改?时??isActive true/false 事件. 当对象和视点碰撞时 isActive=ture, 当对象和视点??碰撞时isActive=false.
collideTime [collideTime accessType outputOnly, type SFTime CDATA #FIXED ""]
碰撞的时间 当摄?机(替身)和几何体碰撞的时候产生collideTime事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Color Color Color 定义一系列的RGB色彩值. Color ?在ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet中使用.
??示: 颜色?常是由Material节点决定.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
color [color accessType inputOutput, type MFColor CDATA #IMPLIED]
定义了一系列的RGB 色彩值.
containerField [containerField NMTOKEN "color"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ColorInterpolator ColorInterpolator ColorInterpolator 产生指定范围内的一系列色彩值 ?以被路由到 <Color> 节点的色彩属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction. 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFColor CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFColor CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ColorRGBA ColorRGBA ColorRGBA 定义一系列的RGBA色彩值. ColorRGBA?在ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet中使用.
??示: 颜色?常是由Material节点决定.
概貌互???示: alpha通??能被忽略.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
color [color accessType inputOutput, type MFColorRGBA CDATA #IMPLIED]
[0,1] 定义了一系列的RGBA 色彩值.
containerField [containerField NMTOKEN "color"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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component component component 指出场景中需?的超出给定 X3D概貌的功能.
??示: component 标签是head 标签里首先?选的?标签 (先增加一个head标签).
X3D validation:
SchemaDOCTYPE
name [name: (Core | CADGeometry | CubeMapTexturing | DIS | EnvironmentalEffects | EnvironmentalSensor | EventUtilities | Geometry2D | Geometry3D | Geospatial | Grouping | H-Anim | Interpolation | KeyDeviceSensor | Lighting | Navigation | Networking | NURBS | PointingDeviceSensor | Rendering | Scripting | Shaders | Shape | Sound | Text | Texturing | Texturing3D | Time) #REQUIRED]
此组件的??称.
??示: 指定的组建包括在Full profile中.
??示: 试验性的.
level [level: (1|2|3|4) #REQUIRED]
这个组件支?的层.
??示: 试验性的.
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ComposedCubeMapTexture
ComposedCubeMapTexture
ComposedCubeMapTexture defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
Hint: [0,6] child image nodes are allowed, with containerField values: front back left right top bottom.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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    ComposedShader ComposedShader defines a shader where the individual source files are not individually programmable. ComposedShader contains IS/connect, parts [ShaderPart] nodes and field definitions. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
language indicates to browser which shading language is used. This is a hint which may not be necessary.
Hint: recognized values include "CG" "GLSL" "HLSL" "FX"
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
containerField [containerField NMTOKEN "shaders"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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ComposedTexture3D ComposedTexture3D (v3.1 or later) ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths. Insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes. The first image is at depth 0 and each following image is at an increasing depth value in the R direction.
Hint: insert Shape and Appearance nodes before adding texture.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField NMTOKEN "texture"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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Cone Cone Cone 是一个几何节点, 用?建立一个圆锥.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
height [height accessType initializeOnly, type SFFloat CDATA "2"] (0,infinity)
设定圆锥的高度, 尺寸以米为??. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
bottomRadius [bottomRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
圆锥的底部?径, 尺寸以米为??. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
side [side accessType initializeOnly, type SFBool (true|false) "true"]
是?画圆锥侧?(?画内表?).
警告: ?数一旦?始化?就??以?更改
bottom [bottom accessType initializeOnly, type SFBool (true|false) "true"]
是?画圆锥底?(?画内表?).
警告: ?数一旦?始化?就??以?更改
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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connect connect connect 标签定义ProtoDeclare中的?个Prototype field连接.
警告: IS/connect 标签?在ProtoDeclare body 定义中使用.
X3D validation:
SchemaDOCTYPE
nodeField [nodeField: NMTOKEN #REQUIRED]
连接到父ProtoDeclare 域定义的域的??称.
??示: 使用多连接时?以使用多标签以便扇入/扇出.
protoField [protoField: NMTOKEN #REQUIRED]
连接到此节点的父 ProtoDeclare域定义的??称.
??示: 使用多连接时?以使用多标签以便扇入/扇出.
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Contour2D Contour2D Contour2D 用一系列的曲线段组?一个??周线 在Children segment中用第一个?的第一个点??作为最?一个?的最?一个点以?闭线; ?段的最?一个点作为下一段的起始点以使围线连续 Children segments 的类型是 NurbsCurve2D 或 ContourPolyline2D, 按照围线的拓扑顺?连续地列出. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "trimmingContour"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ContourPolyline2D ContourPolyline2D ContourPolyline2D 在曲?u-v域定义了一个曲线作为?剪环的一部分. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
point [point: type MFVec2f CDATA #IMPLIED]
TODO.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Coordinate Coordinate Coordinate ??供建立几何对象使用的一系列的3D ??标. Coordinate?由IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点使用. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
point [point accessType inputOutput, type MFVec3f CDATA #IMPLIED]
point 包?一系列的三维??标.
containerField [containerField NMTOKEN "coord"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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CoordinateDouble CoordinateDouble CoordinateDouble ??供建立几何对象使用的一系列的3D ??标. CoordinateDouble由IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点使用. CoordinateDouble 也??供给NurbsPositionInterpolator和NurbsOrientationInterpolator使用. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
point [point accessType inputOutput, type MFVec3d CDATA #IMPLIED]
point 包?一系列的三维??标.
containerField [containerField NMTOKEN "coord"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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CoordinateInterpolator
CoordinateInterpolator
CoordinateInterpolator 产生指定范围内的一系列??标值 ?以被路由到 <Coordinate> 节点的 'point' 属性 或Vector3FloatArray 属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction. 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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CoordinateInterpolator2D
CoordinateInterpolator2D
CoordinateInterpolator2D 产生指定范围内的一系列 Vector2FloatArray 值 能被路由到一个Vector2FloatArray 属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction. 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type MFVec2f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Cylinder Cylinder Cylinder 是一个几何节点, 用?创建一个圆柱.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
height [height accessType initializeOnly, type SFFloat CDATA "2"] (0,infinity)
尺寸以米为??. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
尺寸以米为??. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
top [top accessType initializeOnly, type SFBool (true|false) "true"]
是?画顶?(?画内表?).
警告: ?数一旦?始化?就??以?更改.
side [side accessType initializeOnly, type SFBool (true|false) "true"]
是?画侧?(?画内表?).
警告: ?数一旦?始化?就??以?更改.
bottom [bottom accessType initializeOnly, type SFBool (true|false) "true"]
是?画底?(?画内表?).
警告: ?数一旦?始化?就??以?更改.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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CylinderSensor CylinderSensor CylinderSensor 转?指点设备的?动为旋转值 ?考一个???的圆柱的Y轴??标.
??示: 传感器影??一级的节点?其?节点.
??示: 增加?明的几何对象以便于察看传感器的影?.
??示: 指点设备的最?值决定采用哪?相关行为. ?象一个圆柱或象?碟绕y轴旋转.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
这个节点功能的文字??示.
??示: 使用空格, 使??述更清晰易读.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
minAngle [minAngle accessType inputOutput, type SFFloat CDATA "0"]
?制rotation_changed 事件的旋转值在min/max 值范围内
??示: 如果minAngle > maxAngle, 将??制旋转范围.
maxAngle [maxAngle accessType inputOutput, type SFFloat CDATA "0"]
?制rotation_changed 事件的旋转值在min/max 值范围内
??示: 如果minAngle > maxAngle, 将??制旋转范围.
diskAngle [diskAngle accessType inputOutput, type SFFloat CDATA "0.262" (15 degrees)]
帮助设置相对指点设备的拖动关系的相关动作模?:
??示: diskAngle值设为0 时象旋转?碟的动作, diskAngle 值设为1.57 (90 度) 时?旋转圆柱的动作.
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
决定是?累积计算上一次的??移值.
offset [offset accessType inputOutput, type SFFloat CDATA "0"]
??事件并存储上次感应到的值的改?.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
isOver [isOver accessType outputOnly, type SFBool (true|false) #FIXED ""]
当指点设备移动过传感器表?时??事件
rotation_changed [rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
rotation_changed 事件是相对?移加上offset??移值的和 在以局部??标系统以 Y轴为轴.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
trackPoint_changed 事件给出了虚拟几何体上感应的交点.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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DirectionalLight DirectionalLight DirectionalLight 创建了一个平行光线??照亮几何体 . 光线?照亮?一组内所有节点以?当?组的深层?节点,它对?组以外的物体无影?! 光线从无?远处平行照射, 所以?需?考虑光?的?置. DirectionalLight 节点的光???离?化而衰?. 光线自身没有??的形状, 也?会被几何形体阻挡而形?阴影.
??示: 动?改?方??以模拟一天的太阳光线?化.
??示: HeadLight 由NavigationInfo节点控制.
概貌互???示: ?能并??制于场景图的层级, 而照亮上?一组以外的节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
on [on accessType inputOutput, type SFBool (true|false) "true"]
打开/关闭光?
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] 光的颜色, ?以影?到对象的颜色.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"]
局部??标系中的?光方?.
??示: 动画光照方??以用?模拟一天的日照?化效果.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"]
[0,1] ?光亮度.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
?光?散的环境亮度(无方?的背景光).
概貌互???示: 这个域?能被忽略.
global [global accessType inputOutput, type SFBool (true|false) "false"] (v3.1 or later)
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Disk2D Disk2D Disk2D 是一个几何节点. Disk2D 指定一个填充过的圆型.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
innerRadius [innerRadius accessType initializeOnly, type SFFloat CDATA "1"] [0,infinity)
内圆的?径, 大于或等于0. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
outerRadius [outerRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
外圆的?径, 大于或等于0. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ElevationGrid ElevationGrid ElevationGrid 是一个几何节点. ElevationGrid ?以创建一个具有??高度的矩形网络组?的?. ElevationGrid ?以包?Color/ColorRGBA, Normal, TextureCoordinate 节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
xDimension [xDimension accessType initializeOnly, type SFInt32 CDATA "0"]
X 方?上的网格数.
zDimension [zDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Z 方?上的网格数.
xSpacing [xSpacing accessType initializeOnly, type SFFloat CDATA "1.0"]
网格顶点X 方?上的?离.
??示: 水平x 轴的总长等于(xDimension-1) * xSpacing.
zSpacing [zSpacing accessType initializeOnly, type SFFloat CDATA "1.0"]
网格顶点Z 方?上的?离. 垂直z 轴的总长等于(zDimension-1) * zSpacing.
height [height accessType initializeOnly, type MFFloat CDATA #IMPLIED]
网格顶点Y方?上的高度, 有xDimension行,zDimension列.
set_height [set_height accessType inputOnly, type MFFloat CDATA #FIXED ""]
网格顶点Y方?上的高度, 有xDimension行,zDimension列.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?.
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,infinity)
creaseAngle 定义了决定相邻?渲染方?的角(用弧度值表示) 如果两个相邻?的法线夹角?于creaseAngle, 就把两个?的边平滑渲染, ??之会渲染出两个?的边线.
??示: creaseAngle值为0 时?利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
决定Color节点应用?顶点颜色(true值时), 还是?四边形颜色(false值时).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
决定Normal节点应用?顶点法线(true值时), 还是?四边形法线(false值时).
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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EspduTransform EspduTransform EspduTransform 传输?移的节点, ?以包?在大多数节点里. EspduTransform 整?了以下DIS PDUs中的功能: EntityStatePdu, CollisionPdu, DetonatePdu, FirePdu, CreateEntity and RemoveEntity packets. ??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
Hint: include <component name='DIS' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
?许/?止?节点的碰撞检测.
??示: VRML97规格中的 "collide" .
marking [marking accessType inputOutput, type SFString CDATA #IMPLIED]
最大11个字符的实体的简?标签.
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
网络上?与者或组织的站点siteID.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
EntityID使用的ID, 以在应用中对应?个唯一的站点.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID 在应用程?中使用的唯一的ID.
forceID [forceID accessType inputOutput, type SFInt32 CDATA "0"]
forceID determines the team membership of the issuing entity, and whether FRIENDLY OPPOSING or NEUTRAL or OTHER.
entityKind [entityKind accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
entityDomain [entityDomain accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.
entityCountry [entityCountry accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for country to which the design of the entity or its design specification is attributed.
entityCategory [entityCategory accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for main category that describes the entity, semantics of each code varies according to domain. See DIS Enumerations values.
entitySubCategory [entitySubCategory accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for particular subcategory to which an entity belongs based on the Category field. See DIS Enumerations values.
entitySpecific [entitySpecific accessType inputOutput, type SFInt32 CDATA "0"]
Specific information about an entity based on the Subcategory field. See DIS Enumerations values.
entityExtra [entityExtra accessType inputOutput, type SFInt32 CDATA "0"]
Any extra information required to describe a particular entity. The contents of this field shall depend on the type of entity represented.
readInterval [readInterval type SFTime CDATA "0.1"]
读更新的间隔秒数, 0 值将?读.
writeInterval [writeInterval type SFTime CDATA "1.0"]
写更新的间隔秒数, 0 值将?写.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
决定实体是?忽略网络, 是??网络??DIS数?包 , 或是?从网络接?DIS 数?包. (1) standAlone: 忽略网络但?然回应局部场景的事件. (2) networkReader: ?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?. (3) networkWriter: 根?writeInterval间隔?网络??PDU数?包, 以担当主实体(master entity). 缺?值 "standAlone" 确?激活场景中的DIS网络 有目的的设置 networkReader 或 networkWriter.
Warning: do not wrap quotation marks around this SFString enumeration value.
isStandAlone [isStandAlone accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="local" (忽略网络但?然回应局部场景的事件)
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?networkMode="remote" (?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?)
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="master" (根?writeInterval间隔?网络??PDU数?包, 以担当主实体)
address [address accessType inputOutput, type SFString CDATA localhost]
多点传输的网?"或其他本地主机localhost" 例?: 224.2.181.145.
port [port type SFInt32 CDATA #FIXED "0"]
Network connection port number (EXAMPLE 62040) for sending or receiving DIS messages. 多点传输端? 例?: 62040.
multicastRelayHost [multicastRelayHost type SFString CDATA #IMPLIED]
?能使用多点传输?使用的?务器网?. 例?: track.nps.edu.
multicastRelayPort [multicastRelayPort type SFInt32 CDATA "0"]
?能使用多点传输?使用的?务器端?. 例?: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
是?DIS PDUs 中包?RTP headers.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?传入的DIS 数?包包?RTP header.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
最近是?接收到网络更新?
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
VRML??的DIS时间戳.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
?节点的局部??标系统原点的?置, 一般?由远端的网络读?或写入远端网络.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
?节点的局部??标系统的方?, 一般?由远端的网络读?或写入远端网络.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
从局部??标原点的?移??移.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
?节点的局部??标系统的?一致的x-y-z 比例, 由center和scaleOrientation调节.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
缩放??节点局部??标系统的预旋转(?许沿??节点任?方?缩放).
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
linearVelocity [linearVelocity accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Velocity of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.
linearAcceleration [linearAcceleration accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Acceleration of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.
deadReckoning [deadReckoning accessType inputOutput, type SFInt32 CDATA "0"]
[0,65535] 使用的以线性速度/加速度矢?计算?动?置/方?的航?推测的?算法则.
isCollided [isCollided type SFBool (true|false) #FIXED ""]
是?有匹?的 CollisionPDU 报告?生碰撞?
collideTime [collideTime type SFTime CDATA #FIXED ""]
?生碰撞的时间?
isDetonated [isDetonated type SFBool (true|false) #FIXED ""]
是?有匹?的 DetonationPDU 报告?生爆炸?
detonateTime [detonateTime type SFTime CDATA #FIXED ""]
?生爆炸的时间?
fired1 [fired1 type SFBool (true|false) "false"]
主?武器 (Fire PDU) 是?开??
fired2 [fired2 type SFBool (true|false) "false"]
次武器 (Fire PDU) 是?开??
firedTime [firedTime type SFTime CDATA #FIXED ""]
武器 (Fire PDU) 开?的时间?
munitionStartPoint [munitionStartPoint type SFVec3f CDATA "0 0 0"]
输出事件, 使用用户演习??标.
munitionEndPoint [munitionEndPoint type SFVec3f CDATA "0 0 0"]
输出事件, 使用用户演习??标.
munitionSiteID [munitionSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Munition siteID of the participating LAN or organization.
munitionApplicationID [munitionApplicationID accessType inputOutput, type SFInt32 CDATA "1"]
munitionApplicationID, unique for application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
munitionEntityID [munitionEntityID accessType inputOutput, type SFInt32 CDATA "0"]
munitionEntityID is unique ID for entity firing munition within that application.
fireMissionIndex [fireMissionIndex accessType inputOutput, type SFInt32 CDATA #FIXED ""]
warhead [warhead accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for type of warhead on the munition.
fuse [fuse accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration value for type of fuse on the munition.
munitionQuantity [munitionQuantity accessType inputOutput, type SFInt32 CDATA "0"]
Quantity of munitions fired.
firingRate [firingRate accessType inputOutput, type SFInt32 CDATA "0"]
Rate at which munitions are fired.
firingRange [firingRange accessType inputOutput, type SFFloat CDATA "0"]
Range (three dimension, straight-line distance) that the firing entity's fire control system has assumed for computing the fire control solution if a weapon and if the value is known
collisionType [collisionType accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration for type of collision: ELASTIC or INELASTIC.
detonationLocation [detonationLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
World coordinates for detonationLocation
detonationRelativeLocation [detonationRelativeLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Relative coordinates for detonation location
detonationResult [detonationResult accessType inputOutput, type SFInt32 CDATA "0"]
Enumeration for type of detonation and result that occurred., if any.
eventApplicationID [eventApplicationID accessType inputOutput, type SFInt32 CDATA "1"]
Simulation/exercise eventApplicationID is unique for events generated from application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
eventEntityID [eventEntityID accessType inputOutput, type SFInt32 CDATA "0"]
For a given event, simulation/exercise entityID is a unique ID for a single entity within that application.
eventNumber [eventNumber accessType inputOutput, type SFInt32 CDATA "0"]
Sequential number of each event issued by an application.
Warning: reuse of numbers may be necessary during long simulation exercises.
eventSiteID [eventSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise siteID of the participating LAN or organization.
articulationParameterCount [articulationParameterCount accessType inputOutput, type SFInt32 CDATA "0"]
Number of articulated parameters attached to this entity state PDU.
articulationParameterDesignatorArray [articulationParameterDesignatorArray type MFInt32 CDATA #IMPLIED]
Array of designators for each articulated parameter.
articulationParameterChangeIndicatorArray [articulationParameterChangeIndicatorArray type MFInt32 CDATA #IMPLIED]
Array of change counters, each incremented when an articulated parameter is updated.#IMPLIED]
articulationParameterIdPartAttachedToArray [articulationParameterIdPartAttachedToArray type MFInt32 CDATA #IMPLIED]
Array of ID parts that each articulated parameter is attached to.
articulationParameterTypeArray [articulationParameterTypeArray type MFInt32 CDATA #IMPLIED]
指定元素组属性?数的类型.
articulationParameterArray [articulationParameterArray accessType inputOutput, type MFFloat CDATA #IMPLIED]
Information required for representation of the entity's visual appearance and position of its articulated parts.
Hint: renamed as Variable Parameter in IEEE DIS 2012 revised standard.
set_articulationParameterValue0 [set_articulationParameterValue0 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue1 [set_articulationParameterValue1 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue2 [set_articulationParameterValue2 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue3 [set_articulationParameterValue3 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue4 [set_articulationParameterValue4 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue5 [set_articulationParameterValue5 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue6 [set_articulationParameterValue6 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
set_articulationParameterValue7 [set_articulationParameterValue7 accessType inputOnly, type SFFloat CDATA #FIXED ""]
设置用户定义的有效元素组.
articulationParameterValue0_changed [articulationParameterValue0_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue1_changed [articulationParameterValue1_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue2_changed [articulationParameterValue2_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue3_changed [articulationParameterValue3_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue4_changed [articulationParameterValue4_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue5_changed [articulationParameterValue5_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue6_changed [articulationParameterValue6_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
articulationParameterValue7_changed [articulationParameterValue7_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
获?用户定义的有效元素组.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by optional additional string parameters.
Warning: deprecated values are GDC (use GD) and GCC (use GC).
GeoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative VMRL-meter coordinates).
Hint: include <component name='Geospatial' level='1'/>
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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EXPORT EXPORT EXPORT使局部节点?以路由到引用的这个文件的场景Scene节点中.
??示: 在场景图的顶端Scene 标签??以放置EXPORT声明以说明界?.
警告: ??涉?在 ProtoDeclare中的节点.
警告: 试验性的.
X3D validation:
SchemaDOCTYPE
localDEF [localDEF IDREF #REQUIRED]
localDEF 定义EXPORT中的局部节点.
AS [AS NMTOKEN #IMPLIED]
利用AS在输出时?命??localDEF节点.
??示: ?选, 缺?使用和 localDEF 一样的??字.
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ExternProtoDeclare ExternProtoDeclare ExternProtoDeclare 指?外部文件中ProtoDeclare 节点的定义. ExternProtoDeclare 界?使用 <field> 标签定义 (?使用IS 属性). ??示: ExternProto ?是一个定义, 使用ProtoInstance 创建一个新的实例引用. ??示: ExternProtoDeclare url 的格?是 http://www.web3d.org/x3d/someWorld.x3d#ProtoName
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
Warning: do not include a <ProtoInterface> element.
X3D validation:
SchemaDOCTYPE
name [NMTOKEN #REQUIRED]
EXTERNPROTO 节点声明的??称.
url [url: type MFString CDATA #IMPLIED]
说明ProtoDeclare ?的?置和文件??. 多个定?更加??, 网络定?使e-mail附件有效.??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 &quot; (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
appinfo [appinfo: type SFString CDATA #IMPLIED]
??供诸如工具??示一类的应用程?信?的简???述, 和XML Schema appinfo 标签相似.
documentation [documentation: type SFString CDATA #IMPLIED]
文档url 以便将???供更多信?, 和XML Schema documentation标签相似.
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Extrusion Extrusion Extrusion 是一个几何节点, 在局部??标系统中, 用指定的二维图形沿?一个三维线的路径, 拉伸出一个三维物体 缩放旋转路径上??部分的截?将?以建立??的形体.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
spine [spine accessType initializeOnly, type MFVec3f CDATA "0 0 0, 0 1 0"]
spine 是由一系列连接的顶点组?的开放或关闭一个三维点??标线性分段曲线. 沿?这个曲线用截?crossSection挤压出几何造型.
??示: spine点, scale值和orientation值的数?必须相?.
crossSection [crossSection accessType initializeOnly, type MFVec2f CDATA "1 1, 1 -1, -1 -1, -1 1, 1 1"]
顺?性的二维点??标线性分段曲线. 由一系列连接的顶点组?一个平?. ??供几何造型外表?的轮廓.
警告: 相应的顺时针/逆时针?能造???能/??转的几何体!
scale [scale accessType initializeOnly, type MFVec2f CDATA "1 1"] (0,infinity)
scale是一系列的二维比例?数, 用?缩放?一段截?的平?.
??示: spine点, scale值和orientation值的数?必须相?.
警告: ??许零或负值.
orientation [orientation accessType initializeOnly, type MFRotation CDATA "0 0 1 0"]
orientation 是一系列的?个截?的平?的4值轴角方?.
??示: spine点, scale值和orientation值的数?必须相?.
beginCap [beginCap accessType initializeOnly, type SFBool (true|false) "true"]
是?盖上起始端(和 Cylinder 的top cap相似).
警告: ?始化???以更改.
endCap [endCap accessType initializeOnly, type SFBool (true|false) "true"]
是?盖上末端(和 Cylinder 的end cap相似).
警告: ?始化???以更改.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?
convex [convex accessType initializeOnly, type SFBool (true|false) "true"]
??示所有的?都是凸多边形 (true值), 或?能有凹多边形(false值). 在凸多边形的平?里, 没有自相交的边, 所有的内部角都?于180度.
警告: 缺?值convex=true 时, 凹几何体?能???.
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0.0"] [0,infinity)
creaseAngle 定义了决定相邻?渲染方?的角(用弧度值表示) 如果两个相邻?的法线夹角?于creaseAngle, 就把两个?的边平滑渲染, ??之会渲染出两个?的边线.
??示: creaseAngle值为0 时?利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
set_crossSection [set_crossSection accessType inputOnly, type MFVec2f CDATA #FIXED ""]
设置顺?性的二维点??标线性分段曲线. 由一系列连接的顶点组?一个平?. ??供几何造型外表?的轮廓.
警告: 相应的顺时针/逆时针?能造???能/??转的几何体!
set_orientation [set_orientation accessType inputOnly, type MFRotation CDATA #FIXED ""]
设置一系列的?个截?的平?的4值轴角方?.
??示: spine点, scale值和orientation值的数?必须相?.
set_scale [set_scale accessType inputOnly, type MFVec2f CDATA #FIXED ""] (0,infinity)
设置一系列的二维比例?数, 用?缩放?一段截?的平?.
??示: spine点, scale值和orientation值的数?必须相?.
警告: ??许零或负值.
set_spine [set_spine accessType inputOnly, type MFVec3f CDATA #FIXED ""]
设置一系列连接的顶点组?的开放或关闭一个三维点??标线性分段曲线. 沿?这个曲线用截?crossSection挤压出几何造型.
??示: spine点, scale值和orientation值的数?必须相?.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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field field field 元素定义了界?属性或节点.
??示: 添加field?先添加Script, ProtoDeclare 或 ExternProtoDeclare.
??示: 在包?内容中先放置?始节点或值.
X3D validation:
SchemaDOCTYPE
name [name NMTOKEN #REQUIRED]
域??的??称.
accessType [accessType , type [accessType (inputOnly|outputOnly|initializeOnly|inputOutput) #REQUIRED]
获得或设置Event-model的语法兼容性. VRML97的
??示: inputOnly=inputOnly, outputOnly=outputOnly, initializeOnly=field, inputOutput=inputOutput. 警告 accessType inputOutput,=inputOutput 在VRML97 Script节点中部?许使用, 使用use initializeOnly=field ????兼容.
type [type (select from types list) #REQUIRED]
域??的基本类型.
value [value accessType outputOnly, type [value accessType outputOnly, CDATA #IMPLIED]
为域????供缺?的?始值(?能以?用ProtoInstance fieldValue?新设置).
??示: SFNode/MFNode 用?包?场景内容, 而?是用属性.
??示: Script 和 ProtoDeclare需?使用.
警告: ??许ExternProtoDeclare.
警告: inputOnly 或 outputOnly ????许使用.
appinfo [appinfo: type SFString CDATA #IMPLIED]
??供诸如工具??示一类的应用程?信?的简???述, 和XML Schema appinfo 标签相似.
documentation [documentation: type SFString CDATA #IMPLIED]
文档url 以便将???供更多信?, 和XML Schema documentation标签相似.
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fieldValue fieldValue fieldValue 元素用?改?ProtoInstances中的?始field 值. Field ??必须是ProtoDeclare 或ExternProtoDeclare中已?定义过的.
??示: 在包?内容中先放置?始节点.
X3D validation:
SchemaDOCTYPE
name [name NMTOKEN #REQUIRED]
域的??称(已?在ProtoDeclare 或ExternProtoDeclare中定义过的).
value [value accessType outputOnly, type [value accessType outputOnly, CDATA #IMPLIED]
域的?始值 (overrides default 覆盖ProtoDeclare 或ExternProtoDeclare中的?始值).
??示: 使用SFNode/MFNode中的场景内容替代?始化值.
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FillProperties FillProperties FillProperties 用于填充2D图形
Hint: include <component name='Shape' level='3'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
filled [filled accessType inputOutput, type SFBool (true|false) "true"]
相关几何体是?被填充.
hatched [hatched accessType inputOutput, type SFBool (true|false) "true"]
相关几何体是?画阴影线.
hatchStyle [hatchStyle accessType inputOutput, type SFInt32 CDATA "1"]
hatchStyle 域将选择一个阴影线样?, 此阴影线样??其编?采用 International Register of Graphical Items 中的定义. 1 为水平的等间?平行线. 2 为垂直的等间?平行线. 3 为正?等间?平行斜线. 4 为???等间?平行斜线. 5 为水平/垂直交错格线. 6 为正/???交错斜线格. 7=(cast iron or malleable iron and general use for all materials). 8=(steel). 9=(bronze, brass, copper, and compositions). 10=(white metal, zinc, lead, babbit, and alloys). 11=(magnesium, aluminum, and aluminum alloys) . 12=(rubber, plastic, and electrical insulation). 13=(cork, felt, fabric, leather, and fibre). 14=(thermal insulation). 15=(titanium and refi-actory material). 16=(marble, slate, porcelain, glass, etc.). 17=(earth). 18=(sand). 19=(repeating dot).
hatchColor [hatchColor accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] 阴影线的颜色.
containerField [containerField NMTOKEN "fillProperties"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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FloatVertexAttribute
FloatVertexAttribute defines a set of per-vertex single precision floating point attributes. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular VertexAttribute instance.
value [value accessType inputOutput, type MFFloat CDATA ""]
value specifies an arbitrary collection of floating point values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
numComponents [numComponents accessType initializeOnly, type SFFloat CDATA (1,4) "4"]
numComponents pecifies how many consecutive floating point values should be grouped together per vertex.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField NMTOKEN "attrib"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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Fog Fog Fog 节点通过混?远处的物体的颜色和雾的颜色?模拟大气效果. Background, Fog, NavigationInfo, TextureBackground, Viewpoint 节点都是?绑定节点.
Warning: results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] 设置雾的颜色
??示: 和背景颜色设置相?值?以使对象淡入背景.
fogType [fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR]
用 LINEAR 或 EXPONENTIAL值?制定雾化的加强方?.
??示: EXPONENTIAL 更加现实但?花费更多的资?计算.
Warning: do not wrap quotation marks around this SFString value.
visibilityRange [visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"]
设置在多远的?离外物体完全消失在雾中, 使用局部??标系统并以米为??.
??示: visibilityRange 0 将?止Fog.
set_bind [set_bind accessType inputOnly, type SFBool (true|false) #FIXED ""]
输入事件set_bind为true激活这个节点, 输入事件set_bind为false?止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开 (?许/?止) 这个节点.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当节点被激活/?止时??事件.
isBound [isBound accessType outputOnly, type SFBool (true|false) #FIXED ""]
当节点激活时??true事件, 当焦点转到?一个节点时??false事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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FogCoordinate FogCoordinate FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
depth [depth accessType inputOutput, type MFVec3f CDATA #IMPLIED]
depth contains a set of 3D coordinate triplet values.
containerField [containerField NMTOKEN "coord"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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FontStyle FontStyle FontStyle 为 Text节点定义字体, 字体大?, 风格.
