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accessType and type Credits and Translations X3D Resources |
Anchor |
Anchor 是一个可以包含其它节点的组节点.
当单击这个组节点里其中任一个几何对象, 浏览器便读取url 域指定的内容.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating Hint: apply containerField='watchList' when parent node is LoadSensor. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] 这个节点功能的文字提示. 提示: 如果需要,许多XML工具自动替换涉及的XML字符 (像 & 替换为& 或 " 替换为" ). 概貌互换提示: 这个域可能被忽略. |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] 单击锚点的子对象, 可以跳转到的其他网址 . 提示: 附加了视点名后可以和可以直接跳转到场景的内部视点 (比如. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
提示: 跳转到本地视点只需要使用视点名 (比如. #GrandTour). 提示: 字符串可以是多值, 用引号分割每个字符串 "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用
%20 替换掉. 提示: 使用以下的url值可以弹出新的窗口: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
parameter |
[parameter accessType inputOutput, type MFString CDATA #IMPLIED] 传递的参数可以指定网络浏览器改变url 的存取方式. 提示: 设置parameter为target=_blank可以在新窗口中打开目标url. 提示: 设置parameter为target=frame_name可以在指定目标框架名的框架中打开目标url. 提示: 字符串可以是多值, 用引号分割每个字符串. "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 概貌互换提示: 这个域可能被忽略. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | watchList) "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Appearance |
Appearance 指定几何对象的视觉效果 of
包含Material, Texture 和TextureTransform 节点.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
概貌互换提示: 只保证包括 Material 和 ImageTexture 节点.
Hint: X3D Architecture 12.2.2 Appearance node https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearancenode Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
containerField |
[containerField type NMTOKEN "appearance"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Arc2D |
Arc2D 是一个几何节点.
Arc2D 指定一个圆弧的半径, 起始角度和扫过的角度.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 圆半径, 以此圆的一部分做圆弧. 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸.
Hint: https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸.
Hint: https://en.wikipedia.org/wiki/Radian |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
ArcClose2D |
ArcClose2D 是一个几何节点.
Arc2D 指定一个圆弧的半径, 起始角度和扫过的角度.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 圆半径, 以此圆的一部分做圆弧. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
startAngle |
[startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸.
Hint: https://en.wikipedia.org/wiki/Radian |
endAngle |
[endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi] 圆弧从startAngle逆时针旋转到endAngle, 值用弧度值表示. j警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸.
Hint: https://en.wikipedia.org/wiki/Radian |
closureType |
[closureType accessType initializeOnly, type SFString CDATA (PIE|CHORD) "PIE"] 从弧的两端连接到圆心 (PIE), 或直接连接圆弧的两个端点 (CHORD). j 警告: 简单几何参数一旦初始化后就不可以再更改. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
AudioClip |
AudioClip 提供音频数据给 Sound 节点.
提示: 先添加 Sound 节点.
Hint: authors can provide multiple audio formats for the same audio track, with each source
address listed separately in the url field.
Hint: player support for .wav format is required, .midi format is recommended, other formats
are optional.
Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio Hint: apply containerField='watchList' when parent node is LoadSensor. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] 此节点显示的提示文本. 提示: 如果需要,许多XML工具自动替换涉及的XML字符 (像 & 替换为& 或 " 替换为" ). |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] 声音文件的位置. 必须支持 .wav 格式, 推荐支持.midi 格式, 其它格式可选. 提示: 字符串可以是多值, 用引号分割每个字符串 "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用
%20 替换掉. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
loop |
[loop accessType inputOutput, type SFBool (true|false) "false"] 当loop=true时循环, 当loop=false只运行一次. |
pitch |
[pitch accessType inputOutput, type SFFloat CDATA "1.0"] (0,+∞) 改变声音播放的音调. 同时改变pitch 也改变回放速度. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
startTime |
[startTime accessType inputOutput, type SFTime CDATA "0"] 绝对时间: 从1970年1月1日, 00:00:00 GMT 经过的秒数. 提示: 一般通过路由接受一个时间值. |
stopTime |
[stopTime accessType inputOutput, type SFTime CDATA "0"] 绝对时间: 从1970年1月1日, 00:00:00 GMT 经过的秒数. 提示: 一般通过路由接受一个时间值. Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events. Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to
startTime. |
duration_changed |
[duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞) or -1. duration输出一次回放中经过的秒数. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: duration_changed is an SFTime duration interval, normally nonnegative, and not an
absolute clock time. Hint: changing the pitch field does not trigger a duration_changed event. Playback interval
may vary but duration of the original media data remains unmodified. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] 当回放开始/结束的时候发送 isActive true/false 事件. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isPaused |
[isPaused accessType outputOnly, type SFBool #FIXED ""] 当回放暂停/继续的时候发送 isPaused true/false 事件. Warning: not supported in VRML97. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
pauseTime |
[pauseTime accessType inputOutput, type SFTime CDATA "0"] 当现在时间time now >= pauseTime, isPaused 值变为true暂停TimeSensor. 绝对时间: 从1970年1月1日, 00:00:00
GMT 经过的秒数. 提示: 一般通过路由接受一个时间值. Warning: not supported in VRML97. |
resumeTime |
[resumeTime accessType inputOutput, type SFTime CDATA "0"] 当resumeTime <= time now现在时间, isPaused值变为false 再次激活TimeSensor. 绝对时间: 从1970年1月1日,
00:00:00 GMT 经过的秒数. 提示: 一般通过路由接受一个时间值. Warning: not supported in VRML97. |
elapsedTime |
[elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞) 当前的AudioClip激活并运行的经过的以秒累计的时间, 不包括暂停时经过的时间. Warning: not supported in VRML97. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
|
containerField |
[containerField type NMTOKEN "source"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Background |
Background 节点使用一组垂直排列的色彩值来模拟地面和天空,
Background 也可以在六个面上使用背景纹理.
Background, Fog, NavigationInfo, TextureBackground, Viewpoint 节点都是可绑定节点.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint,
TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: X3D Example Archives, Basic, Universal Media Panoramas https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaPanoramas |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
skyColor |
[skyColor accessType inputOutput, type MFColor CDATA "0 0 0"] 天空半球上不同角度的颜色. 弧度角0.0时为第一个值, 描述了天顶(抬头)的颜色. 警告: skyColor 值必须比skyAngle值多一个.警告: skyAngle=0
时的colors值将被忽略. 概貌互换提示: 可能只渲染一个颜色, 其它颜色将被忽略. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
skyAngle |
[skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π] 弧度角度从0.0 (天顶) 增加到 π/2=1.570796 (水平) 到 π=3.14159 (天底). 警告: skyColor 值必须比skyAngle值多一个.
警告: skyAngle=0 时的色彩值将被忽略. 概貌互换提示: 这个域可能被忽略. Hint: https://en.wikipedia.org/wiki/Radian |
groundColor |
[groundColor accessType inputOutput, type MFColor CDATA #IMPLIED] 地面半球上不同角度的颜色. 弧度角0.0 时为第一个值, 描述了天底(低头)的颜色. 警告: groundColor值必须比groundAngle值多一个. 概貌互换提示:
这个域可能被忽略. Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
groundAngle |
[groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π/2] 弧度角度从0.0 (天底) 增加到 π/2=1.570796 (水平). 警告: groundColor值必须比groundAngle值多一个. 警告: groundAngle=0
时的色彩值将被忽略. 概貌互换提示: 这个域可能被忽略. Hint: https://en.wikipedia.org/wiki/Radian |
frontUrl |
[frontUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
backUrl |
[backUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
leftUrl |
[leftUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
rightUrl |
[rightUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
topUrl |
[topUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
bottomUrl |
[bottomUrl accessType inputOutput, type MFString CDATA #IMPLIED] 场景中天空地面背景使用的全景图. 提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用 %20 替换掉. 概貌互换提示: 这个域可能被忽略. |
set_bind |
[set_bind accessType inputOnly, type SFBool #FIXED ""] 输入事件set_bind为true激活这个节点, 输入事件set_bind为false禁止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开
(允许/禁止) 这个节点. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA #FIXED ""] 当节点被激活/停止时发送事件. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isBound |
[isBound accessType outputOnly, type SFBool #FIXED ""] 当节点激活时发送true事件, 当焦点转到另一个节点时发送false事件. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Billboard |
Billboard 是一个可以包含其它节点的组节点.
节点里的内容将沿指定轴旋转以保证始终面象用户.
设置axisOfRotation为0 0 0 将使面完全对着用户视点.
提示: 把Billboard和几何对象尽可能近的放置,
为了局部坐标系统中的位移,在Billboard 的子节点中可以镶套Transform节点.
提示: 不要把 Viewpoint节点放入Billboard.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
axisOfRotation |
[axisOfRotation accessType inputOutput, type SFVec3f CDATA "0 1 0"] axisOfRotation 定义了相对局部坐标的自动旋转的旋转轴. 提示: axis 0 0 0 时节点始终面对观察者. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
BooleanFilter |
BooleanFilter 过滤性地发送true, false 或相反的Bool事件.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] set_boolean 输入要过滤的值. Hint: for logical consistency, input event set_boolean false has no effect (under review
as part of Mantis issue 519). Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
inputTrue |
[inputTrue accessType outputOnly, type SFBool #FIXED ""] 只当set_boolean 输入 true值时, inputTrue传输 true值. Hint: inputTrue is an output event that can only provide a value of true. |
inputFalse |
[inputFalse accessType outputOnly, type SFBool #FIXED ""] 只当set_boolean 输入false值时, inputFalse 传输 false值. |
inputNegate |
[inputNegate accessType outputOnly, type SFBool #FIXED ""] inputNegate 输出和set_boolean输入值相反的值. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
BooleanSequencer |
BooleanSequencer 周期性地产生离散的Boolean值
这个值可以路由到其他节点的Boolean属性.
典型输入: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction
典型输出: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] 定义线性插值的时间间隔(关键点), 按照顺序增加, 对应相应的keyValue. 提示: key 和keyValue的数量必须一致! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFBool CDATA #IMPLIED] 对应key的相应关键值, 用来进行相应时间段的线性插值. 提示: key 和keyValue的数量必须一致! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction 输入一个key 值, 以进行相应的keyValue 输出. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFBool #FIXED ""] 按照key和keyValue 对输出一个相应的值. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
previous |
[previous accessType inputOnly, type SFBool (true|false) ""] 触发输出keyValue数组中的上一个数值. 提示: 如果需要可以从开始循环到末尾. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
next |
[next accessType inputOnly, type SFBool (true|false) ""] 触发输出keyValue数组中的下一个数值. 提示: 如果需要可以从末尾循环到开始. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
BooleanToggle |
BooleanToggle 反转输出Boolean值,同时保存这个Boolean值.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
set_boolean |
[set_boolean accessType inputOnly, type SFBool #FIXED ""] 当set_boolean 输入true值时, 翻转状态. Hint: for logical consistency, input event set_boolean false has no effect (under review
as part of Mantis issue 519). Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
toggle |
[toggle accessType inputOutput, type SFBool (true|false) "false"] 重设状态值或者回归状态值.Resetting the toggle field generates a corresponding toggle_changed
output event. |
toggle_changed |
[toggle_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""] toggle_changed provides boolean output event matching updated toggle value when
input event set_boolean true is received. Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed
output event. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
BooleanTrigger |
BooleanTrigger 转换时间事件为boolean true事件.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
set_triggerTime |
[set_triggerTime accessType inputOnly, type SFTime CDATA #FIXED ""] set_triggerTime 提供一个时间事件输入. 事件输入一般是由TouchSensor touchTime发送. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
triggerTrue |
[triggerTrue accessType outputOnly, type SFBool #FIXED ""] 当接受到 triggerTime事件时, triggerTrue 输出true 值. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Box |
Box 是一个几何节点,可以建立一个立方体.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
size |
[size accessType initializeOnly, type SFVec3f CDATA "2 2 2"] (0,+∞) 尺寸x y z以米为单位. 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
CADAssembly |
(X3D version 3.1 or later) CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped
together. CADAssembly is a Grouping node that can contain CADAssembly, CADFace or
CADPart nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
Hint: ViewpointGroup and OrthoViewpoint require Navigation component level 3, which is
higher than CADInterchange profile. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
CADFace |
(X3D version 3.1 or later) CADFace holds the geometry representing a face in a Computer-Aided Design (CAD)
part. CADFace can only contain a single Shape or LOD node (with containerField='shape').
