Class AudioDestination

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, AudioDestination, X3DSoundDestinationNode, X3DSoundNode

public class AudioDestination extends X3DConcreteNode implements AudioDestination
AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 4.0 draft) [X3DSoundDestinationNode] AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device. An AudioDestinationNode representing the audio hardware end-point (the normal case) can potentially output more than 2 channels of audio if the audio hardware is multi-channel. Hint: W3C Web Audio API <a href="https://www.w3.org/TR/webaudio/#AudioDestinationNode" target="_blank">https://www.w3.org/TR/webaudio/#AudioDestinationNode</a> *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: