|
accessType and type Credits and Translations X3D Resources |
Anchor |
Anchor est un noeud pouvant comporter la plupart des noeuds.
Le fait de cliquer sur une géométrie ancrée lance le contenu dont l'adresse est specifiée
dans le champ url.
Conseil: insérez un noeud Forme avant d'ajouter une Géométrie ou une Apparance.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF permet de définir un nom spécifique pour ce noeud, référencable par les autres
noeuds du même type. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] description peut comporter du texte qui sera affiché par l'explorateur pour decrire
ce lien. Conseil: Xeena remplace automatiquement les caractères références XML si besoin (comme &
pour & ou " pour " ), écrivez donc ce que vous voulez! Conseil: ce champ peut être ignoré. |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Adresse du fichier ou programme destinataire ou #ViewpointDEFName, activée en cliquant
sur la géométrie ancrée. Conseil: passez d'un point de vue appartenant à un monde
VRML en ajoutant le nom du point de vue (exemple: #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Conseil: allez d'un point de vue interne à la scene VRML en ajoutant seulement son
nom (exemple #GrandTour). Conseil: le champ peut comporter plusieurs valeurs, aussi
veuillez séparer chaque chaîne de caractères par des guillemets "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de répertoires
concernant les liens http! Conseil: vous pouvez remplacer les espaces dans les requêtes
url par %20 pour chaque caractère espace. Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
parameter |
[parameter accessType inputOutput, type MFString CDATA #IMPLIED] parameter indique au navigateur web comment réorienter le chargement de l'adresse
url. Conseil: mettez dans parameter : target=_blank pour charger l'url dans une page blanche.
Conseil: mettez dans parameter : target=frame_name pour charger l'url dans une nouvelle page.
Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: ce champ peut être ignoré. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être specifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | watchList) "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Appearance |
Appearance spécifie les propriétés visuelles de la géométrie en comprenant les noeuds
Material, Texture et TextureTransform.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance.
Conseil: seuls Material et ImageTexture sont autorisés.
Hint: X3D Architecture 12.2.2 Appearance node https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearancenode Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
containerField |
[containerField type NMTOKEN "appearance"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Arc2D |
Arc2D is a line-based geometry node that defines a linear circular arc with center
(0,0) in X-Y plane, with angles measured starting at positive x-axis and sweeping
towards positive y-axis.
Hint: Material emissiveColor in corresponding Appearance is used for rendering lines.
Warning: lines are not lit, are not texture-mapped, and do not participate in collision detection.
Warning: use a different Material emissiveColor than the Background color, otherwise geometry
is invisible.
Hint: adding LineProperties to the corresponding Appearance node can modify the rendering
style of these lines.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius, of which the arc is a portion. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. |
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. Hint: https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. Hint: https://en.wikipedia.org/wiki/Radian |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ArcClose2D |
ArcClose2D is a polygonal geometry node that defines a linear circular arc, closed
by PIE or CHORD line segments, with center (0,0) in X-Y plane with angles measured
starting at positive x-axis and sweeping towards positive y-axis.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius, of which the arc is a portion. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. |
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. Hint: https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] Arc extends from startAngle counterclockwise to endAngle, in radians. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. Hint: https://en.wikipedia.org/wiki/Radian |
closureType |
[closureType accessType initializeOnly, type SFString CDATA (PIE|CHORD) "PIE"] Defines whether pair of line segments connect to center (PIE), or single line-segment
chord connects arc endpoints (CHORD). Warning: simple-geometry parameters cannot be changed after initial creation. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygones (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygones sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
AudioClip |
AudioClip fournit les données audio utilisées par le noeud Sound.
Conseil: insérez d'abord un noeud Sound.
Hint: authors can provide multiple audio formats for the same audio track, with each source
address listed separately in the url field.
Hint: player support for .wav format is required, .midi format is recommended, other formats
are optional.
Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] description peut comporter du texte qui sera affiché pour Audioclip. Conseil: Xeena remplace automatiquement les caractères références XML si besoin (comme &
pour & ou " pour " ), écrivez donc ce que vous voulez! |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] adresse, nom du fichier son. Le format .wav est requis, le format .midi est recommendé,
les autres sont optionnels. TODO. Conseil: le champ peut comporter plusieurs valeurs,
aussi veuillez séparer chaque chaîne de caractères par des guillemets. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de répertoires
concernant les liens http! Conseil: vous pouvez remplacer les espaces dans les requêtes
url par %20 pour chaque caractàre espace. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
loop |
[loop accessType inputOutput, type SFBool (true|false) "false"] répétition infinie lorsque loop=true, répétition une fois seulement lorsque loop=false.
|
pitch |
[pitch accessType inputOutput, type SFFloat CDATA "1.0"] (0,+∞) Multiplicateur du taux avec lequel le sample sonore est joué. changer pitch modifie
aussi la vitesse de lecture. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
startTime |
[startTime accessType inputOutput, type SFTime CDATA "0"] Temps en absolu: nombre de secondes depuis le 1er janvier 1970, 00:00:00 GMT. Conseil: recoit en principe une valeur temps par une ROUTE. |
stopTime |
[stopTime accessType inputOutput, type SFTime CDATA "0"] Temps en absolu: nombre de secondes depuis le 1er janvier 1970, 00:00:00 GMT. Conseil: recoit en principe une valeur temps par une ROUTE. Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events. Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to
startTime. |
duration_changed |
[duration_changed accessType outputOnly, type SFTime CDATA "0.0"] duration_changed est la durée de temps en secondes pour un cycle audio. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: duration_changed is an SFTime duration interval, normally nonnegative, and not an
absolute clock time. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
isActive |
[isActive accessType outputOnly, type SFBool (true|false) "false"] l'évènement isActive (true/false) est envoyé quand la lecture démarre ou s'arrête.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isPaused |
[isPaused accessType outputOnly, type SFBool #FIXED ""] isPaused true/false events are sent when AudioClip is paused/resumed. Warning: not supported in VRML97. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
pauseTime |
[pauseTime accessType inputOutput, type SFTime CDATA "0"] When time now >= pauseTime, isPaused becomes true and AudioClip becomes paused.
Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. Warning: not supported in VRML97. |
resumeTime |
[resumeTime accessType inputOutput, type SFTime CDATA "0"] When resumeTime becomes <= time now, isPaused becomes false and AudioClip becomes
active. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT. Hint: ROUTE a time value matching system clock to this field, such as output event from
TouchSensor touchTime or TimeTrigger triggerTime. Warning: not supported in VRML97. |
elapsedTime |
[elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞) Current elapsed time since AudioClip activated/running, cumulative in seconds, and
not counting any paused time. Warning: not supported in VRML97. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
|
containerField |
[containerField type NMTOKEN "source"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Background |
Background simule le sol et le ciel, en utilisant des tableaux de valeurs représentant
des couleurs de fond.
Background peut aussi créer des textures appliquables sur les six côtés.
Background, Fog, NavigationInfo et Viewpoint sont des noeuds rattachables.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint,
TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: X3D Example Archives, Basic, Universal Media Panoramas https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaPanoramas |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
skyColor |
[skyColor accessType inputOutput, type MFColor CDATA "0 0 0"] couleur du ciel pour différents angles sur la sphère céleste. La première valeur
est celle du ciel à 0.0 radian correspondant au zenith (à la verticale). vous devez
écrire une valeur skyColor de plus que le nombre de valeurs skyAngle. Conseil: il
est possible qu'une seule couleur soit représentée et que les autres soient ignorées.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
skyAngle |
[skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] Vous devez écrire une valeur skyColor de plus que le nombre de valeurs skyAngle.
Les valeurs angulaires vont de 0.0 (zenith, à la verticale) à π/2=1.570796 (horizon)
à π=3.14159 (nadir). Conseil: ce champ peut être ignoré. Hint: https://en.wikipedia.org/wiki/Radian |
groundColor |
[groundColor accessType inputOutput, type MFColor CDATA #IMPLIED] couleur du sol pour différents angles sur la sphère partielle représentant le sol.
La première valeur est la couleur du sol à 0.0 radian représentant le nadir (à la
verticale). Vous devez écrire une valeur groundColor de plus que le nombre de valeurs
groundAngle. Conseil: ce champ peut être ignoré. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
groundAngle |
[groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] Vous devez écrire une valeur groundColor de plus que le nombre de valeurs groundAngle.
Les valeurs angulaires vont de 0.0 (nadir, à la verticale) à π/2=1.570796 (horizon).
Conseil: ce champ peut être ignoré. Hint: https://en.wikipedia.org/wiki/Radian |
frontUrl |
[frontUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
backUrl |
[backUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
leftUrl |
[leftUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
rightUrl |
[rightUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
topUrl |
[topUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
bottomUrl |
[bottomUrl accessType inputOutput, type MFString CDATA #IMPLIED] Image d'arrière plan panoramique entre la toile de fond du sol/ciel et la géométrie
de la scène. Conseil: le champ peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne
de caractères par des guillemets; "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de repertoires concernant
les liens http! Conseil: vous pouvez remplacer les espaces dans les requetes url par %20 pour chaque caractere
espace. Conseil: ce champ peut etre ignore. |
set_bind |
[set_bind accessType inputOnly, type SFBool (true|false) ""] Mettre la valeur true dans set_bind rend ce noeud actif, mettre la valeur false
dans set_bind rend ce noeud inactif. Ainsi rendre set_bind vrai/faux fera apparaître/disparaître
(rendra actif/inactif) ce noeud. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA "-1"] évènement envoyé quand le noeud devient actif/inactif. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isBound |
[isBound accessType outputOnly, type SFBool (true|false) "false"] l'évènement vrai est envoyé quand le noeud devient actif, l'évènement faux est envoyé
quand le noeud est désactivé par un autre noeud. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Billboard |
Billboard est un noeud Groupe qui peut contenir la plupart des noeuds.
Le contenu du noeud fait face à l'observateur, faisant une rotation autour de l'axe
spécifié.
Mettre axisOfRotation=0 0 0 pour complètement faire face à la caméra de l'observateur.
Conseil: Placez Billboard aussi près de la géométrie que possible,
logé a l'intérieur de Transform pour avoir un système de coordonnées local.
Conseil: ne pas mettre Viewpoint a l'intérieur de Billboard.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
axisOfRotation |
[axisOfRotation accessType inputOutput, type SFVec3f CDATA "0 1 0"] la direction d'axisOfRotation est relative au système de coordonnées local. Conseil: l'axe 0 0 0 fait toujours face à l'observateur. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut etre spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
BooleanFilter |
BooleanFilter selectively passes true, false or negated events.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] set_boolean is the input value to be filtered. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
inputTrue |
[inputTrue accessType outputOnly, type SFBool #FIXED ""] inputTrue only passes a true value, which occurs when set_boolean input is true.
Hint: inputTrue is an output event that can only provide a value of true. |
inputFalse |
[inputFalse accessType outputOnly, type SFBool #FIXED ""] inputFalse only passes a false value, which occurs when set_boolean is false. Hint: inputFalse is an output event that can only provide a value of false. |
inputNegate |
[inputNegate accessType outputOnly, type SFBool #FIXED ""] inputNegate is an output event that provides an opposite value by negating set_boolean
input. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
BooleanSequencer |
BooleanSequencer generates periodic discrete Boolean values. Authors can ROUTE value_changed
output events to other Boolean attributes.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, in non-decreasing
order and corresponding to a value in the keyValue array. Warning: number of keys must match number of keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFBool CDATA #IMPLIED] Output values for linear interopolation, each corresponding to an input-fraction
value in the key array. Warning: number of keys must match number of keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA "0"] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFBool (true|false) "0"] Single intermittent output value_changed determined by current key time and corresponding
keyValue pair. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
previous |
[previous accessType inputOnly, type SFBool (true|false) ""] Send previous output value in keyValue array, and reset internal fraction field
to match corresponding value in key array. Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from
first to last if necessary. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
next |
[next accessType inputOnly, type SFBool (true|false) ""] Send next output value in keyValue array, and reset internal fraction field to match
corresponding value in key array. Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from
last to first if necessary. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
BooleanToggle |
BooleanToggle maintains state and negates output when a true input is provided.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] If input event set_boolean is true, flip state by negating current value of the
toggle field Hint: for logical consistency, input event set_boolean false has no effect (under review
as part of Mantis issue 519). Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
toggle |
[toggle accessType inputOutput, type SFBool (true|false) "false"] Persistent state value that gets toggled or reset. Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed
output event. |
toggle_changed |
[toggle_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""] toggle_changed provides boolean output event matching updated toggle value when
input event set_boolean true is received. Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed
output event. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
BooleanTrigger |
BooleanTrigger converts time events to boolean true events.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
set_triggerTime |
[set_triggerTime accessType inputOnly, type SFTime CDATA #FIXED ""] set_triggerTime provides input time event, typical event sent is TouchSensor touchTime.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
triggerTrue |
[triggerTrue accessType outputOnly, type SFBool #FIXED ""] triggerTrue outputs a true value whenever a triggerTime event is received. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Box |
Box est un noeud-géométrie.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
size |
[size accessType initializeOnly, type SFVec3f CDATA "2 2 2"] (0,+∞) taille (size) x y z en mètres. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygônes (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygôes sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CADAssembly |
(X3D version 3.1 or later) CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped
together. CADAssembly is a Grouping node that can contain CADAssembly, CADFace or
CADPart nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
Hint: ViewpointGroup and OrthoViewpoint require Navigation component level 3, which is
higher than CADInterchange profile. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CADFace |
(X3D version 3.1 or later) CADFace holds the geometry representing a face in a Computer-Aided Design (CAD)
part. CADFace can only contain a single Shape or LOD node (with containerField='shape').
Warning: only zero or one Shape child can be active at one time.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CADLayer |
(X3D version 3.1 or later) CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided
Design (CAD) model. CADLayer is a Grouping node that can contain most nodes. Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
visible |
[visible accessType inputOutput, type MFBool CDATA #IMPLIED] Array of boolean values that specify whether each individual child CADAssembly is
visible. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CADPart |
(X3D version 3.1 or later) CADPart defines both coordinate-system location and the faces that constitute a
part in a Computer-Aided Design (CAD) model. CADPart is a Grouping node that can contain
CADFace nodes.
Hint: can also contain Shapes or other grouped content.
Hint: CADPart is often a child of CADAssembly node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position (x, y, z in meters) of children relative to local coordinate system. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system, applied prior to rotation
or scaling. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Circle2D |
Circle2D is a geometry node that defines a planar circle with center (0,0) in X-Y
plane.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) circle radius. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Collision |
Collision détecte s'il y a contact entre la caméra et un objet en utilisant le Viewpoint
courant et NavigationInfo avatarSize.
Collision est un noeud Groupe qui actionne la détection de collision pour ses enfants.
Collision peut posseder un sous-noeud unique avec containerField (champs attribués)
= "proxy" qui se substitue à la géométrie collision-détection.
Hint: la géométrie proxy n'est pas rendu physiquement.
Hint: PointSet, IndexedLineSet, LineSet et Text ne déclenchent pas les collisions.
Conseil: améliorez les performances de calcul en utilisant proxy pour les simples géométries
de contact.
Conseil: les types de NavigationInfo '"WALK" "FLY"' supportent la détection de collision
caméra-objet.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être specifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables collision detection for children and all descendants. Hint: former name "collide" in VRML97 specification. |
collideTime |
[collideTime accessType outputOnly, type SFTime CDATA "0.0"] Temps de collision entre la caméra (avatar) et la géométrie. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Color |
Color définit une série de valeurs de couleurs RGB.
Color est seulement utilisé pour les ElevationGrid, IndexedFaceSet, IndexedLineSet,
LineSet et PointSet.
Conseil: les couleurs sont souvent utilisées par Material.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
color |
[color accessType inputOutput, type MFColor CDATA #IMPLIED] color définit une série de couleurs RGB. |
containerField |
[containerField type NMTOKEN "color"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ColorInterpolator |
ColorInterpolator génère une série de valeurs Color qui
peuvent être ROUTEes vers un attribut <Color> du noeud color.
Exemple d'entrée typique: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction.
Exemple de sortie typique: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant a
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Fractions de temps d'intervalle [0,1] allant en s'incrémentant tout en faisant correspondre
les keyValues. Conseil: le nombre de keys doit exactement correspondre au nombre de keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFColor CDATA #IMPLIED] Valeurs de sortie pour les interpolations linéaires, chacune correspondant à une
fraction de temps key. Conseil: le nombre de keys doit exactement correspondre au nombre de keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA "0"] set_fraction, d'intervalle [0,1], sélectionne la valeur d'entrée key en faisant
correspondre la valeur de sortie keyValue appropriée. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFColor CDATA "0 0 0"] valeur de sortie linéaire interpolée déterminée par la valeur de temps courante
key, correspondant à une valeur keyValue. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ColorRGBA |
ColorRGBA node defines a set of RGBA color values that apply either to a sibling
Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.
ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet,
PointSet, Triangle* and IndexedTriangle* nodes.
Hint: colors are often controlled by Material instead.
Hint: alpha channel may be ignored under Interchange profile.
Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering
component level 1 (alpha optional), otherwise Full profile.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
color |
[color accessType inputOutput, type MFColorRGBA CDATA #IMPLIED] [0,1] The color field defines an array of 4-tuple RGBA colors. Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering
component level 1 (alpha optional), otherwise Full profile. |
containerField |
[containerField type NMTOKEN "color"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
component |
Each added component statement indicates needed scene functionality above the given
X3D profile.
Hint: component tag(s) are optional first children of head tag.
Hint: X3D XML Encoding https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#Header Warning: the COMPONENT statement is capitalized in the ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.4 COMPONENT statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#COMPONENTStatement |
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name |
[name type ENUMERATION #REQUIRED] Provides name of this component, as defined in corresponding X3D Specification component
Introduction. Example: X3D Architecture 10.1.1 Name for Grouping component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#Name Hint: all nodes, components and levels are already supported in Full profile. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
level |
[level type SFInt32 #REQUIRED] Necessary level of support for this scene, as defined in corresponding Support table
for a given node's component. Hint: for example specification definitions, X3D Architecture Grouping component, 10.5
Support levels https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#SupportLevels |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ComposedCubeMapTexture |
ComposedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines
a cubic environment map source
as an explicit set of images drawn from individual 2D texture nodes.
Hint: [0,6] child image nodes are allowed, with
containerField values: front back left right top bottom.
Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField
values for back, bottom, front, left, right, or top. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ComposedShader |
(X3D version 3.1 or later) ComposedShader defines a shader where the individual source files are assembled
from contained ShaderPart program sections. All access to shading capabilities is
defined through a single interface that applies to all parts.
Hint: ComposedShader contains field declarations and then corresponding IS/connect statements
(if any), followed by <ShaderPart containerField='parts'/> nodes.
Warning: ComposedShader does not contain CDATA section of plain-text source code. All source
programs are contained in child ShaderPart nodes.
Hint: apply default containerField='shaders' when parent node is Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
activate |
[activate accessType inputOnly, type SFBool (true|false)] activate forces the shader to activate the contained objects. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isSelected |
[isSelected accessType outputOnly, type SFBool (true|false)] isSelected indicates this shader instance is selected for use by browser Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isValid |
[isValid accessType outputOnly, type SFBool (true|false)] isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
language |
[language accessType initializeOnly, type SFString CDATA #IMPLIED] The language field indicates to the X3D player which shading language is used. The
language field may be used to optionally determine the language type if no MIME-type
information is available. Hint: recognized values include "Cg" "GLSL" "HLSL". |
containerField |
[containerField type NMTOKEN "shaders"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ComposedTexture3D |
(X3D version 3.1 or later) ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture
sources at various depths.
Hint: insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes.
The first image is at depth 0 and each following image is at an increasing depth value
in the R direction.
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
repeatS |
[repeatS accessType initializeOnly, type SFBool (true|false) "false"] Whether to horizontally repeat texture along S axis. |
repeatT |
[repeatT accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along T axis. |
repeatR |
[repeatR accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along R axis. |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Cone |
Cone est un noeud géométrie.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) Taille en mètres. |
bottomRadius |
[bottomRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Taille en mètres. |
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] Si les côtés sont dessinés ou pas (les faces internes ne sont pas dessinées). |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] Si la base est dessinée ou pas (les faces internes ne sont pas dessinées). |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygônes (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygôes sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
connect |
connect statements define event-routing connections between node fields defined inside
a ProtoBody declaration back to corresponding ProtoInterface fields. To define each
Prototype connection between a ProtoInterface field and a ProtoBody node field, add
one or more connect statements within each IS statement.
Hint: IS can only be first child of a node.
Warning: IS/connect elements are only allowed within ProtoDeclare children definitions.
Hint: see the IS and ProtoBody statements.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes |
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nodeField |
[nodeField type NMTOKEN #REQUIRED] Name of field within this node which IS CONNECTed to the ancestor ProtoDeclare field
definition. Warning: do not define a nodeField connection to an internal DEF, USE, class or containerField,
since they are not fields in a node that can be modified by events at run time. Warning: do not connect more than one interface protoField to a single field within this
node. Warning: nodeField and protoField types must match. |
protoField |
[protoField type NMTOKEN #REQUIRED] Name of parent ProtoDeclare field definition connecting to field in this node.
Hint: use multiple IS/connect elements for multiple fan-out from a single protoField interface.
Warning: nodeField and protoField types must match. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Contour2D |
Contour2D groups a set of curve segments into a composite contour.