??示: 先增加Text 节点作为父节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
family [family accessType initializeOnly, type MFString CDATA ( SERIF | SANS | TYPEWRITER ) "SERIF"]
一系列的字体??, ?览器按排列顺?优先使用第一个?用字体. 支?值包括 "SERIF" "SANS" "TYPEWRITER". ??示: SERIF 和 SANS是??宽度的字体(比如 Roman体和 Arial体). ??示: TYPEWRITER 是固定字宽的字体(比如Courier体). ??示: 字符串???以是多值, 由用引?" "分开?一个字符串(比如"so separate " "each string" "by" "quote marks").
Hint: see 15.2.2.2 Font family and style http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
style [style accessType initializeOnly, type SFString CDATA ( PLAIN | BOLD | ITALIC | MIDDLE ) PLAIN]
设置文字是通常体?粗体?斜体或粗斜体.
Warning: do not wrap quotation marks around this SFString value.
Hint: see 15.2.2.2 Font family and style http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details.
justify [justify accessType initializeOnly, type MFString CDATA ( BEGIN | END | FIRST | MIDDLE ) "BEGIN" or "BEGIN" "END"]
?以设置是左对?, ?对?, 还是居中对?, 值?能是"FIRST" "BEGIN" "MIDDLE" "END"] 举例?说: "MIDDLE" "MIDDLE". ??示: 字符串???以是多值, 由用引?" "分开?一个字符串(比如"so separate " "each string" "by" "quote marks").
Hint: see 15.2.2.3 Direction and justification http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
size [size accessType initializeOnly, type SFFloat CDATA "1.0"] [0,∞)
字体的定义高度(?照局部??标系统) 也设定了字符的缺?行间?.
spacing [spacing accessType initializeOnly, type SFFloat CDATA "1.0"] [0,∞)
调节行间?的比例.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
语言编?包括主编?和一系列?编?(?能是空). [ language-code = primary-code ( "-" subcode )* ] ?留?为主??字节编?的缩写.
Hint: see RFC3066 Tags for the Identification of Languages, http://tools.ietf.org/html/rfc3066 ?字节主编?包括en (英语), fr (法语), de (德语), it (?大利语), nl (?兰语), el (希腊语), es (西?牙语), pt (葡?牙语), ar (阿拉伯语), he (希伯?语), ru (俄语), zh (中文), ja (日文), hi (北?度语), ur (乌尔都语), and sa (梵文). 任何的?字节字?用国家代?指示.
Warning: do not wrap quotation marks around these SFString enumeration values.
Hint: see ISO639.2 Codes for the Representation of Names of Languages http://www.loc.gov/standards/iso639-2/php/code_list.php
Hint: see RFC3066 Tags for the Identification of Languages http://tools.ietf.org/html/rfc3066
Hint: see ISO3166 or http://xml.coverpages.org/languageIdentifiers.html
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
horizontal [horizontal accessType initializeOnly, type SFBool (true|false) "true"]
决定字符的方?是水平(true) 还是垂直(false).
Hint: see 15.2.2.3 Direction and justification http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
leftToRightll [leftToRightl accessType initializeOnly, type SFBool (true|false) "true"]
决定字符是从左到?(true) 还是从?到左(false).
Hint: see 15.2.2.3 Direction and justification http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
topToBottom [topToBottom accessType initializeOnly, type SFBool (true|false) "true"]
决定字符方?是顶到底(true) 还是底到顶(false).
Hint: see 15.2.2.3 Direction and justification http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
containerField [containerField NMTOKEN "fontStyle"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeneratedCubeMapTexture
GeneratedCubeMapTexture
GeneratedCubeMapTexture defines a cubic environment map that sources its data from internally generated images. The viewpoint of the generated texture is the location and orientation of the associated geometry in world space.
Hint: typically a Box is used.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
update [update accessType inputOutput, type SFString CDATA (NONE|NEXT_FRAME_ONLY|ALWAYS) NONE]
update controls regeneration of the texture.
Warning: An object trying to render itself in the scene graph can cause infinite loops.
size [size accessType initializeOnly, type SFInt32 CDATA "128"] (0,+infinity)
size indicates the resolution of the generated images in number of pixels per side.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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GeoCoordinate GeoCoordinate GeoCoordinate 建立一系列的三维地???标. 被用??现地?数?和地?曲?. GeoCoordinate is ?在IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点中使用. GeoCoordinate ?以包?GeoOrigin 节点.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
point [point: type MFVec3d CDATA #IMPLIED]
按照geoSystem 指定格?的一系列三维地???标. 如果需??以把串值"x1 y1 z1 x2 y2 z2" 分为 "x1 y1 z1", "x2 y2 z2"
containerField [containerField NMTOKEN "coord"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoElevationGrid GeoElevationGrid GeoElevationGrid 是一个几何节点, 使用地???标创建一个具有??高度的矩形网络组?的地?曲?. GeoElevationGrid ?以包?GeoOrigin, Color/ColorRGBA, Normal, TextureCoordinate节点. ??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC.
Hint: include <component name='Geospatial' level='1'/>
GeoGridOrigin [geoGridOrigin accessType initializeOnly, type SFVec3d CDATA "0 0 0"]
对应高度数?集中西?(左下)角数?的地???标.
Hint: include <component name='Geospatial' level='1'/>
xDimension [xDimension: type SFInt32 CDATA "0"]
东西方?上的网格数. ??示水平x 轴的总长等于(xDimension-1) * xSpacing.
zDimension [zDimension: type SFInt32 CDATA "0"]
?北方?上的网格数. ??示垂直y 轴的总长等于(zDimension-1) * zSpacing.
xSpacing [xSpacing: type SFDouble CDATA "1.0"]
东西X方?上网格顶点的间? 当geoSystem 指定为GDC, xSpacing 使用?度的度数 当geoSystem 指定为UTM, xSpacing 使用?东的米数.
zSpacing [zSpacing: type SFDouble CDATA "1.0"]
?北Z方?上网格顶点的间? 当geoSystem 指定为GDC, zSpacing 使用纬度的度数 当geoSystem 指定为UTM, zSpacing 使用?北的米数.
yScale [yScale: type SFFloat CDATA "1.0"]
放大垂直方?的比例以利于数?显示.
height [height: type MFFloat CDATA #IMPLIED]
椭圆体上的高度浮点值, 有xDimension行zDimension列 值按从西到东, 从?到北的行顺?排列 对应高度数?集中西?(左下)角数?的地???标.
set_height [set_height accessType initializeOnly, type MFDouble CDATA #FIXED ""]
椭圆体上的高度浮点值, 有xDimension行zDimension列 值按从西到东, 从?到北的行顺?排列 对应高度数?集中西?(左下)角数?的地???标.
ccw [ccw: type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?
solid [solid: type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
creaseAngle [creaseAngle: type SFFloat CDATA "0"] [0,infinity)
creaseAngle 定义了决定相邻?渲染方?的角(用弧度值表示) 如果两个相邻?的法线夹角?于creaseAngle, 就把两个?的边平滑渲染, ??之会渲染出两个?的边线.
??示: creaseAngle值为0 时?利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边.
colorPerVertex [colorPerVertex: type SFBool (true|false) "true"]
决定Color节点应用?顶点颜色(true值时), 还是?四边形颜色(false值时).
normalPerVertex [normalPerVertex: type SFBool (true|false) "true"]
决定Normal节点应用?顶点法线(true值时), 还是?四边形法线(false值时).
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoLocation GeoLocation GeoLocation 在地?的表?放置一个一般的 VRML模型. GeoLocation 包?children相关?节点和 GeoOrigin 节点.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
GeoCoords [geoCoords: type SFVec3d CDATA #IMPLIED]
指定地??置(由当?geoSystem coordinates指定的地???标) 以放置?几何体节点(采用相对VMRL??标系并以米为??).
Hint: include <component name='Geospatial' level='1'/>
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoLOD GeoLOD GeoLOD 为多分辨率的地形??供了四?树的细节层次载入?载能力. GeoLOD 包?children相关?节点, rootNode根节点和GeoOrigin 节点. ??示: ?有当?载入的?节点是暴露于场景图的. ??示: rootNode 指定根覆盖几何体. 警告: ?次??以指定一个根覆盖, ???时使用rootUrl 和rootNode.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
rootUrl [rootUrl accessType initializeOnly, type MFString CDATA #IMPLIED]
使用rootNode 或 rootUrl 指定根几何体.
child1Url [child1Url accessType initializeOnly, type MFString CDATA #IMPLIED]
指定?视范围内载入的四?树几何节点.
child2Url [child2Url accessType initializeOnly, type MFString CDATA #IMPLIED]
指定?视范围内载入的四?树几何节点.
child3Url [child3Url accessType initializeOnly, type MFString CDATA #IMPLIED]
指定?视范围内载入的四?树几何节点.
child4Url [child4Url accessType initializeOnly, type MFString CDATA #IMPLIED]
指定?视范围内载入的四?树几何节点.
range [range accessType initializeOnly, type SFFloat CDATA #IMPLIED] (0,infinity)
?照地???标系统, 设置从一个中心的?视范围, 用?载入/?载??的四?树.
Hint: not setting range values indicates that level switching can be optimized automatically based on performance.
center [center accessType initializeOnly, type SFVec3d CDATA "0 0 0"]
?照地???标系统, 设置从一个中心的?视范围, 用?载入/?载??的四?树.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoMetadata GeoMetadata GeoMetadata 包括地?信?的一般?类的元数?.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Hypertext link to an external, complete metadata description.??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 &quot; (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
data [data accessType inputOutput, type [data accessType inputOutput, IDREFS #IMPLIED]
执行这个数?的所有节点的列表 如果?指定, GeoMetadata 节点适用于整个场景.
summary [summary accessType inputOutput, type MFString CDATA #IMPLIED]
使用Metadata keyword=value 字符串对 metadata keyword=value字符串对 VRML97 编?时在summary下跟keyword=value字符串对.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoOrigin GeoOrigin GeoOrigin 指定了一个局部??标系统以增加地?精度. ??示: ?个场景中?使用一个??标系统 因此推??使用USE引用这唯一的GeoOrigin节点.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
GeoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
定义了?对地??置(和?对的局部??标框架).
Hint: include <component name='Geospatial' level='1'/>
rotateYUp [rotateYUp accessType initializeOnly, type SFBool (true|false) "false"]
rotateYUp true 旋转使用GeoOrigin旋转节点的??标 使局部上方?是相对VRML Y 轴的 rotateYUp false ?味?上方?是相对于行星表?的 rotateYUp true ?许在 NavigationInfo modes FLY, WALK下适当的导航.
containerField [containerField NMTOKEN "geoOrigin"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoPositionInterpolator
GeoPositionInterpolator
GeoPositionInterpolator 在地???标系统中进行对象动画. GeoPositionInterpolator ?以包括一个 GeoOrigin 节点. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值的时间间隔(关键点), 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFVec3d CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value type SFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
Geovalue_changed [geovalue_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""]
?值输出geoSystemd定义的地???标.
Hint: include <component name='Geospatial' level='1'/>
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoTouchSensor GeoTouchSensor GeoTouchSensor 返回对象上指点设备所指的点的地???标. GeoTouchSensor ?以包?GeoOrigin 节点. ??示: 传感器影??一级的节点?其?节点.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Text tooltip description to be displayed for action of this node.
Hint: use spaces, make descriptions clear and readable.
Hint: many XML tools substitute XML character references automatically if needed (like &#38; for & or &#34; for " ).
isActive [isActive accessType inputOutput, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
hitGeoCoord_changed [hitGeoCoord_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""]
事件输出在?节点局部??标系统点击点的定?, 值为GeoTouchSensor节点?一级的局部地???标系统.
hitPoint_changed [hitPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
事件输出在?节点局部??标系统点击点的定?, 值为几何体的??标 (?是地???标).
hitNormal_changed [hitNormal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
事件输出了点击点的表?的法线??.
hitTexCoord_changed [hitTexCoord_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""]
事件输出了点击点的表?的纹???标.
isOver [isOver accessType outputOnly, type SFBool (true|false) #FIXED ""]
当指点设备移动过传感器表?时??事件.
touchTime [touchTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当传感器被指点设备点击时产生时间事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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GeoViewpoint GeoViewpoint GeoViewpoint 使用地???标指定视点?置. GeoViewpoint ?以包?GeoOrigin 节点. 因为GeoViewpoint 必须能在地???标系统的曲?中?行, 所以它包?Viewpoint 和NavigationInfo的属性.
Hint: include <component name='Geospatial' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
GeoSystem [geoSystem: type MFString CDATA "GD" "WE"]
定义所使用的地???标系统. 支?值: GD UTM GC
Hint: include <component name='Geospatial' level='1'/>
description [description accessType initializeOnly, type SFString CDATA #IMPLIED]
为这个视点显示的文字??述或导航??示.
??示: 使用空格, 使??述更清晰易读.
警告: 没有description值的视点将?显示在?览器的视点??里.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
概貌互???示: 这个域?能被忽略.
position [position accessType initializeOnly, type SFVec3d CDATA "0 0 100000"]
视点?置, 相对局部??标系统, 并使用相应的地???标.
orientation [orientation accessType initializeOnly, type SFRotation CDATA "0 0 1 0"]
视点方?(轴, 弧度角) , 相对局部??标系统, 缺?为Z轴方?.
??示: 这个方?从缺?的(0 0 -1)方??化而?.
??示: +Y 对应局部区域的上方?(椭圆体表?切线方?的法线), -Z 点指?北?, +X 指?东方 1 0 0 -1.570796 始终看?地?.
navType [navType accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"]
输入一个或多个??: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE".
??示: 设置type="EXAMINE" "ANY"?以??高?控性.
headlight [headlight accessType inputOutput, type SFBool (true|false) "true"]
打开/关闭方?性?光, 这个?光一直指?观测方?, 为场景??供缺?照明.
fieldOfView [fieldOfView accessType inputOutput, type SFFloat CDATA "0.7854"] (0,π)
弧度值设定的视点?视角度. ?的视角相当于长镜头, 大视角相当于广角镜头.
jump [jump accessType inputOutput, type SFBool (true|false) "true"]
立刻转?到这个镜头设置 (jump值为true), "或平滑的动?转?到这个镜头(jump值为false).
speedFactor [speedFactor accessType initializeOnly, type SFFloat CDATA "1"] [0,+infinity)
speedFactor is a multiplier to modify the original elevation-based speed that is set automatically by the browser.
Hint: speedFactor is a relative value and not an absolute speed as defined by NavigationInfo.
set_bind [set_bind accessType inputOnly, type SFBool (true|false) #FIXED ""]
输入事件set_bind为true激活这个节点, 输入事件set_bind为false?止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开 (?许/?止) 这个节点.
set_position [set_position accessType inputOnly, type SFVec3d CDATA #FIXED ""]
视点?置, 相对局部??标系统, 并使用相应的地???标.
set_orientation [set_orientation accessType inputOnly, type SFRotation CDATA #FIXED ""]
视点方?(轴, 弧度角) , 相对局部??标系统, 缺?为Z轴方?.
??示: 这个方?从缺?的(0 0 -1)方??化而?.
??示: +Y 对应局部区域的上方?(椭圆体表?切线方?的法线), -Z 点指?北?, +X 指?东方 1 0 0 -1.570796 始终看?地?.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当节点被激活/?止时??事件.
isBound [isBound accessType outputOnly, type SFBool (true|false) #FIXED ""]
当节点激活时??true事件, 当焦点转到?一个节点时??false事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Group Group Group 是一个?以包?其它节点的组节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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HAnimDisplacer HAnimDisplacer HAnimDisplacer ?以按照三???的方?使用: (a) 指定了HAnimSegment中节点的相应的顶点特性, (b) ??述如何线型或?径地替?顶点的方??模拟精确的肌肉动作, (c) ??述了Segment 中的完整的顶点构造. 举例?说, 在脸上?以为?个?部表情使用一个Displacer. ??示: name 的?缀包括 _feature, _action, _config. 多个 Displacer 节点必须连续地在 Segment节点中出现.
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html H-Anim Specification
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/ObjectInterfaces.html#Displacer
Hint: include <component name='H-Anim' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点.
??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name: type SFString CDATA #IMPLIED]
必须命??以使Humanoid ?行时能够识别. name ?匹?DEF??!
coordIndex [coordIndex: type MFInt32 CDATA #IMPLIED]
定义HAnimSegment顶点??标的数组, ??供给Displacer使用. 顶点??标按索引顺?排列, 编?的起点为0, 一组设置间?以使用逗?分割以便于阅读代? 使用-1 分开?组.
displacements [displacements: type MFVec3f CDATA #IMPLIED]
一系列的三维??标值, 引用coordIndex域为Segment顶点添加中间值或?止?置.
weight [weight accessType inputOutput, type SFFloat CDATA 0.0]
在?顶点中立?置添加?移值之?缩放?移?的??值.
containerField [containerField NMTOKEN "displacers"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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HAnimHumanoid HAnimHumanoid HAnimHumanoid 节点用?: (a) 存储相关的关节, 身体部分和视点, (b) 包?整个人性化的节点, (c) 简化整个人性化节点在环境中的移动, (d) 存储相关?读数?比如作者或版?信?. Humanoid节点也包括了humanoidBody (v1.1) 或skeleton (V2.0) field. HAnimHumanoid 节点包括 HAnimJoint, HAnimSegment, HAnimSite, Viewpoint, and skin (v2.0)节点.
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html H-Anim Specification
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/ObjectInterfaces.html#Humanoid
Hint: include <component name='H-Anim' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name: type SFString CDATA #IMPLIED]
必须命??以使Humanoid ?行时能够识别.
version [version accessType inputOutput, type SFString CDATA #IMPLIED]
Humanoid Animation 规格的版本
info [info: type MFString CDATA #IMPLIED]
元数?对(Metadata keyword=value) VRML97 编?时, info中包括所有规定的 keyword=value 字符对.
??示: 由于其它 XML Humanoid 属性 ?以包括所有信?, info域?以被忽略.
translation [translation: type SFVec3f CDATA "0 0 0"]
?节点的局部??标系统原点的?置.
rotation [rotation: type SFRotation CDATA "0 0 1 0"]
?节点的局部??标系统的方?.
scale [scale: type SFVec3f CDATA "1 1 1"]
?节点的局部??标系统的?一致的x-y-z 比例, 由center和scaleOrientation调节.
scaleOrientation [scaleOrientation: type SFRotation CDATA "0 0 1 0"]
缩放??节点局部??标系统的预旋转(?许沿??节点任?方?缩放).
center [center: type SFVec3f CDATA "0 0 0"]
从局部??标系统原点的?置??移.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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HAnimJoint HAnimJoint 身体的?一个关节使用Joint节点表现. HAnimJoint ??能作为?一个HAnimJoint 节点的?节点, 或humanoidBody field中的一个?节点. ??示: Joint ?一定是Segment 的?节点.
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html H-Anim Specification
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/ObjectInterfaces.html#Joint
Hint: include <component name='H-Anim' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name: type SFString CDATA #IMPLIED]
Joint 命??很??! 使用H-Anim 规格中的定义 范例: l_knee r_ankle vc6 l_acromioclavicular r_wrist 之类.
ulimit [ulimit: type MFFloat CDATA #IMPLIED]
最大关节点旋转值?制.
??示: 包括3个值, ?个值对应一个局部轴.
llimit [llimit: type MFFloat CDATA #IMPLIED]
最?关节点旋转值?制.
??示: 包括3个值, ?个值对应一个局部轴.
limitOrientation [limitOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
旋转上/下?的方?, ?对于关节中心(Joint center).
skinCoordIndex [skinCoordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Coordinate 索引值, 指出关节影?的顶点.
skinCoordWeight [skinCoordWeight accessType inputOutput, type MFFloat CDATA #IMPLIED]
对应skinCoordIndex 域值的?形??值.
stiffness [stiffness accessType inputOutput, type MFFloat CDATA "0 0 0" (0,1)]
值 (范围0,1) 指示关节如何自动移动. 较大的stiffness值?味?更多的抗力(沿局部 X, Y, Z 轴).
??示: 由???动力学(IK)系统使用.
translation [translation: type SFVec3f CDATA "0 0 0"]
?节点的局部??标系统原点的?置.
rotation [rotation: type SFRotation CDATA "0 0 1 0"]
?节点的局部??标系统的方?.
scale [scale: type SFVec3f CDATA "1 1 1"]
?节点的局部??标系统的?一致的x-y-z 比例, 由center和scaleOrientation调节.
scaleOrientation [scaleOrientation: type SFRotation CDATA "0 0 1 0"]
缩放??节点局部??标系统的预旋转(?许沿??节点任?方?缩放).
center [center: type SFVec3f CDATA "0 0 0"]
从局部??标系统原点的?置??移.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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HAnimSegment HAnimSegment ?一个身体部分存在一个HAnimSegment 节点中. HAnimSegment 包?Coordinate, HAnimDisplacer 和children ?节点.
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html H-Anim Specification
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/ObjectInterfaces.html#Segment
Hint: include <component name='H-Anim' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name: type SFString CDATA #IMPLIED]
Segment 命??很??! 使用H-Anim 规格中的定义 范例: l_knee r_ankle vc6 l_acromioclavicular r_wrist 之类.
mass [mass: type SFFloat CDATA "0"]
全部segment的质?, 如果空值将被认为0.
centerOfMass [centerOfMass: type SFVec3f CDATA "0 0 0"]
segment 中的?心?置.
momentsOfInertia [momentsOfInertia: type MFFloat CDATA "0 0 0 0 0 0 0 0 0"]
3x3 的力学惯性矩阵. 缺?值: 0 0 0 0 0 0 0 0 0.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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HAnimSite HAnimSite HAnimSite 节点?以满足以下三个目标: (a) 定义一个???动力学系统IK使用的最终?动器"end effector" 的?置, (b) 定义附件的相关点, 比如首饰或?装 (c) 定义HAnimSegment ?考系中的虚拟摄?机?置 (比如视点 "through the eyes" 用以在多用户环境中使用). ??示: HAnimSegment的?节点中存储HAnimSite节点.
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/HAnim.html H-Anim Specification
Hint: http://www.web3d.org/files/specifications/19774/V1.0/HAnim/ObjectInterfaces.html#Site
Hint: include <component name='H-Anim' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name: type SFString CDATA #IMPLIED]
必须命??以使Humanoid ?行时能够识别.
translation [translation: type SFVec3f CDATA "0 0 0"]
?节点的局部??标系统原点的?置.
rotation [rotation: type SFRotation CDATA "0 0 1 0"]
?节点的局部??标系统的方?.
scale [scale: type SFVec3f CDATA "1 1 1"]
?节点的局部??标系统的?一致的x-y-z 比例, 由center和scaleOrientation调节.
scaleOrientation [scaleOrientation: type SFRotation CDATA "0 0 1 0"]
缩放??节点局部??标系统的预旋转(?许沿??节点任?方?缩放).
center [center: type SFVec3f CDATA "0 0 0"]
从局部??标系统原点的?置??移.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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head head head (文件头)包括 component (组件), metadata 或任?作者自定的标签.
??示: 在HTML匹? <head> 标签.
??示: head 是 X3D标签的第一个?对象, 放在场景的开头.
X3D validation:
SchemaDOCTYPE
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ImageCubeMapTexture
ImageCubeMapTexture
ImageCubeMapTexture defines a cubic environment map source as a single file format that contains multiple images, one for each side X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world, activated by clicking Anchor geometry.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "http://www.web3d.org" "http://www.web3d.org/about" "etc."
Hint: XML encoding for " is &quot; (a character entity).
Warning: strictly match directory and filename capitalization for http links!
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('popup.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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ImageTexture ImageTexture ImageTexture 映射一个二维图?到一个几何形体的表?. 纹?帖图使用一个二维??标系统 (s,t)水平,垂直, (s, t)的值在范围[0.0, 1.0]之间,对应图?上相对边角的?离. ??示: 添加纹?时需?先添加Shape 节点和 Appearance 节点. 警告: 太亮的??质自?光Material emissiveColor 值会破??一些纹?的效果.
Hint: support is required for .png and .jpg formats, support is suggested for .gif format. Other image formats are optionally supported.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
图?的文件??和?置. 多个定?更加??, 网络定?使e-mail附件有效."??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 &quot; (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
沿S轴水平??纹?.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
沿T轴垂直??纹?.
containerField [containerField NMTOKEN "texture"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ImageTexture3D ImageTexture3D (v3.1 or later) ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.
Warning: there are no required file formats, DDS, DICOM, and/or .vol are recommended.
Hint: insert Shape and Appearance nodes before adding texture.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Location and filename of image. Multiple locations are more reliable, and including a Web address lets e-mail attachments work.
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "http://www.web3d.org" "http://www.web3d.org/about" "etc."
Hint: XML encoding for " is &quot; (a character entity).
Warning: strictly match directory and filename capitalization for http links!
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField NMTOKEN "texture"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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IMPORT IMPORT IMPORT ??供了路由能力, 使引用外部文件时?以存??过EXPORT声明的节点.
??示: 紧接?Inline节点放置相应的IMPORT声明??高代??读性.
警告: 试验性的.
X3D validation:
SchemaDOCTYPE
inlineDEF [inlineDEF IDREF #REQUIRED]
EXPORT节点中局部Inline节点的DEF??.
importedDEF [importedDEF NMTOKEN #REQUIRED]
由inlineDEF 场景??供的importedDEF节点??.
??示: 必需的.
AS [AS: ID #IMPLIED]
利用AS, 在当?场景中映射exportedDEF的??称到一个新的??称.
??示: ?选, 缺?输出使用exportedDEF节点??.
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IndexedFaceSet IndexedFaceSet IndexedFaceSet 是一个几何节点, 代表一个由一组顶点构建的一系列平?多边形形?的3D形体, 这个节点里?以包?Color, Coordinate/CoordinateDouble, Normal, TextureCoordinate 节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
coordIndex [coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED]
按照顺?以??标索引?使用coordinates节点中??供??标. 编?的起点为0, 一组设置间?以使用逗?分割以便于阅读代?. 使用-1?分割??的多边形索引.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?.
convex [convex accessType initializeOnly, type SFBool (true|false) "true"]
??示所有的?都是凸多边形 (true值), 或?能有凹多边形(false值) 在凸多边形的平?里, 没有自相交的边, 所有的内部角都?于180度.
概貌互???示: ?能?支?convex=true的 IndexedFaceSets造型.
警告: 缺?值convex=true 时, 凹几何体?能???.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,infinity)
creaseAngle 定义了决定相邻?渲染方?的角(用弧度值表示) 如果两个相邻?的法线夹角?于creaseAngle, 就把两个?的边平滑渲染, ??之会渲染出两个?的边线.
概貌互???示: ?能?支?弧度值 0 和 π .
??示: creaseAngle值为0 时?利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Color 节点被应用于?顶点上(true) 还是?多边形上(false).
colorIndex [colorIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED][0,∞) or -1.
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Normal 节点被应用于?顶点上(true) 还是?多边形上(false)
normalIndex [normalIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED][0,∞) or -1.
texCoordIndex [texCoordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED][0,∞) or -1.
set_coordIndex [set_coordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]
按照顺?以??标索引?使用coordinates节点中??供??标. 编?的起点为0, 一组设置间?以使用逗?分割以便于阅读代?. 使用-1?分割??的多边形索引.
set_colorIndex [set_colorIndex accessType initializeOnly, type MFInt32 CDATA #FIXED ""]
按照顺?以索引?使用颜色.
set_normalIndex [set_normalIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]

概貌互???示: 这个域?能被忽略.
set_texCoordIndex [set_texCoordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]
按照顺?索引纹???标以进行帖图.
??示: 使用3D创作工具创作!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IndexedLineSet IndexedLineSet IndexedLineSet 是一个几何节点, 此节点里?以包括Color 节点和Coordinate 节点. Color 值或Material emissiveColor 值?以指定画线或画点的颜色. 线??光照的影?, ?能?帖图, 它们也??碰撞检测. ??示: 使用和背景??的Color 值或Material emissiveColor 值. ??示: 如果用原?给IndexedFaceSet定义的Coordinate points改编, index 值需?循环到?始顶点, 以使?个多边形的轮廓闭?. ??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
Hint: consider including Fog to provide further depth cueing for IndexedLineSet (ILS).
Hint: consider including Fog to provide further depth cueing for IndexedLineSet (ILS).
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
coordIndex [coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED]
按照顺?以??标索引?使用coordinates节点中??供??标. 编?的起点为0, 一组设置间?以使用逗?分割以便于阅读代?, 使用-1 ?分割?一组线.
??示: 如果渲染的Coordinate point点集原?是定义用在IndexedFaceSet时, 索引值?能需????个起点的值以?闭多边形.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Color 节点被应用于?顶点上(true) 还是?多边形上(false).
colorIndex [colorIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED][0,∞) or -1.
set_coordIndex [set_coordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]
按照顺?以??标索引?使用coordinates节点中??供??标. 编?的起点为0, 一组设置间?以使用逗?分割以便于阅读代?. 使用-1?分割??的多边形索引.
set_colorIndex [set_colorIndex accessType initializeOnly, type MFInt32 CDATA #FIXED ""]
按照顺?以索引?使用颜色.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IndexedQuadSet IndexedQuadSet (v3.1 or later) IndexedQuadSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: you can also substitute a type-matched ProtoInstance node for contained content.
Hint: include <component name='CADGeometry' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
coordIndex [coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED][0,∞) or -1.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = counterclockwise: ordering of vertex coordinates orientation.
Hint: ccw false can reverse solid (backface culling) and normal-vector orientation.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Color node is applied per vertex (true) or per polygon (false).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Normal vectors are applied per vertex (true) or per polygon (false).
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
Warning: default value true can completely hide geometry if viewed from wrong side!
Hint: if in doubt, use solid='false' for maximum visibility.
containerField [containerField NMTOKEN "geometry"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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IndexedTriangleFanSet
IndexedTriangleFanSet
IndexedTriangleFanSet 是一个几何节点, 这个节点里?以包?Color, Coordinate/CoordinateDouble, Normal, TextureCoordinate节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED] (-1,+infinity)
用索引连接Coordinate中的??标顶点以指定三角形
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
cw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Color 节点被应用于?顶点上(true) 还是?多边形上(false).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Normal 节点被应用于?顶点上(true) 还是?多边形上(false)
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IndexedTriangleSet IndexedTriangleSet IndexedTriangleSet 是一个几何节点, 这个节点里?以包?Color, Coordinate/CoordinateDouble, Normal, TextureCoordinate节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED] (0,+infinity)
用索引连接Coordinate中的??标顶点以指定三角形
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
cw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Color 节点被应用于?顶点上(true) 还是?多边形上(false).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Normal 节点被应用于?顶点上(true) 还是?多边形上(false)
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IndexedTriangleStripSet
IndexedTriangleStripSet
IndexedTriangleStripSet 是一个几何节点, 这个节点里?以包?Color, Coordinate/CoordinateDouble, Normal, TextureCoordinate节点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED] (-1,+infinity)
用索引连接Coordinate中的??标顶点以指定三角形
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
cw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Color 节点被应用于?顶点上(true) 还是?多边形上(false).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Normal 节点被应用于?顶点上(true) 还是?多边形上(false)
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Inline Inline Inline ?以通过url读?外部文件中的节点. ??示: ??以路由?数值到Inline场景, 如果需?路由?以使用ExternProtoDeclare 和ProtoInstance .
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
load [load accessType inputOutput, type SFBool (true|false) "true"]
load值为true立刻读?至内存, load值为false时推迟读?或在内存中释放对象.
??示: 使用LoadSensor 检测读?的结?时间.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of X3D world to load into current scene.??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 &quot; (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IntegerSequencer IntegerSequencer IntegerSequencer 周期性的产生离散的整数值 这些整数值?以路由倒其他的整数属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValues的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFInt32 CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFInt32 CDATA#FIXED ""]
按照key和keyValue 对输出一个相应的值.
previous [previous accessType inputOnly, type SFBool (true|false) ""]
触?输出keyValue数组中的上一个数值.
??示: 如果需??以从开始循环到末尾.
next [next accessType inputOnly, type SFBool (true|false) ""]
触?输出keyValue数组中的下一个数值.
??示: 如果需??以从末尾循环到开始.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IntegerTrigger IntegerTrigger IntegerTrigger 转?boolean true 或时间输入事件到整数值 (以适?Switch之类的节点). X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
set_boolean [set_boolean accessType inputOnly, type SFBool (true|false) #FIXED ""]
输入set_boolean true值时,输出指定的integerKey值.
integerKey [integerKey accessType inputOutput, type SFInt32 CDATA #FIXED "-1"]
输入set_boolean true值时,输出指定的integerKey值.
triggerValue [triggerValue accessType outputOnly, type SFInt32 CDATA #FIXED ""]
当接?到true set_boolean事件时, triggerValue ??供符?integerKey值的整数事件输出.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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IS IS IS 连接了 Prototype 界?fields 到 ProtoDeclare 定义中节点fields . 添加一个或多个connect标签以定义?个Prototype field 连接对.
警告: IS/connect 标签?在ProtoDeclare body 定义中使用.
??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
X3D validation:
SchemaDOCTYPE
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KeySensor KeySensor KeySensor 节点在用户在键盘上按键的时候产生一个事件. 支? "keyboard focus"的概念. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
keyPress [keyPress accessType outputOnly, type SFString CDATA #IMPLIED]
当用户按下键盘上的字符键时产生一个事件 以产生一个整数UTF-8 character 值.
keyRelease [keyRelease accessType outputOnly, type SFString CDATA #IMPLIED]
当用户?开键盘上的字符键时产生一个事件 以产生一个整数UTF-8 character 值.
actionKeyPress [actionKeyPress accessType outputOnly, type SFInt32 CDATA #IMPLIED]
功能键按下?给出如下值: HOME=000 END=1001 PGUP=1002 PGDN=1003 UP=1004 DOWN=1005 LEFT=1006 RIGHT=1007 F1..F12 = 1008..1019.
actionKeyRelease [actionKeyRelease accessType outputOnly, type SFInt32 CDATA #IMPLIED]
功能键?开?给出如下值: HOME=000 END=1001 PGUP=1002 PGDN=1003 UP=1004 DOWN=1005 LEFT=1006 RIGHT=1007 F1..F12 = 1008..1019.
shiftKey [shiftKey accessType outputOnly, type SFBool (true|false) #IMPLIED]
当按下shift键时产生true 事件, 当?开时产生false事件.
controlKey [controlKey accessType outputOnly, type SFBool (true|false) #IMPLIED]
当按下control键时产生true 事件, 当?开时产生false事件.
altKey [altKey accessType outputOnly, type SFBool (true|false) #IMPLIED]
当按下altl键时产生true 事件, 当?开时产生false事件.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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LineProperties LineProperties LineProperties 定义二维图形的线型
Hint: include <component name='Shape' level='2'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
applied [applied accessType inputOutput, type SFBool (true|false) "true"]
Whether or not LineProperties are applied to associated geometry.
linetype [linetype accessType inputOutput, type SFInt32 CDATA "0"]
linewidthScaleFactor [linewidthScaleFactor accessType inputOutput, type SFFloat CDATA "0"] (v3.1 or later)
containerField [containerField NMTOKEN "lineProperties"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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LineSet LineSet LineSet 是一个几何节点, 此节点里?以包括Color 节点和Coordinate 节点. Color 值或Material emissiveColor 值?以指定画线或画点的颜色. 线??光照的影?, ?能?帖图, 它们也??碰撞检测. ??示: 使用和背景??的Color 值或Material emissiveColor 值. ??示: 如果用原?给IndexedFaceSet定义的Coordinate points改编, index 值需?循环到?始顶点, 以使?个多边形的轮廓闭?. ??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
Hint: consider including Fog to provide further depth cueing for LineSet (LS).
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
vertexCount [vertexCount accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [2,infinity)
vertexCount ??述了?个折线中使用 Coordinate 域中的多少节点. 通过获?的 vertexCount[n], Coordinate 中的顶点被分?到?段线上.
containerField [containerField NMTOKEN "geometry"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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LoadSensor LoadSensor 当察看列表watchlist ?节点在读?或读?失败时, LoadSensor 产生事件. 改?watchlist ?节点将??LoadSensor.
??示: 使用多个LoadSensor 节点?以独立监视多个节点的读?过程.
??示: Background 节点?有?明确的多个图?所以对LoadSensor无效.
警告: watchList ?节点?被渲染, 所以一般使用USE引用其他节点以监测读?状?.
??示: 使用Inline 'load' 域?以监视或推迟读?.
警告: 新的X3D节点, VRML97 中?支?.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
timeOut [timeOut accessType inputOutput, type SFTime CDATA "0" #IMPLIED]
以秒计算的读?时间, 超过这个时间被认为读?失败. 缺?值0时使用?览器的设置.
isActive [isActive: outputOnlytype SFBool (true|false) #FIXED ""]
当读?传感器开始/?止的时候??isActive true/false 事件.
isLoaded [isLoaded accessType outputOnly, type SFBool (true|false) #FIXED ""]
通知是?所有的?节点读?或至少有一个?节点读?失败. 所有的?节点读??功???true事件. 任何?节点读?失败或读?超时都会??false事件, 没有本地拷?或没有网络连接时也??false事件.
??示: 使用多个LoadSensor 节点监视多个节点的读?.
loadTime [loadTime accessType outputOnly, type SFTime CDATA #FIXED ""]
完?读?时??时间事件, 读?失败时???.
progress [progress accessType outputOnly, type SFFloat CDATA [0,1.0] #FIXED ""]
开始时??0.0, 结?时??1.0. 中间值基于?览器一直增长(?以指出接?的字节, 将?下载的时间和其他下载进度).
??示: ?产生0 到1之间的事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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LocalFog LocalFog LocalFog simulates atmospheric effects by blending distant objects with fog color. LocalFog effects occur around the local transformation center, rather than bound to the viewer. The nearest LocalFog node within range takes precedence over other LocalFog and Fog nodes. LocalFog is not a bindable node. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Enables/disables node operation.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] Fog color.
Hint: match Background color to make objects fade away.
fogType [fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR]
Specifies algorithm for rate of increasing Fog, either LINEAR or EXPONENTIAL.
Hint: EXPONENTIAL is more natural but also more computationally expensive.
Warning: do not wrap quotation marks around this SFString value.
visibilityRange [visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"]
Distance in meters where objects are totally obscured by the fog, using local coordinate system.
Hint: visibilityRange 0 disables Fog.
containerField [containerField NMTOKEN "children"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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LOD LOD LOD (Level Of Detail)细节层次节点根?摄?机和对象的?离, 自动切?使用??层次的对象. (包?的节点现在?命??为 'children' 而?是原?的 'level', 目的是统一所有 GroupingNodeType 节点的命??规则.) LOD节点的range 值是由近到远的一系列数值, 对应的?几何节点也越?越简?以获得更加的性能. 对应n个range值, 必须有n+1?层次对象! ?显示对应当??离的?层次对象, 但所有的?层次对象都?续的??接?事件.
??示: ?以增加 <WorldInfo info='null node'/> 作为?渲染的最?一层的?对象.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
Warning: do not include Viewpoint or OrthoViewpoint as a child of LOD or Switch, instead use ViewpointGroup as parent to constrain location proximity where the viewpoint is available to user.
Warning: results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
forceTransitions [forceTransitions accessType initializeOnly, type SFBool (true|false) "false"]
Whether to perform every range-based transition, regardless of browser optimizations that might otherwise occur.
center [center accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
从局部??标系统原点的?置??移.
range [range accessType initializeOnly, type MFFloat CDATA #IMPLIED] (0,infinity)
Specifies ideal distances at which to switch between levels. 根?摄?机到对象的?离在???节点切?, range 值由近至远. 对应n个range值, 必须有n+1?层次对象! ??示: ?以增加 <WorldInfo info='null node'/> 作为?渲染的最?一层的?对象
Hint: not setting range values indicates that level switching can be optimized automatically based on performance.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
level_changed [level_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""]
Indicates current level of LOD children when activated.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Material Material Material 指定相关几何节点的表???质属性 Material 属性在渲染时用?计算X3D光照.
??示: 在添加??质之?先添加Shape 和 Appearance 节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
diffuseColor [diffuseColor accessType inputOutput, type SFColor CDATA "0.8 0.8 0.8"]
[0,1] 所有的光?中, 有多少直接的基于法线角度的光线??射.
??示: ?有emissiveColor 影? IndexedLineSet, LineSet 和 PointSet节点.
emissiveColor [emissiveColor accessType inputOutput, type SFColor CDATA "0 0 0"] [0,1]
物体自身?出的?光.
??示: emissiveColors ?光, 甚至在所有?关闭的时候.
??示: diffuseColor 从缺?值(.8 .8 .8) 到(0 0 0) ??退色.
??示: ?有emissiveColor 影? IndexedLineSet, LineSet 和 PointSet节点.
警告: 亮的emissiveColor 值?能让纹?退色.
specularColor [specularColor accessType inputOutput, type SFColor CDATA "0 0 0"] [0,1]
??光强度(例?: 苹果上的高光).
概貌互???示: 这个域?能被忽略.
shininess [shininess accessType inputOutput, type SFFloat CDATA "0.2"]
[0,1] 光滑度低值??供较大的软??光, 高值??供较?的?利高光.
概貌互???示: 这个域?能被忽略.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0.2"]
[0,1] 环境光, ??射所有无方?性光?.
概貌互???示: 这个域?能被忽略.
transparency [transparency accessType inputOutput, type SFFloat CDATA "0"]
[0,1] ?明度设置: 1.0 值设置完全?明, 0.0 完全??明.
概貌互???示: ?能没有??明, transparency ?于.5 ??明, transparency 大于.5 ?明.
containerField [containerField NMTOKEN "material"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 比如: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Matrix3VertexAttribute
Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular VertexAttribute instance.
value [value accessType inputOutput, type MFMatrix3f CDATA ""]
value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField NMTOKEN "attrib"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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Matrix4VertexAttribute
Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
name of this particular VertexAttribute instance.
value [value accessType inputOutput, type MFMatrix4f CDATA ""]
value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField NMTOKEN "attrib"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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meta meta meta (metadata) 元数?为场景??供信?, 使用和HTML的meta 标签一样的定义. attribute=value 字符?对??供??称和内容属性.
Hint: X3D Abstract specification http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/core.html#METAStatement
Hint: X3D XML Encoding http://www.web3d.org/files/specifications/19776-1/V3.2/Part01/concepts.html#Header
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#metaTags
X3D validation:
SchemaDOCTYPE
name [name CDATA #IMPLIED]
在此输入元数?属性的??称.
Hint: if the name attribute is set, the http-equiv attribute should not be set.
content [content CDATA #REQUIRED]
在此输入元数?的属性值.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
lang [lang CDATA #IMPLIED]
语言编?, ?考 [IETF BCP47/RFC5646] http://www.rfc-editor.org/rfc/bcp/bcp47.txt and described in http://www.w3.org/International/articles/language-elements
Hint: Language Subtag Lookup at http://people.w3.org/rishida/utils/subelements
dir [dir (ltr|rtl) #IMPLIED]
弱/中立文本的方?(ltr=left-to-right, rtl=right-to-left). See http://www.w3.org/TR/html4/struct/dirlang.html#adef-dir
http-equiv [http-equiv CDATA #IMPLIED]
HTTP ?务器?能用?回应HTTP headers. 详细的有效HTTP headers??HTTP 规格 [RFC2616] . 举例: <meta http-equiv="Expires" content="Tue, 20 Aug 1996 14:25:27 GMT">
Hint: if the name attribute is set, the http-equiv attribute should not be set. See http://www.w3.org/TR/html4/struct/global.html#adef-http-equiv
scheme [scheme CDATA #IMPLIED]
scheme 属性?许作者??供用户更多的上下文内容以正确地解释元数?信?. 举例, <meta scheme="ISBN" name="identifier" content="0-8230-2355-9"> ?? http://www.w3.org/TR/html4/struct/global.html#idx-scheme
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MetadataDouble MetadataDouble MetadataDouble 为其父??供信?. 此Metadata节点的更进一步信??以由附带containerField="metadata"的?Metadata节点??供. ??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
Hint: The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
Hint: http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
此处输入metadata元数?的属性??.
value [value accessType inputOutput, type MFDouble CDATA #IMPLIED]
此处输入metadata元数?的属性值.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
元数?标准或特定元数?值定义的?考.
containerField [containerField NMTOKEN "metadata"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系.
??示: 如果为MetadataSet元数?集的一部分, 则设置containerField="value", ?则为父元数?节点自身??供元数?时使用缺?值 "metadata" containerField 属性?有在X3D场景用XML编?时?使用.
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MetadataFloat MetadataFloat MetadataFloat 为其父??供信?. 此Metadata节点的更进一步信??以由附带containerField="metadata"的?Metadata节点??供. ??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
Hint: The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
Hint: http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
此处输入metadata元数?的属性??.
value [value accessType inputOutput, type MFFloat CDATA #IMPLIED]
此处输入metadata元数?的属性值.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
元数?标准或特定元数?值定义的?考.
containerField [containerField NMTOKEN "metadata"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系.
??示: 如果为MetadataSet元数?集的一部分, 则设置containerField="value", ?则为父元数?节点自身??供元数?时使用缺?值 "metadata" containerField 属性?有在X3D场景用XML编?时?使用.
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MetadataInteger MetadataInteger MetadataInteger 为其父??供信?. 此Metadata节点的更进一步信??以由附带containerField="metadata"的?Metadata节点??供. ??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
Hint: http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
此处输入metadata元数?的属性??.
value [value accessType inputOutput, type MFInt32 CDATA #IMPLIED]
此处输入metadata元数?的属性值.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
元数?标准或特定元数?值定义的?考.
containerField [containerField NMTOKEN "metadata"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系.
??示: 如果为MetadataSet元数?集的一部分, 则设置containerField="value", ?则为父元数?节点自身??供元数?时使用缺?值 "metadata" containerField 属性?有在X3D场景用XML编?时?使用.
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MetadataSet MetadataSet MetadataSet集中一系列的附带containerField="value"的Metadata节点, 这些?Metadata节点共?为其父??供信?. 此MetadataSet节点的更进一步信??以由附带containerField="metadata"的?Metadata节点??供. ??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
Hint: MetadataSet can contain other MetadataSet nodes.
Hint: http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
此处输入metadata元数?的属性??.
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
元数?标准或特定元数?值定义的?考.
containerField [containerField NMTOKEN "metadata"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系.
??示: 如果为MetadataSet元数?集的一部分, 则设置containerField="value", ?则为父元数?节点自身??供元数?时使用缺?值 "metadata" containerField 属性?有在X3D场景用XML编?时?使用.
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MetadataString MetadataString MetadataString 为其父??供信?. 此Metadata节点的更进一步信??以由附带containerField="metadata"的?Metadata节点??供. ??示: IS标签先于任何Metadata标签, Metadata标签先于其它?标签.
Hint: http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
此处输入metadata元数?的属性??.
value [value accessType inputOutput, type MFString CDATA #IMPLIED]
此处输入metadata元数?的属性值.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
元数?标准或特定元数?值定义的?考.
containerField [containerField NMTOKEN "metadata"]
containerField containerField 是field标签的?缀, 表明了?节点和父节点的关系.
??示: 如果为MetadataSet元数?集的一部分, 则设置containerField="value", ?则为父元数?节点自身??供元数?时使用缺?值 "metadata" containerField 属性?有在X3D场景用XML编?时?使用.
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MovieTexture MovieTexture MovieTexture ??供为指定的几何?的电影帖图, 或为Sound 节点??供声音. ?想?时看?和??电影, 首先使用DEF定义一个纹?, 然?使用USE作为Sound节点的?,这样?以节?内存. 纹?帖图使用一个二维??标系统 (s,t)水平,垂直, (s, t)的值在范围[0.0, 1.0]之间,对应图?上相对边角的?离. ??示: 添加纹?时需?先添加Shape 节点和 Appearance 节点.
Hint: utilize DEF/USE references for multiple copies of a single MovieTexture video file in order to avoid multiple-download delays, reduce memory requirements, and maintain synchronization.
Hint: support for MPEG-1 video format is required, other formats are optional.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
?置和文件?? 多个定?更加??, 网络定?使e-mail附件有效.??示: 字符串?以是多值, 用引?分割?个字符串 [ "http://www.web3d.org" "http://www.web3d.org/about" "其它网?." ]. ??示: " 的XML 编? 是 &quot; (字符实体). 警告: http链接?严格匹?目录和文件??的兼容性! ??示: url 中的?个空格符用 %20 替?掉.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
loop [loop accessType inputOutput, type SFBool (true|false) "false"]
当loop=true时循环, 当loop=false??行一次.
speed [speed accessType inputOutput, type SFFloat CDATA "1.0"]
电影 (或音轨) 的播放速度比例.
startTime [startTime accessType inputOutput, type SFTime CDATA "0"]
?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
stopTime [stopTime accessType inputOutput, type SFTime CDATA "0"]
?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
沿S轴水平??纹?.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
沿T轴垂直??纹?.
duration_changed [duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""]
duration输出一次回放中?过的秒数. movie.
isActive [isActive: outputOnly SFBoolLabel; #FIXED ""]
当回放开始/结?的时候?? isActive true/false 事件.
isPaused [isPaused accessType outputOnly, type SFBool (true|false) #FIXED ""]
当回放暂?/继续的时候?? isPaused true/false 事件.
Warning: not supported in VRML97.
pauseTime [pauseTime accessType inputOutput, type SFTime CDATA "0"]
当现在时间time now >= pauseTime, isPaused 值?为true暂?TimeSensor. ?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
Warning: not supported in VRML97.
resumeTime [resumeTime accessType inputOutput, type SFTime CDATA "0"]
当resumeTime <= time now现在时间, isPaused值?为false ?次激活TimeSensor. ?对时间: 从1970年1月1日, 00:00:00 GMT ?过的秒数.
??示: 一般通过路由接?一个时间值.
Warning: not supported in VRML97.
elapsedTime [elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当?的MovieTexture激活并?行的?过的以秒累计的时间, ?包括暂?时?过的时间.
Warning: not supported in VRML97.
containerField [containerField NMTOKEN "texture"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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MultiTexture MultiTexture MultiTexture 在三维对象上使用一系列??的纹?以达到??的视觉效果. 纹?帖图使用一个二维??标系统 (s,t)水平,垂直, (s, t)的值在范围[0.0, 1.0]之间,对应图?上相对边角的?离.
??示: 添加纹?时需?先添加Shape 节点和 Appearance 节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
alpha [alpha accessType inputOutput, type SFFloat CDATA "1.0"] [0,1]
The alpha field defines the alpha (1-transparency) base value for mode operations.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] The color field defines the RGB base values for mode operations.
function [function accessType inputOutput, type SFString CDATA (NONE | COMPLEMENT | ALPHAREPLICATE) #IMPLIED]
function 指示?选的自??.
mode [mode accessType inputOutput, type SFString CDATA (MODULATE | REPLACE | MODULATE2X | MODULATE4X | ADD | ADDSIGNED | ADDSIGNED2X | SUBTRACT | ADDSMOOTH | BLENDDIFFUSEALPHA | BLENDTEXTUREALPHA | BLENDFACTORALPHA | BLENDCURRENTALPHA | MODULATEALPHA_ADDCOLOR | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | OFF | SELECTARG1 | SELECTARG2 | DOTPRODUCT3) #IMPLIED]
mode 指示混??作的模?.
source [source accessType inputOutput, type MFString CDATA (DIFFUSE | SPECULAR | FACTOR) #IMPLIED]
source指示color?.
containerField [containerField NMTOKEN "texture"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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MultiTextureCoordinate
MultiTextureCoordinate
MultiTextureCoordinate 为MultiTexture节点??供了所需的 TextureCoordinate 或 TextureCoordinateGenerator 节点.
??示: 在添加 MultiTextureCoordinate节点?先添加Shape 节点和基于多边形/平?的几何节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "texCoord"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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MultiTextureTransform
MultiTextureTransform
MultiTextureTransform 包?了多个TextureTransform节点.
??示: 在添加 TextureTransform节点?时需?先添加Shape 节点和 Appearance 节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "textureTransform"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NavigationInfo NavigationInfo NavigationInfo ??述了场景的观看方?和替身的物?特?.
??示: 观察简?物体时设置type="EXAMINE" "ANY"?以??高?控性
??示: NavigationInfo types '"WALK" "FLY"' 支?摄?机到对象的碰撞检测. Background, Fog, NavigationInfo, TextureBackground, Viewpoint 节点都是?绑定节点.
Warning: results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
type [type accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"]
输入一个或多个??: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE".
??示: 观察简?物体时设置type="EXAMINE" "ANY"?以??高?控性.
??示: types '"WALK" "FLY"' 支?摄?机到对象的碰撞检测.
??示: 关于摄?机和对象的碰撞检测的细节??Collision 节点.
??示: 字符串?以是多值, 用引?分割?个字符串 "http://www.web3d.org" "http://www.web3d.org/about" "etc." ]
概貌互???示: 这个域?能被忽略.
speed [speed accessType inputOutput, type SFFloat CDATA "1.0"] [0,+infinity)
用户在场景中的缺?的行动速度, 以米/?秒为??.
警告: 导航时?能觉得缺?的1 米/?秒的速度比较慢.
概貌互???示: 这个域?能被忽略.
headlight [headlight accessType inputOutput, type SFBool (true|false) "true"]
打开/关闭方?性?光, 这个?光一直指?观测方?, 为场景??供缺?照明.
avatarSize [avatarSize accessType inputOutput, type MFFloat CDATA "0.25 1.6 0.75"]
avatarSize 三值是: (a) 替身和几何体之间的碰撞?离(近端?切平?) (b) 替身视点的高度 (c) 替身?以跨越地形的高度.
??示: ??(visibilityLimit / avatarSize.CollisionDistance) < 10,000 以??混淆现象 (比如多边形撕裂).
概貌互???示: 这个域?能被忽略.
visibilityLimit [visibilityLimit accessType inputOutput, type SFFloat CDATA "0.0"]
超过visibilityLimit 范围的几何体将?被渲染(远端?切平?). visibilityLimit值为0.0 指示无?远的?视范围.
??示: ??visibilityLimit >= zero.
??示: ??(visibilityLimit / avatarSize.CollisionDistance) < 10,000 以??混淆现象 (比如多边形撕裂).
概貌互???示: 这个域?能被忽略.
transitionType [transitionType accessType inputOutput, type MFString CDATA "LINEAR"]
Camera transition between viewpoints. Enter one or more quoted SFString values: "ANIMATE" "TELEPORT" "LINEAR".
Hint: "ANIMATE" behavior is browser-specific, "TELEPORT" is immediate, and "LINEAR" may proceed directly through intervening objects.
transitionTime [transitionTime accessType inputOutput, type MFFloat CDATA "1.0"] (v3.1 or later)
Duration of viewpoint transition in seconds.
Hint: If transitionType is "ANIMATE", transitionTime provides browser-dependent animation parameters.
Interchange profile hint: this field may be ignored.
transitionComplete [transitionComplete accessType outputOnly, type MFFloat CDATA #FIXED ""]
Event signaling viewpoint transition complete.
Interchange profile hint: this field may be ignored.
set_bind [set_bind accessType inputOnly, type SFBool (true|false) #FIXED ""]
输入事件set_bind为true激活这个节点, 输入事件set_bind为false?止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开 (?许/?止) 这个节点.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当节点被激活/?止时??事件.
isBound [isBound accessType outputOnly, type SFBool (true|false) #FIXED ""]
当节点激活时??true事件, 当焦点转到?一个节点时??false事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Normal Normal Normal 是一系列的三维表?法线?? 法线值是?个?或顶点的垂直方?, 用?计算光照和阴影.
??示: 在 IndexedFaceSet 和 ElevationGrid节点中使用.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
vector [vector accessType inputOutput, type MFVec3f CDATA #IMPLIED]
设置??长度的法线??, 相应多边形或顶点的??长度的法线??.
containerField [containerField NMTOKEN "normal"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NormalInterpolator NormalInterpolator NormalInterpolator 产生指定范围内的一系列法线 (垂直) ??是沿??个表?的????的 值?以路由到一个 <Normal> 节点的??属性 或到?一个 Vector3FloatArray 属性中attribute 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsCurve NurbsCurve NurbsCurve 是和NurbsSurface 类似的曲线. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
knot [knot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
order [order: type SFInt32 CDATA "3"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
tessellation [tessellation: type SFInt32 CDATA #IMPLIED]
??示如何进行网格细分.
closed [closed accessType initializeOnly, type SFBool (true|false) "false"]
是?闭?曲线(例如比?终点端点).
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsCurve2D NurbsCurve2D NurbsCurve2D 在曲?u-v域定义了一个曲线作为?剪环的一部分. NurbsCurve2D 形?的闭?的围线?以作为Contour2D节点. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
controlPoint [controlPoint accessType inputOutput, type MFVec2f CDATA #IMPLIED]
controlPoint defines a set of control points of dimension uDimension by vDimension, and defines a mesh where the points do not have uniform spacing.
knot [knot: type MFDouble CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
order [order: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
weight [weight: type MFDouble CDATA #IMPLIED]
?个控制点??的??.
tessellation [tessellation: type SFInt32 CDATA "0"]
??示如何进行网格细分.
closed [closed accessType initializeOnly, type SFBool (true|false) "false"]
是?闭?曲线(例如比?终点端点).
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsOrientationInterpolator
NurbsOrientationInterpolator
NurbsOrientationInterpolator 把一系列的NurbsSurface 节点组?为一般组节点 当细分曲?时以NurbsSurface作为一个连续的??. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
knot [knot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
order [order: type SFInt32 CDATA "3"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出, 以计算曲线上的?个3D?置.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsPatchSurface NurbsPatchSurface NurbsPatchSurface 定义了一个 Non-Uniform Rational B-Spline 曲?. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
uClosed [uClosed accessType initializeOnly, type SFBool (true|false) "false"]
u 方?上相??的表?是?闭? (无?).
vClosed [vClosed accessType initializeOnly, type SFBool (true|false) "false"]
v 方?上相??的表?是?闭? (无?).
uDimension [uDimension: type SFInt32 CDATA "0"]
u 方?上的控制点的数?.
vDimension [vDimension: type SFInt32 CDATA "0"]
v 方?上的控制点的数?.
uKnot [uKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
vKnot [vKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
uOrder [uOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
vOrder [vOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
uTessellation [uTessellation: type SFInt32 CDATA #IMPLIED]
??示如何进行网格细分.
vTessellation [vTessellation: type SFInt32 CDATA #IMPLIED]
??示如何进行网格细分.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
solid [solid: type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "surface"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsPositionInterpolator
NurbsPositionInterpolator
NurbsPositionInterpolator 把一系列的NurbsSurface 节点组?为一般组节点 当细分曲?时以NurbsSurface作为一个连续的??. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
knot [knot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
order [order: type SFInt32 CDATA "3"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出, 以计算曲线上的?个3D?置.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsSet NurbsSet NurbsSet 把一系列的NurbsSurface 节点组?为一般组节点 当细分曲?时以NurbsSurface作为一个连续的??. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
tessellationScale [tessellationScale: type SFFloat CDATA "1"]
?NurbsSurface节点表?细分的比例.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsSurfaceInterpolator
NurbsSurfaceInterpolator
NurbsSurfaceInterpolator 把一系列的NurbsSurface 节点组?为一般组节点 当细分曲?时以NurbsSurface作为一个连续的??. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
uDimension [uDimension: type SFInt32 CDATA "0"]
u 方?上的控制点的数?.
vDimension [vDimension: type SFInt32 CDATA "0"]
v 方?上的控制点的数?.
uKnot [uKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
vKnot [vKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
uOrder [uOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
vOrder [vOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
set_fraction [set_fraction accessType inputOnly, type SFVec2f CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出, 以计算曲线上的?个3D?置.
normal_changed [normal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
position_changed [position_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsSweptSurface NurbsSweptSurface NurbsSweptSurface 包?了一个 crossSectionCurve [X3DNurbsControlCurveNode] 界?曲线和一个 trajectoryCurve [NurbsCurve] 投影曲线. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
ccw [ccw: type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?
solid [solid: type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsSwungSurface NurbsSwungSurface NurbsSwungSurface 包?了一个 profileCurve [X3DNurbsControlCurveNode] 轮廓曲线和一个 trajectoryCurve [X3DNurbsControlCurveNode] 投影曲线 X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
ccw [ccw: type SFBool (true|false) "true"]
ccw = 逆时针: 顶点??标方?的顺?.
??示: ccw值为false 时?以翻转solid (背??切) ?法线方?
solid [solid: type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsTextureCoordinate
NurbsTextureCoordinate
NurbsTextureCoordinate 在其主表?的?数化域中??述了一个 3D NURBS 表?, 以此?为其主表?指定贴图. 此 SFNode controlPoints 域?以包??一的 Coordinate 节点或 CoordinateDouble 节点. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
uDimension [uDimension: type SFInt32 CDATA "0"]
u 方?上的控制点的数?.
vDimension [vDimension: type SFInt32 CDATA "0"]
v 方?上的控制点的数?.
uKnot [uKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
vKnot [vKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
uOrder [uOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
vOrder [vOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
controlPoint [controlPoint accessType inputOutput, type MFVec2f CDATA #IMPLIED]
controlPoint defines a set of control points of dimension uDimension by vDimension, and defines a mesh where the points do not have uniform spacing.
weight [weight: type MFFloat CDATA #IMPLIED]
?个控制点??的??.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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NurbsTrimmedSurface
NurbsTrimmedSurface
NurbsTrimmedSurface 定义了一个 Non-Uniform Rational B-Spline 曲?. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
uClosed [uClosed accessType initializeOnly, type SFBool (true|false) "false"]
u 方?上相??的表?是?闭? (无?).
vClosed [vClosed accessType initializeOnly, type SFBool (true|false) "false"]
v 方?上相??的表?是?闭? (无?).
uDimension [uDimension: type SFInt32 CDATA "0"]
u 方?上的控制点的数?.
vDimension [vDimension: type SFInt32 CDATA "0"]
v 方?上的控制点的数?.
uKnot [uKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
vKnot [vKnot: type MFFloat CDATA #IMPLIED]
节??, 此时尺寸 = 控制点的数? + 曲线的顺?.
uOrder [uOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
vOrder [vOrder: type SFInt32 CDATA "2"]
根? 角度 = 顺? - 1 的多??, 定义了表?的顺?.
uTessellation [uTessellation: type SFInt32 CDATA #IMPLIED]
??示如何进行网格细分.
vTessellation [vTessellation: type SFInt32 CDATA #IMPLIED]
??示如何进行网格细分.
weight [weight: type MFDouble CDATA #IMPLIED]
?个控制点??的??.
solid [solid: type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "surface"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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OrientationInterpolator
OrientationInterpolator
OrientationInterpolator 产生指定范围内的一系列方?值 结果?以被路由到 <Transform> 节点的 'rotation'属性 或?一个Rotations属性中 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFRotation CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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    PackagedShader PackagedShader describes a single file that may contain a number of shaders and combined effects. PackagedShader contains IS/connect and field definitions. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
language indicates to browser which shading language is used. This is a hint which may not be necessary.
Hint: recognized values include "CG" "GLSL" "HLSL" "FX"
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
containerField [containerField NMTOKEN "shaders"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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PixelTexture PixelTexture PixelTexture 用一个包??素值的数组创建一个二维纹?帖图 纹?帖图使用一个二维??标系统 (s,t)水平,垂直, (s, t)的值在范围[0.0, 1.0]之间,对应图?上相对边角的?离. ??示: 添加纹?时需?先添加Shape 节点和 Appearance 节点.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
image [image accessType inputOutput, type SFImage CDATA "0 0 0"]
定义图?: 宽-width 高-height ?素值组的数?-number_of_components ?素值-pixel_values 宽和高就是图??素的数? number_of_components = 1 (亮度), 2 (亮度加alpha?明度), 3 (红绿?色彩), 4 (红绿?色彩加alpha?明度) 亮度例?: 1 2 1 0xFF 0x00 亮度加alpha?明度例?: [needed] 红绿?色彩例?: 2 4 3 0xFF0000 0xFF00 0 0 0 0 0xFFFFFF 0xFFFF00 红绿?色彩加alpha?明度例?: [needed]
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
沿S轴水平??纹?.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
沿T轴垂直??纹?.
containerField [containerField NMTOKEN "texture"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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PixelTexture3D PixelTexture3D (v3.1 or later) PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
Hint: insert Shape and Appearance nodes before adding texture.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
image [image accessType inputOutput, type MFInt32 CDATA "0 0 0 0"]
image describes raw data for this 3D texture: number of components to the image [0,.4], width, height and depth of the texture, followed by (width x height x depth) pixel values.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField NMTOKEN "texture"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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PlaneSensor PlaneSensor PlaneSensor 转?指点设备在平行于Z=0平?上的动作, 到2D translation值.
??示: 设置(minPosition.x=maxPosition.x) 或 (minPosition.y=maxPosition.y) ?以设置约?效果到一个轴的LineSensor.
??示: 传感器影??一级的节点?其?节点.
??示: 增加?明的几何对象以便于察看传感器的影?.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
这个节点功能的文字??示.
??示: 使用空格, 使??述更清晰易读.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
minPosition [minPosition accessType inputOutput, type SFVec2f CDATA "0 0"]
?制在minPosition/maxPosition??标范围内移动, 值在Z=0平?的??标原点测? 缺?值maxPosition < minPosition 移?将??制范围.
??示: 设置minPosition.x=maxPosition.x或minPosition.y=maxPosition.y,以约?一个轴 创建一个线性传感器.
maxPosition [maxPosition accessType inputOutput, type SFVec2f CDATA "-1 -1"]
?制在minPosition/maxPosition??标范围内移动, 值在Z=0平?的??标原点测? 缺?值maxPosition < minPosition 移?将??制范围.
??示: 设置minPosition.x=maxPosition.x或minPosition.y=maxPosition.y,以约?一个轴 创建一个线性传感器.
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
决定是?累积计算上一次的??移值.
offset [offset accessType inputOutput, type SFVec3f CDATA "0 0 0"]
??事件并存储上次感应到的值的改?.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
trackPoint_changed 事件给出了虚拟几何体上感应的交点.
translation_changed [translation_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
translation_changed 事件是相对?移加上offset??移值的和.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
isOver [isOver accessType outputOnly, type SFBool (true|false) #FIXED ""]
当指点设备移动过传感器表?时??事件
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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PointLight PointLight PointLight 是一个点光?, 往所有的方??射光线 光线照亮所有的几何对象,并??制于场景图的层级 光线自身没有??的形状, 也?会被几何形体阻挡而形?阴影.
??示: HeadLight 由NavigationInfo节点控制.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
on [on accessType inputOutput, type SFBool (true|false) "true"]
打开/关闭光?
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] 光的颜色, ?以影?到对象的颜色.
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
?光?置, 相对局部??标系统.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"]
[0,1] ?光亮度.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
?光?散的环境亮度(无方?的背景光).
radius [radius accessType inputOutput, type SFFloat CDATA "100"]
?光效果的最大范围, 相对?光的?离, ?父节点比例影?.
attenuation [attenuation accessType inputOutput, type SFVec3f CDATA "1 0 0"]
设置衰?因素:(Constant)常?, (linear-distance)线性?离, (squared-distance) 线性平方.
global [global accessType inputOutput, type SFBool (true|false) "true"] (v3.1 or later)
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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PointSet PointSet PointSet 节点包?了Color 和Coordinate节点, 以?现一系列三维色点. Color 值或Material emissiveColor 值?以指定画线或画点的颜色.
??示: 使用和背景??的Color 值或Material emissiveColor 值.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Polyline2D Polyline2D Polyline2D 是一个几何节点. Polyline2D 由一系列的端点连接?的线.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
lineSegments [lineSegments accessType initializeOnly, type MFVec2f CDATA #FIXED ""]
用以连接Polyline2D的?个顶点的??标. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Polypoint2D Polypoint2D Polypoint2D 是一个几何节点. Polypoint2D 指定一系列的二维点.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
point [point accessType initializeOnly, type MFVec2f CDATA #FIXED ""]
?个顶点的二维??标. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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PositionInterpolator
PositionInterpolator
PositionInterpolator 产生指定范围内的一系列三维值. 结果?以被路由到一个<Transform> 节点的'translation' 属性 或?一个Vector3Float 属性 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED "";]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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PositionInterpolator2D
PositionInterpolator2D
PositionInterpolator2D 产生指定范围内的一系列 Vector2Float values ?以被路由到一个Vector2Float 属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction. 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
keyValue [keyValue accessType inputOutput, type MFVec2f CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: keyValue的数?必须keys的整?!
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
??示: keyValue/key 的整数?数定义了value_changed 输出几组??标.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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    ProgramShader ProgramShader defines a shader that consists of one or more individually programmable, self-contained pieces. ProgramShader contains IS/connect, programs [ShaderProgram] nodes and field definitions. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
language indicates to browser which shading language is used. This is a hint which may not be necessary.
Hint: recognized values include "CG" "GLSL" "HLSL" "FX"
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
containerField [containerField NMTOKEN "shaders"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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ProtoBody ProtoBody ProtoBody 收集 ProtoDeclare body 的节点.
警告: ?有第一个定层节点?其?节点将被渲染, ??的节点 (例如 Scripts 和 ROUTE)将被激活但?会被渲染.
X3D validation:
SchemaDOCTYPE
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ProtoDeclare ProtoDeclare ProtoDeclare 是Prototype 的声明, 定义了一个由其它节点构?的新节点. ??示: 在场景中使用?先使用 <field> 标签 定义field 界?. ??示: ProtoDeclare body 中的?始场景节点决定了这个 prototype's 的节点类型.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
X3D validation:
SchemaDOCTYPE
name [name NMTOKEN #REQUIRED]
name of this prototype being declared.
appinfo [appinfo: type SFString CDATA #IMPLIED]
??供诸如工具??示一类的应用程?信?的简???述, 和XML Schema appinfo 标签相似.
documentation [documentation: type SFString CDATA #IMPLIED]
文档url 以便将???供更多信?, 和XML Schema documentation标签相似.
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ProtoInstance ProtoInstance ProtoInstance 创建一个实例, 引用场景图内或外部文件中PROTOtype 定义的节点. ??示: 使用 <fieldValue> 标签?以改?缺?的?始field 值. 警告: 匹?上下文中的 PROTO 节点类型.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
X3D validation:
SchemaDOCTYPE
name [name NMTOKEN #REQUIRED]
name of the prototype node being instanced.
Hint: must match name of corresponding ProtoDeclare or ExternProtoDeclare in this scene.
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ProtoInterface ProtoInterface ProtoInterface 收集 ProtoDeclare 的 field 定义. X3D validation:
SchemaDOCTYPE
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ProximitySensor ProximitySensor 当用户摄?机走进或离开的监测区域, 或在监测区域中移动时, ProximitySensor??事件. (用一个盒??定义的这个区域的大?)
??示: 使用USE 实例化引用的效果是相加的, 但???.
??示: ?以先使用Transform ?改?监测区域的?置.
??示: 一旦场景载入, 监测就开始.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
从局部??标系统原点的?置??移.
size [size accessType inputOutput, type SFVec3f CDATA "0 0 0"] [0,infinity)
代?传感器盒的尺寸.
??示: size 0 0 0 值将使传感器失效.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当用户摄?机走进或离开的监测区域时??isActive true/false 事件.
position_changed [position_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
当用户摄?机在监测区域中移动时, ??相对于中心的 translation事件.
orientation_changed [orientation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
当用户摄?机在监测区域中转动时, ??相对于中心的rotation事件.
enterTime [enterTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当用户摄?机走进监测区域时??时间事件.
exitTime [exitTime accessType outputOnly, type SFTime CDATA #FIXED ""]
当用户摄?机走进或离开的监测区域??时间事件.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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QuadSet QuadSet (v3.1 or later) QuadSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: you can also substitute a type-matched ProtoInstance node for contained content.
Hint: include <component name='CADGeometry' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = counterclockwise: ordering of vertex coordinates orientation.
Hint: ccw false can reverse solid (backface culling) and normal-vector orientation.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Color node is applied per vertex (true) or per polygon (false).
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Normal vectors are applied per vertex (true) or per polygon (false).
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
Warning: default value true can completely hide geometry if viewed from wrong side!
Hint: if in doubt, use solid='false' for maximum visibility.
containerField [containerField NMTOKEN "geometry"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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ReceiverPdu ReceiverPdu ReceiverPdu 是传播??议数??元PDU信?的节点.
Hint: include <component name='DIS' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!attribute!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
?许/?止?节点的碰撞检测.
??示: VRML97规格中的 "collide" .
whichGeometry [whichGeometry accessType inputOutput, type SFInt32 CDATA "1"]
选择渲染的几何体: -1 对应?选择几何体, 0 对应文本??述, 1 对应缺?几何体.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
网络上?与者或组织的站点siteID.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
EntityID使用的ID, 以在应用中对应?个唯一的站点.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID 在应用程?中使用的唯一的ID.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"]
读更新的间隔秒数, 0 值将?读.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"]
写更新的间隔秒数, 0 值将?写.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
决定实体是?忽略网络, 是??网络??DIS数?包 , 或是?从网络接?DIS 数?包. (1) standAlone: 忽略网络但?然回应局部场景的事件. (2) networkReader: ?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?. (3) networkWriter: 根?writeInterval间隔?网络??PDU数?包, 以担当主实体(master entity). 缺?值 "standAlone" 确?激活场景中的DIS网络 有目的的设置 networkReader 或 networkWriter.
Warning: do not wrap quotation marks around this SFString enumeration value.
isStandAlone [isStandAlone accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="local" (忽略网络但?然回应局部场景的事件)
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?networkMode="remote" (?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?)
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="master" (根?writeInterval间隔?网络??PDU数?包, 以担当主实体)
address [address accessType inputOutput, type SFString CDATA localhost]
多点传输的网?"或其他本地主机localhost" 例?: 224.2.181.145.
port [port accessType inputOutput, type SFInt32 CDATA "0"]
多点传输端? 例?: 62040.
multicastRelayHost [multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED]
?能使用多点传输?使用的?务器网?. 例?: track.nps.edu.
multicastRelayPort [multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"]
?能使用多点传输?使用的?务器端?. 例?: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
是?DIS PDUs 中包?RTP headers.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?传入的DIS 数?包包?RTP header.
isActive [isActive accessType outputOnly, type SFBool (true|false) "false"]
最近是?接收到网络更新?
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
VRML??的DIS时间戳.
radioID [radioID type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
receivedPower [receivedPower accessType inputOutput, type SFFloat CDATA "0"]
receivedPower indicates radio frequency (RF) power received, in units of decibel-milliwatts (dBm), after applying any propagation loss and antenna gain
receiverState [receiverState accessType inputOutput, type SFInt32 CDATA "0"]
receiverState indicates if receiver is currently idle or busy via one of these enumerated values: 0 = off, 1 = on but not receiving, or 2 = on and receiving.
transmitterSiteID [transmitterSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterSiteID of the participating LAN or organization.
transmitterApplicationID [transmitterApplicationID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterApplicationID is unique for transmitter application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
transmitterEntityID [transmitterEntityID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterEntityID is a unique ID for a single entity within that application.
transmitterRadioID [transmitterRadioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by optional additional string parameters.
Warning: deprecated values are GDC (use GD) and GCC (use GC).
GeoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative VMRL-meter coordinates).
Hint: include <component name='Geospatial' level='1'/>
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Rectangle2D Rectangle2D Rectangle2D 是一个几何节点. Rectangle2D 指定一个平?的矩形.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
size [size accessType initializeOnly, type SFVec2f CDATA "2 2"]
Rectangle2D的尺寸. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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ROUTE ROUTE ROUTE 连接节点之间的域以传递事件. X3D validation:
SchemaDOCTYPE
fromNode [fromNode IDREF #REQUIRED]
fromNode 是??事件的节点的DEF??.
fromField [fromField NMTOKEN #REQUIRED]
fromField 是??事件的节点的域的??称.
??示: ?能需?在域??上使用?缀 _changed.
toNode [toNode IDREF #REQUIRED]
toNode 是接?事件的节点的DEF??.
toField [toField NMTOKEN #REQUIRED]
toField 是接?事件的节点的域的??称.
??示: ?能需?在域??上使用?缀set_ .
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ScalarInterpolator ScalarInterpolator ScalarInterpolator 产生指定范围内的一系列线性values ?以被路由到其他的Float属性. 典型输入: ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction 典型输出: ROUTE someInterpolator.value_changed TO destinationNode.set_attribute. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
定义线性?值器的时间间隔, 按照顺?增加, 对应相应的keyValue.
??示: key 和keyValue的数?必须一致!
keyValue [keyValue accessType inputOutput, type MFFloat CDATA #IMPLIED]
对应key的相应关键值, 用?进行相应时间段的线性?值.
??示: key 和keyValue的数?必须一致!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
set_fraction 输入一个key 值, 以进行相应的keyValue 输出.
value_changed [value_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
按照相应的key和keyValue对, 输出相应时间段的线性?值
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Scene Scene Scene 是包? X3D场景图的根节点. 以此增加节点和?节点以创建场景. 在?个文件里??许有一个Scene 根节点.
??示: Scene fields 暴露了Script节点Browser 类的功能. 注?: 用Inline引用场景中的Scene节点和根Scene节点报告?等的值.
警告: ?览器对这个节点fields的支?还在实验性阶段.
X3D validation:
SchemaDOCTYPE
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Script Script Script 让场景?以有程?化的行为. 用<field> 标签定义脚本的界?. 脚本的代?使用一个? CDATA节点或使用一个url field (?推??) . ?选脚本语言支?: ECMAScript/JavaScript 或 (?由url到一个myNode.class类文件) Java. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
指?脚本或包?脚本的节点 首选的方法是把url scripts: ?入一个CDATA 节点以整?到?代?中 CDATA ?以?护 < 和> 等字符格?以适?脚本的语法. ??示: ECMAScript 和JavaScript相等.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
directOutput [directOutput accessType initializeOnly, type SFBool (true|false) "false"]
如果脚本中涉?到节点, 或使用节点属性的直接存?修改, 那么设置directOutput 值为true.
??示: 需?用脚本动?的建立或打断路由, 设置directOutput 值为true如果.
??示: directOutput ??示?览器??过优化引用的节点, 因为脚本?以改?节点属性而??过路由事件.
??示: directOutput false值?味??能修改引用的节点或修改路由.
mustEvaluate [mustEvaluate accessType initializeOnly, type SFBool (true|false) "false"]
如果 mustEvaluate值为false, ?览器?以延迟??输入事件到脚本直到需?输出时. 如果mustEvaluate值为true, 脚本直接接?输入事件而没有?览器的延迟.
??示: 设置 mustEvaluate true值当?由网络??/接?值.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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    ShaderPart ShaderPart defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing. ShaderPart contains IS/connect and field definitions. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world or #ViewpointDEFName, activated by clicking Anchor geometry.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "http://www.web3d.org" "http://www.web3d.org/about" "etc."
Hint: XML encoding for " is &quot; (a character entity).
Warning: strictly match directory and filename capitalization for http links!
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('popup.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
type [type accessType initializeOnly, type SFString CDATA (VERTEX|FRAGMENT) VERTEX]
type indicates whether this ShaderProgram is a vertex or fragment (pixel) shader.
Warning: do not wrap quotation marks around this SFString enumeration value.
containerField [containerField NMTOKEN "parts"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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    ShaderProgram ShaderProgram is contained by ProgramShader and provides the source and interface to a self-contained program that occupies one part of the rendering process: either a vertex or fragment shader. ShaderProgram contains IS/connect and field definitions. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF defines a unique ID name for this node, referencable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USEing other geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world, activated by clicking Anchor geometry.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "http://www.web3d.org" "http://www.web3d.org/about" "etc."
Hint: XML encoding for " is &quot; (a character entity).
Warning: strictly match directory and filename capitalization for http links!
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('popup.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
type [type accessType initializeOnly, type SFString CDATA (VERTEX|FRAGMENT) VERTEX]
type indicates whether this ShaderProgram is a vertex or fragment (pixel) shader.
Warning: do not wrap quotation marks around this SFString enumeration value.
containerField [containerField NMTOKEN "programs"]
containerField is the field-label prefix indicating relationship to parent node.
Examples: geometry Box, children Group, proxy Shape.
Hint: containerField attribute is only supported in XML encoding of X3D scenes.
class [class CDATA #IMPLIED]
class is a space-separated list of classes, reserved for use by XML stylesheets. The class attribute is only supported in XML encoding of X3D scenes.
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Shape Shape Shape ?以放在任何组节点下. Shape ?以包?Appearance节点和geometry节点 (比如 Box Cone Cylinder ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet Sphere Text). ?以用符?类型定义的原型 ProtoInstance?替代 X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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SignalPdu SignalPdu SignalPdu 是传播??议数??元PDU信?的节点.
Hint: include <component name='DIS' level='1'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
?许/?止?节点的碰撞检测.
??示: VRML97规格中的 "collide" .
whichGeometry [whichGeometry accessType inputOutput, type SFInt32 CDATA "1"]
选择渲染的几何体: -1 对应?选择几何体, 0 对应文本??述, 1 对应缺?几何体.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
网络上?与者或组织的站点siteID.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
EntityID使用的ID, 以在应用中对应?个唯一的站点.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID 在应用程?中使用的唯一的ID.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"]
读更新的间隔秒数, 0 值将?读.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"]
写更新的间隔秒数, 0 值将?写.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
决定实体是?忽略网络, 是??网络??DIS数?包 , 或是?从网络接?DIS 数?包. (1) standAlone: 忽略网络但?然回应局部场景的事件. (2) networkReader: ?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?. (3) networkWriter: 根?writeInterval间隔?网络??PDU数?包, 以担当主实体(master entity). 缺?值 "standAlone" 确?激活场景中的DIS网络 有目的的设置 networkReader 或 networkWriter.
Warning: do not wrap quotation marks around this SFString enumeration value.
isStandAlone [isStandAlone accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="local" (忽略网络但?然回应局部场景的事件)
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?networkMode="remote" (?监?网络, 根?readInterval间隔从网络读?PDU数?包, 作为实体的远程?控拷?)
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool (true|false) #FIXED ""]
是? networkMode="master" (根?writeInterval间隔?网络??PDU数?包, 以担当主实体)
address [address accessType inputOutput, type SFString CDATA localhost]
多点传输的网?"或其他本地主机localhost" 例?: 224.2.181.145.
port [port type SFInt32 CDATA #IMPLIED]
多点传输端? 例?: 62040.
multicastRelayHost [multicastRelayHost type SFString CDATA #IMPLIED]
?能使用多点传输?使用的?务器网?. 例?: track.nps.edu.
multicastRelayPort [multicastRelayPort type SFInt32 CDATA #IMPLIED]
?能使用多点传输?使用的?务器端?. 例?: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
是?DIS PDUs 中包?RTP headers.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool (true|false) #FIXED ""]
是?传入的DIS 数?包包?RTP header.
isActive [isActive accessType inputOutput, type SFBool (true|false) "false"]
最近是?接收到网络更新?
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
VRML??的DIS时间戳.
radioID [radioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
encodingScheme [encodingScheme accessType inputOutput, type SFInt32 CDATA "0"]
designates both Encoding Class and Encoding Type. Encoding Class enumerated value (2 most significant bits): 0 = Encoded Voice; 1 = Raw Binary Data; 2 = Application-Specific Data; 3 = Database Index. Encoding Type enumerated value (14 least significant bits): 1 = 8-bit mu-law; 2 = CVSD per MIL-STD-188-113; 3 = ADPCM per CCITT G.721; 4 = 16-bit linear PCM; 5 = 8-bit linear PCM; 6 = Vector Quantization.
tdlType [tdlType accessType inputOutput, type SFInt32 CDATA "0"]
Tactical Data Link (TDL) type as an enumerated value when the Encoding Class is voice, raw binary, application-specific, or database index representation of a TDL message.
sampleRate [sampleRate accessType inputOutput, type SFInt32 CDATA "0"]
sampleRate gives either (1) sample rate in samples per second if Encoding Class is encoded audio, or (2) data rate in bits per second for data transmissions. If Encoding Class is database index, sampleRate is set to zero.
samples [samples accessType inputOutput, type SFInt32 CDATA "0"]
Number of samples in the PDU if the Encoding Class is encoded voice, otherwise the field is set to zero.
dataLength [dataLength accessType inputOutput, type SFInt32 CDATA "0"]
number of bits of digital voice audio or digital data being sent in the Signal PDU. If the Encoding Class is database index, then dataLength field is set to 96.
data [data accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Holds audio or digital data conveyed by the radio transmission. Interpretation of the field depends on values of encodingScheme and tdlType fields.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by optional additional string parameters.
Warning: deprecated values are GDC (use GD) and GCC (use GC).
GeoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative VMRL-meter coordinates).
Hint: include <component name='Geospatial' level='1'/>
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Sound Sound Sound 包?了一个AudioClip或MovieTexture节点以进行声音回放 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
Hint: X3D Scene Authoring Hints http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
声音中心的?置, 相对于局部??标系统.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 1"]
声音轴的方?, 相对于局部??标系统.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"]
比例因素[0,1] 调节声音的大?(分?).
minFront [minFront accessType inputOutput, type SFFloat CDATA "1"]
椭圆体方?上的最?衰?(全音?)的?离 确?minFront <= maxFront.
minBack [minBack accessType inputOutput, type SFFloat CDATA "1"]
椭圆体??方?上的最?衰?(全音?) 的?离 确? minBack <= maxBack.
maxFront [maxFront accessType inputOutput, type SFFloat CDATA "10"]
椭圆体方?上的最大衰?(零音?)的?离 确? minFront <= maxFront.
maxBack [maxBack accessType inputOutput, type SFFloat CDATA "10"]
椭圆体??方?上的最大衰?(零音?)的?离 确? minBack <= maxBack.
priority [priority accessType inputOutput, type SFFloat CDATA "0"]
?览器优先级的??示[0,1]选择优先播放哪个声音.
spatialize [spatialize accessType initializeOnly, type SFBool (true|false) "true"]
声音是?定?化播放.
??示: ?有在声音椭圆的范围内有效.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Sphere Sphere Sphere 是一个几何节点, 用?创建一个?体.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,infinity)
尺寸以米为??. j
警告: 简?几何尺寸一旦?始化?就??以?更改,?以使用Transform 缩放尺寸.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
设置solid 值为true时?绘制多边形的一?(使用背??切), 设置solid 值为false 时绘制多边形的两?(关闭背??切).
警告: 缺?值为true时, 设置错误的物体从背?完全看??!
containerField [containerField NMTOKEN "geometry"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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SphereSensor SphereSensor SphereSensor 转?指点设备相对于原始局部??标的?形动作到一个旋转值.
??示: 传感器影??一级的节点?其?节点.
??示: 增加?明的几何对象以便于察看传感器的影?.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
这个节点功能的文字??示.
??示: 使用空格, 使??述更清晰易读.
??示: 如果需?,许多XML工具自动替?涉?的XML字符 (? & 替?为&#38; 或 " 替?为&#34; ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
决定是?累积计算上一次的??移值.
offset [offset accessType inputOutput, type SFRotation CDATA "0 1 0 0"]
??事件并存储上次感应到的值的改?.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
isOver [isOver accessType outputOnly, type SFBool (true|false) #FIXED ""]
当指点设备移动过传感器表?时??事件
rotation_changed [rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
rotation_changed 事件是相对?移加上offset??移值的和.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
trackPoint_changed 事件给出了虚拟几何体上感应的交点.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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SpotLight SpotLight SpotLight 是一个光?, ?照亮指定圆锥范围内的几何体 光线照亮所有的几何对象,并??制于场景图的层级. 光线自身没有??的形状, 也?会被几何形体阻挡而形?阴影.
??示: HeadLight 由NavigationInfo节点控制.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
on [on accessType inputOutput, type SFBool (true|false) "true"]
打开/关闭光?
color [color accessType inputOutput, type SFColor CDATA "1 1 1"]
[0,1] 光的颜色, ?以影?到对象的颜色.
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
?光?置, 相对局部??标系统.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"]
?光方?, 相对局部??标系统.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"]
[0,1] ?光亮度.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
?光?散的环境亮度(无方?的背景光).
attenuation [attenuation accessType inputOutput, type SFVec3f CDATA "1 0 0"]
设置衰?因素:(Constant)常?, (linear-distance)线性?离, (squared-distance) 线性平方.
radius [radius accessType inputOutput, type SFFloat CDATA "100"]
?光效果的最大范围, 相对?光的?离, ?父节点比例影?.
beamWidth [beamWidth accessType inputOutput, type SFFloat CDATA "0.7854"] [0,1.570796]
内部立体角(弧度)以内光亮为完全亮度 如果beamWidth > cutOffAngle, beamWidth 会?设为和 cutOffAngle相等.
cutOffAngle [cutOffAngle accessType inputOutput, type SFFloat CDATA "1.570796"] [0,1.570796]
外部立体角(弧度)以外光亮度衰?为0. 如果beamWidth > cutOffAngle, beamWidth 会?设为和 cutOffAngle相等.
global [global accessType inputOutput, type SFBool (true|false) "true"] (v3.1 or later)
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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StaticGroup StaticGroup StaticGroup 是一个?以包?其它节点的组节点. StaticGroup 的?节点应该?会改动, 也???和接?事件, 也?应包??引用的节点. 这个节点是方便?览器优化的场景. ??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
Hint: include <component name='Grouping' level='3'/>
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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StringSensor StringSensor 当用户在键盘上按下键时, StringSensor 产生事件. X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
设置传感器节点是?有效.
deletionAllowed [deletionAllowed accessType inputOutput, type SFBool (true|false) "true"]
如果deletionAllowed为true值, 在输入文字的时候?以删除字符. 如果deletionAllowed 为false值, 就??以往输入字符串中加值.
??示: 删除键一般就是局部系统中定义的删除键.
isActive [isActive accessType outputOnly, type SFBool (true|false) #FIXED ""]
当传感器的状?改?时, isActive true/false ??事件. 按下键时isActive=true, 放开时isActive=false.
enteredText [enteredText accessType outputOnly, type SFString CDATA #FIXED ""]
当按下字符键的时候产生事件.
finalText [finalText accessType outputOnly, type SFString CDATA #FIXED ""]
当击键值符?terminationText字符串时产生事件 此时, enteredText 值移动到finalText值?时enteredText设置为空字符串.
??示: 结?键一般就是局部系统中定义的结?键.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Switch Switch Switch 是一个组节点, 在?一时间内?显示一个选定的?节点(也?能一个也?显示). Switch 节点?以包?大多数节点. (包?的节点改??为'children' 而?是原?的 'choice', 目的是统一所有 GroupingNodeType 节点的命??规则.) ?管是?被选中, 所有的?j节点都?续的??接?事件.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点.
??示: 作者?以把几何体临时放在Switch节点的未选定的?节点中, 以进行??测试.
Warning: do not include Viewpoint or OrthoViewpoint as a child of LOD or Switch, instead use ViewpointGroup as parent to constrain location proximity where the viewpoint is available to user.
Warning: results are undefined if a bindable node (Viewpoint, OrthoViewpoint, NavigationInfo, Fog, Background, TextureBackground) is a contained child of LOD or Switch.
X3D validation:
SchemaDOCTYPE
DEF [DEF ID #IMPLIED]
DEF给这个节点定义了唯一的ID, 这样在其它节点里就?以引用这个节点. ??示: 为DEF命??时,使用有?义的??述性的??称?以帮助规范文件, 以??高文件?读性.
Hint: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE IDREF #IMPLIED]
USE用?引用DEF定义的节点ID, ?时忽略其它的属性和?对象.
??示: 使用USE引用其它的对象而?是?制节点?以??高性能.
警告: 使用USE的代???包括DEF或其他的属性值!
children [children accessType inputOutput, type MFNode PCDATA empty list]
[X3DChildNode] Grouping nodes contain a list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
whichChoice [whichChoice accessType inputOutput, type SFInt32 CDATA "-1"]
激活?节点的索引, 从0开始数.
警告: 缺?whichChoice值为-1时, ?会选择(渲染)任何?节点, whichChoice值为0时选择第一个?节点.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
边界盒的中心: 从局部??标系统原点的?置??移.
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
边界盒尺寸: 缺?情况下是自动计算的, 为了优化场景, 也?以强制指定.
containerField [containerField NMTOKEN "children"]
containerField 是field标签的?缀, 表明了?节点和父节点的关系. 范例: geometry Box, children Group, proxy Shape. containerField 属性?有在X3D场景用XML编?时?使用.
class [class CDATA #IMPLIED]
class 是用空格分开的类的列表, ?留给XML样?表使用. ?有X3D场景用XML编?时?支?class 属性.
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Text Text Text 是一个几何节点用以显示文字, ?以包?FontStyle节点以设置字体.
??示: 在增加 geometry或 Appearance节点之?先?入一个Shape节点. 在?览器处?此场景内容时, ?以用符?类型定义的原型 ProtoInstance?替代.
X3D validation:
SchemaDOCTYPE