Warning: only zero or one Shape child can be active at one time.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
CADLayer |
(X3D version 3.1 or later) CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided
Design (CAD) model. CADLayer is a Grouping node that can contain most nodes. Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
visible |
[visible accessType inputOutput, type MFBool CDATA #IMPLIED] Array of boolean values that specify whether each individual child CADAssembly is
visible. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
CADPart |
(X3D version 3.1 or later) CADPart defines both coordinate-system location and the faces that constitute a
part in a Computer-Aided Design (CAD) model. CADPart is a Grouping node that can contain
CADFace nodes.
Hint: can also contain Shapes or other grouped content.
Hint: CADPart is often a child of CADAssembly node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
name |
[name accessType inputOutput, type NMTOKEN #IMPLIED] Optional name for this particular CAD node. Warning: name is not included if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Position (x, y, z in meters) of children relative to local coordinate system. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] Translation offset from origin of local coordinate system, applied prior to rotation
or scaling. Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] Preliminary rotation of coordinate system before scaling (to allow scaling around
arbitrary orientations). Hint: The order of operation is first apply the center offset, then scaleOrientation and
scale, then rotation, then restore the center offset, then translation. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] Bounding box center accompanies bboxSize and provides an optional hint for bounding
box position offset from origin of local coordinate system. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] Bounding box size is usually omitted, and can easily be calculated automatically
by an X3D player at scene-loading time with minimal computational cost. Bounding box
size can also be defined as an optional authoring hint that suggests an optimization
or constraint. Hint: can be useful for collision computations or inverse-kinematics (IK) engines. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Circle2D |
Circle2D 是一个几何节点.
Circle2D 指定一个平面的圆型.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 圆的半径. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Collision |
Collision 参照当前的 Viewpoint 和NavigationInfo avatarSize域, 检测摄像机和对象的碰撞 .
Collision 是一个组节点, 它可以处理其子节点的碰撞检测.
Collision 可以包含一个代理用来进行碰撞检测.
注意: 代理几何体并不显示.
注意: PointSet, IndexedLineSet, LineSet 和 Text 节点不进行碰撞检测.
提示: 用简单的只计算接触的代理几何体可以提高性能.
提示: NavigationInfo type '"WALK" "FLY"' 支持摄像机和对象的碰撞检测.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] 允许/禁止子节点的碰撞检测. 提示: VRML97规格中的 "collide" . |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] 当传感器状态改变时发送isActive true/false 事件. 当对象和视点碰撞时 isActive=ture, 当对象和视点不再碰撞时isActive=false.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
collideTime |
[collideTime accessType outputOnly, type SFTime CDATA #FIXED ""] 碰撞的时间 当摄像机(替身)和几何体碰撞的时候产生collideTime事件. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Color |
Color 定义一系列的RGB色彩值.
Color 只在ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet中使用.
提示: 颜色经常是由Material节点决定.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
color |
[color accessType inputOutput, type MFColor CDATA #IMPLIED] 定义了一系列的RGB 色彩值. |
containerField |
[containerField type NMTOKEN "color"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ColorInterpolator |
ColorInterpolator 产生指定范围内的一系列色彩值
可以被路由到 <Color> 节点的色彩属性.
典型输入: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction.
典型输出: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] 定义线性插值器的时间间隔, 按照顺序增加, 对应相应的keyValue. 提示: key 和keyValue的数量必须一致! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFColor CDATA #IMPLIED] 对应key的相应关键值, 用来进行相应时间段的线性插值. 提示: key 和keyValue的数量必须一致! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction 输入一个key 值, 以进行相应的keyValue 输出. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type SFColor CDATA #FIXED ""] 按照相应的key和keyValue对, 输出相应时间段的线性插值 Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ColorRGBA |
ColorRGBA 定义一系列的RGBA色彩值.
ColorRGBA只在ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet中使用.
提示: 颜色经常是由Material节点决定.
概貌互换提示: alpha通道可能被忽略.
Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering
component level 1 (alpha optional), otherwise Full profile.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
color |
[color accessType inputOutput, type MFColorRGBA CDATA #IMPLIED] [0,1] 定义了一系列的RGBA 色彩值. |
containerField |
[containerField type NMTOKEN "color"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
component |
component 指出场景中需要的超出给定 X3D概貌的功能.
提示: component 标签是head 标签里首先可选的子标签 (先增加一个head标签).
Hint: X3D XML Encoding https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#Header Warning: the COMPONENT statement is capitalized in the ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.4 COMPONENT statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#COMPONENTStatement |
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name |
#REQUIRED] 此组件的名称. 提示: 指定的组建包括在Full profile中. 提示: 试验性的. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
level |
#REQUIRED] 这个组件支持的层. 提示: 试验性的. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ComposedCubeMapTexture |
ComposedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines
a cubic environment map source
as an explicit set of images drawn from individual 2D texture nodes.
Hint: [0,6] child image nodes are allowed, with
containerField values: front back left right top bottom.
Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField
values for back, bottom, front, left, right, or top. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ComposedShader |
(X3D version 3.1 or later) ComposedShader defines a shader where the individual source files are assembled
from contained ShaderPart program sections. All access to shading capabilities is
defined through a single interface that applies to all parts.
Hint: ComposedShader contains field declarations and then corresponding IS/connect statements
(if any), followed by <ShaderPart containerField='parts'/> nodes.
Warning: ComposedShader does not contain CDATA section of plain-text source code. All source
programs are contained in child ShaderPart nodes.
Hint: apply default containerField='shaders' when parent node is Appearance. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
activate |
[activate accessType inputOnly, type SFBool (true|false)] activate forces the shader to activate the contained objects. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
isSelected |
[isSelected accessType outputOnly, type SFBool (true|false)] isSelected indicates this shader instance is selected for use by browser Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isValid |
[isValid accessType outputOnly, type SFBool (true|false)] isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
language |
[language accessType initializeOnly, type SFString CDATA #IMPLIED] The language field indicates to the X3D player which shading language is used. The
language field may be used to optionally determine the language type if no MIME-type
information is available. Hint: recognized values include "Cg" "GLSL" "HLSL". |
containerField |
[containerField type NMTOKEN "shaders"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ComposedTexture3D |
(X3D version 3.1 or later) ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture
sources at various depths.
Hint: insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes.
The first image is at depth 0 and each following image is at an increasing depth value
in the R direction.
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
repeatS |
[repeatS accessType initializeOnly, type SFBool (true|false) "false"] Whether to horizontally repeat texture along S axis. |
repeatT |
[repeatT accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along T axis. |
repeatR |
[repeatR accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along R axis. |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Cone |
Cone 是一个几何节点, 用来建立一个圆锥.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) 设定圆锥的高度, 尺寸以米为单位. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
bottomRadius |
[bottomRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 圆锥的底部半径, 尺寸以米为单位. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] 是否画圆锥侧面(不画内表面). 警告: 参数一旦初始化后就不可以再更改 |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] 是否画圆锥底面(不画内表面). 警告: 参数一旦初始化后就不可以再更改 |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
connect |
connect 标签定义ProtoDeclare中的每个Prototype field连接.
警告: IS/connect 标签只在ProtoDeclare body 定义中使用.
Hint: see the IS and ProtoBody statements.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes |
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nodeField |
[nodeField type NMTOKEN #REQUIRED] 连接到父ProtoDeclare 域定义的域的名称. 提示: 使用多连接时可以使用多标签以便扇入/扇出. Warning: nodeField and protoField types must match. |
protoField |
[protoField type NMTOKEN #REQUIRED] 连接到此节点的父 ProtoDeclare域定义的名称. 提示: 使用多连接时可以使用多标签以便扇入/扇出. Warning: nodeField and protoField types must match. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Contour2D |
Contour2D 用一系列的曲线段组成一个复合周线
在Children segment中用第一个子的第一个点重复作为最后一个子的最后一个点以封闭线; 每段的最后一个点作为下一段的起始点以使围线连续
Children segments 的类型是 NurbsCurve2D 或 ContourPolyline2D, 按照围线的拓扑顺序连续地列出. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
containerField |
[containerField type NMTOKEN "trimmingContour"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
ContourPolyline2D |
ContourPolyline2D 在曲面u-v域定义了一个曲线作为裁剪环的一部分. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
point |
[point: type MFVec2f CDATA #IMPLIED] TODO. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
Coordinate |
Coordinate 提供建立几何对象使用的一系列的3D 坐标.
Coordinate只由IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点使用. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
point |
[point accessType inputOutput, type MFVec3f CDATA #IMPLIED] point 包含一系列的三维坐标. |
containerField |
[containerField type NMTOKEN "coord"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
CoordinateDouble |
CoordinateDouble 提供建立几何对象使用的一系列的3D 坐标.
CoordinateDouble由IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点使用.
CoordinateDouble 也提供给NurbsPositionInterpolator和NurbsOrientationInterpolator使用.
Warning: CoordinateDouble requires NURBS component level 1, otherwise Full profile. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
point |
[point accessType inputOutput, type MFVec3d CDATA #IMPLIED] point 包含一系列的三维坐标. |
containerField |
[containerField type NMTOKEN "coord"] containerField containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children
Group, proxy Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
CoordinateInterpolator |
CoordinateInterpolator 产生指定范围内的一系列坐标值
可以被路由到 <Coordinate> 节点的 'point' 属性
或Vector3FloatArray 属性.
典型输入: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction.
典型输出: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] 定义线性插值器的时间间隔, 按照顺序增加, 对应相应的keyValue. 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标. Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED] 对应key的相应关键值, 用来进行相应时间段的线性插值. 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction 输入一个key 值, 以进行相应的keyValue 输出. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""] 按照相应的key和keyValue对, 输出相应时间段的线性插值 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标 Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
CoordinateInterpolator2D |
CoordinateInterpolator2D 产生指定范围内的一系列 Vector2FloatArray 值
能被路由到一个Vector2FloatArray 属性.
典型输入: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction.
典型输出: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] 定义线性插值器的时间间隔, 按照顺序增加, 对应相应的keyValue. 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标. Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED] 对应key的相应关键值, 用来进行相应时间段的线性插值. 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标. |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction 输入一个key 值, 以进行相应的keyValue 输出. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value_changed accessType outputOnly, type MFVec2f CDATA #FIXED ""] 按照相应的key和keyValue对, 输出相应时间段的线性插值 提示: keyValue的数量必须keys的整倍! 提示: keyValue/key 的整数倍数定义了value_changed 输出几组坐标 Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Cylinder |
Cylinder 是一个几何节点, 用来创建一个圆柱.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
height |
[height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞) 尺寸以米为单位. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
radius |
[radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 尺寸以米为单位. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
top |
[top accessType initializeOnly, type SFBool (true|false) "true"] 是否画顶面(不画内表面). 警告: 参数一旦初始化后就不可以再更改. |
side |
[side accessType initializeOnly, type SFBool (true|false) "true"] 是否画侧面(不画内表面). 警告: 参数一旦初始化后就不可以再更改. |
bottom |
[bottom accessType initializeOnly, type SFBool (true|false) "true"] 是否画底面(不画内表面). 警告: 参数一旦初始化后就不可以再更改. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
CylinderSensor |
CylinderSensor 转换指点设备的运动为旋转值
参考一个不可见的圆柱的Y轴坐标.
提示: 传感器影响同一级的节点及其子节点.
提示: 增加透明的几何对象以便于察看传感器的影响.
提示: 指点设备的最初值决定采用哪种相关行为.
即象一个圆柱或象磁碟绕y轴旋转.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] 这个节点功能的文字提示. 提示: 使用空格, 使描述更清晰易读. 提示: 如果需要,许多XML工具自动替换涉及的XML字符 (像 & 替换为& 或 " 替换为" ). |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] 设置传感器节点是否有效. |
minAngle |
[minAngle accessType inputOutput, type SFFloat CDATA "0"] 限制rotation_changed 事件的旋转值在min/max 值范围内 提示: 如果minAngle > maxAngle, 将不限制旋转范围. Hint: https://en.wikipedia.org/wiki/Radian |
maxAngle |
[maxAngle accessType inputOutput, type SFFloat CDATA "0"] 限制rotation_changed 事件的旋转值在min/max 值范围内 提示: 如果minAngle > maxAngle, 将不限制旋转范围. Hint: https://en.wikipedia.org/wiki/Radian |
diskAngle |
[diskAngle accessType inputOutput, type SFFloat CDATA "0.262" (15 degrees)] 帮助设置相对指点设备的拖动关系的相关动作模式: 提示: diskAngle值设为0 时象旋转磁碟的动作, diskAngle 值设为1.57 (90 度) 时即旋转圆柱的动作. |
autoOffset |
[autoOffset accessType inputOutput, type SFBool (true|false) "true"] 决定是否累积计算上一次的偏移值. |
offset |
[offset accessType inputOutput, type SFFloat CDATA "0"] 发送事件并存储上次感应到的值的改变. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] 当传感器的状态改变时, isActive true/false 发送事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isOver |
[isOver accessType outputOnly, type SFBool #FIXED ""] 当指点设备移动过传感器表面时发送事件 Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
rotation_changed |
[rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""] rotation_changed 事件是相对位移加上offset偏移值的和 在以局部坐标系统以 Y轴为轴. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
trackPoint_changed |
[trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] trackPoint_changed 事件给出了虚拟几何体上感应的交点. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. Warning: trackPoint_changed events represent unclamped intersection points on plane surface.
Browsers can interpret drags off of the surface in various ways. Note that translation_changed
events are clamped by minPosition/maxPosition and thus may be preferable. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
DirectionalLight |
DirectionalLight 创建了一个平行光线来来照亮几何体 .
光线只照亮同一组内所有节点以及当前组的深层子节点,它对同组以外的物体无影响!
光线从无限远处平行照射, 所以不需要考虑光源的位置.
DirectionalLight 节点的光不随距离变化而衰减.
光线自身没有可见的形状, 也不会被几何形体阻挡而形成阴影.
提示: 动态改变方向可以模拟一天的太阳光线变化.
提示: HeadLight 由NavigationInfo节点控制.
概貌互换提示: 可能并不限制于场景图的层级, 而照亮上同一组以外的节点. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
on |
[on accessType inputOutput, type SFBool (true|false) "true"] 打开/关闭光源 |
color |
[color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] 光的颜色, 可以影响到对象的颜色. |
direction |
[direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"] 局部坐标系中的灯光方向. 提示: 动画光照方向可以用来模拟一天的日照变化效果. |
intensity |
[intensity accessType inputOutput, type SFFloat CDATA "1"] [0,1] 灯光亮度. |
ambientIntensity |
[ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1] 灯光发散的环境亮度(无方向的背景光). 概貌互换提示: 这个域可能被忽略. |
global |
(X3D version 3.1 or later) [global accessType inputOutput, type SFBool (true|false) "false"] Global lights illuminate all objects within their volume of lighting influence.
Scoped lights only illuminate objects within the same transformation hierarchy. Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating
every object in a large scene. PointLight and SpotLight default global=true since
their effects are each limited by maximum radius value. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Disk2D |
Disk2D 是一个几何节点.
Disk2D 指定一个填充过的圆型.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
innerRadius |
[innerRadius accessType initializeOnly, type SFFloat CDATA "1"] [0,+∞) 内圆的半径, 大于或等于0. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
outerRadius |
[outerRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞) 外圆的半径, 大于或等于0. j 警告: 简单几何尺寸一旦初始化后就不可以再更改,可以使用Transform 缩放尺寸. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "false"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ElevationGrid |
ElevationGrid 是一个几何节点.
ElevationGrid 可以创建一个具有不同高度的矩形网络组成的面.
ElevationGrid 可以包含Color|ColorRGBA, Normal, TextureCoordinate 节点.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
在浏览器处理此场景内容时, 可以用符合类型定义的原型 ProtoInstance来替代. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
xDimension |
[xDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) X 方向上的网格数. Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals. |
zDimension |
[zDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞) Z 方向上的网格数. Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals. |
xSpacing |
[xSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) 网格顶点X 方向上的距离. 提示: 水平x 轴的总长等于(xDimension-1) * xSpacing. |
zSpacing |
[zSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) 网格顶点Z 方向上的距离. 垂直z 轴的总长等于(zDimension-1) * zSpacing. |
height |
[height accessType initializeOnly, type MFFloat CDATA "0 0 0 0"] 网格顶点Y方向上的高度, 有xDimension行,zDimension列. |
set_height |
[set_height accessType inputOnly, type MFFloat CDATA #FIXED ""] 网格顶点Y方向上的高度, 有xDimension行,zDimension列. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = 逆时针: 顶点坐标方位的顺序. 提示: ccw值为false 时可以翻转solid (背面裁切) 及法线方向. |
creaseAngle |
[creaseAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,+∞) creaseAngle 定义了决定相邻面渲染方式的角(用弧度值表示) 如果两个相邻面的法线夹角小于creaseAngle, 就把两个面的边平滑渲染, 反之会渲染出两个面的边线.
提示: creaseAngle值为0 时锐利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边. Hint: https://en.wikipedia.org/wiki/Radian |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
colorPerVertex |
[colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"] 决定Color节点应用每顶点颜色(true值时), 还是每四边形颜色(false值时). Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
normalPerVertex |
[normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"] 决定Normal节点应用每顶点法线(true值时), 还是每四边形法线(false值时). Hint: if no child Normal node is provided, the X3D browser shall automatically generate
normals, using creaseAngle to determine smoothed shading across shared vertices. |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
EspduTransform |
EspduTransform 传输位移的节点, 可以包含在大多数节点里.
EspduTransform 整合了以下DIS PDUs中的功能:
EntityStatePdu, CollisionPdu, DetonatePdu, FirePdu, CreateEntity and RemoveEntity
packets.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/> |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] 允许/禁止子节点的碰撞检测. 提示: VRML97规格中的 "collide" . |
marking |
[marking accessType inputOutput, type SFString CDATA #IMPLIED] 最大11个字符的实体的简单标签. |
siteID |
[siteID accessType inputOutput, type SFInt32 CDATA "0"] 网络上参与者或组织的站点siteID. |
applicationID |
[applicationID accessType inputOutput, type SFInt32 CDATA "1"] EntityID使用的ID, 以在应用中对应某个唯一的站点. |
entityID |
[entityID accessType inputOutput, type SFInt32 CDATA "0"] EntityID 在应用程序中使用的唯一的ID. |
forceID |
[forceID accessType inputOutput, type SFInt32 CDATA "0"] forceID determines the team membership of the issuing entity, and whether FRIENDLY
OPPOSING or NEUTRAL or OTHER. |
entityKind |
[entityKind accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM,
ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
|
entityDomain |
[entityDomain accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE,
SUBSURFACE, SPACE or OTHER. |
entityCountry |
[entityCountry accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for country to which the design of the entity or its
design specification is attributed. |
entityCategory |
[entityCategory accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for main category that describes the entity, semantics
of each code varies according to domain. See DIS Enumerations values. |
entitySubCategory |
[entitySubCategory accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for particular subcategory to which an entity belongs
based on the Category field. See DIS Enumerations values. |
entitySpecific |
[entitySpecific accessType inputOutput, type SFInt32 CDATA "0"] Specific information about an entity based on the Subcategory field. See DIS Enumerations
values. |
entityExtra |
[entityExtra accessType inputOutput, type SFInt32 CDATA "0"] Any extra information required to describe a particular entity. The contents of
this field shall depend on the type of entity represented. |
readInterval |
[readInterval type SFTime CDATA "0.1"] 读更新的间隔秒数, 0 值将不读. Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
|
writeInterval |
[writeInterval type SFTime CDATA "1.0"] 写更新的间隔秒数, 0 值将不写. Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
|
networkMode |
[networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone] 决定实体是否忽略网络, 是否向网络发送DIS数据包 , 或是否从网络接受DIS 数据包. (1) standAlone: 忽略网络但仍然回应局部场景的事件. (2)
networkReader: 只监听网络, 根据readInterval间隔从网络读取PDU数据包, 作为实体的远程遥控拷贝. (3) networkWriter:
根据writeInterval间隔向网络发送PDU数据包, 以担当主实体(master entity). 缺省值 "standAlone" 确保激活场景中的DIS网络
有目的的设置 networkReader 或 networkWriter. Warning: do not wrap extra quotation marks around these SFString enumeration values, since
"quotation" "marks" are only used for MFString values. |
isStandAlone |
[isStandAlone accessType outputOnly, type SFBool #FIXED ""] 是否 networkMode="local" (忽略网络但仍然回应局部场景的事件) Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isNetworkReader |
[isNetworkReader accessType outputOnly, type SFBool #FIXED ""] 是否networkMode="remote" (只监听网络, 根据readInterval间隔从网络读取PDU数据包, 作为实体的远程遥控拷贝) Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isNetworkWriter |
[isNetworkWriter accessType outputOnly, type SFBool #FIXED ""] 是否 networkMode="master" (根据writeInterval间隔向网络发送PDU数据包, 以担当主实体) Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
address |
[address accessType inputOutput, type SFString CDATA localhost] 多点传输的网址"或其他本地主机localhost" 例子: 224.2.181.145. |
port |
[port type SFInt32 CDATA #FIXED "0"] Network connection port number (EXAMPLE 3000) for sending or receiving DIS messages.
多点传输端口 例子: 3000. |
multicastRelayHost |
[multicastRelayHost type SFString CDATA #IMPLIED] 不能使用多点传输后使用的服务器网址. 例子: track.nps.edu. |
multicastRelayPort |
[multicastRelayPort type SFInt32 CDATA "0"] 不能使用多点传输后使用的服务器端口. 例子: 8010. |
rtpHeaderExpected |
[rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"] 是否DIS PDUs 中包含RTP headers. |
isRtpHeaderHeard |
[isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""] 是否传入的DIS 数据包包含RTP header. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isActive |
[isActive accessType outputOnly, type SFBool #FIXED ""] 最近是否接收到网络更新? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
timestamp |
[timestamp accessType outputOnly, type SFTime CDATA #FIXED ""] VRML单位的DIS时间戳. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
translation |
[translation accessType inputOutput, type SFVec3f CDATA "0 0 0"] 子节点的局部坐标系统原点的位置, 一般经由远端的网络读取或写入远端网络. |
rotation |
[rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] 子节点的局部坐标系统的方位, 一般经由远端的网络读取或写入远端网络. |
center |
[center accessType inputOutput, type SFVec3f CDATA "0 0 0"] 从局部坐标原点的位移偏移. |
scale |
[scale accessType inputOutput, type SFVec3f CDATA "1 1 1"] 子节点的局部坐标系统的非一致的x-y-z 比例, 由center和scaleOrientation调节. |
scaleOrientation |
[scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] 缩放前子节点局部坐标系统的预旋转(允许沿着子节点任意方向缩放). |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
linearVelocity |
[linearVelocity accessType inputOutput, type SFVec3f CDATA "0 0 0"] Velocity of the entity relative to the rotating Earth in either world or entity coordinates,
depending on the dead reckoning algorithm used. |
linearAcceleration |
[linearAcceleration accessType inputOutput, type SFVec3f CDATA "0 0 0"] Acceleration of the entity relative to the rotating Earth in either world or entity
coordinates, depending on the dead reckoning algorithm used. |
deadReckoning |
[deadReckoning accessType inputOutput, type SFInt32 CDATA "0"] [0,65535] 使用的以线性速度/加速度矢量计算运动位置/方向的航位推测的运算法则. |
isCollided |
[isCollided type SFBool #FIXED ""] 是否有匹配的 CollisionPDU 报告发生碰撞? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
collideTime |
[collideTime type SFTime CDATA #FIXED ""] 发生碰撞的时间? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isDetonated |
[isDetonated type SFBool #FIXED ""] 是否有匹配的 DetonationPDU 报告发生爆炸? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
detonateTime |
[detonateTime type SFTime CDATA #FIXED ""] 发生爆炸的时间? |
fired1 |
[fired1 type SFBool (true|false) "false"] 主要武器 (Fire PDU) 是否开火? |
fired2 |
[fired2 type SFBool (true|false) "false"] 次武器 (Fire PDU) 是否开火? |
firedTime |
[firedTime type SFTime CDATA #FIXED ""] 武器 (Fire PDU) 开火的时间? Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
munitionStartPoint |
[munitionStartPoint type SFVec3f CDATA "0 0 0"] 输出事件, 使用用户演习坐标. |
munitionEndPoint |
[munitionEndPoint type SFVec3f CDATA "0 0 0"] 输出事件, 使用用户演习坐标. |
munitionSiteID |
[munitionSiteID accessType inputOutput, type SFInt32 CDATA "0"] Munition siteID of the participating LAN or organization. |
munitionApplicationID |
[munitionApplicationID accessType inputOutput, type SFInt32 CDATA "1"] munitionApplicationID, unique for application at that site. Each simulation application
that can respond to simulation management PDUs needs to have a unique applicationID.
|
munitionEntityID |
[munitionEntityID accessType inputOutput, type SFInt32 CDATA "0"] munitionEntityID is unique ID for entity firing munition within that application.
|
fireMissionIndex |
[fireMissionIndex accessType inputOutput, type SFInt32 CDATA #FIXED ""] |
warhead |
[warhead accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for type of warhead on the munition. |
fuse |
[fuse accessType inputOutput, type SFInt32 CDATA "0"] Integer enumerations value for type of fuse on the munition. |
munitionQuantity |
[munitionQuantity accessType inputOutput, type SFInt32 CDATA "0"] Quantity of munitions fired. |
firingRate |
[firingRate accessType inputOutput, type SFInt32 CDATA "0"] Rate at which munitions are fired. |
firingRange |
[firingRange accessType inputOutput, type SFFloat CDATA "0"] Range (three dimension, straight-line distance) that the firing entity's fire control
system has assumed for computing the fire control solution if a weapon and if the
value is known |
collisionType |
[collisionType accessType inputOutput, type SFInt32 CDATA "0"] Integer enumeration for type of collision: ELASTIC or INELASTIC. |
detonationLocation |
[detonationLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"] World coordinates for detonationLocation |
detonationRelativeLocation |
[detonationRelativeLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"] Relative coordinates for detonation location |
detonationResult |
[detonationResult accessType inputOutput, type SFInt32 CDATA "0"] Integer enumeration for type of detonation and result that occurred., if any. |
eventApplicationID |
[eventApplicationID accessType inputOutput, type SFInt32 CDATA "1"] Simulation/exercise eventApplicationID is unique for events generated from application
at that site. Each simulation application that can respond to simulation management
PDUs needs to have a unique applicationID. |
eventEntityID |
[eventEntityID accessType inputOutput, type SFInt32 CDATA "0"] For a given event, simulation/exercise entityID is a unique ID for a single entity
within that application. |
eventNumber |
[eventNumber accessType inputOutput, type SFInt32 CDATA "0"] Sequential number of each event issued by an application. Warning: reuse of numbers may be necessary during long simulation exercises. |
eventSiteID |
[eventSiteID accessType inputOutput, type SFInt32 CDATA "0"] Simulation/exercise siteID of the participating LAN or organization. |
articulationParameterCount |
[articulationParameterCount accessType inputOutput, type SFInt32 CDATA "0"] Number of articulated parameters attached to this entity state PDU. |
articulationParameterDesignatorArray |
[articulationParameterDesignatorArray type MFInt32 CDATA #IMPLIED] Array of designators for each articulated parameter. |
articulationParameterChangeIndicatorArray |
[articulationParameterChangeIndicatorArray type MFInt32 CDATA #IMPLIED] Array of change counters, each incremented when an articulated parameter is updated.#IMPLIED]
|
articulationParameterIdPartAttachedToArray |
[articulationParameterIdPartAttachedToArray type MFInt32 CDATA #IMPLIED] Array of ID parts that each articulated parameter is attached to. |
articulationParameterTypeArray |
[articulationParameterTypeArray type MFInt32 CDATA #IMPLIED] 指定元素组属性参数的类型. |
articulationParameterArray |
[articulationParameterArray accessType inputOutput, type MFFloat CDATA #IMPLIED] Information required for representation of the entity's visual appearance and position
of its articulated parts. Hint: renamed as Variable Parameter in IEEE DIS 2012 revised standard. |
set_articulationParameterValue0 |
[set_articulationParameterValue0 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue1 |
[set_articulationParameterValue1 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue2 |
[set_articulationParameterValue2 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue3 |
[set_articulationParameterValue3 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue4 |
[set_articulationParameterValue4 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue5 |
[set_articulationParameterValue5 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue6 |
[set_articulationParameterValue6 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_articulationParameterValue7 |
[set_articulationParameterValue7 accessType inputOnly, type SFFloat CDATA #FIXED ""] 设置用户定义的有效元素组. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
articulationParameterValue0_changed |
[articulationParameterValue0_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue1_changed |
[articulationParameterValue1_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue2_changed |
[articulationParameterValue2_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. |
articulationParameterValue3_changed |
[articulationParameterValue3_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue4_changed |
[articulationParameterValue4_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue5_changed |
[articulationParameterValue5_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue6_changed |
[articulationParameterValue6_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
articulationParameterValue7_changed |
[articulationParameterValue7_changed accessType outputOnly, type SFFloat CDATA #FIXED ""] 获取用户定义的有效元素组. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
geoSystem |
[geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"] Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse
Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted
string parameters as appropriate for the type. Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC). |
geoCoords |
[geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"] Geographic location (specified in current geoSystem coordinates) for children geometry
(specified in relative coordinate system, in meters). Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
EXPORT |
EXPORT使局部节点可以路由到引用的这个文件的场景Scene节点中.
提示: 在场景图的顶端Scene 标签后可以放置EXPORT声明以说明界面.
警告: 不要涉及在 ProtoDeclare中的节点.
警告: 试验性的.
Warning: corresponding parent-scene IMPORT and child Inline-scene EXPORT statements are
necessary in order to ROUTE values between a parent model and a child Inline model.
Hint: X3D Architecture 4.4.6 Import/Export semantics https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ImportExportsemantics |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
localDEF |
[localDEF type IDREF #REQUIRED] localDEF 定义EXPORT中的局部节点. |
AS |
#IMPLIED] 利用AS在输出时重命名localDEF节点. 提示: 可选, 缺省使用和 localDEF 一样的名字. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ExternProtoDeclare |
ExternProtoDeclare 指向外部文件中ProtoDeclare 节点的定义.
ExternProtoDeclare 界面使用 <field> 标签定义 (不使用IS 属性).
提示: ExternProto 只是一个定义, 使用ProtoInstance 创建一个新的实例引用.
提示: ExternProtoDeclare url 的格式是
https://www.web3d.org/x3d/someWorld.x3d#ProtoName Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes Warning: do not include a <ProtoInterface> element.
Warning: setting a value is not allowed for ExternProtoDeclare field declarations, since
original ProtoDeclare initializations or local ProtoInstance fieldValue initializations
take precedence.
Hint: X3D Architecture 7.2.5.9 EXTERNPROTO statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#EXTERNPROTOStatement Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes |
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name |
#REQUIRED] EXTERNPROTO 节点声明的名称. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
url |
[url: type MFString CDATA #IMPLIED] 说明ProtoDeclare 源的位置和文件名. 多个定位更加可靠, 网络定位使e-mail附件有效.提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用
%20 替换掉. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
appinfo |
[appinfo: type SFString CDATA #IMPLIED] 提供诸如工具提示一类的应用程序信息的简单描述, 和XML Schema appinfo 标签相似. |
documentation |
[documentation: type SFString CDATA #IMPLIED] 文档url 以便将来提供更多信息, 和XML Schema documentation标签相似. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Extrusion |
Extrusion 是一个几何节点,
在局部坐标系统中, 用指定的二维图形沿着一个三维线的路径, 拉伸出一个三维物体
缩放旋转路径上不同部分的截面将可以建立复杂的形体.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
spine |
[spine accessType initializeOnly, type MFVec3f CDATA "0 0 0, 0 1 0"] spine 是由一系列连接的顶点组成的开放或关闭一个三维点坐标线性分段曲线. 沿着这个曲线用截面crossSection挤压出几何造型. 提示: spine点, scale值和orientation值的数量必须相同. Warning: take care if creating loops or spirals, otherwise self-intersecting, impossible
or inverted geometry can result! |
crossSection |
[crossSection accessType initializeOnly, type MFVec2f CDATA "1 1, 1 -1, -1 -1, -1 1, 1 1"] 顺序性的二维点坐标线性分段曲线. 由一系列连接的顶点组成一个平面. 提供几何造型外表面的轮廓. 警告: 相应的顺时针/逆时针可能造成不可能/反转的几何体! Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular
and rendering results are undefined. , particularly for end caps. |
scale |
[scale accessType initializeOnly, type MFVec2f CDATA "1 1"] (0,+∞) scale是一系列的二维比例参数, 用来缩放每一段截面的平面. 提示: spine点, scale值和orientation值的数量必须相同. 警告: 不允许零或负值. |
orientation |
[orientation accessType initializeOnly, type MFRotation CDATA "0 0 1 0"] orientation 是一系列的每个截面的平面的4值轴角方位. 提示: spine点, scale值和orientation值的数量必须相同. |
beginCap |
[beginCap accessType initializeOnly, type SFBool (true|false) "true"] 是否盖上起始端(和 Cylinder 的top cap相似). 警告: 初始化后不可以更改. |
endCap |
[endCap accessType initializeOnly, type SFBool (true|false) "true"] 是否盖上末端(和 Cylinder 的end cap相似). 警告: 初始化后不可以更改. |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = 逆时针: 顶点坐标方位的顺序. 提示: ccw值为false 时可以翻转solid (背面裁切) 及法线方向 |
convex |
[convex accessType initializeOnly, type SFBool (true|false) "true"] 提示所有的面都是凸多边形 (true值), 或可能有凹多边形(false值). 在凸多边形的平面里, 没有自相交的边, 所有的内部角都小于180度. 警告: 缺省值convex=true 时, 凹几何体可能不可见. |
creaseAngle |
[creaseAngle accessType initializeOnly, type SFFloat CDATA "0.0"] [0,+∞) creaseAngle 定义了决定相邻面渲染方式的角(用弧度值表示) 如果两个相邻面的法线夹角小于creaseAngle, 就把两个面的边平滑渲染, 反之会渲染出两个面的边线.
提示: creaseAngle值为0 时锐利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边. Hint: https://en.wikipedia.org/wiki/Radian |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
set_crossSection |
[set_crossSection accessType inputOnly, type MFVec2f CDATA #FIXED ""] 设置顺序性的二维点坐标线性分段曲线. 由一系列连接的顶点组成一个平面. 提供几何造型外表面的轮廓. 警告: 相应的顺时针/逆时针可能造成不可能/反转的几何体!
Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_orientation |
[set_orientation accessType inputOnly, type MFRotation CDATA #FIXED ""] 设置一系列的每个截面的平面的4值轴角方位. 提示: spine点, scale值和orientation值的数量必须相同. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_scale |
[set_scale accessType inputOnly, type MFVec2f CDATA #FIXED ""] (0,+∞) 设置一系列的二维比例参数, 用来缩放每一段截面的平面. 提示: spine点, scale值和orientation值的数量必须相同. 警告: 不允许零或负值. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_spine |
[set_spine accessType inputOnly, type MFVec3f CDATA #FIXED ""] 设置一系列连接的顶点组成的开放或关闭一个三维点坐标线性分段曲线. 沿着这个曲线用截面crossSection挤压出几何造型. 提示: spine点, scale值和orientation值的数量必须相同. Warning: take care if creating loops or spirals, otherwise self-intersecting, impossible
or inverted geometry can result! Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
field |
field 元素定义了界面属性或节点.
提示: 添加field前先添加Script, ProtoDeclare 或 ExternProtoDeclare.
提示: 在包含内容中先放置初始节点或值. |
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name |
[name type NMTOKEN #REQUIRED] 域变量的名称. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
accessType |
[accessType , type NMTOKEN #REQUIRED] 获得或设置Event-model的语法兼容性. VRML97的提示: inputOnly=inputOnly, outputOnly=outputOnly, initializeOnly=field,
inputOutput=inputOutput. 警告 accessType inputOutput,=inputOutput 在VRML97 Script节点中部允许使用,
使用use initializeOnly=field 保持向后兼容. Hint: an accessType value is required and must be provided. Hint: X3D Architecture 4.4.2.2 Field semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#FieldSemantics Hint: X3D XML Encoding 4.3.7 Prototype and field declaration syntax, https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#PrototypeAndFieldDeclarationSyntax |
type |
[type NMTOKEN #REQUIRED] 域变量的基本类型. |
value |
[value type CDATA #IMPLIED] 为域变量提供缺省的初始值(可能以后用ProtoInstance fieldValue重新设置). 提示: SFNode/MFNode 用来包含场景内容, 而不是用属性. 提示: Script 和 ProtoDeclare需要使用. 警告: 不允许ExternProtoDeclare. 警告: inputOnly 或 outputOnly 变量不允许使用. |
appinfo |
[appinfo: type SFString CDATA #IMPLIED] 提供诸如工具提示一类的应用程序信息的简单描述, 和XML Schema appinfo 标签相似. |
documentation |
[documentation: type SFString CDATA #IMPLIED] 文档url 以便将来提供更多信息, 和XML Schema documentation标签相似. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
fieldValue |
fieldValue 元素用来改变ProtoInstances中的初始field 值.
Field 名必须是ProtoDeclare 或ExternProtoDeclare中已经定义过的.
提示: 在包含内容中先放置初始节点. |
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name |
[name type NMTOKEN #REQUIRED] 域的名称(已经在ProtoDeclare 或ExternProtoDeclare中定义过的). Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
value |
[value type CDATA #IMPLIED] 域的初始值 (overrides default 覆盖ProtoDeclare 或ExternProtoDeclare中的初始值). 提示: 使用SFNode/MFNode中的场景内容替代初始化值. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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FillProperties |
FillProperties 用于填充2D图形
Warning: requires X3D profile='Full' or else include <component name='Shape' level='3'/>
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
filled |
[filled accessType inputOutput, type SFBool (true|false) "true"] 相关几何体是否被填充. |
hatched |
[hatched accessType inputOutput, type SFBool (true|false) "true"] 相关几何体是否画阴影线. |
hatchStyle |
[hatchStyle accessType inputOutput, type SFInt32 CDATA "1"] hatchStyle 域将选择一个阴影线样式, 此阴影线样式及其编号采用 International Register of Graphical Items 中的定义.
1 为水平的等间距平行线. 2 为垂直的等间距平行线. 3 为正向等间距平行斜线. 4 为反向等间距平行斜线. 5 为水平/垂直交错格线. 6 为正/反向交错斜线格.
7=(cast iron or malleable iron and general use for all materials). 8=(steel). 9=(bronze,
brass, copper, and compositions). 10=(white metal, zinc, lead, babbit, and alloys).
11=(magnesium, aluminum, and aluminum alloys) . 12=(rubber, plastic, and electrical
insulation). 13=(cork, felt, fabric, leather, and fibre). 14=(thermal insulation).
15=(titanium and refi-actory material). 16=(marble, slate, porcelain, glass, etc.).
17=(earth). 18=(sand). 19=(repeating dot). Hint: detailed descriptions of hatchstyle values are found at the ISO/IEC International
Register of Graphical Items https://www.iso.org/jtc1/sc24/register (may require login) |
hatchColor |
[hatchColor accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] 阴影线的颜色. |
containerField |
[containerField type NMTOKEN "fillProperties"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
FloatVertexAttribute |
(X3D version 3.1 or later) FloatVertexAttribute defines a set of per-vertex single-precision floating-point
attributes. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
name |
[name accessType inputOutput, type NMTOKEN #REQUIRED] Required name for this particular VertexAttribute instance. Warning: name is not specified if this instance is a USE node. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
value |
[value accessType inputOutput, type MFFloat CDATA ""] value specifies an arbitrary collection of floating-point values that will be passed
to the shader as per-vertex information. Hint: the length of the value field shall be a multiple of numComponents. |
numComponents |
[numComponents accessType initializeOnly, type SFFloat CDATA (1,4) "4"] numComponents pecifies how many consecutive floating-point values should be grouped
together per vertex. Hint: the length of the value field shall be a multiple of numComponents. |
containerField |
[containerField type NMTOKEN "attrib"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
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Fog |
Fog 节点通过混合远处的物体的颜色和雾的颜色来模拟大气效果.
Background, Fog, NavigationInfo, TextureBackground, Viewpoint 节点都是可绑定节点.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint,
TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
|
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
color |
[color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1] 设置雾的颜色 提示: 和背景颜色设置相同值可以使对象淡入背景. |
fogType |
[fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR] 用 LINEAR 或 EXPONENTIAL值来制定雾化的加强方式. 提示: EXPONENTIAL 更加现实但要花费更多的资源计算. Warning: do not wrap "quotation" "marks" around this SFString value. |
visibilityRange |
[visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"] 设置在多远的距离外物体完全消失在雾中, 使用局部坐标系统并以米为单位. 提示: visibilityRange 0 将禁止Fog. |
set_bind |
[set_bind accessType inputOnly, type SFBool #FIXED ""] 输入事件set_bind为true激活这个节点, 输入事件set_bind为false禁止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开
(允许/禁止) 这个节点. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA #FIXED ""] 当节点被激活/停止时发送事件. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isBound |
[isBound accessType outputOnly, type SFBool #FIXED ""] 当节点激活时发送true事件, 当焦点转到另一个节点时发送false事件. Hint: paired node operations can be established by connecting set_bind and isBound fields
of corresponding bindable nodes. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
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FogCoordinate |
(X3D version 3.1 or later) FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding
Fog visibilityRange. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
depth |
[depth accessType inputOutput, type MFVec3f CDATA #IMPLIED] depth contains a set of 3D coordinate (triplet) point values. |
containerField |
[containerField type NMTOKEN "coord"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
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FontStyle |
FontStyle 为 Text节点定义字体, 字体大小, 风格.
提示: 先增加Text 节点作为父节点. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
family |
[family accessType initializeOnly, type MFString CDATA ( SERIF | SANS | TYPEWRITER ) "SERIF"] 一系列的字体名, 浏览器按排列顺序优先使用第一个可用字体. 支持值包括 "SERIF" "SANS" "TYPEWRITER". 提示: SERIF 和 SANS是可变宽度的字体(比如
Roman体和 Arial体). 提示: TYPEWRITER 是固定字宽的字体(比如Courier体). 提示: 字符串变量可以是多值, 由用引号" "分开每一个字符串(比如"so
separate " "each string" "by" "quote marks"). Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
style |
[style accessType initializeOnly, type SFString CDATA ( PLAIN | BOLD | ITALIC | MIDDLE ) PLAIN] 设置文字是通常体、粗体、斜体或粗斜体. Warning: do not wrap "quotation" "marks" around this SFString value. Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details. |
justify |
[justify accessType initializeOnly, type MFString CDATA ( BEGIN | END | FIRST | MIDDLE ) "BEGIN" or "BEGIN" "END"] 可以设置是左对齐, 右对齐, 还是居中对齐, 值可能是"FIRST" "BEGIN" "MIDDLE" "END"] 举例来说: "MIDDLE" "MIDDLE".
提示: 字符串变量可以是多值, 由用引号" "分开每一个字符串(比如"so separate " "each string" "by" "quote marks").
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. |
size |
[size accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞) 字体的定义高度(参照局部坐标系统) 也设定了字符的缺省行间距. |
spacing |
[spacing accessType initializeOnly, type SFFloat CDATA "1.0"] [0,+∞) 调节行间距的比例. |
language |
[language accessType initializeOnly, type SFString CDATA #IMPLIED] 语言编码包括主编码和一系列子编码(可能是空). [ language-code = primary-code ( "-" subcode )* ] 保留做为主要双字节编码的缩写.
Hint: see RFC3066 Tags for the Identification of Languages https://tools.ietf.org/html/rfc3066 双字节主编码包括en (英语), fr (法语), de (德语), it (意大利语), nl (荷兰语), el (希腊语), es (西班牙语), pt (葡萄牙语),
ar (阿拉伯语), he (希伯来语), ru (俄语), zh (中文), ja (日文), hi (北印度语), ur (乌尔都语), and sa (梵文).
任何的双字节字码用国家代码指示. Warning: do not wrap extra quotation marks around these SFString enumeration values, since
"quotation" "marks" are only used for MFString values. Hint: see ISO639.2 Codes for the Representation of Names of Languages http://www.loc.gov/standards/iso639-2/php/code_list.php Hint: see RFC3066 Tags for the Identification of Languages https://tools.ietf.org/html/rfc3066 Hint: see ISO3166 or http://xml.coverpages.org/languageIdentifiers.html Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
horizontal |
[horizontal accessType initializeOnly, type SFBool (true|false) "true"] 决定字符的方向是水平(true) 还是垂直(false). Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
leftToRightll |
[leftToRightl accessType initializeOnly, type SFBool (true|false) "true"] 决定字符是从左到右(true) 还是从右到左(false). Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
topToBottom |
[topToBottom accessType initializeOnly, type SFBool (true|false) "true"] 决定字符方向是顶到底(true) 还是底到顶(false). Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details. Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n |
containerField |
[containerField type NMTOKEN "fontStyle"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeneratedCubeMapTexture |
GeneratedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines
a cubic environment map that sources its data from internally generated images.
The viewpoint of the generated texture is the location and orientation of the associated
geometry in world space.
Hint: typically a Box is used. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
update |
[update accessType inputOutput, type SFString CDATA (NONE|NEXT_FRAME_ONLY|ALWAYS) NONE] update controls regeneration of the texture. Warning: An object trying to render itself in the scene graph can cause infinite loops. |
size |
[size accessType initializeOnly, type SFInt32 CDATA "128"] (0,+∞) size indicates the resolution of the generated images in number of pixels per side.
|
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoCoordinate |
GeoCoordinate 建立一系列的三维地理坐标.
被用来再现地理数据和地球曲面.
