Package X3dForWebAuthors.Chapter05AppearanceMaterialTextures
package X3dForWebAuthors.Chapter05AppearanceMaterialTextures
Chapter 5 Appearance Material Textures: Appearance defines how color, material and texture images are applied as the visual characteristics of a shape.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionThis example illustrates the effect of an ambientIntensity field from a Sphere on a Cone.This is a prototype for a CircleFish, which is also used by CircleFishLod.This is a prototype for a CircleFish, which is also used by CircleFishLod.A Sphere colored only with an diffuseColor.A Sphere colored only with an emissiveColor.Demonstrate various FillProperties values.Instantiating a Garibaldi fish prototype to match a specific fish.Instantiate the Garibaldi fish prototype using a local skin texture file.Instantiate the Garibaldi fish prototype using a separate skin texture image file to match a specific fish.Instantiate the Garibaldi fish prototype using a remote skin texture file.Geometry Primitive Nodes: Shape, Box, Cone, Cylinder, Sphere, Text, FontStyle, with ImageTexture applied.Demonstrate each of the various LineProperties enumeration values.Provide examples of helpful MovieTexture usage.Illustration of a checkerboard pattern using the PixelTexture node.This example shows the five PixelTexture components, with 0 to 4 components each, shown in Table 5-18.This example shows a colorful PixelTexture applied to the standard primitive shapes.The Garibaldi with a PixelTexture instead of a file texture.This snowman example shows a colorful PixelTexture applied to X3D primitive shapes - happy holidays!.This example illustrates a PixelTexture with a scaled TextureTransform.A Sphere with specularColor applied over diffuseColor with default shininess.PixelTexture example for Table 5.18.Instantiate the Garibaldi fish prototype using a local texture file.Instantiate the Garibaldi fish prototype without a skin texture.An illustration of the same PixelTexture applied to a cone with different TextureTransform values.Two Boxes with the same PixelTexture showing different TextureTransform field values.This is an example of 2 Boxes with the same PixelTexture with different rotations, centers, and scaling.3 Boxes with the same PixelTexture and different TextureTransform translation values.This example shows a partially transparent Sphere in front of an opaque Box and Cylinder.A Sphere colored red on outside and orange on inside using TwoSidedMaterial, you can shift viewpoints to see different colors outside/inside the Sphere.