The children segments form a closed loop, with first point of first child repeated
as last point of last child, and last point of segment repeated as first point of
consecutive segments.
The children segments are type NurbsCurve2D or ContourPolyline2D, enumerated in the
consecutive order of contour topology. Warning: Contour2D is not a renderable geometry node. Hint: Contour2D is used as the trimmingContour field of the NurbsTrimmedSurface node.
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
containerField |
[containerField type NMTOKEN "trimmingContour"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ContourPolyline2D |
ContourPolyline2D defines a linear curve segment as part of a trimming contour in
the u-v domain of a NURBS surface. NurbsCurve2D and ContourPolyline2D nodes that together
form a closed contour, defined in the u-v parametric space of a NURBS surface, may
be used as children in a Contour2D node. Warning: ContourPolyline2D is not a renderable geometry node. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
controlPoint |
[controlPoint accessType inputOutput, type MFVec2d CDATA #IMPLIED] controlPoint specifies the end points of each segment of the piecewise linear curve.
|
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Coordinate |
Coordinate crée une géométrie en utilisant des coordonnées 3D.
Coordinate est uniquement utilisé par IndexedFaceSet, IndexedLineSet, LineSet et PointSet.
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
point |
[point accessType inputOutput, type MFVec3f CDATA #IMPLIED] point contient une série de coordonnées 3D. |
containerField |
[containerField type NMTOKEN "coord"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CoordinateDouble |
CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point
values.
CoordinateDouble is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle*
and IndexedTriangle* nodes.
CoordinateDouble is also used by NurbsPositionInterpolator and NurbsOrientationInterpolator.
Warning: CoordinateDouble requires NURBS component level 1, otherwise Full profile. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
point |
[point accessType inputOutput, type MFVec3d CDATA #IMPLIED] point contains a set of 3D coordinate (triplet) point values. |
containerField |
[containerField type NMTOKEN "coord"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CoordinateInterpolator |
CoordinateInterpolator génère une série de valeurs-coordonnées
qui peut être ROUTEe vers un attribut 'point' d'un noeud <Coordinate>
ou vers un autre attribut de type Vector3FloatArray.
Entrée typique: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction.
Sortie typique: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Fractions de temps d'intervalle [0,1] allant en s'incrémentant tout en faisant correspondre
les keyValues. Conseil: le nombre de keys doit exactement correspondre au nombre de keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED] Valeurs de sortie pour les interpolations linéaires, chacune correspondant à une
fraction de temps key. Conseil: le nombre de keys doit exactement correspondre au nombre de keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA "0"] set_fraction, d'intervalle [0,1], sélectionne la valeur d'entrée key en faisant
correspondre la valeur de sortie keyValue appropriée. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec3f CDATA "0 0 0"] valeur de sortie linéaire interpolée déterminée par la valeur de temps courante
key, correspondant à la valeur keyValue appropriée. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CoordinateInterpolator2D |
CoordinateInterpolator2D generates a series of Vector2FloatArray values. Authors
can ROUTE value_changed output events to a Vector2FloatArray attribute.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction.
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Definition values for linear-interpolation function input intervals, in non-decreasing
order and corresponding to a value in the keyValue array. Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED] Output values for linear interopolation, each corresponding to an input-fraction
value in the key array. Hint: number of keyValues must be an integer multiple of the number of keys! Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA "0"] set_fraction selects input key for corresponding keyValue output. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec2f CDATA "0 0 0"] Linearly interpolated output value_changed determined by current key time and corresponding
keyValue pair. Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed
outputOnlys. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Cylinder |
Cylinder est un noeud géométrie.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) Taille en mètres. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Taille en mètres. |
top |
[top accessType initializeOnly, type SFBool (true|false) "true"] Si le sommet est dessiné ou pas (les faces internes ne sont pas dessinées). |
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] Si les côtés sont dessinés ou pas (les faces internes ne sont pas dessinées). |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] Si la base est dessinée ou pas (les faces internes ne sont pas dessinées). |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygônes (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygôes sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
CylinderSensor |
CylinderSensor retranscrit les mouvements du pointeur (par exemple, une souris ou
une baguette)
en rotations selon un cylindre invisible dont l'axe correspond à l'axe loxal en Y.
Conseil: la forme initiale du pointeur détermine si oui ou non
les faces du cylindre peuvent être manipulées.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant a
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided text tooltip that tells users the expected action of this node.
Hint: include space characters since a description is not a DEF identifier. Write short
phrases that make descriptions clear and readable. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Active/désactive le noeud senseur. |
minAngle |
[minAngle accessType inputOutput, type SFFloat CDATA "0"] restraint les évènements rotation_changed dans une fourchette de valeurs min/max
Conseil: si minAngle > maxAngle, la rotation n'est pas restrainte. Hint: https://en.wikipedia.org/wiki/Radian |
maxAngle |
[maxAngle accessType inputOutput, type SFFloat CDATA "0"] restraint les évènements rotation_changed dans une fourchette de valeurs min/max
Conseil: si minAngle > maxAngle, la rotation n'est pas restrainte. Hint: https://en.wikipedia.org/wiki/Radian |
diskAngle |
[diskAngle accessType inputOutput, type SFFloat CDATA "0.262" (15 degrés)] Intervient dans le comportement rotationnel en suivant le mouvement relatif du pointeur:
angle aigu si les faces du senseur géométrique sont utilisées pour la manipulation
ou pas. Conseil: diskAngle forcé à 0 contraint le comportement suivant un disque, diskAngle forcé
à 1.570796 (90 degrés) contraint le comportement suivant un cylindre. |
autoOffset |
[autoOffset accessType inputOutput, type SFBool (true|false) "true"] détermine si oui ou non les valeurs de décalage précédentes sont rappelées/accumulées.
|
offset |
[offset accessType inputOutput, type SFFloat CDATA "0"] Envoie un évènement et rappelle la dernière valeur envoyée. |
isActive |
[isActive accessType outputOnly, type SFBool (true|false) "false"] l'évènement isActive true/false est envoyé quand le senseur est déclenché. isActive=true
quand le boutton de la souris est pressé, isActive=false quand il est relâché. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
rotation_changed |
[rotation_changed accessType outputOnly, type SFRotation CDATA "0 0 1 0"] l'évènement rotation_changed est égal à la somme des positions relatives plus la
valeur de décalage selon l'axe Y dans le repère de coordonnées local. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
trackPoint_changed |
[trackPoint_changed accessType outputOnly, type SFVec3f CDATA "0 0 0"] l'évènement trackPoint_changed donne le point d'intersection de position avec la
géométrie senseur. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Warning: trackPoint_changed events represent unclamped intersection points on plane surface.
Browsers can interpret drags off of the surface in various ways. Note that translation_changed
events are clamped by minPosition/maxPosition and thus may be preferable. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
DirectionalLight |
DirectionalLight crée des rayons de lumière parallèles et éclaire les formes géométriques.
La portée de la lumière est limitée et éclaire seulement les géométries qui sont inclues
dans le groupe parent!
Aucun emplacement n'est nécessaire puisque les rayons sont parallèles depuis une source
placée à une distance infinie.
les noeuds DirectionalLight ne s'attenuent pas avec la distance.
Les lumières n'ont pas de forme visible et éclairent au travers des géométries.
Conseil: HeadLight est contrôlé par NavigationInfo.
Conseil: la lumière peut ne pas être contenue par Group ou Transform. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
on |
[on accessType inputOutput, type SFBool (true|false) "true"] Active/désactive la source de lumière. |
color |
[color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] color est la couleur de la lumière, s'appliquant sur la couleur des objets. |
direction |
[direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"] Orientation de la lumière relative au repère de coordonnées local. |
intensity |
[intensity accessType inputOutput, type SFFloat CDATA "1"] Brillance de l'émission directe de la source de la lumière. |
ambientIntensity |
[ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] Brillance de l'émission ambiante de la lumière (non directionelle, en arrière plan).
Conseil: ce champ peut être ignoré. |
global |
(X3D version 3.1 or later) [global accessType inputOutput, type SFBool (true|false) "false"] Global lights illuminate all objects within their volume of lighting influence.
Scoped lights only illuminate objects within the same transformation hierarchy. Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating
every object in a large scene. PointLight and SpotLight default global=true since
their effects are each limited by maximum radius value. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Disk2D |
Disk2D is a geometry node that defines a filled (or partially filled) planar circle
with center (0,0) in X-Y plane.
Hint: insert a Shape node before adding geometry or Appearance.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
innerRadius |
[innerRadius accessType initializeOnly, type SFFloat CDATA "0"] [0,+∞) Inner circle radius, greater than or equal to 0. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. |
outerRadius |
[outerRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) Outer radius of circle, greater than or equal to inner radius. Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial
creation, for size animation use an ancestor Transform scale instead. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygones (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygones sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ElevationGrid |
ElevationGrid est un noeud géométrie.
ElevationGrid est une grille rectangulaire pouvant paramétrer des hauteurs variables
en Y, au dessus de la surface plane.
ElevationGrid peut contenir les noeuds Color|ColorRGBA, Normal et TextureCoordinate.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance.
Vous pouvez aussi remplacer une ProtoInstance standard par un contenu. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
xDimension |
[xDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) Nombre d'éléments, dans le tableau, suivant la direction des x. Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals. |
zDimension |
[zDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) Nombre d'éléments, dans le tableau, suivant la direction des x. Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals. |
xSpacing |
[xSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) Distance en mètres entre les colonnes du tableau suivant la direction des X. Conseil: la ditance totale sur l'axe horizontal X est egal à (xDimension-1) * xSpacing. |
zSpacing |
[zSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) Distance en mètres entre les lignes du tableau suivant la direction des Z. Conseil: la ditance totale sur l'axe horizontal Z est egal à (zDimension-1) * zSpacing. |
height |
[height accessType initializeOnly, type MFFloat CDATA "0 0 0 0"] Tableau de valeurs verticales (hauteurs) selon l'axe Y, avec pour lignes xDimension
et pour colonnes zDimension. |
set_height |
[set_height accessType inputOnly, type MFFloat CDATA #IMPLIED] Tableau de valeurs verticales (hauteurs) selon l'axe Y, avec pour lignes xDimension
et pour colonnes zDimension. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = counterclockwise: commande l'orientation des coordonnées de vertex. Conseil: ccw false renverse l'orientation normale (sélectionnant la face externe) et vectorielle.
|
creaseAngle |
[creaseAngle accessType initializeOnly, type SFFloat CDATA "0"] creaseAngle définit l'angle (en radians) pour déterminer si oui ou non les polygônes
adjacents sont dessinés avec des facettes aigues ou par lissage. Si l'angle normal
à deux polygônes adjacents est inférieur à la valeur de creaseAngle, le lissage est
rendu au dela du segment lissé. Hint: https://en.wikipedia.org/wiki/Radian |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygônes (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygôes sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
colorPerVertex |
[colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Si oui ou non Color est appliqué par (sommet) vertex (true) ou par quadrilatére
(false). Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
normalPerVertex |
[normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Si oui ou non le noeud Normal node est appliqué par (sommet) vertex (true) ou par
quadrilatére (false). Hint: if no child Normal node is provided, the X3D browser shall automatically generate
normals, using creaseAngle to determine smoothed shading across shared vertices. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
EspduTransform |
EspduTransform is a networked Transform node that can contain most nodes. If activated,
EspduTransform can send or receive Entity State Protocol Data Unit (PDU) packets using
the IEEE Distributed Interactive Simulation (DIS) protocol.
EspduTransform integrates functionality for the following DIS PDUs:
EntityStatePdu, CollisionPdu, DetonatePdu, FirePdu, CreateEntity and RemoveEntity
packets.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/> |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Active/désactive le noeud senseur. |
marking |
[marking accessType inputOutput, type SFString CDATA #IMPLIED] Maximum of 11 characters for simple entity label. |
siteID |
[siteID accessType inputOutput, type SFInt32 CDATA "0"] siteID of the participating LAN or organization. |
applicationID |
[applicationID accessType inputOutput, type SFInt32 CDATA "1"] applicationID is unique for application at that site. Each simulation application
that can respond to simulation management PDUs needs to have a unique applicationID.
|
entityID |
[entityID accessType inputOutput, type SFInt32 CDATA "0"] entityID is unique ID for entity within that application. |
forceID |
[forceID accessType inputOutput, type SFInt32 CDATA "0"] forceID determines the team membership of the issuing entity, and whether FRIENDLY
OPPOSING or NEUTRAL or OTHER. |
entityKind |
[entityKind accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM,
ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
|
entityDomain |
[entityDomain accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE,
SUBSURFACE, SPACE or OTHER. |
entityCountry |
[entityCountry accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for country to which the design of the entity or its
design specification is attributed. |
entityCategory |
[entityCategory accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for main category that describes the entity, semantics
of each code varies according to domain. See DIS Enumerations values. |
entitySubCategory |
[entitySubCategory accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for particular subcategory to which an entity belongs
based on the Category field. See DIS Enumerations values. |
entitySpecific |
[entitySpecific accessType inputOutput, type SFInt32 CDATA "0"] Specific information about an entity based on the Subcategory field. See DIS Enumerations
values. |
entityExtra |
[entityExtra accessType inputOutput, type SFInt32 CDATA "0"] Any extra information required to describe a particular entity. The contents of
this field shall depend on the type of entity represented. |
readInterval |
[readInterval accessType inputOutput, type SFTime CDATA "0.1"] [0,+∞) Seconds between read updates, 0 means no reading. Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
|
writeInterval |
[writeInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞) Seconds between write updates, 0 means no writing (sending). Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
|
networkMode |
[networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone] Whether this entity is ignoring the network, sending DIS packets to the network,
or receiving DIS packets from the network. (1) standAlone: ignore network but still
respond to events in local scene. (2) networkReader: listen to network and read PDU
packets at readInterval, act as remote copy of entity. (3) networkWriter: send PDU
packets to network at writeInterval, act as master entity. Default value "standAlone"
ensures that DIS network activation within a scene as networkReader or networkWriter
is intentional. Warning: do not wrap extra quotation marks around these SFString enumeration values, since
"quotation" "marks" are only used for MFString values. |
isStandAlone |
[isStandAlone accessType outputOnly, type SFBool #FIXED ""] Whether networkMode="local" (ignore network but still respond to local events)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isNetworkReader |
[isNetworkReader accessType outputOnly, type SFBool #FIXED ""] Whether networkMode="remote" (listen to network as copy of remote entity) Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isNetworkWriter |
[isNetworkWriter accessType outputOnly, type SFBool #FIXED ""] Whether networkMode="master" (output to network as master entity at writeInterval)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
address |
[address accessType inputOutput, type SFString CDATA localhost] Multicast network address, or else "localhost" Example: 224.2.181.145. |
port |
[port accessType inputOutput, type SFInt32 CDATA "0"] Network connection port number (EXAMPLE 3000) for sending or receiving DIS messages.
Example: 3000. |
multicastRelayHost |
[multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED] Fallback server address if multicast not available locally. Example: track.nps.edu. |
multicastRelayPort |
[multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"] Fallback server port if multicast not available locally. Example: 8010. |
rtpHeaderExpected |
[rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"] Whether RTP headers are prepended to DIS PDUs. |
isRtpHeaderHeard |
[isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""] Whether incoming DIS packets have an RTP header prepended. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] Have we received a network update recently? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
timestamp |
[timestamp accessType outputOnly, type SFTime CDATA #FIXED ""] DIS timestamp received from latest PDU update, converted to X3D SFTime units. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position of children relative to local coordinate system, usually read from (or
written to) remote, networked EspduTransform nodes. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation of children relative to local coordinate system, usually read from (or
written to) remote, networked EspduTransform nodes. |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
|
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
linearVelocity |
[linearVelocity accessType inputOutput, type SFVec3f CDATA "0 0 0"] Velocity of the entity relative to the rotating Earth in either world or entity coordinates,
depending on the dead reckoning algorithm used. |
linearAcceleration |
[linearAcceleration accessType inputOutput, type SFVec3f CDATA "0 0 0"] Acceleration of the entity relative to the rotating Earth in either world or entity
coordinates, depending on the dead reckoning algorithm used. |
deadReckoning |
[deadReckoning accessType inputOutput, type SFInt32 CDATA "0"] Dead reckoning algorithm being used to project position/orientation with velocities/accelerations.
|
isCollided |
[isCollided accessType outputOnly, type SFBool #FIXED ""] Has a matching CollisionPDU reported a collision? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
collideTime |
[collideTime accessType outputOnly, type SFTime CDATA #FIXED ""] When were we collided with? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isDetonated |
[isDetonated accessType outputOnly, type SFBool #FIXED ""] Has a matching DetonationPDU reported a detonation? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
detonateTime |
[detonateTime accessType outputOnly, type SFTime CDATA #FIXED ""] When were we detonated? |
fired1 |
[fired1 accessType inputOutput, type SFBool (true|false) "false"] Has the primary weapon (Fire PDU) been fired? |
fired2 |
[fired2 accessType inputOutput, type SFBool (true|false) "false"] Has the secondary weapon (Fire PDU) been fired? |
firedTime |
[firedTime accessType outputOnly, type SFTime CDATA #FIXED ""] When did we shoot a weapon (Fire PDU)? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
munitionStartPoint |
[munitionStartPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"] Initial point of the munition path from firing weapon to detonation or impact, in
exercise coordinates. |
munitionEndPoint |
[munitionEndPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"] Final point of the munition path from firing weapon to detonation or impact, in
exercise coordinates. |
munitionSiteID |
[munitionSiteID accessType inputOutput, type SFInt32 CDATA "0"] Munition siteID of the participating LAN or organization. |
munitionApplicationID |
[munitionApplicationID accessType inputOutput, type SFInt32 CDATA "1"] munitionApplicationID, unique for application at that site. Each simulation application
that can respond to simulation management PDUs needs to have a unique applicationID.
|
munitionEntityID |
[munitionEntityID accessType inputOutput, type SFInt32 CDATA "0"] munitionEntityID is unique ID for entity firing munition within that application.
|
fireMissionIndex |
[fireMissionIndex accessType inputOutput, type SFInt32 CDATA #FIXED ""] |
warhead |
[warhead accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for type of warhead on the munition. |
fuse |
[fuse accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for type of fuse on the munition. |
munitionQuantity |
[munitionQuantity accessType inputOutput, type SFInt32 CDATA "0"] Quantity of munitions fired. |
firingRate |
[firingRate accessType inputOutput, type SFInt32 CDATA "0"] Rate at which munitions are fired. |
firingRange |
[firingRange accessType inputOutput, type SFFloat CDATA "0"] Range (three dimension, straight-line distance) that the firing entity's fire control
system has assumed for computing the fire control solution if a weapon and if the
value is known |
collisionType |
[collisionType accessType inputOutput, type SFInt32 CDATA "0"] Integer enumeration for type of collision: ELASTIC or INELASTIC. |
detonationLocation |
[detonationLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"] World coordinates for detonationLocation |
detonationRelativeLocation |
[detonationRelativeLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Relative coordinates for detonation location |
detonationResult |
[detonationResult accessType inputOutput, type SFInt32 CDATA "0"] Integer enumeration for type of detonation and result that occurred., if any. |
eventApplicationID |
[eventApplicationID accessType inputOutput, type SFInt32 CDATA "1"] Simulation/exercise eventApplicationID is unique for events generated from application
at that site. Each simulation application that can respond to simulation management
PDUs needs to have a unique applicationID. |
eventEntityID |
[eventEntityID accessType inputOutput, type SFInt32 CDATA "0"] For a given event, simulation/exercise entityID is a unique ID for a single entity
within that application. |
eventNumber |
[eventNumber accessType inputOutput, type SFInt32 CDATA "0"] Sequential number of each event issued by an application. Warning: reuse of numbers may be necessary during long simulation exercises. |
eventSiteID |
[eventSiteID accessType inputOutput, type SFInt32 CDATA "0"] Simulation/exercise siteID of the participating LAN or organization. |
articulationParameterCount |
[articulationParameterCount accessType inputOutput, type SFInt32 CDATA "0"] Number of articulated parameters attached to this entity state PDU. |
articulationParameterDesignatorArray |
[articulationParameterDesignatorArray accessType inputOutput, type MFInt32 CDATA #IMPLIED] Array of designators for each articulated parameter. |
articulationParameterChangeIndicatorArray |
[articulationParameterChangeIndicatorArray accessType inputOutput, type MFInt32 CDATA #IMPLIED] Array of change counters, each incremented when an articulated parameter is updated.#IMPLIED]
|
articulationParameterIdPartAttachedToArray |
[articulationParameterIdPartAttachedToArray accessType inputOutput, type MFInt32 CDATA #IMPLIED] Array of ID parts that each articulated parameter is attached to. |
articulationParameterTypeArray |
[articulationParameterTypeArray accessType inputOutput, type MFInt32 CDATA #IMPLIED] Array of type enumerations for each articulated parameter element. |
articulationParameterArray |
[articulationParameterArray accessType inputOutput, type MFFloat CDATA #IMPLIED] Information required for representation of the entity's visual appearance and position
of its articulated parts. Hint: renamed as Variable Parameter in IEEE DIS 2012 revised standard. |
set_articulationParameterValue0 |
[set_articulationParameterValue0 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue1 |
[set_articulationParameterValue1 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue2 |
[set_articulationParameterValue2 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue3 |
[set_articulationParameterValue3 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue4 |
[set_articulationParameterValue4 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue5 |
[set_articulationParameterValue5 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue6 |
[set_articulationParameterValue6 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue7 |
[set_articulationParameterValue7 accessType inputOnly, type SFFloat CDATA #FIXED ""] Set element of user-defined payload array. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
articulationParameterValue0_changed |
[articulationParameterValue0_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue1_changed |
[articulationParameterValue1_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue2_changed |
[articulationParameterValue2_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. |
articulationParameterValue3_changed |
[articulationParameterValue3_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue4_changed |
[articulationParameterValue4_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue5_changed |
[articulationParameterValue5_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue6_changed |
[articulationParameterValue6_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue7_changed |
[articulationParameterValue7_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] Get element of user-defined payload array. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
geoCoords |
[geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"] Geographic location (specified in current geoSystem coordinates) for children geometry
(specified in relative coordinate system, in meters). Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
EXPORT |
EXPORT exposes a local node for ROUTE passing of event values when the current Scene
is included via Inline by a parent external world. These connections allow event values
to be exchanged via ROUTE statements between a parent model and a child Inline model.
