Aaron Bergstrom's blog

Maya MaterialX Compound Nodes as X3D Shader Fields

Using Compound Nodes in Maya LookdevX

I've been hard at work this weekend, trying to come up with a workflow that will integrate with MaterialX shader exports into RawKee exports.

After feedback from the community, it became clear that there isn't really anything I can do on the exporter side to export Shader content that will be compatible with existing X3D Browser shader implementations.

RawKee Exporter Updates: RawKee4Blender, Roadmap, and MaterialX

Starting the RawKee Blog
This is the start of UND DREAM Lab's blog concerning updates to the RawKee X3D exporter ecosystem. I say ecosystem, because the lab has hired two new student employees to expand on the existing RawKee code base to support multiple DCC applications and formats. Our first target beyond Maya is a RawKee-based add-on for Blender, which we are calling RawKee4BlenderRawKee4Blender will eventually have all the features of RawKee - Python Edition for Maya 2025+.