Comparison Table: WebGL vs. glTF vs. X3D
Release Date:
1 May 2027
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Comparison Table (May 1, 2025): WebGL vs. glTF vs. X3D
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| Feature / Aspect | WebGL | glTF | X3D (v3.3–v4) | |
| What it is | Low‑level JavaScript API for GPU rendering in browsers | Runtime‑neutral 3D asset transmission format (“JPEG of 3D”) | ISO-standard declarative 3D scene graph language | |
| Primary Role | Rendering engine | Compact delivery of models & materials | Full interactive scene description, behaviors, events | |
| Specification Owner | Khronos Group | Khronos Group | Web3D Consortium (ISO/IEC 19775/19776) | |
| Typical Use | Custom engines, shaders, procedural graphics | Delivering models to engines (WebGL, WebGPU, Unity, Unreal) | Authoring complete scenes, interactions, metadata, multi‑modal integration | |
| Level of Abstraction | Very low-level (imperative) | Mid-level (assets only) | High-level (declarative scene graph) | |
| Interactivity | Must be coded manually | None (depends on host engine) | Built-in event model, routing, sensors, scripting | |
| Animation Support | Via custom code | Yes (skinning, morphing) | Yes (keyframe, interpolation, sensors, scripting) | |
| Materials & PBR | Custom shaders | Strong PBR (glTF 2.0) | PBR in X3D v4 (via glTF integration and native nodes) | |
| Extensibility | Via JS + shaders | Extensions ecosystem | Profiles, components, prototypes, scripting | |
| Runtime Requirements | Browser with WebGL | Any engine that loads glTF | X3D browser or JS library (X_ITE, X3DOM) | |
| Integration with Web | Manual DOM integration | None | Native HTML5 integration in X3D v4 | |
| File Format | Not a format | .gltf / .glb | .x3d / .x3dz / .x3dv | |
| Compression | N/A | Draco, meshopt | X3D Compressed Binary Encoding | |
| Best For | Custom engines, high-performance rendering | Efficient model delivery | Rich interactive scenes, metadata, multi‑node ecosystems | |
| Ecosystem Examples | Three.js, Babylon.js | All major engines | X_ITE, X3DOM, ISO-compliant tools | |
| Interoperability | Foundation layer for many engines | Often embedded inside X3D scenes | Can host glTF models directly (X3D v4) | |
