Web3D Consortium Working Groups
A Working Group of the Web3D Consortium is a technical committee that researches and proposes solutions to specific technical problems relating to X3D (e.g. binary file format).
Working groups are essentially self-forming, self-regulating, and self-directed. They are not product-specific but instead focus is on issues and technologies in the attempt to develop and propagate an open standard for the industry.
Current Working Groups:
- X3D Earth
- X3D Networking
- User Interface
- X3D Conformance Program
- Programmable Shaders
- X3D Source
How to join an X3D Working Group
Any Consortium Member can join a Working Group. We offer student, professional, academic and company level memberships.
Consortium members can simply go to the Consortium Member Login area of the website to sign-up to join this work group