X3D News Archive Permalink

Mar 19, 2010

The Web3D Consortium’s Medical Working Group will have a half day workshop on March 21, 2010 at IEEVR 2010. Come see the current state-of-the-art in medical virtual environments and identify future technology directions. Many research topics will be dicussed, including realistic modeling and simulation of physiological processes, human perception issues, time-efficient segmentation and effective use of haptics. Related papers will be presented and a discussion panel will address what needs to be done ahead and capture future needs/perceptions from the community. The invited guest speaker is Henry Fuchs, Professor of Computer Science and Adjunct Professor of Biomedical Engineering at UNC Chapel Hill.

More information is available at: Medical VR Workshop

Mar 19, 2010

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CAD/CAM models delivered as X3D content
A web based application offers browsing access to the content of STEP (ISO 10303) CAD files. 3D solid models included in the STEP exchange files are translated into X3D content and delivered in XML encoding for viewing by X3D viewers. Combined with the common capability of commercial CAD applications to export to the neutral STEP format, this gives a pathway to generate X3D content with the modeling methods of CAD applications. The web based browsing of STEP exchange file content is a demonstration of integrating 3D content with other information content delivered over the web.

Mar 11, 2010

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Fraunhofer IGD, recently announced its X3DOM project. A test-environment to evaluate and evolve a DOM-based HTML/X3D integration model.

X3DOM is an experimental open source runtime, implemented in JavaScript and WebGL, which allows to inline X3D content in (X)HTML pages.  It performs the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree. An official release will be announced soon.

This model is based on ideas and code developed by Philip Taylor from University of Cambridge and provides a minimal X3D-runtime in JavaScript. The system uses the recently released WebGL for rendering and therefore renders hardware accelerated without any plug-in.  However, WebGL is only available in alpha-builds from FireFox and WebKit at: http://www.x3dom.org/?page_id=9
The objective here is to include a live X3D scene in your HTML DOM, which allows you to manipulate the 3D content by only adding/ removing or changing DOM elements. No specific plug-in or plug-in interface like SAI is needed. It also supports some of the HTML events like “onclick” on 3D objects. 3dsmax exporter which can save to html/xhtml, a converter tutorial and now has BMW configuration showcase.


The Web3d Consortium’s X3D HTML5 Working Group presented a working demonstration with event passing to/from the HTML DOM using the X3DOM examples at the W3C TPAC meeting in Santa Clara, California in Nov 2009. At this meeting the Web3D HTML5 working group presented their thoughts and ideas on how to integrate X3D and HTML. In addition to the hour-long presentation, many other conversations and working demonstrations were given to W3C members during the course of the TPAC. The Web3D Consortium’s work was well received by W3C and the W3C HTML5 WG. The W3C HTML5 working group can be found at: http://www.w3.org/html/wg/.

This integration model is still evolving and open for discussions.There is more work to be done to further this effort. Anyone interested in getting involved please contact John Stewart. More information about the Working Group can be found at X3D-HTML5 .

Mar 10, 2010

Call for Participation in the IEEE Virtual Reality 2010 conference in Waltham, MA, USA on March 20 and 21, 2010.

Today, more than any time in the history of medicine, there is a need for faster, more efficient and cost effective training. Patient safety and evidenced based practice have been highlighted as key issues to be addressed by medical process and technology.  There are many research problems to solve, including realistic modeling and simulation of physiological processes, human perception issues, time-efficient segmentation and effective use of haptics.

A half day workshop will be organized by the Web3D Consortium Medical Working Group to demonstrate the current state-of-the-art in medical virtual environments and identify future technology directions, and is requesting submission of technology related position papers (up to 3 pages) containing preliminary results of research or design work within the scope of medical virtual environments. Papers should address one or more of the following topics, although authors should not feel limited by them. Unlisted but related topics are also welcome.

  * Novel applications/case studies of medical virtual environments, including training, rehabilitation, rehearsal, etc.
  * Software algorithms and APIs
  * Use of haptics for medical simulation
  * Human perception and interaction with a virtual patient
  * Physiology modeling techniques
  * Standards for 3D medical imaging
  * Inexpensive solutions
  * Open Source Software and production pipelines

More information is available at: http://www.hpv.cs.bangor.ac.uk/vr10-med/

 

Dec 28, 2009

X3D a write once, render anywhere, anytime 3D graphics format for HTML 5.
As W3C is working on adding support for 3D in HTML 5, the Web3D Consortium’s X3D-HTML5 Working Group is working closely with W3C presenting their thoughts and ideas on how to integrate X3D and HTML. The goal here is to have a DOM-integrated cross-platform open-standards 3D graphics in every browser.
X3D is an abstracted graphics format; as long as the underlying OS and hardware supports some form of pixel display, X3D can be rendered on it. Whether your device uses one of the Direct-X graphical libraries, one of the continually evolving series of OpenGL versions, or some as-yet unwritten low-level graphics layer, X3D will be able to render on it, and if that device contains user i/o capabilities, X3D will be able to use that capability, too.
For more details on now X3D and HTML5 will fit with other 3D technologies please read the recent 3d-test interview with Web3D’s X3D-HTML5 Working Group chair John Stewart at: http://www.3d-test.com/interviews/x3d_2.htm.
Demonstration with event passing to/from the HTML DOM using the X3DOM are available at: http://www.x3dom.org/?page_id=9. X3DOM is an experimental open source runtime, implemented in JavaScript and WebGL, which allows to inline X3D content in (X)HTML pages.  It performs the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.
This integration model is still evolving and open for discussions.There is more work to be done to further this effort. Anyone interested in getting involved please contact John Stewart. More information about the Working Group can be found at X3D-HTML5 .

Dec 03, 2009

“The first Augmented Reality Development Camp (AR DevCamp) will be held on Saturday December 5, 2009 at the Hacker Dojo in Mountain View CA and simultaneously in New York City and around the world!
After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information and experiences. AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good on the web and Internet today. As one step towards this goal of an Open AR web, the AR DevCamp 1.0, will have a full day of technical sessions and hacking opportunities in an open format, BarCamp style. For more information about this camp please visit www.ardevcamp.org.
Web3D Consortium will be showcasing their open standards X3D implementations for Augmented Reality at this camp.  Join us and see how you can use X3D today for your Augmentent Reality needs.

Developers  X3D WG to present X3D and HTML integration at W3C Technical Plenary and Advisory Committee Meeting

Nov 02, 2009

The X3D Working Group is participating in the HTML Working Group for the purpose of best integrating X3D with HTML.
This effort has strategic importance for Web3D and indeed for all 3D graphics, since X3D is an interchange format for a wide variety of models. We intend to establish a solid foundation for X3D to properly support 3D graphics in HTML5.
The X3D Working Group is considering three basic approaches to display an X3D scene inside an HTML page:
* External reference - HTML page includes an object element tag that refers to an .x3d scene, implemented via an X3D plugin. Data might be passed within the page using DOM events.
* X3D as XML in HTML -  HTML page directly includes X3D source, likely with an XML namespace prefix, presumably implemented via an X3D plugin or the browser itself. Again data might be exchanged within the page using DOM events.
* API access - HTML page includes some form of canvas  (or maybe Canvas3D) element that allows programmatic access to the page, so that X3D Scene Access Interface (SAI) might draw a bitmap
Variations on these approaches are considered as part of X3D and HTML5 examples and the X3DOM test site .
The X3D and HTML5 Summary will be presented at the HTML5 Working Group sessions Friday, November 6 2009 from 9:00 AM -10:00 AM in Mountain View during the W3C Technical Plenary and Advisory Committee (TPAC) meeting.

Oct 01, 2009

SenseGraphics announces a new release of their open source X3D browser, H3DViewer, and the C++ X3D development platform H3DAPI. The H3D products are dual license, open source and commercial, cross-platform (Windows, OSX, Linux) and are used by many companies, research institutes and universities for development of multi-modal applications such as medical simulators. The H3D platform has custom X3D extensions for allowing interaction of objects using the sense of touch, also called haptics.
The main new features in this new release are:
* Support for the Rigid body physics component. This allows specifying physics properties such as mass, friction and gravity and let objects react using the laws of physics. These objects can also be manipulated by touch for everyone who has a haptics device.
* Support for the current Volume rendering component specification draft by the MedX3D working group. This allows for direct visualization of volume data using a multitude of different rendering styles including arbitrary transfer functions, tone mapped, iso surfaces, maximum intensity projection, segmented data sets and many more.
* Support for the DICOM, Nrrd and VTK file formats for volume data.
* H3DViewer includes a tree view of the current X3D scene that is running allowing users to inspect the scene values in real-time and update them manually. 
* Better haptics support for moving objects.
* HapticTextureSurface allows you to use a texture to specify how haptic properties such as stiffness and friction varies over a surface.