Hint: you can place EXPORT statements after Scene tag to show interfaces at top.
Hint: see IMPORT statement for corresponding functionality in the parent external world.
Warning: EXPORT statements are not allowed in prototype declarations.
Warning: corresponding parent-scene IMPORT and child Inline-scene EXPORT statements are
necessary in order to ROUTE values between a parent model and a child Inline model.
Hint: X3D Architecture 4.4.6 Import/Export semantics https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ImportExportsemantics |
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localDEF |
[localDEF type IDREF #REQUIRED] localDEF is the DEF name of the local node to be EXPORTed. |
AS |
#IMPLIED] rename localDEF node AS a different name when exporting. Hint: optional, default is to use same localDEF name. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
ExternProtoDeclare |
ExternProtoDeclare pointe vers un noeud définition ProtoDeclare d'un autre fichier.
les déclarations de ExternProtoDeclare sont définies avec des étiquettes <field> (sans
l'attribut IS).
Conseil: ExternProto est seulement une définition, ajoutez une ProtoInstance pour
créer une nouvelle instance.
Conseil: l'url d'ExternProtoDeclare est de la forme :
https://www.web3d.org/x3d/someWorld.x3d#ProtoName Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes Warning: do not include a <ProtoInterface> element.
Warning: setting a value is not allowed for ExternProtoDeclare field declarations, since
original ProtoDeclare initializations or local ProtoInstance fieldValue initializations
take precedence.
Hint: X3D Architecture 7.2.5.9 EXTERNPROTO statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#EXTERNPROTOStatement Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes |
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name |
#REQUIRED] Le nom du noeud EXTERNPROTO doit être déclaré. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
url |
[url accessType initializeOnly, type MFString CDATA #IMPLIED] Adresse et nom de fichier de l'image Plusieurs adresses sont plus sûres, et les
adresses Web permettent le fonctionnement des attachements e-mail. Conseil: le champ
peut comporter plusieurs valeurs, aussi veuillez séparer chaque chaîne de caractères
par des guillemets. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Conseil: respectez exactement la casse des noms de fichiers et de répertoires
concernant les liens http! Conseil: vous pouvez remplacer les espaces dans les requêtes
url par %20 pour chaque caractère espace. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
appinfo |
[appinfo type SFString CDATA #IMPLIED] Simple description usable as a tooltip, similar to XML Schema appinfo tag. |
documentation |
[documentation type SFString CDATA #IMPLIED] Documentation url for further information, similar to XML Schema documentation tag.
|
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Extrusion |
Extrusion est un noeud géométrie extrudant une section 2D
selon une spine pour former une géométrie 3D dans le repère de coordonnées local
En échelonnant/tournant la section, on peut créer de multiples formes.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
crossSection |
[crossSection accessType initializeOnly, type MFVec2f CDATA "1 1, 1 -1, -1 -1, -1 1, 1 1"] Une série de points (2D) ordonnés dessinant une section linéaire et formant une
série de segments plans connectés entre eux. Il en résulte une silhouette 2D de la
géométrie a générer. Attention: il se peut que se créent des géométries inversées
ou dont le rendu est impossible! Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular
and rendering results are undefined. , particularly for end caps. |
spine |
[spine accessType initializeOnly, type MFVec3f CDATA "0 0 0, 0 1 0"] spine est une liste de points 3D formant une courbe linéaire et formant une série
de segments plans connectés entre eux, ouverts ou fermés. C'est en fait le chemin
suivant laquelle la crossSection est extrudée. Conseil: le nombre de points de la spine, les valeurs d'echelle et d'orientation doivent
être identiques. Warning: take care if creating loops or spirals, otherwise self-intersecting, impossible
or inverted geometry can result! |
scale |
[scale accessType initializeOnly, type MFVec2f CDATA "1 1"] Liste de paramètres d'échelle 2D appliqués à chaque section suivant la spine. Conseil: le nombre de points de la spine, les valeurs d'échelle et d'orientation doivent
être identiques. |
orientation |
[orientation accessType initializeOnly, type MFRotation CDATA "0 0 1 0"] orientation est une liste de 4-tuples-orientation appliqués à chaque section suivant
la spine. Conseil: le nombre de points de la spine, les valeurs d'échelle et d'orientation doivent
être identiques. |
beginCap |
[beginCap accessType initializeOnly, type SFBool (true|false) "true"] Si oui ou non la face de départ (begin cap) est dessinée (similaire à top cap de
Cylinder ). |
endCap |
[endCap accessType initializeOnly, type SFBool (true|false) "true"] Si oui ou non la face d'arrivée (end cap) est dessinée (similaire à end cap de Cylinder
). |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = counterclockwise: commande l'orientation des coordonnées de vertex. Conseil: ccw false renverse l'orientation normale (sélectionnant la face externe) et vectorielle.
|
convex |
[convex accessType initializeOnly, type SFBool (true|false) "true"] Si oui ou non tous les polygones de la forme sont convexes (convex true), ou probablement
concave (convex false). Un polygone convexe est plan, ne s'intersecte pas avec lui-meme,
et a tous ses angles internes < 180 degres. |
creaseAngle |
[creaseAngle accessType initializeOnly, type SFFloat CDATA "0.0"] creaseAngle definit l'angle (en radians) suivant si les polygones adjacentssont
dessinés selon des angles aigus ou par lissage. Si l'angle normal de deux polygones
adjacents est inférieur à creaseAngle, alors le lissage est rendu au-dela de la ligne
segment. Hint: https://en.wikipedia.org/wiki/Radian |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Activer solid par la valeur true a pour conséquence de dessiner seulement une seule
face des polygones (face externe considérée), en mettant la valeur false dans solid,
les deux faces des polygones sont dessinées (face externe non considérée). Attention: la valeur par defaut true peut cacher entièrement la géométrie si elle est regardée
du mauvais côté! |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
field |
L'élément field est utilisé pour la définition d'attribut interface ou pour un noeud.
Conseil: ajoutez d'abord Script, ProtoDeclare ou ExternProtoDeclare avant d'ajouter un champ
field.
Conseil: placez un (des) noeud(s) Node(s) définition dans le champ de field. |
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name |
[name type NMTOKEN #REQUIRED] Nom de la variable field. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
accessType |
[accessType , type NMTOKEN #REQUIRED] Event-model semantics for field set/get capabilities. Hint for VRML97: inputOnly=inputOnly,
outputOnly=outputOnly, initializeOnly=field, inputOutput=inputOutput. Warning: inputOutput=inputOutput not allowed in VRML97 Script nodes, use initializeOnly=field
for backwards compatibility. Permet une compatibilité exacte avec la sémantique des
champs en VRML97, si souhaité. Attention: inputOutput n'est pas autorisé dans le noeud
Script avec VRML97! Utilisez un champ (field) à la place. Hint: an accessType value is required and must be provided. Hint: X3D Architecture 4.4.2.2 Field semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#FieldSemantics Hint: X3D XML Encoding 4.3.7 Prototype and field declaration syntax, https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#PrototypeAndFieldDeclarationSyntax |
type |
[type NMTOKEN #REQUIRED] Type de la variable contenu dans field. |
value |
[value type CDATA #IMPLIED] Initialisation de la variable par defaut définie dans field (peut après être plus
tard re-définie dans le champ fieldValue de ProtoInstance) Requise pour Script et
ProtoDeclare, non autorisée pour ExternProtoDeclare non utilisée par les variables
inputOnly ou outputOnly! Conseil: SFNode/MFNode sont initialisés en utilisant le champ de field, à la place de l'attribut
value_changed. |
appinfo |
[appinfo type SFString CDATA #IMPLIED] Simple description usable as a tooltip, similar to XML Schema appinfo tag. |
documentation |
[documentation type SFString CDATA #IMPLIED] Documentation url for further information, similar to XML Schema documentation tag.
|
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
fieldValue |
L'élément fieldValue est utilisé pour réinitialiser les valeurs par defaut des champs
dans les ProtoInstances.
Le nom du champ (Field) doit déjà être défini dans ProtoDeclare ou ExternProtoDeclare.
Conseil: placez un (des) noeud(s) Node(s) définition dans le champ de field. |
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name |
[name type NMTOKEN #REQUIRED] Nom de champ (field) (déjà défini dans ProtoDeclare ou ExternProtoDeclare). Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
value |
[value type CDATA #IMPLIED] Valeur initiale pour ce champ (supprime l'initialisation par défaut de la valeur
dans ProtoDeclare ou ExternProtoDeclare). Conseil: placez un (des) noeud(s) Node(s) définition dans le champ de field. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
FillProperties |
FillProperties indicates whether appearance is filled or hatched for associated geometry
nodes inside the same Shape. Hatches are applied on top of the already rendered appearance
of the node, and are not affected by lighting.
Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related
shapes in a scene.
Warning: requires X3D profile='Full' or else include <component name='Shape' level='3'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
filled |
[filled accessType inputOutput, type SFBool (true|false) "true"] Whether or not associated geometry is filled. |
hatched |
[hatched accessType inputOutput, type SFBool (true|false) "true"] Whether or not associated geometry is hatched. |
hatchStyle |
[hatchStyle accessType inputOutput, type SFInt32 CDATA "1"] hatchStyle selects a hatch pattern from International Register of Graphical Items.
1=Horizontal equally spaced parallel lines. 2=Vertical equally spaced parallel lines.
3=Positive slope equally spaced parallel lines. 4=Negative slope equally spaced parallel
lines. 5=Horizontal/vertical crosshatch. 6=Positive slope/negative slope crosshatch.
7=(cast iron or malleable iron and general use for all materials). 8=(steel). 9=(bronze,
brass, copper, and compositions). 10=(white metal, zinc, lead, babbit, and alloys).