GeoCoordinate is 只在IndexedFaceSet, IndexedLineSet, LineSet, PointSet节点中使用.
GeoCoordinate 可以包含GeoOrigin 节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
point |
[point: type MFVec3d CDATA #IMPLIED] 按照geoSystem 指定格式的一系列三维地理坐标. 如果需要可以把串值"x1 y1 z1 x2 y2 z2" 分为 "x1 y1 z1", "x2 y2 z2"
|
containerField |
[containerField type NMTOKEN "coord"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoElevationGrid |
GeoElevationGrid 是一个几何节点, 使用地理坐标创建一个具有不同高度的矩形网络组成的地理曲面.
GeoElevationGrid 可以包含GeoOrigin, Color|ColorRGBA, Normal, TextureCoordinate节点.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoElevationGrid,
since multiple geospatial transformations then occur with unpredictable results. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC. Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
geoGridOrigin |
[geoGridOrigin accessType initializeOnly, type SFVec3d CDATA "0 0 0"] 对应高度数据集中西南(左下)角数据的地理坐标. |
xDimension |
[xDimension: type SFInt32 CDATA "0"] 东西方向上的网格数. 提示水平x 轴的总长等于(xDimension-1) * xSpacing. Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals. |
zDimension |
[zDimension: type SFInt32 CDATA "0"] 南北方向上的网格数. 提示垂直y 轴的总长等于(zDimension-1) * zSpacing. Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals. |
xSpacing |
[xSpacing: type SFDouble CDATA "1.0"] 东西X方向上网格顶点的间距 当geoSystem 指定为GDC, xSpacing 使用经度的度数 当geoSystem 指定为UTM, xSpacing 使用向东的米数.
|
zSpacing |
[zSpacing: type SFDouble CDATA "1.0"] 南北Z方向上网格顶点的间距 当geoSystem 指定为GDC, zSpacing 使用纬度的度数 当geoSystem 指定为UTM, zSpacing 使用向北的米数.
|
yScale |
[yScale: type SFFloat CDATA "1.0"] 放大垂直方向的比例以利于数据显示. |
height |
[height: type MFFloat CDATA #IMPLIED] 椭圆体上的高度浮点值, 有xDimension行zDimension列 值按从西到东, 从南到北的行顺序排列 对应高度数据集中西南(左下)角数据的地理坐标. |
set_height |
[set_height accessType initializeOnly, type MFDouble CDATA #FIXED ""] 椭圆体上的高度浮点值, 有xDimension行zDimension列 值按从西到东, 从南到北的行顺序排列 对应高度数据集中西南(左下)角数据的地理坐标.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
ccw |
[ccw: type SFBool (true|false) "true"] ccw = 逆时针: 顶点坐标方位的顺序. 提示: ccw值为false 时可以翻转solid (背面裁切) 及法线方向 |
solid |
[solid: type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
creaseAngle |
[creaseAngle: type SFFloat CDATA "0"] [0,+∞) creaseAngle 定义了决定相邻面渲染方式的角(用弧度值表示) 如果两个相邻面的法线夹角小于creaseAngle, 就把两个面的边平滑渲染, 反之会渲染出两个面的边线.
提示: creaseAngle值为0 时锐利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边. Hint: https://en.wikipedia.org/wiki/Radian |
colorPerVertex |
[colorPerVertex: type SFBool (true|false) "true"] 决定Color节点应用每顶点颜色(true值时), 还是每四边形颜色(false值时). Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
normalPerVertex |
[normalPerVertex: type SFBool (true|false) "true"] 决定Normal节点应用每顶点法线(true值时), 还是每四边形法线(false值时). Hint: if no child Normal node is provided, the X3D browser shall automatically generate
normals, using creaseAngle to determine smoothed shading across shared vertices. |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoLocation |
GeoLocation 在地球的表面放置一个一般的 VRML模型.
GeoLocation 包含children相关子节点和 GeoOrigin 节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of each other,
since multiple geospatial transformations then occur with unpredictable results.
Hint: GeoLocation adjusts orientation of children models appropriately: +Y axis is up
direction for that local area (i.e. normal to tangent plane on the geospatial ellipsoid),
-Z axis points towards north pole, and +X axis points east. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
geoCoords |
[geoCoords: type SFVec3d CDATA #IMPLIED] 指定地理位置(由当前geoSystem coordinates指定的地理坐标) 以放置子几何体节点(采用相对VMRL坐标系并以米为单位). Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoLOD |
GeoLOD 为多分辨率的地形提供了四叉树的细节层次载入卸载能力.
GeoLOD 包含children相关子节点, rootNode根节点和GeoOrigin 节点.
提示: 只有当前载入的子节点是暴露于场景图的.
提示: rootNode 指定根覆盖几何体.
警告: 每次只可以指定一个根覆盖, 不要同时使用rootUrl 和rootNode.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: nested LOD (and/or GeoLOD) nodes with overlapping range intervals can lead to unexpected
or undefined behavior. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
rootUrl |
[rootUrl accessType initializeOnly, type MFString CDATA #IMPLIED] 使用rootNode 或 rootUrl 指定根几何体. |
child1Url |
[child1Url accessType initializeOnly, type MFString CDATA #IMPLIED] 指定可视范围内载入的四叉树几何节点. |
child2Url |
[child2Url accessType initializeOnly, type MFString CDATA #IMPLIED] 指定可视范围内载入的四叉树几何节点. |
child3Url |
[child3Url accessType initializeOnly, type MFString CDATA #IMPLIED] 指定可视范围内载入的四叉树几何节点. |
child4Url |
[child4Url accessType initializeOnly, type MFString CDATA #IMPLIED] 指定可视范围内载入的四叉树几何节点. |
range |
[range accessType initializeOnly, type SFFloat CDATA #IMPLIED] (0,+∞) 参照地理坐标系统, 设置从一个中心的可视范围, 用来载入/卸载不同的四叉树. Hint: not setting range values indicates that level switching can be optimized automatically
based on performance. |
center |
[center accessType initializeOnly, type SFVec3d CDATA "0 0 0"] 参照地理坐标系统, 设置从一个中心的可视范围, 用来载入/卸载不同的四叉树. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoMetadata |
GeoMetadata 包括地理信息的一般子类的元数据.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: apply containerField='watchList' when parent node is LoadSensor. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Hypertext link to an external, complete metadata description.提示: 字符串可以是多值, 用引号分割每个字符串
[ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用
%20 替换掉. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
data |
#IMPLIED] 执行这个数据的所有节点的列表 如果不指定, GeoMetadata 节点适用于整个场景. |
summary |
[summary accessType inputOutput, type MFString CDATA #IMPLIED] 使用Metadata keyword=value 字符串对 metadata keyword=value字符串对 VRML97 编码时在summary下跟keyword=value字符串对.
|
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoOrigin |
GeoOrigin 指定了一个局部坐标系统以增加地理精度.
提示: 每个场景中只使用一个坐标系统
因此推荐使用USE引用这唯一的GeoOrigin节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: GeoOrigin is deprecated, discouraged and not legal in X3D v3.3. GeoOrigin can be
ignored in X3D v3.2 and below.
Hint: GeoOrigin is likely to be restored in X3D v4.0 for special use on devices with limited
floating-point resolution. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
geoCoords |
[geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"] 定义了绝对地理位置(和绝对的局部坐标框架). Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
rotateYUp |
[rotateYUp accessType initializeOnly, type SFBool (true|false) "false"] rotateYUp true 旋转使用GeoOrigin旋转节点的坐标 使局部上方向是相对VRML Y 轴的 rotateYUp false 意味着上方向是相对于行星表面的
rotateYUp true 允许在 NavigationInfo modes FLY, WALK下适当的导航. |
containerField |
[containerField type NMTOKEN "geoOrigin"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoPositionInterpolator |
GeoPositionInterpolator 在地理坐标系统中进行对象动画.
GeoPositionInterpolator 可以包括一个 GeoOrigin 节点.
典型输入: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction
典型输出: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
key |
[key accessType inputOutput, type MFFloat CDATA #IMPLIED] 定义线性插值的时间间隔(关键点), 按照顺序增加, 对应相应的keyValue. 提示: key 和keyValue的数量必须一致! Warning: values in key array shall be monotonically non-decreasing, meaning that each value
is greater than or equal to the preceding value. Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals
can be defined with arbitrary bounds. |
keyValue |
[keyValue accessType inputOutput, type MFVec3d CDATA #IMPLIED] 对应key的相应关键值, 用来进行相应时间段的线性插值. 提示: key 和keyValue的数量必须一致! |
set_fraction |
[set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""] set_fraction 输入一个key 值, 以进行相应的keyValue 输出. Hint: set_fraction values are typically in same range interval as values in the key array.
Response to an input set_fraction value less than minimum is equivalent to minimum
key, and response to an input set_fraction value greater than maximum is equivalent
to maximum key. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
value_changed |
[value type SFVec3f CDATA #FIXED ""] 按照相应的key和keyValue对, 输出相应时间段的线性插值 Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
geovalue_changed |
[geovalue_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""] 插值输出geoSystemd定义的地理坐标. Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoTouchSensor |
GeoTouchSensor 返回对象上指点设备所指的点的地理坐标.
GeoTouchSensor 可以包含GeoOrigin 节点.
提示: 传感器影响同一级的节点及其子节点.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
enabled |
[enabled accessType inputOutput, type SFBool (true|false) "true"] 设置传感器节点是否有效. |
description |
[description accessType inputOutput, type SFString CDATA #IMPLIED] Author-provided text tooltip that tells users the expected action of this node.
Hint: include space characters since a description is not a DEF identifier. Write short
phrases that make descriptions clear and readable. Hint: many XML tools substitute XML character references for special characters automatically
if needed within an attribute value (such as & for & ampersand character, or "
for " quotation-mark character). |
isActive |
[isActive accessType inputOutput, type SFBool #FIXED ""] 当传感器的状态改变时, isActive true/false 发送事件. 按下鼠标主键时isActive=true, 放开时isActive=false.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitGeoCoord_changed |
[hitGeoCoord_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""] 事件输出在子节点局部坐标系统点击点的定位, 值为GeoTouchSensor节点同一级的局部地理坐标系统. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitPoint_changed |
[hitPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] 事件输出在子节点局部坐标系统点击点的定位, 值为几何体的坐标 (不是地理坐标). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitNormal_changed |
[hitNormal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""] 事件输出了点击点的表面的法线向量. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
hitTexCoord_changed |
[hitTexCoord_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""] 事件输出了点击点的表面的纹理坐标. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
isOver |
[isOver accessType outputOnly, type SFBool #FIXED ""] 当指点设备移动过传感器表面时发送事件. Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
touchTime |
[touchTime accessType outputOnly, type SFTime CDATA #FIXED ""] 当传感器被指点设备点击时产生时间事件. Hint: touchTime event is generated when following three conditions are all met: (a) pointing
device was pointing towards geometry when initially activated (isActive=true), (b)
pointing device is currently pointing towards the geometry (isOver=true), and (c)
pointing device selection is deactivated/deselected by user (isActive=false event
is also generated). Warning: it is an error to define this transient outputOnly field in an X3D file, instead
only use it a source for ROUTE events. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
GeoViewpoint |
GeoViewpoint 使用地理坐标指定视点位置.
GeoViewpoint 可以包含GeoOrigin 节点.
因为GeoViewpoint 必须能在地理坐标系统的曲面中运行, 所以它包含Viewpoint 和NavigationInfo的属性.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: Regardless of viewpoint jump value at bind time, the relative viewing transformation
between user's view and defined position/orientation is stored for later use when
un-jumping (returning to the viewpoint when subsequent viewpoint is unbound).
