Class BufferAudioSource

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DUrlObject, BufferAudioSource, X3DSoundNode, X3DSoundSourceNode, X3DTimeDependentNode

public class BufferAudioSource extends X3DConcreteNode implements BufferAudioSource
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 4.0 draft) [X3DSoundSourceNode] BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels. Typically the length of the Pulse Coded Modulation (PCM) data is expected to be fairly short (usually somewhat less than a minute). Warning: for longer sounds, such as music soundtracks, streaming such as StreamAudioSource should be used. Hint: W3C Web Audio API <a href="https://www.w3.org/TR/webaudio/#AudioBufferSourceNode" target="_blank">https://www.w3.org/TR/webaudio/#AudioBufferSourceNode</a> *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: