Webinar X3D Browsers

Webinar X3D  Browsers - Wednesday 5 August 2020 10:00 AM - 1:00 PM EDT. See archives below.

X3D can be implemented on a wide range of platforms, including desktops, mobile, consoles and the web. On the web, browsers have improved the speed of Javascript engines and given access to graphics hardware through WebGL. All X3D browsers can provide a performant mix of declarative content, procedural graphics, and event-based logic. This Webinar gives you an overview of several open source X3D browsers. Implementers will discuss features of their declarative X3D browsers including inlining glTF. 

Explore Extensible 3D (X3D) our open source 3D technology for the Web. X3D, the next generation VRML.

Topics Covered:
Video Presentation Description Presenters  
X3D Ecosystem and X_ITE X3D Ecosystem and X_ITE X3D Ecosystem and X_ITE Nicholas Polys, Virginia Tech
X3DOM X3DOM X3DOM Maximililan Hertz, Fraunhofer IGD Germany  
Castle Game Engine and View3DScene Castle Engine Castle Game Engine and View3DScene Michalis Kamburelis, Castle Engine  
FreeWRL FreeWRL FreeWRL Doug Sanden, FreeWRL  

Web3D is making lifetime 3D easily attainable, interoperable, and reusable through our active member community. JOIN WEB3D * CREATE X3D  and partner with us as we build the next generation OPEN 3D platform!

In addition to the X3D Browser Webinar, we continue delivering valuable digital content via our X3D Webinar SeriesThese free Webinars are open to allSign up now!

Webinar Schedule: These webinars will be recorded and archived to our YouTube Channel. 

Web3D Member Meeting 3 Aug 2020 10AM-1PM EDT Annual report, Roadmap, Case Studies, WG activities and X3D4
Learn X3D 4 Aug 2020 10AM-1PM EDT Build and Publish X3D
X3D Browsers 5 Aug 2020 10AM-1PM EDT Open Source X3D Browsers FreeWRLX3DOMX_ITECastle Game Engine
X3D Authoring Tools 6 Aug 2020 10AM-1PM EDT TITANIA and White Dune



X3D Browsers Presenters

Dr. Johannes Behr

Head of the “Visual Computing System Technologies” group (igd.fraunhofer.de/vcst)

Dr.-Ing. Johannes Behr received his M. Sc. diploma in Advanced Software Engineering from the University of Wolverhampton in 1996. From 1997-2004 he was working as a research assistant within the Visual Computing department of the Zentrum für Graphische Datenverarbeitung (ZGDV). Areas of interests where Virtual Reality, Computer Vision, Stereo Vision and 3D Interaction Techniques. Since 2005 Johannes Behr is working at the Fraunhofer Institut für Graphische Datenverarbeitung (IGD). In 2005 he has received his doctoral degree from the Darmstadt University of Technology. The title of his thesis is “Avalon – A scalable Framework for dynamic Mixed Reality Applications“. From 2008 to 2010 was he leading the VR-group of the "Virtual and Augmented Reality" department. He is now the head of the "Visual Computing System Technologies"  department which coordinates the current and future efforts to develop the InstantReality and the X3DOM frameworks.

Michalis Kamburelis
Author of Castle Game Engine and view3dscene, CTO at Cat-astrophe Games LLC
Michalis Kamburelis is a developer, working in the field of games and general 3D visualization in various engines. He created open-source  Castle Game Engine, cross-platform 2D and 3D game engine using X3D at its core, and remains it's main developer since 15 years. Using the engine, Michalis created various tools (like view3dscene) and games (like "Escape from the Universe" and "The Unholy Society", as part of Cat-astrophe Games indie game studio).
He published 2 papers about X3D, describing shadow maps in X3D (2010) and compositing shaders (2011). In 2019/2020 he contributed to X3Dv4 development, to enable physically-based rendering and other material upgrades in X3D 4.0, as well as greater interoperability between X3D and glTF.
Dr. Nicholas F. Polys

Director of Visual Computing, Virginia Tech Advanced Research Computing - President, Web3D Consortium

Nicholas F. Polys is Director of Visual Computing with Virginia Tech Research Computing Group and Affiliate Research Professor in the Department of Computer Science. He has developed interactive 3D graphic content and systems for over 15 years. His research interests lie at the center of graphics and Human Computer Interaction: the intersection of visualization, virtual environments, and perception. After his undergraduate research in Cognitive Science at Vassar College (1996), he jumped into the networked information space of the WWW developing audio, visual, and 3D assets and software. His doctoral work at Virginia Tech (2006) examined perceptual cues and layout behaviors for Information-Rich Virtual Environments for desktop to immersive platforms.

He is a member of ACM, IEEE Computer Society, and the Web3D Consortium. He is a co-author of the international standard (ISO) Extensible 3D (X3D), elected Director and President of the Web3D Consortium, and Chair of the Web3D Medical Working Group.

Doug Sanden

BSc Surveying Engineering, MBA
In addition to developing software for photogrammetry, topographic and agricultural inventory mapping and stereo machine vision, teaching a course in game programming, developing industrial training simulators and virtual historical tours Doug has been a contributor to freewrl.sf.net web3d browser for 11 years.

Holger Seelig