Hint: customizable design pattern for dedicated Viewpoint/NavigationInfo pair: <Viewpoint
DEF='SpecialView'/> <NavigationInfo DEF='SpecialNav'/> <ROUTE fromNode='SpecialView'
fromField='isBound' toNode='SpecialNav' toField='set_bind'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoViewpoint,
since multiple geospatial transformations then occur with unpredictable results.
Hint: X3D Scene Authoring Hints, Viewpoints https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
GeoSystem |
[geoSystem: type MFString CDATA "GD" "WE"] 定义所使用的地理坐标系统. 支持值: GD UTM GC Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
|
description |
[description accessType initializeOnly, type SFString CDATA #IMPLIED] 为这个视点显示的文字描述或导航提示. 提示: 使用空格, 使描述更清晰易读. 警告: 没有description值的视点将不显示在浏览器的视点菜单里. 提示: 如果需要,许多XML工具自动替换涉及的XML字符 (像 & 替换为& 或 " 替换为" ). 概貌互换提示: 这个域可能被忽略. |
position |
[position accessType initializeOnly, type SFVec3d CDATA "0 0 100000"] 视点位置, 相对局部坐标系统, 并使用相应的地理坐标. |
orientation |
[orientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] 视点方向(轴, 弧度角) , 相对局部坐标系统, 缺省为Z轴方向. 提示: 这个方向从缺省的(0 0 -1)方向变化而来. 提示: +Y 对应局部区域的上方向(椭圆体表面切线方向的法线), -Z 点指向北极, +X 指向东方 1 0 0 -1.570796 始终看向地面. |
navType |
[navType accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"] 输入一个或多个变量: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE". 提示: 设置type="EXAMINE" "ANY"可以提高操控性. |
headlight |
[headlight accessType inputOutput, type SFBool (true|false) "true"] 打开/关闭方向性灯光, 这个灯光一直指向观测方向, 为场景提供缺省照明. |
fieldOfView |
[fieldOfView accessType inputOutput, type SFFloat CDATA "0.7854"]] |
jump |
[jump accessType inputOutput, type SFBool (true|false) "true"] 立刻转换到这个镜头设置 (jump值为true), "或平滑的动态转换到这个镜头(jump值为false). |
speedFactor |
[speedFactor accessType initializeOnly, type SFFloat CDATA "1"] [0,+∞) speedFactor is a multiplier to modify the original elevation-based speed that is
set automatically by the browser. Hint: speedFactor is a relative value and not an absolute speed as defined by NavigationInfo.
|
set_bind |
[set_bind accessType inputOnly, type SFBool #FIXED ""] 输入事件set_bind为true激活这个节点, 输入事件set_bind为false禁止这个节点. 就是说设置bind 为true/false 将在堆栈中弹出/推开
(允许/禁止) 这个节点. |
set_position |
[set_position accessType inputOnly, type SFVec3d CDATA #FIXED ""] 视点位置, 相对局部坐标系统, 并使用相应的地理坐标. |
set_orientation |
[set_orientation accessType inputOnly, type SFRotation CDATA #FIXED ""] 视点方向(轴, 弧度角) , 相对局部坐标系统, 缺省为Z轴方向. 提示: 这个方向从缺省的(0 0 -1)方向变化而来. 提示: +Y 对应局部区域的上方向(椭圆体表面切线方向的法线), -Z 点指向北极, +X 指向东方 1 0 0 -1.570796 始终看向地面. |
bindTime |
[bindTime accessType outputOnly, type SFTime CDATA #FIXED ""] 当节点被激活/停止时发送事件. |
isBound |
[isBound accessType outputOnly, type SFBool #FIXED ""] 当节点激活时发送true事件, 当焦点转到另一个节点时发送false事件. |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
Group |
Group 是一个可以包含其它节点的组节点.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
children |
[children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode] Grouping nodes contain an ordered list of children nodes. Hint: Each grouping node defines a coordinate space for its children, relative to the
coordinate space of its parent node. Thus transformations accumulate down the scene
graph hierarchy. Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE
connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored. Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized
input nodes (i.e. nonmatching DEF, USE values) are ignored. Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | proxy | rootNode | shape | skin) "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
HAnimDisplacer |
HAnimDisplacer 可以按照三种不同的方式使用:
(a) 指定了HAnimSegment中节点的相应的顶点特性,
(b) 描述如何线型或半径地替换顶点的方向来模拟精确的肌肉动作,
(c) 描述了Segment 中的完整的顶点构造.
举例来说, 在脸上可以为每个面部表情使用一个Displacer.
提示: name 的后缀包括 _feature, _action, _config.
多个 Displacer 节点必须连续地在 Segment节点中出现.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Displacer https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Displacer Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性. |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
name |
[name: type SFString CDATA #IMPLIED] 必须命名以使Humanoid 运行时能够识别. name 要匹配DEF名! |
coordIndex |
[coordIndex: type MFInt32 CDATA #IMPLIED] 定义HAnimSegment顶点坐标的数组, 提供给Displacer使用. 顶点坐标按索引顺序排列, 编号的起点为0, 一组设置间可以使用逗号分割以便于阅读代码
使用-1 分开每组. |
displacements |
[displacements: type MFVec3f CDATA #IMPLIED] 一系列的三维坐标值, 引用coordIndex域为Segment顶点添加中间值或静止位置. |
weight |
[weight accessType inputOutput, type SFFloat CDATA 0.0] 在向顶点中立位置添加位移值之前缩放位移量的权重值. |
containerField |
[containerField type NMTOKEN "displacers"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
HAnimHumanoid |
HAnimHumanoid 节点用来:
(a) 存储相关的关节, 身体部分和视点,
(b) 包含整个人性化的节点,
(c) 简化整个人性化节点在环境中的移动,
(d) 存储相关可读数据比如作者或版权信息.
Humanoid节点也包括了humanoidBody (v1.1) 或skeleton (V2.0) field.
HAnimHumanoid 节点包括 HAnimJoint, HAnimSegment, HAnimSite, Viewpoint, and skin (v2.0)节点.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Humanoid https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Humanoid Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint
nodes, such as HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/>
which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view'
containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
|
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
name |
[name: type SFString CDATA #IMPLIED] 必须命名以使Humanoid 运行时能够识别. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
version |
[version accessType inputOutput, type SFString CDATA #IMPLIED] Humanoid Animation 规格的版本 |
info |
[info: type MFString CDATA #IMPLIED] 元数据对(Metadata keyword=value) VRML97 编码时, info中包括所有规定的 keyword=value 字符对. 提示: 由于其它 XML Humanoid 属性 可以包括所有信息, info域可以被忽略. |
translation |
[translation: type SFVec3f CDATA "0 0 0"] 子节点的局部坐标系统原点的位置. |
rotation |
[rotation: type SFRotation CDATA "0 0 1 0"] 子节点的局部坐标系统的方位. |
scale |
[scale: type SFVec3f CDATA "1 1 1"] 子节点的局部坐标系统的非一致的x-y-z 比例, 由center和scaleOrientation调节. |
scaleOrientation |
[scaleOrientation: type SFRotation CDATA "0 0 1 0"] 缩放前子节点局部坐标系统的预旋转(允许沿着子节点任意方向缩放). |
center |
[center: type SFVec3f CDATA "0 0 0"] 从局部坐标系统原点的位置偏移. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
HAnimJoint |
身体的每一个关节使用Joint节点表现.
HAnimJoint 只可能作为另一个HAnimJoint 节点的子节点, 或humanoidBody field中的一个子节点.
提示: Joint 不一定是Segment 的子节点.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Joint https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Joint Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top
level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node
instances found within the preceding skeleton hierarchy. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
name |
[name: type SFString CDATA #IMPLIED] Joint 命名很重要! 使用H-Anim 规格中的定义 范例: l_knee r_ankle vc6 l_acromioclavicular r_wrist
之类. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
ulimit |
[ulimit: type MFFloat CDATA #IMPLIED] 最大关节点旋转值限制. 提示: 包括3个值, 每个值对应一个局部轴. |
llimit |
[llimit: type MFFloat CDATA #IMPLIED] 最小关节点旋转值限制. 提示: 包括3个值, 每个值对应一个局部轴. |
limitOrientation |
[limitOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"] 旋转上/下限的方位, 向对于关节中心(Joint center). |
skinCoordIndex |
[skinCoordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED] Coordinate 索引值, 指出关节影响的顶点. |
skinCoordWeight |
[skinCoordWeight accessType inputOutput, type MFFloat CDATA #IMPLIED] 对应skinCoordIndex 域值的变形权重值. |
stiffness |
[stiffness accessType inputOutput, type MFFloat CDATA "1 1 1"] [0,1] 值 (范围0,1) 指示关节如何自动移动. 较大的stiffness值意味着更多的抗力(沿局部 X, Y, Z 轴). 提示: 由反向动力学(IK)系统使用. |
translation |
[translation: type SFVec3f CDATA "0 0 0"] 子节点的局部坐标系统原点的位置. |
rotation |
[rotation: type SFRotation CDATA "0 0 1 0"] 子节点的局部坐标系统的方位. |
scale |
[scale: type SFVec3f CDATA "1 1 1"] 子节点的局部坐标系统的非一致的x-y-z 比例, 由center和scaleOrientation调节. |
scaleOrientation |
[scaleOrientation: type SFRotation CDATA "0 0 1 0"] 缩放前子节点局部坐标系统的预旋转(允许沿着子节点任意方向缩放). |
center |
[center: type SFVec3f CDATA "0 0 0"] 从局部坐标系统原点的位置偏移. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
HAnimSegment |
每一个身体部分存在一个HAnimSegment 节点中.
HAnimSegment 包含Coordinate, HAnimDisplacer 和children 子节点.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Segment https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Segment Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes
at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint
node instances found within the preceding skeleton hierarchy. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
name |
[name: type SFString CDATA #IMPLIED] Segment 命名很重要! 使用H-Anim 规格中的定义 范例: l_knee r_ankle vc6 l_acromioclavicular r_wrist
之类. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
mass |
[mass: type SFFloat CDATA "0"] 全部segment的质量, 如果空值将被认为0. Hint: https://en.wikipedia.org/wiki/Kilogram Hint: X3D Architecture 4.3.6 Standard units and coordinate system https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#Standardunitscoordinates |
centerOfMass |
[centerOfMass: type SFVec3f CDATA "0 0 0"] segment 中的重心位置. |
momentsOfInertia |
[momentsOfInertia: type MFFloat CDATA "0 0 0 0 0 0 0 0 0"] 3x3 的力学惯性矩阵. 缺省值: 0 0 0 0 0 0 0 0 0. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
HAnimSite |
HAnimSite 节点可以满足以下三个目标:
(a) 定义一个反向动力学系统IK使用的最终受动器"end effector" 的位置,
(b) 定义附件的相关点, 比如首饰或服装
(c) 定义HAnimSegment 参考系中的虚拟摄像机位置
(比如视点 "through the eyes" 用以在多用户环境中使用).
提示: HAnimSegment的子节点中存储HAnimSite节点.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html Hint: H-Anim Specification, Site https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Site Hint: H-Anim Specification, Annex B, Feature points for the human body https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/>
nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite
node instances found within the preceding skeleton hierarchy. |
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X3D validation: XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL |
DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
name |
[name: type SFString CDATA #IMPLIED] 必须命名以使Humanoid 运行时能够识别. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
translation |
[translation: type SFVec3f CDATA "0 0 0"] 子节点的局部坐标系统原点的位置. |
rotation |
[rotation: type SFRotation CDATA "0 0 1 0"] 子节点的局部坐标系统的方位. |
scale |
[scale: type SFVec3f CDATA "1 1 1"] 子节点的局部坐标系统的非一致的x-y-z 比例, 由center和scaleOrientation调节. |
scaleOrientation |
[scaleOrientation: type SFRotation CDATA "0 0 1 0"] 缩放前子节点局部坐标系统的预旋转(允许沿着子节点任意方向缩放). |
center |
[center: type SFVec3f CDATA "0 0 0"] 从局部坐标系统原点的位置偏移. |
bboxCenter |
[bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"] 边界盒的中心: 从局部坐标系统原点的位置偏移. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
bboxSize |
[bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"] 边界盒尺寸: 缺省情况下是自动计算的, 为了优化场景, 也可以强制指定. Hint: precomputation and inclusion of bounding box information can speed up the initialization
of large detailed models, with a corresponding cost of increased file size. Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes |
containerField |
[containerField type NMTOKEN (children | sites | skeleton | viewpoints) "children"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
head |
head (文件头)包括 component (组件), metadata 或任意作者自定的标签.
