Class TextureLocalGaribaldi

java.lang.Object
X3dForWebAuthors.Chapter05AppearanceMaterialTextures.TextureLocalGaribaldi

public class TextureLocalGaribaldi extends Object

Instantiate the Garibaldi fish prototype using a local texture file.

Related links: Catalog page TextureLocalGaribaldi, source TextureLocalGaribaldi.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title TextureLocalGaribaldi.x3d
description Instantiate the Garibaldi fish prototype using a local texture file.
creator Ildeniz Duman
created 1 June 1998
modified 20 October 2019
reference https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/Garibaldi.x3d
identifier https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/TextureLocalGaribaldi.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Details

    • TextureLocalGaribaldi

      public TextureLocalGaribaldi()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      TextureLocalGaribaldi model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: