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General News   Introduction to X3D Graphics

Mar 30, 2011

This course provides an introduction to the principles and practice of building Web-based visualization models using the Extensible 3D (X3D) Graphics Standard. 
Focus of the course is design projects.

This course has no programming or course prerequisites. 
Students from many departments across NPS have successfully learned 3D graphics using X3D. 
Each week you will review and prepare models illustrating some new graphics techniques.

At the end of the course you will create a modeling project that can be published on the Web.  If you continue with the follow-on course MV4205 Advanced X3D, you can create a project to support a full thesis chapter demonstrating how to visualize your subject of interest.

Both NPS and external students are welcome to sign up for this course.

Formal enrollment at NPS is restricted to active-duty military officers and government civilians from the U.S. and allied nations. 
Cost for distance-learning students registering for credit at NPS is $2500 per course. 
There is no charge for distance-learning students who are simply monitoring the course.

If you sign up for the course,  you will get a series of invitation messages.
Sakai course website at
Course mailing list at
Additional course resources are available at

Class Schedule
Each quarter lasts for 11 weeks.  Stating Wednesday 30 March 2011 and will finish Friday 10 June 2011.
    Tuesday and Wednesday, 1400-1500 pacific
    Thursday 1400-1600 pacific
    Friday 1400-1600 pacific (optional review questions and laboratory practice)

An audio teleconference line will be provided, video teleconferencing to other locations if requested may be offered. 
Meanwhile all lessons are already available via online video.

Class Routine
Please refer to the syllabus for the chapter schedule.  We will typically cover one chapter per week from the textbook.
Each class will review key concepts using the course slides and then examine course examples using X3D-Edit.  You are expected to:
    Have course slides ready for review and discussion
    Have X3D-Edit, browser plugins and example scenes installed
    Be familiar with the material and ready to ask questions

If you miss a class, videos are provided online that cover all material.

Project Submission
Weekly project submission is via version control to a course server.  This provides a convenient record of changes and allows all students to view (but not modify) each others work.  As with all endeavors, give credit to others if you work together.  Further instructions on using Subversion in our X3D-Edit authoring tool will be provided and discussed in class.

The combined X3D for Web Authors text, slidesets, examples and X3D-Edit authoring tool won the Computer Graphics Educators Material Source (CGEMS) jury award for Best Materials 2008. CGEMS is supported as a joint project of the Eurographics and ACM SIGGRAPH education committees.

For aditional details please contact Dr. Don Brutzman from NPS.

Thank you for your interest in X3D Graphics!

Feb 02, 2011

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The 16th edition of ACM International Web3D Conference to be held from June 20 to June 22, 2011 at Les Cordeliers, 15 rue Ecole de Medecine, Paris, France will address a wide range of research topics related to online 3D Graphics. Topics include: representation and modeling methods, content analysis, rendering, distributed virtual environments, large-scale databases, Web-wide human-computer interaction, and innovative tools and applications. Of particular interest are issues regarding the interoperability, durability or delivery of 4D assets.
The annual ACM Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as WebGL, X3D, VRML, COLLADA, MPEG family, U3D, Java3D and HTML5. The conference highlights capabilities and trends in interactive 3D graphics across a wide range of applications and devices from mobile devices to high-end immersive environments.
Topics may include, but are not limited to:
●  Modeling, processing, analysis and rendering of complex geometry, structure and behaviors
●  Interaction methods for online 3D content
●  Mixed and augmented reality
●  3D search, shape matching and indexing
●  Remote rendering
●  Agents, animated humanoids and complex reactive characters,
●  Online virtual environments
●  Stereo and multi-view visualization of 3D graphic interfaces
●  High-performance 3D graphics for distributed environments, tele-presence and tele-operation
●  Interactive 3D graphics for mobile devices
●  New and proven applications using 3D graphics on the Web/Multimedia in industry, science, geospatial, digital cities, health and medical, cultural heritage and learning
●  Web, multimedia and standards integration and interoperation
Papers Submission instructions
Authors are invited to submit full papers of up to 9 pages (including figures and references) or short papers of up to 4 pages (including figures and references) in PDF format via the SRM Submission Site.
Papers must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH. Upon acceptance, the final revised paper is required also in electronic form. Accepted papers will appear in the Web 3D 2011 Conference Proceedings, published by ACM Press.
Full & Short Paper submission deadline: March 1st, 2011.
Important Dates
Full & Short Paper submission deadline: March 13th, 2011
Author Notification: April 6, 2011
Camera-ready due: April 20, 2011
Watch for updates on registration, submission and other details about the conference at: Web3D2011
Les Cordeliers, 15 rue Ecole de Médecine, Paris, France.
Les Cordeliers is in the center of Paris, minutes from Saint Michel-Notre Dame de Paris.


