Uses of Interface
org.web3d.x3d.sai.Sound.X3DSoundNode
Package
Description
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of X3DSoundNode in org.web3d.x3d.jsail.Sound
Modifier and TypeClassDescriptionclass
Analyser provides real-time frequency and time-domain analysis information, without any change to the input.class
AudioClip provides audio data used by parent Sound nodes.class
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.class
BiquadFilter node is an AudioNode processor implementing common low-order filters.class
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.class
ChannelMerger unites different input channels into a single output channel.class
ChannelSelector selects a single channel output from all input channels.class
ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.class
Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.class
Delay causes a time delay between the arrival of input data and subsequent propagation to the output.class
DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.class
The Gain node amplifies or deamplifies the input signal.class
ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.class
MicrophoneSource captures input from a physical microphone in the real world.class
OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.class
PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.class
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.class
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.class
StreamAudioDestination node represents the final audio destination via a media stream.class
StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.class
WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal. -
Uses of X3DSoundNode in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DSoundNode in org.web3d.x3d.sai.Sound
Modifier and TypeInterfaceDescriptioninterface
Analyser provides real-time frequency and time-domain analysis information, without any change to the input.interface
AudioClip provides audio data used by parent Sound nodes.interface
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.interface
BiquadFilter node is an AudioNode processor implementing common low-order filters.interface
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.interface
ChannelMerger unites different input channels into a single output channel.interface
ChannelSelector selects a single channel output from all input channels.interface
ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.interface
Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.interface
Delay causes a time delay between the arrival of input data and subsequent propagation to the output.interface
DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.interface
The Gain node amplifies or deamplifies the input signal.interface
ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.interface
MicrophoneSource captures input from a physical microphone in the real world.interface
OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.interface
PeriodicWave defines a periodic waveform that can be used to shape the output of an Oscillator.interface
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.interface
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.interface
StreamAudioDestination node represents the final audio destination via a media stream.interface
StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.interface
WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.interface
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.interface
Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.interface
Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.interface
Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.Modifier and TypeMethodDescriptionX3DSoundNode.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.X3DSoundNode.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.X3DSoundNode.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata. -
Uses of X3DSoundNode in org.web3d.x3d.sai.Texturing
Modifier and TypeInterfaceDescriptioninterface
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.