提示: 在HTML匹配 <head> 标签.
提示: head 是 X3D标签的第一个子对象, 放在场景的开头. |
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class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
ImageCubeMapTexture |
ImageCubeMapTexture (X3D version 3.1 or later) is a texture node that defines a cubic
environment map source as a single file format that contains multiple images, one
for each side.
Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Address of replacement world, activated by the user selecting Shape geometry within
the Anchor children nodes. Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName,
someOtherCoolWorld.x3d#GrandTour). Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour). Hint: binding a different Viewpoint triggers an isBound event that can initiate other
user-arrival reactions via event chains to interpolators or scripts. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
containerField |
[containerField type NMTOKEN "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
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accessType and type Credits and Translations X3D Resources |
ImageTexture |
ImageTexture 映射一个二维图像到一个几何形体的表面.
纹理帖图使用一个二维坐标系统 (s,t)水平,垂直,
(s, t)的值在范围[0.0, 1.0]之间,对应图像上相对边角的距离.
提示: 添加纹理时需要先添加Shape 节点和 Appearance 节点.
警告: 太亮的材质自发光Material emissiveColor 值会破坏一些纹理的效果.
Hint: authors can provide multiple image formats for the same image, with each source
address listed separately in the url field.
Hint: player support is required for .png and .jpg formats, support is suggested for .gif
format. Other image formats are optionally supported.
Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images Warning: see ComposedCubeMapTexture and TextureBackground for special containerField values.
Hint: if a texture is opaque, omitting values in the alpha channel can help avoid rendering
artifacts related to transparency and reduce file size by 25%.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] 图像的文件名和位置. 多个定位更加可靠, 网络定位使e-mail附件有效."提示: 字符串可以是多值, 用引号分割每个字符串 [ "https://www.web3d.org" "https://www.web3d.org/about" "其它网址." ]. 提示: " 的XML 编码 是 " (字符实体). 警告: http链接要严格匹配目录和文件名的兼容性! 提示: url 中的每个空格符用
%20 替换掉. Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
repeatS |
[repeatS accessType initializeOnly, type SFBool (true|false) "true"] 沿S轴水平重复纹理. |
repeatT |
[repeatT accessType initializeOnly, type SFBool (true|false) "true"] 沿T轴垂直重复纹理. |
containerField |
[containerField type NMTOKEN "texture"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
ImageTexture3D |
(X3D version 3.1 or later) ImageTexture3D defines a 3D image-based texture map by specifying a single image
file that contains complete 3D data.
Warning: there are no required file formats, but at least one of the following formats is
recommended for volume support in an X3D browser.
Hint: Microsoft DirectDraw Surface (DDS) https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds Hint: Digital Imaging and Communications in Medicine (DICOM) https://www.dicomstandard.org
Nevertheless DDS, DICOM, NRRD and/or .vol formats are recommended.
Hint: Nearly Raw Raster Data (NRRD) http://teem.sourceforge.net/nrrd Hint: Volume data format (VOL) http://paulbourke.net/dataformats/volumetric Hint: X3D Scene Authoring Hints, Volume Tools and Volumes Visualization https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Volumes Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts Hint: apply containerField='watchList' when parent node is LoadSensor. |
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DEF |
[DEF type ID #IMPLIED] DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE means reuse an already DEF-ed node ID, excluding all child nodes and all other
attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes)
can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except
for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the
scene. |
url |
[url accessType inputOutput, type MFString CDATA #IMPLIED] Location and filename of image. Multiple locations are more reliable, and including
a Web address lets e-mail attachments work. Hint: MFString arrays can have multiple values, so separate each individual string by
quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." Hint: alternative XML encoding for quotation mark " is " (which is an example of
a character entity). Warning: strictly match directory and filename capitalization for http links! This is important
for portability. Some operating systems are forgiving of capitalization mismatches,
but http/https url addresses and paths in Unix-based operating systems are all case
sensitive and intolerant of uppercase/lowercase mismatches. Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls |
repeatS |
[repeatS accessType initializeOnly, type SFBool (true|false) "false"] Whether to horizontally repeat texture along S axis. |
repeatT |
[repeatT accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along T axis. |
repeatR |
[repeatR accessType initializeOnly, type SFBool (true|false) "false"] Whether to vertically repeat texture along R axis. |
containerField |
[containerField type NMTOKEN (texture | watchList | back | bottom | front | left | right | top | backTexture |
bottomTexture | frontTexture | leftTexture | rightTexture | topTexture) "texture"] containerField is a field-label prefix indicating this node's field relationship
to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need
to override default containerField values is rare. Hint: example values include containerField='geometry' for Box node, containerField='children'
for Group node, containerField='proxy' for hidden proxy shape within a Collision node,
etc. Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds
to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different
than the corresponding DEF declaration of that node. Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField |
class |
[class type CDATA #IMPLIED] The class attribute is a space-separated list of classes, reserved for use by CSS
cascading stylesheets. Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
IMPORT |
IMPORT 提供了路由能力, 使引用外部文件时可以存取经过EXPORT声明的节点.
提示: 紧接着Inline节点放置相应的IMPORT声明提高代码可读性.
警告: 试验性的.
Warning: corresponding parent-scene IMPORT and child Inline-scene EXPORT statements are
necessary in order to ROUTE values between a parent model and a child Inline model.
Hint: X3D Architecture 4.4.6 Import/Export semantics https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ImportExportsemantics |
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inlineDEF |
[inlineDEF type IDREF #REQUIRED] EXPORT节点中局部Inline节点的DEF名. |
importedDEF |
#REQUIRED] 由inlineDEF 场景提供的importedDEF节点名. 提示: 必需的. |
AS |
#IMPLIED] 利用AS, 在当前场景中映射exportedDEF的名称到一个新的名称. 提示: 可选, 缺省输出使用exportedDEF节点名. |
class |
[class type CDATA #IMPLIED] class 是用空格分开的类的列表, 保留给XML样式表使用. 只有X3D场景用XML编码时才支持class 属性. |
|
accessType and type Credits and Translations X3D Resources |
IndexedFaceSet |
IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates.
IndexedFaceSet 是一个几何节点, 代表一个由一组顶点构建的一系列平面多边形形成的3D形体, 这个节点里可以包含Color, Coordinate|CoordinateDouble,
Normal, TextureCoordinate 节点.
提示: 在增加 geometry或 Appearance节点之前先插入一个Shape节点.
在浏览器处理此场景内容时, 可以用符合类型定义的原型 ProtoInstance来替代.
Warning: rendering characteristics are undefined if polygons are not planar.
Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular
and rendering results are undefined. |
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DEF |
[DEF type ID #IMPLIED] DEF给这个节点定义了唯一的ID, 这样在其它节点里就可以引用这个节点. 提示: 为DEF命名时,使用有意义的描述性的名称可以帮助规范文件, 以提高文件可读性.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions |
USE |
[USE type IDREF #IMPLIED] USE用来引用DEF定义的节点ID, 同时忽略其它的属性和子对象. 提示: 使用USE引用其它的对象而不是复制节点可以提高性能. 警告: 使用USE的代码不要包括DEF或其他的属性值! |
coordIndex |
[coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] 按照顺序以坐标索引来使用coordinates节点中提供坐标. 编号的起点为0, 一组设置间可以使用逗号分割以便于阅读代码. 使用-1来分割不同的多边形索引.
Warning: coordIndex is required in order to connect contained coordinate point values. |
ccw |
[ccw accessType initializeOnly, type SFBool (true|false) "true"] ccw = 逆时针: 顶点坐标方位的顺序. 提示: ccw值为false 时可以翻转solid (背面裁切) 及法线方向. |
convex |
[convex accessType initializeOnly, type SFBool (true|false) "true"] 提示所有的面都是凸多边形 (true值), 或可能有凹多边形(false值) 在凸多边形的平面里, 没有自相交的边, 所有的内部角都小于180度. 概貌互换提示: 可能只支持convex=true的 IndexedFaceSets造型. 警告: 缺省值convex=true 时, 凹几何体可能不可见. |
solid |
[solid accessType initializeOnly, type SFBool (true|false) "true"] 设置solid 值为true时只绘制多边形的一面(使用背面裁切), 设置solid 值为false 时绘制多边形的两面(关闭背面裁切). 警告: 缺省值为true时, 设置错误的物体从背面完全看不见! |
creaseAngle |
[creaseAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,+∞) creaseAngle 定义了决定相邻面渲染方式的角(用弧度值表示) 如果两个相邻面的法线夹角小于creaseAngle, 就把两个面的边平滑渲染, 反之会渲染出两个面的边线.
概貌互换提示: 可能只支持弧度值 0 和 π . 提示: creaseAngle值为0 时锐利地渲染所有的边, creaseAngle 值为3.14 时平滑地渲染所有的边.
Hint: https://en.wikipedia.org/wiki/Radian |
colorPerVertex |
[colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Color 节点被应用于每顶点上(true) 还是每多边形上(false). Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color |
colorIndex |
[colorIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞) 按照顺序以索引来使用颜色. Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding
Appearance and material/texture values. |
normalPerVertex |
[normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"] Normal 节点被应用于每顶点上(true) 还是每多边形上(false) Hint: if no child Normal node is provided, the X3D browser shall automatically generate
normals, using creaseAngle to determine smoothed shading across shared vertices. |
normalIndex |
[normalIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞) normalIndex values define the order in which normal vectors are applied to polygons
(or vertices). Warning: if normalIndex array is not provided, then Normal values are
indexed according to the coordIndex field. Hint: If normalPerVertex='false' then one
index is provided for each polygon defined by the coordIndex array. No sentinel -1
values are included. Hint: If normalPerVertex='true' then a matching set of indices
is provided, each separated by sentinel -1, that exactly corresponds to individual
values in the coordIndex array polygon definitions. 概貌互换提示: 这个域可能被忽略. |
texCoordIndex |
[texCoordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞) 按照顺序索引纹理坐标以进行帖图. 提示: 使用3D创作工具创作! |
set_coordIndex |
[set_coordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""] 按照顺序以坐标索引来使用coordinates节点中提供坐标. 编号的起点为0, 一组设置间可以使用逗号分割以便于阅读代码. 使用-1来分割不同的多边形索引.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_colorIndex |
[set_colorIndex accessType initializeOnly, type MFInt32 CDATA #FIXED ""] 按照顺序以索引来使用颜色. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_normalIndex |
[set_normalIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""] [-1,+∞) normalIndex values define the order in which normal vectors are applied to polygons
(or vertices). 概貌互换提示: 这个域可能被忽略. Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
set_texCoordIndex |
[set_texCoordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""] 按照顺序索引纹理坐标以进行帖图. 提示: 使用3D创作工具创作! Warning: it is an error to define this transient inputOnly field in an X3D file, instead
only use it a destination for ROUTE events. |
containerField |
[containerField type NMTOKEN "geometry"] containerField 是field标签的前缀, 表明了子节点和父节点的关系. 范例: geometry Box, children Group, proxy
Shape. containerField 属性只有在X3D场景用XML编码时才使用. Hint: X3D Scene Authoring Hints, containerField |