Feb 01, 2011

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After a long beta version Instant Reality has an official version 2.0 release. Besides several bugfixes this release includes many new features.

New Base Features
New and much easier license installation process with xxx.irlicense mime-types
Realtime texture-compression to improve cluster-rendering (e.g. for movies)
SAI plugins now support DOM access for X3DOM (
New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes
New W3C XMLHttpRequest object in JavaScript

New Nodes
Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate
TreeSensor: BboxSensor2D
Geometry3D: SphericalHarmonics
Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture

New Devices
Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.
SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector
TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.
NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.

Improved Base Features
Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)

There is also a new online section that provides EXAMPLES of some of these new features.

General News   Web3D Korea Chapter Workshop, 14-15 December 2010 in Seoul, Korea

Dec 13, 2010

The Web3D Korea Chapter will be presenting a workshop on Web3D based 3D Environments at the COEX Convention Center on 14 and 15 December 2010 in Seoul, Korea. This workshop is open to all. 
Some of the topic to be discussed include:
* Mixed and Augmented Reality
* Visualization of military modeling and simulation
* GPS interface for virtual environment systems
* Security services in 3D virtual space
* Geometric medical data

Details and Agenda for the Workshop are available at: Web3D Korea Chapter Workshop

Special thanks to our sponsors University of Suwon and KAIST and to Dr. Myeong Won Lee for her outstanding leadership in the promotion of X3D and the development of the Web3D Korea Chapter.

Oct 31, 2010

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Web3D Consortium’s HTML5/X3D Working Group will present Fraunhofer’s X3DOM a JavaScript-based layer for X3D that runs in any browser that supports HTML V5.
at the W3C TPAC 2010 in Lyon, France.
Dr. Johannes Behr from Fraunhofer will present updates and progress of X3DOM.  This includes HTML-integration aspects like encoding, CSS and HTML-Events.
See us on Monday, November 1 in the “3D on the Web” AC-sessions meetings block from 10:00 to 11:00.
Wednesday, November 3 in the “Bringing new work”-session (part II) at 16:15.
We also plan to present to the W3C HTML5 working group on Thursday, November 4.

The Web3d Consortium’s X3D HTML5 Working Group presented a working demonstration with event passing to/from the HTML DOM using the X3DOM examples at the W3C TPAC meeting in Santa Clara, California in Nov 2009. At the W3C TPAC, 2010 meeting in Lyon this week the Web3D HTML5 working group will present further developments and updates to the X3DOM model. The W3C HTML5 working group can be found at:

This X3DOM integration model is evolving and open for discussions. There is more work to be done to further this effort. Anyone interested in getting involved please contact Johannes Bher.

Visit our news archives.

Massive Multiplayer X3D Game online

Featured Case Study

Massive Multiplayer X3D Game online

A new online game involving a large number of users with an immersive 3D experience using the X3D viewer technology from Bitmanagement Software. In this client game engine the rendering is performed on the client machine (the end-users computer) and via server sided multiuser support, lots of players can navigate in one scene at the same time. Story telling is prepared by the developing company and weekly updates of the game are based on feedback from the interactive online community.

Read more

What is X3D?

X3D logo

X3D is an initiative to leverage 3D as digital media as easily as we do with text and 2D graphics. It provides the technology to enable customers to view, modify, customize and reuse 3D visualizations in other applications on the web or on any network device from cell phones to supercomputers.

Get X3D

In order for you to be able to view X3D in your browser, your web browser must first be capable of viewing X3D/VRML scenes. We invite you to please load one of the player plugins if necessary. Click here to view a comprehensive list of plugins and stand-alone browsers that you can use to view X3D.

Learn all about X3D

There are a number of ways you can learn more about X3D. We have a list of training courses available, as well as books, authoring software, examples and tutorials and presentations. To get some help from the community you can register with our online forum or sign up to one of our mailing lists.

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