To learn more about the new H3DAPI release, please visit: http://www.H3D.org

About SenseGraphics:
H3DAPI, SenseGraphics flagship product, is a dual commercial and GPL (open source) licensed software that has been recognized by many in the haptics industry as an ideal development platform for multi-sensory applications. H3D API uses the open standards X3D and OpenGL, and leverages on a diverse range of haptics platforms and technology including those of SensAble, Novint and ForceDimension. SenseGraphics also offer professional haptic training, support and consulting services, as well as custom hardware solutions. SenseGraphics have been delivering technical solutions to research, medical, dental and industry since t company was founded in 2004

Sep 20, 2009

The Web3D Consotium will showcase innovative, open standards based 3D systems at the Engage virtual worlds show(booth #3) in San Jose, California September 23-24, 2009. They will be showing Planet 9’s RayGun the first X3D based multi-user platform for the iPhone and Bitmanagement’s BS Collaborate a multi-user server where you can integrate your database and create multi-user environments using both Network Sensor Node and Distributed Interactive Simulation. An interactive visual and haptic collaboration  in virtual space using X3D/VRML server-client software will also be demonstrated. While at the booth, conference attendees can pick up their own X3D Showcase DVD packed with free resources that will introduce them to X3D. Explore these resources and see how X3D is ideal for your real-time 3D graphics needs.
The Web 3D Consortium has long fostered open standards for 3D on the Web and interoperability between other open platforms (OGC, MPEG 4, HTML 5). They have produced standards for Avatar Standardization (H-Anim) and Multi-user Shared State (Network Sensor Node) both of which have been adopted by leading 3D viewer makers such as Bitmanagement, Fraunhofer IGD, Octaga and Yumetech.

The Consortium’s goal is to develop and offer a full featured, multi-user platform specification based on open standards, by leveraging other open initiatives such as XMPP/OpenFire) (for chat), PostGISql /MySQL (for databases) and OGC’s Geoserver (for geo-located data). To achieve this, the Web 3D Consortium is announcing a call for participation to assist in developing the “last mile” of standards focused on open chat and server technologies. To join, please visit us at: http://web3d.org/membership/join. All members are empowered to participate in Consortium Working Groups, network with leading Web3D technologists, and contribute to the X3D specification. Join the Web3D Consortium and become a part of this evolving standard for 3D systems. Many technologies grow exponentially due to hype and then fall into disuse. X3D remains the most widely used standard for the implementation of high-integrity, high-capability and high-data value 3D systems. The applications and technologies showcased at the conference are evidence of the healthy ecology that continues to evolve and stabilize into international standards. Descriptions of recent projects using X3D are available at http://www.web3d.org/casestudies.

Meet the Consortium members at the booth, and see these amazing 3D multi-user demos. Learn more about the Consortium and its technology and the power of royalty free, open-standards based 3D. Find out how you can use X3D for your real-time 3D graphics needs today.

Additional information about the Consortium and its technology, or information about member companies and their X3D implementations, can be obtained by contacting Anita Havele, Executive Director of the Web3D Consortium at anita.havele (at) web3d.org or call 1 (248)342-7662.

Sep 03, 2009

The 14th Web3D 2009 International Symposium was held from 16 - 17 June 2009 at Fraunhofer Institute for Computer Graphics(IGD) in Darmstadt, Germany. It addressed a wide range of topics covering 3D hypermedia on the web. Attendees shared and explored methods of using, enhancing, and creating new 3D web and multimedia technologies, such as X3D, VRML, COLLADA, Croquet, MPEG4, Java3D, and Canvas3D. The symposium also addressed new trends such as interactive 3D graphics applications on mobile devices.
The recordings of the paper sessions and other events are now available online at www.web3d2009.org/live. Proceedings of the symposium are available via ACM SIGGRAPH and Eurographics.

