Class TextureRemoteGaribaldi

java.lang.Object
X3dForWebAuthors.Chapter05AppearanceMaterialTextures.TextureRemoteGaribaldi

public class TextureRemoteGaribaldi extends Object

Instantiate the Garibaldi fish prototype without a skin texture.

Related links: Catalog page TextureRemoteGaribaldi, source TextureRemoteGaribaldi.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title TextureRemoteGaribaldi.x3d
description Instantiate the Garibaldi fish prototype without a skin texture.
creator Ildeniz Duman
created 1 June 1998
modified 20 October 2019
reference https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/Garibaldi.x3d
identifier https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/TextureRemoteGaribaldi.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Details

    • TextureRemoteGaribaldi

      public TextureRemoteGaribaldi()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      TextureRemoteGaribaldi model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: