Uses of Interface
org.web3d.x3d.sai.Sound.X3DSoundNode

Packages that use X3DSoundNode
Package
Description
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
  • Uses of X3DSoundNode in org.web3d.x3d.jsail.Sound

    Classes in org.web3d.x3d.jsail.Sound that implement X3DSoundNode
    Modifier and Type
    Class
    Description
    class 
    Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
    class 
    AudioClip provides audio data used by parent Sound nodes.
    class 
    AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
    class 
    BiquadFilter node is an AudioNode processor implementing common low-order filters.
    class 
    BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.
    class 
    ChannelMerger unites different input channels into a single output channel.
    class 
    ChannelSelector selects a single channel output from all input channels.
    class 
    ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
    class 
    Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
    class 
    Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
    class 
    DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
    class 
    The Gain node amplifies or deamplifies the input signal.
    class 
    ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
    class 
    MicrophoneSource captures input from a physical microphone in the real world.
    class 
    OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
    class 
    PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
    class 
    The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    class 
    The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    class 
    StreamAudioDestination node represents the final audio destination via a media stream.
    class 
    StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
    class 
    WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
  • Uses of X3DSoundNode in org.web3d.x3d.jsail.Texturing

    Modifier and Type
    Class
    Description
    class 
    MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
  • Uses of X3DSoundNode in org.web3d.x3d.sai.Sound

    Modifier and Type
    Interface
    Description
    interface 
    Analyser provides real-time frequency and time-domain analysis information, without any change to the input.
    interface 
    AudioClip provides audio data used by parent Sound nodes.
    interface 
    AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.
    interface 
    BiquadFilter node is an AudioNode processor implementing common low-order filters.
    interface 
    BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.
    interface 
    ChannelMerger unites different input channels into a single output channel.
    interface 
    ChannelSelector selects a single channel output from all input channels.
    interface 
    ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.
    interface 
    Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.
    interface 
    Delay causes a time delay between the arrival of input data and subsequent propagation to the output.
    interface 
    DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.
    interface 
    The Gain node amplifies or deamplifies the input signal.
    interface 
    ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.
    interface 
    MicrophoneSource captures input from a physical microphone in the real world.
    interface 
    OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.
    interface 
    PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.
    interface 
    The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    interface 
    The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
    interface 
    StreamAudioDestination node represents the final audio destination via a media stream.
    interface 
    StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.
    interface 
    WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.
    interface 
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    interface 
    Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.
    interface 
    Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.
    interface 
    Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.
    Methods in org.web3d.x3d.sai.Sound that return X3DSoundNode
    Modifier and Type
    Method
    Description
    X3DSoundNode.setDescription(String newValue)
    Accessor method to assign String value to inputOutput SFString field named description.
    X3DSoundNode.setEnabled(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named enabled.
    X3DSoundNode.setMetadata(X3DMetadataObject newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
  • Uses of X3DSoundNode in org.web3d.x3d.sai.Texturing

    Modifier and Type
    Interface
    Description
    interface 
    MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.