11=(magnesium, aluminum, and aluminum alloys) . 12=(rubber, plastic, and electrical
insulation). 13=(cork, felt, fabric, leather, and fibre). 14=(thermal insulation).
15=(titanium and refi-actory material). 16=(marble, slate, porcelain, glass, etc.).
17=(earth). 18=(sand). 19=(repeating dot). Hint: detailed descriptions of hatchstyle values are found at the ISO/IEC International
Register of Graphical Items https://www.iso.org/jtc1/sc24/register (may require login) |
hatchColor |
[hatchColor accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] Color of the hatch pattern. |
containerField |
[containerField type NMTOKEN "fillProperties"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
FloatVertexAttribute |
(X3D version 3.1 or later) FloatVertexAttribute defines a set of per-vertex single-precision floating-point
attributes. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Required name for this particular VertexAttribute instance. Warning: name is not specified if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
value |
[value accessType inputOutput, type MFFloat CDATA ""] value specifies an arbitrary collection of floating-point values that will be passed
to the shader as per-vertex information. Hint: the length of the value field shall be a multiple of numComponents. |
numComponents |
[numComponents accessType initializeOnly, type SFFloat CDATA (1,4) "4"] numComponents pecifies how many consecutive floating-point values should be grouped
together per vertex. Hint: the length of the value field shall be a multiple of numComponents. |
containerField |
[containerField type NMTOKEN "attrib"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Fog |
Fog simule les effets atmosphériques du brouillard, en masquant les objets à distance,
par une couleur choisie
Background, Fog, NavigationInfo et Viewpoint sont des noeuds parentables.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint,
TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
|
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
color |
[color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] Conseil: associer une couleur arrière-plan (Background) pour améliorer l'effet brouillard
sur les objets. |
fogType |
[fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR] Spécifie le type d'algorithme utilisé pour le rendu progressif de la densité du
brouillard, soit linéairement (LINEAR), soit exponentiellement (EXPONENTIAL). Conseil: EXPONENTIAL est plus naturel mais aussi nécessite plus de calculs. Warning: do not wrap "quotation" "marks" around this SFString value. |
visibilityRange |
[visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"] Distance en mètre pour laquelle les objets sont totalement masqués par le brouillard,
selon le systeme de coordonnées local. Conseil: la valeur de visibilityRange à 0 annule l'effet de brouillard (Fog). |
set_bind |
[set_bind accessType inputOnly, type SFBool (true|false) ""] Passer set_bind à vrai (true) rend ce noeud actif. Passer set_bind à faux (false)
rend ce noeud inactif. Ainsi rendre set_bind vrai/faux fera apparaître/disparaître
(rendre actif/inactif) ce noeud. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA "-1"] Evènement envoyé lorsque le noeud devient actif/inactif. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isBound |
[isBound accessType outputOnly, type SFBool (true|false) "false"] Evènement vrai (true) envoyé lorsque le noeud devient actif, évènement faux (false)
envoyé lorsqu'il n'est pas limité par un autre noeud. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
FogCoordinate |
(X3D version 3.1 or later) FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding
Fog visibilityRange. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
depth |
[depth accessType inputOutput, type MFVec3f CDATA #IMPLIED] depth contains a set of 3D coordinate (triplet) point values. |
containerField |
[containerField type NMTOKEN "coord"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
FontStyle |
FontStyle défine la taille, la police et le style utilisés pour les noeuds texte
(Text).
Conseil: ajoutez d'abord un noeud texte en tant que parent. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
family |
[family accessType initializeOnly, type MFString CDATA ( SERIF | SANS | TYPEWRITER ) "SERIF"] Liste de noms de fontes par ordre de préférence - les navigateurs (browsers) utilisent
la première fonte supportée par defaut. Les fontes supportées sont "SERIF" "SANS"
"TYPEWRITER". Conseil: SERIF et SANS sont des fontes de taille variable (comme par
exemple, Roman et Arial). Conseil: TYPEWRITER est une fonte de taille fixe (comme
par exemple, Courier). Conseil: les champs de caractères peuvent avoir plusieurs valeurs,
aussi séparez "chaque caractère" "par" "des guillemets". Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
style |
[style accessType initializeOnly, type SFString CDATA ( PLAIN | BOLD | ITALIC | MIDDLE ) PLAIN] Prend une de ces quatre fontes comme style de texte. Warning: do not wrap "quotation" "marks" around this SFString value. Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details. |
justify |
[justify accessType initializeOnly, type MFString CDATA ( BEGIN | END | FIRST | MIDDLE ) "BEGIN" or "BEGIN" "END"] Deux types de justification peuvent être précisés pour les axes d'alignement en
X (major) et Y (minor), les valeurs possibles sont "FIRST" "BEGIN" "MIDDLE" "END"]
Exemple: "MIDDLE" "MIDDLE". Conseil: les champs de caractères peuvent avoir plusieurs
valeurs, aussi séparez "chaque caractère" "par" "des guillemets". Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. |
size |
[size accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) Taille nominale (dans le système de coordonnées local) des caractères Définit également
par défaut l'espace entre les lignes de texte adjacentes. |
spacing |
[spacing accessType initializeOnly, type SFFloat CDATA "1.0"] [0,+∞) Facteur d'ajustement pour l'espace entre les lignes de texte adjacentes. |
language |
[language accessType initializeOnly, type SFString CDATA #IMPLIED] les codes langage sont composés de codes primaires et d'une série (peut-être vide)
de sous-codes. [ language-code = primary-code ( "-" subcode )* ] des codes primaires
de deux lettres sont réservés pour les abréviations des langues. Hint: see RFC3066 Tags for the Identification of Languages https://tools.ietf.org/html/rfc3066 Les codes primaires de deux lettres comprennent en (English : Anglais), fr (French
: Francais), de (German : Allemand), it (Italian : Italien), nl (Dutch : Hollandais),
el (Greek : Grec), es (Spanish : Espagnol), pt (Portuguese : Portugais), ar (Arabic
: Arabe), he (Hebrew : Hébreu), ru (Russian : Russe), zh (Chinese : Chinois), ja (Japanese
: Japonais), hi (Hindi), ur (Urdu), et sa (Sanskrit). Chaque sous-code de deux lettres
est interprété comme code relatif au pays. [ISO3166 ou http://xml.coverpages.org/languageIdentifiers.html] Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
horizontal |
[horizontal accessType initializeOnly, type SFBool (true|false) "true"] Si le texte est à l'horizontale (true) ou à la verticale (false). Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
leftToRightll |
[leftToRightl accessType initializeOnly, type SFBool (true|false) "true"] Si le texte est affiché de gauche à droite (true) ou de droite à gauche (false).
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
topToBottom |
[topToBottom accessType initializeOnly, type SFBool (true|false) "true"] Si le texte est affiché de haut en bas (true) ou de bas en haut (false). Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
containerField |
[containerField type NMTOKEN "fontStyle"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeneratedCubeMapTexture |
GeneratedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines
a cubic environment map that sources its data from internally generated images.
The viewpoint of the generated texture is the location and orientation of the associated
geometry in world space.
Hint: typically a Box is used. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
update |
[update accessType inputOutput, type SFString CDATA (NONE|NEXT_FRAME_ONLY|ALWAYS) NONE] update controls regeneration of the texture. Warning: An object trying to render itself in the scene graph can cause infinite loops. |
size |
[size accessType initializeOnly, type SFInt32 CDATA "128"] (0,+∞) size indicates the resolution of the generated images in number of pixels per side.
|
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoCoordinate |
GeoCoordinate builds geometry as a set of geographic 3D coordinates.
These are transformed into a geocentric, curved-earth representation.
GeoCoordinate is only used by IndexedFaceSet, IndexedLineSet, LineSet and PointSet.
GeoCoordinate can contain a GeoOrigin node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
point |
[point accessType inputOutput, type MFVec3d CDATA #IMPLIED] point contains a set of actual 3D geographic coordinates, provided in geoSystem
format can split strings if desired: "x1 y1 z1 x2 y2 z2" or "x1 y1 z1", "x2 y2 z2"
|
containerField |
[containerField type NMTOKEN "coord"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoElevationGrid |
GeoElevationGrid is a geometry node defining a rectangular height field, with default
values for a 1m by 1m square at height 0. Vertices corresponding to GeoElevationGrid
height values define quadrilaterals, which are placed above or below a curved geospatial
surface using geographic coordinates.
Hint: the height array defines (xDimension-1)*(zDimension-1) quadrilaterals.
Warning: generated quadrilaterals can be nonplanar. Tessellation splits quadrilaterals into
triangles along seam starting at initial vertex of the quadrilateral and proceeding
to opposite vertex.
Hint: positive direction for normal of each triangle is on same side of the quadrilateral.
Triangles are defined either counterclockwise or clockwise depending on value of ccw
field.
Hint: GeoElevationGrid can contain GeoOrigin, Color|ColorRGBA, Normal and TextureCoordinate
nodes.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoElevationGrid,
since multiple geospatial transformations then occur with unpredictable results. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
geoGridOrigin |
[geoGridOrigin accessType initializeOnly, type SFVec3d CDATA "0 0 0"] Geographic coordinate for southwest (lower-left) corner of height dataset. |
xDimension |
[xDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) Number of elements in the height array along east-west X direction. Hint: total horizontal x-axis distance equals (xDimension-1) * xSpacing. Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals. |
zDimension |
[zDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) Number of elements in the height array along north-south Z direction. Hint: total lateral z-axis distance equals (zDimension-1) * zSpacing. Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals. |
xSpacing |
[xSpacing accessType initializeOnly, type SFDouble CDATA "1.0"] (0,+∞) Distance between grid-array vertices along east-west X direction. Hint: when geoSystem is GDC, xSpacing is number of degrees of longitude. Hint: when geoSystem is UTM, xSpacing is number of eastings (meters). |
zSpacing |
[zSpacing accessType initializeOnly, type SFDouble CDATA "1.0"] (0,+∞) Distance between grid-array vertices along north-south Z direction. Hint: when geoSystem is GDC, zSpacing is number of degrees of latitude. Hint: when geoSystem is UTM, zSpacing is number of northings (meters). |
yScale |
[yScale accessType inputOutput, type SFFloat CDATA "1.0"] [0,+∞) Vertical exaggeration of displayed data produced from the height array. |
height |
[height accessType initializeOnly, type MFFloat CDATA "0 0 0 0"] Contains xDimension rows * zDimension columns floating-point values for elevation
above ellipsoid. Hint: height array values are in row-major order from west to east, south to north. Hint: geoGridOrigin is in southwest (lower-left) corner of height dataset. |
set_height |
[set_height accessType inputOnly, type MFFloat CDATA #FIXED ""] Contains xDimension rows * zDimension columns floating-point values for elevation
above ellipsoid. Hint: height array values are in row-major order from west to east, south to north. Hint: geoGridOrigin is in southwest (lower-left) corner of height dataset. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = counterclockwise: ordering of vertex coordinates orientation, according to
Right-Hand Rule (RHR). Hint: ccw false can reverse solid (backface culling) and normal-vector orientation. Note
that consistency of left-handed or right-handed point sequences is important throughout.
|
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] Setting solid true means draw only one side of polygons (backface culling on), setting
solid false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! Hint: if in doubt, use solid='false' for maximum visibility. |
creaseAngle |
[creaseAngle accessType initializeOnly, type SFDouble CDATA "0"] creaseAngle defines angle (in radians) for determining whether adjacent polygons
are drawn with sharp edges or smooth shading. If angle between normals of two adjacent
polygons is less than creaseAngle, smooth shading is rendered across the shared line
segment. Hint: https://en.wikipedia.org/wiki/Radian |
colorPerVertex |
[colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Whether Color is applied per vertex (true) or per quadrilateral (false). Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
normalPerVertex |
[normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Whether Normal node vector values are applied to each point vertex (true) or per
quadrilateral (false). Hint: if no child Normal node is provided, the X3D browser shall automatically generate
normals, using creaseAngle to determine smoothed shading across shared vertices. |
containerField |
[containerField type NMTOKEN "geometry"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoLocation |
GeoLocation positions a regular X3D model onto earth's surface.
GeoLocation can contain children and GeoOrigin nodes.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of each other,
since multiple geospatial transformations then occur with unpredictable results.
Hint: GeoLocation adjusts orientation of children models appropriately: +Y axis is up
direction for that local area (i.e. normal to tangent plane on the geospatial ellipsoid),
-Z axis points towards north pole, and +X axis points east. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
geoCoords |
[geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"] Geographic location (specified in current geoSystem coordinates) for children geometry
(specified in relative coordinate system, in meters) . Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoLOD |
GeoLOD provides quadtree level-of-detail loading/unloading for multi-resolution terrains.
GeoLOD can contain children and GeoOrigin nodes.
Hint: children nodes expose the scene graph for the currently loaded set of nodes.
Hint: rootNode specifies the geometry of the root tile.
Warning: do not use rootUrl and rootNode simultaneously, since each specifies the root tile.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: nested LOD (and/or GeoLOD) nodes with overlapping range intervals can lead to unexpected
or undefined behavior. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
rootUrl |
[rootUrl accessType initializeOnly, type MFString CDATA #IMPLIED] url for scene providing geometry for the root tile. Warning: either rootNode or rootUrl can specify root tile, but specifying both is an error.
|
child1Url |
[child1Url accessType initializeOnly, type MFString CDATA #IMPLIED] quadtree geometry loaded when viewer is within range. |
child2Url |
[child2Url accessType initializeOnly, type MFString CDATA #IMPLIED] quadtree geometry loaded when viewer is within range. |
child3Url |
[child3Url accessType initializeOnly, type MFString CDATA #IMPLIED] quadtree geometry loaded when viewer is within range. |
child4Url |
[child4Url accessType initializeOnly, type MFString CDATA #IMPLIED] quadtree geometry loaded when viewer is within range. |
range |
[range accessType initializeOnly, type SFFloat CDATA #IMPLIED] Viewer range from geographic-coordinates center triggers quadtree loading/unloading.
Hint: not setting range values indicates that level switching can be optimized automatically
based on performance. |
center |
[center accessType initializeOnly, type SFVec3d CDATA "0 0 0"] Viewer range from geographic-coordinates center triggers quadtree loading/unloading.
|
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoMetadata |
GeoMetadata includes a generic subset of metadata about the geographic data.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Hypertext link to an external, complete metadata description. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: strictly match directory and filename capitalization for http links! Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
data |
#IMPLIED] DEF list of all nodes that implement this data. If no specific geospatial nodes
identified, then this GeoMetadata node pertains to entire scene. |
summary |
[summary accessType inputOutput, type MFString CDATA #IMPLIED] The summary string array contains a set of keyword/value pairs, with each keyword
and its subsequent value contained in separate strings. Hint: example <GeoMetadata summary=' "title" "San Francisco, California USA" '/>. Hint: Table 25.5, GeoMetadata keywords and values https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#t-keywordsandvalues Hint: there should always be an even (or zero) number of strings to match key-value pairs.
|
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoOrigin |
GeoOrigin specifies local geospatial coordinate system for parent node, enabling
increased geographic precision during scene rendering (by mitigating potential floating-point
roundoff errors). GeoOrigin can be contained by other Geospatial component nodes,
typically via DEF/USE to ensure consistency.
Hint: only one geospatial coordinate system is allowed per scene, thus DEF-ing and later
USE-ing only one GeoOrigin node per scene is recommended.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: GeoOrigin is deprecated, discouraged and not legal in X3D v3.3. GeoOrigin can be
ignored in X3D v3.2 and below.
Hint: GeoOrigin is likely to be restored in X3D v4.0 for special use on devices with limited
floating-point resolution. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
geoCoords |
[geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"] Defines absolute geographic location (and implicit local coordinate frame). Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
rotateYUp |
[rotateYUp accessType initializeOnly, type SFBool (true|false) "false"] Whether to rotate coordinates of nodes using this GeoOrigin so that local-up direction
aligns with VRML Y axis rotateYUp false means local up-direction is relative to planet
surface rotateYUp true allows proper operation of NavigationInfo modes FLY, WALK.
|
containerField |
[containerField type NMTOKEN "geoOrigin"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoPositionInterpolator |
GeoPositionInterpolator animates objects within a geographic coordinate system.
GeoPositionInterpolator can contain a GeoOrigin node.
Hint: typical input connection is ROUTE someTimeSensorDEF.fraction_changed TO thisInterpolatorDEF.set_fraction
Hint: typical output connection is ROUTE thisInterpolatorDEF.value_changed TO someDestinationNodeDEF.set_someAttribute.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] Time-period fractions ranging [0,1] in non-decreasing order and corresponding to
a value in the keyValue array. Warning: number of keys must match number of keyValues! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3d CDATA #IMPLIED] Output values for linear interopolation, each corresponding to an input-fraction
value in the key array. Warning: number of keys must match number of keyValues! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction in range [0,1] selects input key for corresponding keyValue output.
Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] Linearly interpolated output value_changed determined by current key time and corresponding
keyValue pair. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
geovalue_changed |
[geovalue_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""] interpolated coordinate in the geographic coordinate system specified by geoSystem
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoTouchSensor |
GeoTouchSensor returns geographic coordinates for the object being selected.
GeoTouchSensor can contain a GeoOrigin node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] Enables/disables the sensor node. |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided text tooltip that tells users the expected action of this node.
Hint: include space characters since a description is not a DEF identifier. Write short
phrases that make descriptions clear and readable. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
isActive |
[isActive accessType inputOutput, type SFBool #FIXED "] Select geometry by activating the pointing device (e.g. clicking the mouse) to generate
isActive events. Output event isActive=true is sent when geometry is selected (e.g.
when primary mouse button is pressed), output event isActive=false is sent when geometry
is deselected (e.g. when primary mouse button is released). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitGeoCoord_changed |
[hitGeoCoord_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""] Output event containing 3D point on surface of underlying geometry, given in GeoTouchSensor's
local coordinate system. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitPoint_changed |
[hitPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] Output event containing 3D point on surface of underlying geometry, given in geometry
coordinates (not geographic coordinates). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitNormal_changed |
[hitNormal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] Output event containing surface normal vector at the hitGeoCoordinate. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitTexCoord_changed |
[hitTexCoord_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""] Output event containing texture coordinates of surface at the hitGeoCoordinate.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isOver |
[isOver accessType outputOnly, type SFBool #FIXED ""] Is pointing device over sensor's geometry?. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
touchTime |
[touchTime accessType outputOnly, type SFTime CDATA #FIXED ""] Time event generated when touched. Hint: touchTime event is generated when following three conditions are all met: (a) pointing
device was pointing towards geometry when initially activated (isActive=true), (b)
pointing device is currently pointing towards the geometry (isOver=true), and (c)
pointing device selection is deactivated/deselected by user (isActive=false event
is also generated). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
GeoViewpoint |
GeoViewpoint specifies viewpoints using geographic coordinates.
GeoViewpoint can contain a GeoOrigin node.
Since GeoViewpoint must navigate smoothly inside a curved geographic coordinate system,
it includes both Viewpoint and NavigationInfo attributes.
Hint: alternatively can use GeoLocation or GeoTransform as parent of a Viewpoint node
to orient geospatial views.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: Regardless of viewpoint jump value at bind time, the relative viewing transformation
between user's view and defined position/orientation is stored for later use when
un-jumping (returning to the viewpoint when subsequent viewpoint is unbound).
Hint: customizable design pattern for dedicated Viewpoint/NavigationInfo pair: <Viewpoint
DEF='SpecialView'/> <NavigationInfo DEF='SpecialNav'/> <ROUTE fromNode='SpecialView'
fromField='isBound' toNode='SpecialNav' toField='set_bind'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoViewpoint,
since multiple geospatial transformations then occur with unpredictable results.
Hint: X3D Scene Authoring Hints, Viewpoints https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
description |
[description accessType initializeOnly, type SFString CDATA #IMPLIED] La description en texte qui est affiché pour le Viewpoint concerné. Conseil: utilisez des espaces, faîtes des descriptions claires et lisibles. Conseil: Xeena remplace automatiquement les caractères références XML si besoin (comme &
pour & ou " pour " ), écrivez donc ce que vous voulez! |
position |
[position accessType initializeOnly, type SFVec3d CDATA "0 0 100000"] Position relative to local georeferenced coordinate system, in proper format. |
orientation |
[orientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Rotation of Viewpoint, relative to default -Z axis direction in local coordinate
system. Warning: for VR/AR/MAR users wearing a head-mounted display (HMD), animating this field may
induce motion sickness. Hint: this is orientation _change_ from default direction (0 0 -1) +Y axis is the up vector
for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards
the north pole, and +X is east 1 0 0 -1.570796 always looks down. |
navType |
[navType accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"] Enter one or more Strings: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE".
