HAnim's "center of rotation" and glTF's TRS
HAnim's "center of rotation" and glTF's TRS (translation/rotation/scale) are solving related but distinct problems, and conflating them causes confusion when converting rigs between the two.
HAnim's "center of rotation" and glTF's TRS (translation/rotation/scale) are solving related but distinct problems, and conflating them causes confusion when converting rigs between the two.
HAnim, glTF, and VRM—three major frameworks for representing and animating humanoid characters.
A. Overview of the Three Systems
HAnim, the Humanoid Animation International Standard maintained by the Web3D Consortium, provides a rigorously defined, interoperable framework for representing, animating, and exchanging 3D human figures across tools, platforms, and applications.
Humanoid Animation (HAnim) Overview — Architecture, Strengths, and Strategic Value for Open, Interoperable 3D Human Representation
HAnim Working group develops and demonstrates the Humanoid Animation (HAnim) International Standard
This is a member-only meeting.
Member-only resources: Meeting Link, Agenda, Minutes, Documents
Associate Professor, Naval Postgraduate School - X3D Working Group Co-Chair
Copyright © 1999-2026, Web3D Consortium
Design by Zymphonies
