Class AudioDestination

All Implemented Interfaces:
X3DChildNode, X3DNode, AudioDestination, X3DSoundDestinationNode, X3DSoundNode

public class AudioDestination extends X3DConcreteNode implements AudioDestination
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.

AudioDestination node tooltip: [X3DSoundDestinationNode] AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device. An AudioDestinationNode representing the audio hardware end-point (the normal case) can potentially output more than 2 channels of audio if the audio hardware is multi-channel.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
  • Field Details

  • Constructor Details

    • AudioDestination

      public AudioDestination()
      Constructor for AudioDestination to initialize member variables with default values.
    • AudioDestination

      public AudioDestination(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details