Maya MaterialX Compound Nodes as X3D Shader Fields
Using Compound Nodes in Maya LookdevX
I've been hard at work this weekend, trying to come up with a workflow that will integrate with MaterialX shader exports into RawKee exports.
After feedback from the community, it became clear that there isn't really anything I can do on the exporter side to export Shader content that will be compatible with existing X3D Browser shader implementations.