General News  Explore 3D Graphics for the Web with Web3D Consortium’s X3D Technology at upcoming SIGGRAPH 2009

Jul 29, 2009

SIGGRAPH 2009 in New Orleans, the biggest graphics industry gathering is just days away and Web3D Consortium is geared up to showcase innovative X3D solutions for the web and wow the 3D graphics community. See them at SIGGRAPH 2009 (booth 2029) and the Web3D Tech Talk. Experience the power of the only ISO certified, royalty free open-standard 3D implementation for the Web. See X3D Earth integrated with Planet 9 and Bitmanagement cityscapes, X3D content playing on the iphone and discover how X3D technology can be used for real-time 3D graphics on the web today. A week full of events showcasing X3D technology.

The consortium celebrates a decade of innovation and durability. Use of X3D systems has increased steadily over time throughout the world, delivering durable applications in industry, science, medicine, culture, entertainment and education. Because X3D is a direct evolution of Virtual Reality Modeling Language (VRML), worlds and scenarios authored over ten years ago still run today and are faster than ever. X3D is straightforward to implement, easy to learn, and provides the basis for building sharable content. X3D is a scene graph representation and behavior model that sits a layer above OpenGL or DirectX renderers. With X3D, developers can build rich environments for their data without needing to understand low-level graphics APIs - X3D players handle the interface to the graphics system.

The Web3D Consortium will have its ever popular Web3D Tech Talk on Wednesday, August 5th from 3:30 - 5:30 PM to excite, educate, and engage you in the latest 3D graphics developments. Come see Consortium members showcase incredible X3D and VRML content. Their interoperable X3D applications across several platforms will send a message that X3D is indeed - the only ISO certified open standard available today for   Real-Time 3D graphics on the Web.

Take a break from the show floor and join the Web3D community at our Tech Talk to experience this innovative 3D graphics technology and network with leading Web3D technologist and authors. Be sure to visit the Consortium members in booth 2029 where all these X3D technologies will be demonstrated.

Experience Bitmanagement’s textured 3D models of complete cities constructed automatically and visualized with the high performing BS Contact GeoVRML/X3D viewer interactively on the web. Bitmanagement will also present real-time content viewed with BS Contact Stereo on a new 2D/3D gamer screen.

Fraunhofer will amaze you with its augmented reality demonstration using pre-computed radiance transfer to simulate reflection of surrounding real light on the virtual object that is merged into the real scene and X3D applications playing on the iPhone.

Yumetech will be demonstrating a variety of applications developed using its Open Source toolkits. Explore worlds integrating X3D Earth landscapes and complete city models from content providers such as Planet 9.  Engineers from Yumetech will show you how these and many other technologies can be deployed as industry-specific configuration applications, and model generation for 3D printing.

While at the booth conference attendees can pick up their own X3D Showcase DVD packed with free X3D resources that introduces them to X3D and Explore these resources and see how they can use X3D for their real-time 3D graphic needs.

Consortium members will also be presenting several Birds of the Feather at SIGGRAPH 2009. More information on all the Web3D Consortium events at SIGGRAPH 2009 is available at Web3D at SIGGRAPH 2009
Come visit us at SIGGRAPH 2009 and see the latest real-world 3D applications and content, and find out how you can use X3D for your real-time 3D graphics needs.

Join the Web3D Consortium and become a part of this evolving standard for 3D systems. To join, please visit us at: http://web3d.org/membership/join. All members are empowered to participate in Consortium Working Groups, network with leading Web3D technologists, and contribute to the X3D specification. Additional information about this technology, or information about member companies and their X3D implementations, can be obtained by contacting Anita Havele, Executive Director of the Web3D Consortium at anita.havele (at) web3d.org or +1 (248)342-7662.

Upcoming Deadline  Calling all Creators of X3D Content

Jul 08, 2009

Be a Presenter at our SIGGRAPH 2009 Web3D Tech Talk
Aug 5 from 3:30 PM to 5:30 PM
Submission Deadline: Friday July 17, 2009

The Web3D Consortium celebrates a decade of innovation and interoperability in Web3D technology. This year at SIGGRPAGH 2009 in New Orleans, the Web3D Tech Talk will showcase Web3D Consortium’s standard X3D, the only open, royalty-free and ISO-certified technology available today for interactive 3D graphics on the World Wide Web.

Join a large innovative community of content and application developers who see this standard as the future for deployment of real-time 3D graphics applications. The Web3D Tech Talk is always a popular event at Siggraph, attended by over 300 conference attendees. Last year we had standing room only.

Use of X3D systems has increased steadily throughout the world, delivering durable applications in industry, science, medicine, culture, entertainment and education. Indeed, worlds and scenarios authored over ten years ago still run today and are faster than ever.

If you have AMAZING, COMPELLING and INNOVATIVE cross platform X3D or VRML content, you may be invited to be a speaker to discuss and demonstrate your products at our Web3D Tech Talk. You will have 10 minutes to present your work and the tools used going from your concept to the final product.

Send your proposal to our Executive Director, Anita Havele at anita.havele@web3d.org by July 17, 2009.

Participation is open to all consortium members. To join please visit: www.web3d.org/membership/join. Web3D Consortium SIGGRPAGH Booth Partners are offered a 10 minute slot to present at the Tech Talk. To participate in our SIGGRPAGH 2009 booth please contact Anita Havele at anita.havele@web3d.org.

Prospective presenters are invited to submit their proposal for review to the Web3D consortium selection committee. Submission must include a brief abstract of your presentation, 1 page summary of your X3D content/innovation, a link to your X3D content or screen shots and a preliminary slide set of your presentation not exceeding 10 minutes.

Important Dates :
July 17 - Deadline to submit your X3D content and Presentation to Web3D Tech Talk.
July 24 - Acceptances announced to submitters.
July 27-30 - Final Preparations and virtual rehearsals.
August 4 - Rehearsal in New Orleans (evening).
August 5 - Tech Talk Time!

Our 2006, 2007 and 2008 Web3D Tech Talk events were a big success. Check out our SIGGRPAPH Web3D Tech Talk podcast. We plan to build a podcast this year too.
More information on the Tech talk and other SIGGRAPH activities is available at: Web3D at SIGGRAPH 2009.

If you need further information please email or call Web3D Consortium’s Executive Director, Anita Havele at 248 342 7662.

 

May 20, 2009

The fourteenth annual International Web3D Symposium, to be held at Fraunhofer IGD in Darmstadt, Germany from June 15-17, 2009, will celebrate a decade of innovation and interoperability through the Extensible 3D (X3D) Standard.

The Symposium will showcase Web3D Consortium’s standard X3D, the only open, royalty-free and ISO-certified technology available today for interactive 3D graphics on the World Wide Web. Use of X3D systems has increased steadily throughout the world, delivering durable applications in industry, science, medicine, culture, entertainment and education. Indeed, worlds and scenarios authored over ten years ago still run today and are faster than ever.

X3D systems have a proven track record of protecting content and have the process in place to support projects that require their content lifetime to exceed 50 years. Because X3D is a direct evolution of Virtual Reality Modeling Language (VRML), there are models over a decade old that run in the newest X3D players. It is not necessary to excavate the original 3D players to run that content. The business value - the virtual world content -  survived, and the investment was protected. The open nature of the Web3D languages protects the content and the rights of the business.

Come see these innovative X3D systems and learn how to protect your 3D content investment for a lifetime.  To register for the 2009 Web3D Symposium please visit: http://www.web3d2009.org/registration.  X3D systems will also be demonstrated at SIGGRAPH 2009 in New Orleans, USA. Join the Web3D Consortium and become a part of this evolving standard.To join, visit us at: http://www.web3d.org/membership/join.

X3D_for_a_Lifetime_Press_Release.pdf

Applications  The Web goes 3D – Bitmanagement releases ISO Standard Viewer “BS Contact 7.2 Web 3D”

May 20, 2009

The Web goes 3D – Bitmanagement releases ISO Standard Viewer BS Contact 7.2 Web 3D

Bitmanagement, a leading technology provider of interactive Web 3D software announced the new release of their 3D viewer product BS Contact 7.2 Web 3D.  You can now have interactive 3D content online in all major browsers (IE, Firefox, Safari, Google Chrome and Opera). BS Contact has been a stable 3D viewer for over 15 years. BS Contact 7.2 has 25 new features including cascading shadows and post processing along with a rich programming API and tools such as BS Encrypt. This 3D viewer is available for download at Bitmanagement.

May 19, 2009

Metaverse U Conference will be held at Stanford University, CA from May 29-30, 2009. The purpose of this conference is to define a strategy for advancing open source platforms and explore their potential in a broad variety of contexts, including scientific research, education, private enterprise, and cultural programming. The Metaverse U conference will explore the cutting edge applications of virtual worlds and the open platforms that drive them.  There will be a free live video stream during the conference. For more information please visit: http://metaverse.stanford.edu

 

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