The X3D Working Group (X3D WG) is responsible for the development and maintenance of all X3D Specifications.
The X3D Working Group forms the core of the working groups within the Web3D Consortium. It is responsible for the development of specification of core technologies for the X3D Specifications, and the integration of the specifications for non-core technologies and coordinating the technical aspects of all Web3D working group efforts.
X3D V3.3 is finishing the ISO process. It contains signifincant enhancements and capabilities from the original V3.0, including shaders, geo-spatial handling, 3D volume rendering, and 2D geometry.
The WG is pursuing the next advancement of the specification for V3.4 and a significant expansion of the standardization to support HTML5 and WebGL. X3DOM has been adopted as the prototype for X3D V4 and compatibility with X3D V3 is being developed.
- The WG is spearheading the Consortium's Call for Contributions for Compressed Binary Encoding for X3D.
- Develop and manage the process of getting ISO status of International Standard for V3.3 of the X3D specification
- The WG meets every week to discuss, develop, and approve the current topics. These include reviewing new technologies, integration of submitted technologies, and interfacing with external organizations for X3D.