Hint: usability often improves with type="EXAMINE" "ANY". |
headlight |
[headlight accessType inputOutput, type SFBool (true|false) "true"] Enable/disable directional light that always points in the direction the user is
looking |
fieldOfView |
[fieldOfView accessType inputOutput, type SFFloat CDATA "0.7854"]] |
jump |
[jump accessType inputOutput, type SFBool (true|false) "true"] Whether to transition instantly by jumping, or else smoothly animate to this Viewpoint.
|
speedFactor |
[speedFactor accessType initializeOnly, type SFFloat CDATA "1"] [0,+∞) speedFactor is a multiplier to modify the original elevation-based speed that is
set automatically by the browser. Hint: speedFactor is a relative value and not an absolute speed as defined by NavigationInfo.
|
set_bind |
[set_bind accessType inputOnly, type SFBool #FIXED ""] set_bind true makes this node active, set_bind false makes this node inactive. |
set_position |
[set_position accessType inputOnly, type SFVec3d CDATA #FIXED ""] Position relative to local georeferenced coordinate system, in proper format. |
set_orientation |
[set_orientation accessType inputOnly, type SFRotation CDATA #FIXED ""] Rotation of Viewpoint, relative to default -Z axis direction in local coordinate
system. Warning: for VR/AR/MAR users wearing a head-mounted display (HMD), animating this field may
induce motion sickness. Hint: this is orientation _change_ from default direction (0 0 -1) +Y axis is the up vector
for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards
the north pole, and +X is east 1 0 0 -1.570796 always looks down. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA #FIXED ""] Event sent reporting timestamp when node becomes active/inactive. |
isBound |
[isBound accessType outputOnly, type SFBool #FIXED ""] Output event true gets sent when node becomes bound and activated, otherwise output
event false gets sent when node becomes unbound and deactivated. |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Warning: containerField attribute is only supported in XML encoding of scenes. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: class attribute is only supported in XML encoding of scenes. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
Group |
Group est un noeud pouvant comporter la plupart des noeuds.
Conseil: insérez un noeud Shape avant d'ajouter une géométrie ou Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | proxy | rootNode | shape | skin) "children"] containerField is a field-label prefix used in VRML encodings when this node is
a child of another node. Examples: geometry Box, children Group, proxy Group. Hint: can be overridden by author if needed. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
HAnimDisplacer |
HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint
or HAnimSegment nodes. Displacer effects are scaled by the corresponding weight field.
Hint: HAnimDisplacer can be used in three different ways:
(a) identify vertices corresponding to a particular feature in a parent HAnimSegment
node,
(b) represent a particular muscular action for a parent HAnimJoint node by displacing
corresponding HAnimHumanoid skin vertices in various directions (linearly or radially),
or (c) represent a complete configuration of coordinate vertices in parent HAnimSegment
or HAnimJoint nodes. For example, in the case of a face,
there might be a separate HAnimDisplacer node for each facial expression.
Warning: allowed name suffixes include _feature, _action and _config.
Hint: multiple HAnimDisplacer nodes must appear consecutively inside parent HAnimSegment.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Displacer https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Displacer Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Unique name attribute must be defined so that HAnimDisplacer node can be identified
at run time for animation purposes. Hint: HAnimSite names are based on feature point names. Hint: https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html Warning: allowed name suffixes include _feature, _action and _config. Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character,
if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended
before location name. Warning: name is not included if this instance is a USE node. Examples: sellion r_infraorbitale etc. as listed in H-Anim Specification. Hint: H-Anim Feature Points https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSurfaceFeaturePoints19774V1.0.txt Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
coordIndex |
[coordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED] [0,+∞) Defines index values into the parent HAnimSegment or HAnimBody/HAnimHumanoid coordinate
array for the mesh of vertices affected by this HAnimDisplacer. Values start at index
0. Warning: -1 sentinel values are not allowed. |
displacements |
[displacements accessType inputOutput, type MFVec3f CDATA #IMPLIED] displacements are a set of SFVec3f values added to neutral/resting position of each
of the corresponding HAnimSegment vertices (or HAnimJoint/HAnimHumanoid vertices)
referenced by coordIndex field. Hint: Individual displacement values are scaled by the weight factor, if present. |
weight |
[weight accessType inputOutput, type SFFloat CDATA 0.0] The weigh factor has typical range [0,1] and defines the scale factor applied to
displacement values before adding them to neutral vertex positions. Hint: apply a non-zero weight factor to see the effect of HAnimDisplacer displacements.
|
containerField |
[containerField type NMTOKEN "displacers"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
HAnimHumanoid |
The HAnimHumanoid node is used to:
(a) store references to the joints, segments, sites, skeleton, optional skin, and
fixed viewpoints,
(b) serve as a container for the entire humanoid,
(c) provide a convenient way of moving the humanoid through its environment, and
(d) store human-readable metadata such as name, version, author, copyright, age, gender
and other information.
HAnimHumanoid contains either a humanoidBody (v1.1) or skeleton (V2.0) field container.
HAnimHumanoid also contains HAnimJoint, HAnimSegment, HAnimSite, Viewpoint and skin
(v2.0) nodes.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Humanoid https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Humanoid Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint
nodes, such as HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/>
which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view'
containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Unique name attribute must be defined so that each HAnimHumanoid node in a scene
can be identified at run time for animation purposes. Hint: this same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid,
if more than one humanoid appears within a scene file. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
version |
[version accessType inputOutput, type SFString #REQUIRED] HAnimHumanoid version, where value is 2.0 for standardized ISO 19774 initial version
from 2006, and value is 2.2 for draft ISO 19774 version from 2018. Warning: prior versions of HAnim nodes might not validate correctly due to small changes
in the contained-node content model. |
info |
[info accessType inputOutput, type MFString CDATA #IMPLIED] Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion
authorName authorEmail copyright creationDate usageRestrictions age gender height
and weight. Hint: alternate metadata keywords are also allowed. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position of children relative to local coordinate system. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation of children relative to local coordinate system. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
|
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
HAnimJoint |
HAnimJoint node can represent each joint in a body.
HAnimJoint may only be a child of another HAnimJoint node, or a child within the humanoidBody
field.
HAnimJoint can only contain children HAnimSegment or HAnimJoint nodes.
Hint: visualization shapes for HAnimJoint nodes can be placed in child HAnimSegment or
HAnimSite nodes.
Warning: an HAnimJoint may not be a child of an HAnimSegment.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Joint https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Joint Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top
level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node
instances found within the preceding skeleton hierarchy. |
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DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Unique name attribute must be defined so that HAnimJoint node can be identified
at run time for animation purposes. Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character,
if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended
before location name. Warning: name is not included if this instance is a USE node. Examples: humanoid_root sacroiliac l_hip l_knee l_ankle etc. as listed in H-Anim Specification.
Hint: H-Anim Humanoid Joint Names https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt Hint: H-Anim Specification, Humanoid Joint-Segment Hierarchy https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system. Hint: usually HAnimJoint position is controlled by the center field, not the translation
field. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position of children relative to local coordinate system. Warning: usually HAnimJoint position is controlled by the center field, not the translation
field. |
ulimit |
[ulimit accessType inputOutput, type MFFloat CDATA #IMPLIED] Upper limit for maximum joint rotation. Hint: always contains 3 values, one for each local axis. |
llimit |
[llimit accessType inputOutput, type MFFloat CDATA #IMPLIED] Lower limit for minimum joint rotation. Hint: always contains 3 values, one for each local axis. |
limitOrientation |
[limitOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation of upper/lower rotation limits, relative to HAnimJoint center. |
skinCoordIndex |
[skinCoordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED] [0,+∞) Coordinate index values referencing which vertices are influenced by the HAnimJoint.
Warning: -1 sentinel values are not allowed. Hint: corresponding skinCoord Coordinate and skinNormal Normal nodes are directly contained
within the ancestor HAnimHumanoid node for this HAnimJoint. |
skinCoordWeight |
[skinCoordWeight accessType inputOutput, type MFFloat CDATA #IMPLIED] Weight deformation values for the corresponding values in the skinCoordIndex field.
|
stiffness |
[stiffness accessType inputOutput, type MFFloat CDATA "1 1 1"] [0,1] Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness
values means greater resistance. Hint: used by inverse kinematics (IK) systems. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation of children relative to local coordinate system. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
|
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | skeleton | joints) "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
HAnimSegment |
HAnimSegment node contains Shape geometry for each body segment.
HAnimSegment contains Coordinate|CoordinateDouble with containerField='coord', HAnimDisplacer
with containerField='displacers' and Shape or grouping nodes with containerField='children'.
Hint: HAnimSegment displays geometry between parent HAnimJoint and sibling HAnimJoint
nodes.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Segment https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Segment Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes
at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint
node instances found within the preceding skeleton hierarchy. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Unique name attribute must be defined so that HAnimSegment node can be identified
at run time for animation purposes. Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character,
if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended
before location name. Warning: name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in H-Anim Specification. Hint: for abitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint
and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee). Hint: H-Anim Humanoid Segment Names H-Anim Specification, Humanoid Joint-Segment Hierarchy
https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt Hint: H-Anim Specification, Humanoid Joint-Segment Hierarchy https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
mass |
[mass accessType inputOutput, type SFFloat CDATA "0"] Total mass of the segment, 0 if not available, defined in mass base units (default
is kilograms). Hint: https://en.wikipedia.org/wiki/Kilogram Hint: X3D Architecture 4.3.6 Standard units and coordinate system https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#Standardunitscoordinates |
centerOfMass |
[centerOfMass accessType inputOutput, type SFVec3f CDATA "0 0 0"] Location within segment of center of mass. |
momentsOfInertia |
[momentsOfInertia accessType inputOutput, type MFFloat CDATA "0 0 0 0 0 0 0 0 0"] 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size: automatiquement calculée, elle peut être spécifiée pour optimiser
ou contraindre. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | segments) "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. |
|
accessType and type Credits and Translations X3D Resources |
HAnimSite |
An HAnimSite node serves three purposes:
(a) define an "end effector" location which can be used by an inverse kinematics system,
(b) define an attachment point for accessories such as jewelry and clothing, and
(c) define a location for a Viewpoint virtual camera in the reference frame of an
HAnimSegment
(such as a view "through the eyes" of the humanoid for use in multi-user worlds).
Hint: HAnimSite nodes are stored as children of an HAnimSegment node.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Site https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Site Hint: H-Anim Specification, Annex B, Feature points for the human body https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/>
nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite
node instances found within the preceding skeleton hierarchy. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF spécifie un nom identité unique pour ce noeud, référencable par les autres noeuds.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE signifie une réutilisation des attributs et des noeuds enfants appartenant à
un noeud prédéfini par DEF, ignorant alors les autres attributs et enfants. Conseil: Utiliser USE pour dupliquer une géométrie (au lieu de copier / coller les noeuds)
peut améliorer les performances. Attention: Ne PAS inclure DEF (ou aucune autre valeur attribut) lorsque vous utilisez l'attribut
USE! |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Unique name attribute must be defined so that HAnimSite nodecan be identified at
run time for animation purposes. Warning: name is not included if this instance is a USE node. Examples: skull_tip sellion etc. as listed in H-Anim Specification. Hint: H-Anim Humanoid Site Names LOA-3 https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSiteLoa3Names19774V1.0.txt Hint: H-Anim Specification, LOA-3 default Site object translations https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position of children relative to local coordinate system. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation of children relative to local coordinate system. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
|
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center: position décalée de l'origine du système de coordonnées local.
Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f |