HAnim Architecture V2
Note the name change to HAnim (from H-Anim). This is just Part 1 (Architecture).
From the New Work Item Proposal:
This work specifies an overall architecture for representing humanoids in a network-enabled 3D graphics and multimedia environment. Each humanoid is an articulated character that can be embedded in different representation systems and animated using the facilities provided by the representation system. This standard specifies the abstract form and structure of humanoids.
The new work to be addressed is a revision of H-Anim 2 in the Extensible 3D (X3D) Part 1: Architecture and base components 26 Humanoid Animation (H-Anim) component specification and based on ISO/IEC 19774 - Humanoid Animation (H-Anim).
The revision work includes the following:
- Humanoid object
- Joint object
- Segment object
- ite object
- Displacer object
- Skeletal humanoid
- Skinned humanoid
- Structure of a humanoid
- 3D medical object for a humanoid
- Abstract data types and object interfaces
- Use cases
This work is intended to define a standard model for humanoid animation. It is an enhancement to the original H-Anim model of ISO/IEC 19774, and ISO/IEC 19774 Working Draft Amendment 1.