RawKee-PE
RawKee Python Edition (PE) - X3D Plugin 2.0.0 for Maya 2023-2026+ and Beyond!
The UND DREAM Lab is happy to announce that RawKee PE v2.0.0 has now been released!
Download the latest release, and see a list of RawKee PE v2.0.0 features at the link below:
The code base for the development version of RawKee PE is Now Available from the RawKee GitHub site as a Maya Python API 2.0 plugin. RawKee PE is compatible with all versions of Maya newer than Maya 2025 on Windows, Linux, and macOS. RawKee PE may be compatible with versions of Maya on all three operating systems going back to Maya 2023, but this has not been tested.
RawKee Python Edition - YouTube Tutorial Playlist:
- RawKee PE YouTube Tutorial Playlist (Current Video Count: 1, Most Recent Video: Aug 15, 2025).
- More tutorials are coming soon.
3rd Party Tutorials for PBR Texturing
- How to Connect PBR Textures in Maya for aiStandardSurface - by Abe Leal 3D
- GLTF Materials in Maya for standardSurface and usdPreviewSurface
These Verge 3D tutorials that show how to set up PBR materials in Maya for glTF export are also compatible with RawKee PE (PhysicalMaterial) export to X3D.
Collaborators:
- Antony Ward - Collaborating to provide RawKee and HAnim compatibility with his aRT: Modular Rigging Tool.
Special Thanks:
- Michalis Kamburelis - Developer of Castle Game Engine for developer feedback and X3D consulting.
- Holger Seelig - Developer of X_ITE - X3D/Web3D Viewer and Developer of Sunrize: Multi-Platform X3D Editor. Development of RawKee PE would have been nearly impossible without them.
- Chris Zurbrigg - Patreon Maya Python Programming Tutorials - For quickly answering my Maya Python programming questions.
- Vince Marchetti and Leonard Daly - For providing feedback on X3DOM export (still in development)
- Members of the Web3D HAnim Working Group - John Carlson, Carol McDonald, Joe Williams, and Myeong Won Lee - For their guidance and feedback surrounding the X3D HAnim Spec.
Contribute to RawKee PE development on GitHub
Instructions for cloning RawKee PE, a bit of development History, and other software details can be found on the RawKee PE GitHub Repo.