Hosting Web3D Conference Requirements


Conference Dates

Web3D conferences are typically held between the months of June and September, but we are flexible. The duration of the conference can be between 3-5 days. Web3D Conferences can also be co-located with other conferences.

Logistics

  1. Conference rooms
    • One room for ~150 attendees
    • One room for ~75 attendees
    • One small meeting room for ~15 attendees for breakup meetings
    • A display area for posters
    • An exhibition area, if demostrations and exhibits are included in the conference
  2. Fast stable internet access in all rooms, attendees will bring their own lab tops.
  3. Audio and Visual support
  4. Three Breakfasts may be included
  5. Three Lunches (Buffet service is okay)
  6. Two Coffee breaks for each day
  7. One Reception dinner is typically on the second day, either at the conference site or at a memorable location to showcase your town.
  8. Other suggestions: On the first or Third day after the conference an organized tour around the city to showcase your history and heritage.

 Program Tracks include:

Full and Short Papers, Posters, Tutorials, Workshops, Panel Sessions, Demonstrations and Competitions.

Two or three  invited key note speakers. 

Research and Industry work related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are shared and discussed at the Web3D Conference. 

Main topics of the conference include, but are not limited to:

Content and Publishing

    3D content creation and modeling, 3D content scanning, reconstruction, compression, printing, visualization.
    Algorithms for shape modeling, optimization, analysis, and processing.
    Semantic Web for 3D objects and scenes.
    Visual analytics to enhance usability of large data in virtual environments.
    Artificial intelligence with 3D

Metaverse & Realities

    VR/AR/MR/XR: virtual, augmented, mixed, cross and extended realities.
    User-centered applications: usability, ergonomics, speed and responsiveness, customization of the virtual experience.
    The impact of the Metaverse on speech, communication, interaction, and physical spaces.
    Computer vision and AI applications for the Metaverse.

Applications & Libraries

    Interactive 3D web applications in any field, topic, or language.
    Novel APIs, toolkits, and frameworks for 3D web and associated application domains.
    Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
    Leveraging AI for the Creation of 3D Models

Humans, Avatars, and Animation

    3D technologies for Digital humans.
    3D technologies for Medical and Health Data.
    Motion capture for composition and streaming of behaviors and expressions.
    Artificial Intelligence (AI) technologies for 3D processing and its various use cases.

Industrial Applications

    Digital Twins on the Web: modeling, cinematics, photorealism, simulation, etc.
    Metaverse for training and simulation in various industries.

Transmission & Rendering

    Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses.
    End to end systems for streaming, compression, and transmission of 3D content.

Education and Studies

    Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, www integration.
    Mobile 3D applications and usability studies, including navigation performance and immersion Impact.
    Metaverse in education and its impact on learning outcomes.

Digital Cultural Heritage

    Preservation through Technology: Exploring 3D Scanning Techniques for Cultural Artifacts.
    Cross-Cultural Collaborations: Sharing 3D Data and Techniques for Global Heritage Preservation.
    Augmented Reality in Cultural Heritage: Blending the Physical and Digital Worlds for Education and Engagement.
    The Role of AI in 3D Cultural Heritage: Automating Documentation and Analysis Processes.