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X3dArchitectureConceptsPrototypeBodyValidationExample - Class in X3dForWebAuthors.Chapter14Prototypes
Prototype example to illustrate why additional non-rendering nodes might be needed after first node in ProtoBody.
X3dArchitectureConceptsPrototypeBodyValidationExample() - Constructor for class X3dForWebAuthors.Chapter14Prototypes.X3dArchitectureConceptsPrototypeBodyValidationExample
Default constructor to create this object.
X3dBookWebsiteLogo - Class in X3dForWebAuthors.Chapter06GeometryPointsLinesPolygons
Extrusion of X3D book used for website logo.
X3dBookWebsiteLogo() - Constructor for class X3dForWebAuthors.Chapter06GeometryPointsLinesPolygons.X3dBookWebsiteLogo
Default constructor to create this object.
X3dForWebAuthors.Chapter01TechnicalOverview - package X3dForWebAuthors.Chapter01TechnicalOverview
Chapter 1 Technical Overview describes design and development efforts for the X3D Graphics Specification.
X3dForWebAuthors.Chapter02GeometryPrimitives - package X3dForWebAuthors.Chapter02GeometryPrimitives
Chapter 2 Geometry Primitives: Shape nodes can contain one geometry node and one Appearance node.
X3dForWebAuthors.Chapter03Grouping - package X3dForWebAuthors.Chapter03Grouping
Chapter 3 Grouping: grouping nodes help to organize the scene graph, can establish relative coordinate systems, and can contain most other kinds of X3D nodes.
X3dForWebAuthors.Chapter04ViewingNavigation - package X3dForWebAuthors.Chapter04ViewingNavigation
Chapter 4 Viewing Navigation: authors can design scenes to help users navigate to Viewpoints of interest, and also create user-selectable geometry links using an Anchor (just like HTML).
X3dForWebAuthors.Chapter05AppearanceMaterialTextures - package X3dForWebAuthors.Chapter05AppearanceMaterialTextures
Chapter 5 Appearance Material Textures: Appearance defines how color, material and texture images are applied as the visual characteristics of a shape.
X3dForWebAuthors.Chapter06GeometryPointsLinesPolygons - package X3dForWebAuthors.Chapter06GeometryPointsLinesPolygons
Chapter 6 Geometry Points Lines Polygons shows how numerous X3D nodes are available for presenting points, lines, and a variety of polygonal meshes.
X3dForWebAuthors.Chapter07EventAnimationInterpolation - package X3dForWebAuthors.Chapter07EventAnimationInterpolation
Chapter 7 Event Animation and Interpolation shows how event values can be generated through TimeSensor, ROUTE and interpolator chains to create animation effects in a scene graph.
X3dForWebAuthors.Chapter08UserInteractivity - package X3dForWebAuthors.Chapter08UserInteractivity
Chapter 8 User Interactivity shows how a variety of sensors detect user interactivity with a scene, allowing authors to define animation responses in a device-independent, display-independent way.
X3dForWebAuthors.Chapter09EventUtilitiesScripting - package X3dForWebAuthors.Chapter09EventUtilitiesScripting
Chapter 9 Event Utilities Scripting shows how event-utility nodes allow conversion and connection of different data types via ROUTEs, while Script nodes allow authors to write their own event-handling code for special scene capabilities.
X3dForWebAuthors.Chapter10Geometry2D - package X3dForWebAuthors.Chapter10Geometry2D
Chapter 10 Geometry2D nodes simplify creation of simple planar shapes, which can be helpful for billboards and user interfaces.
X3dForWebAuthors.Chapter11LightingEnvironmentalEffects - package X3dForWebAuthors.Chapter11LightingEnvironmentalEffects
Chapter 11 Lighting and Environmental Effects: Light nodes make the appearance of geometry visible and viewable in a scene.
X3dForWebAuthors.Chapter12EnvironmentSensorSound - package X3dForWebAuthors.Chapter12EnvironmentSensorSound
Chapter 12 Environment Sensors and Sound: environmental sensors detect user visibility proximity and collision, while 3D spatial sound sources can greatly improve user engagement in a scene.
X3dForWebAuthors.Chapter13GeometryTrianglesQuadrilaterals - package X3dForWebAuthors.Chapter13GeometryTrianglesQuadrilaterals
Chapter 13 Geometry: Triangles and Quadrilaterals shows fundamental geometry representations that are typically created by authoring tools to build complex polygonal meshes and shapes.
X3dForWebAuthors.Chapter14Prototypes - package X3dForWebAuthors.Chapter14Prototypes
Chapter 14 Prototypes let authors define a new X3D node made up of other X3D nodes, extending the language for any scenes in new and interesting ways.
X3dForWebAuthors.Chapter15Metadata - package X3dForWebAuthors.Chapter15Metadata
Chapter 15 Metadata shows how typed metadata is used to identify the data relevant to X3D scenes and shapes, enabling the possibility of further correlation, discovery and Web-based mashups to occur.
X3dForWebAuthors.KelpForestExhibit - package X3dForWebAuthors.KelpForestExhibit
KelpForestExhibit from the Monterey Bay Aquarium demonstrates what students can accomplish together using VRML and X3D.
XmpMetadataEmbedded - Class in X3dForWebAuthors.Chapter15Metadata
Simple XMP sidecar example: Hello XMP metadata!.
XmpMetadataEmbedded() - Constructor for class X3dForWebAuthors.Chapter15Metadata.XmpMetadataEmbedded
Default constructor to create this object.
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