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Introduction to X3D Graphics
Mar 30, 2011
This course provides an introduction to the principles and practice of building Web-based visualization models using the Extensible 3D (X3D) Graphics Standard.
Focus of the course is design projects.
This course has no programming or course prerequisites.
Students from many departments across NPS have successfully learned 3D graphics using X3D.
Each week you will review and prepare models illustrating some new graphics techniques.
At the end of the course you will create a modeling project that can be published on the Web. If you continue with the follow-on course MV4205 Advanced X3D, you can create a project to support a full thesis chapter demonstrating how to visualize your subject of interest.
Both NPS and external students are welcome to sign up for this course.
Formal enrollment at NPS is restricted to active-duty military officers and government civilians from the U.S. and allied nations.
Cost for distance-learning students registering for credit at NPS is $2500 per course.
There is no charge for distance-learning students who are simply monitoring the course.
If you sign up for the course, you will get a series of invitation messages.
Sakai course website at https://cle.nps.edu/xsl-portal
Course mailing list x3d-courses@movesInstitute.org at https://www.movesinstitute.org/mailman/listinfo/x3d-courses
Additional course resources are available at http://x3dGraphics.com
Each quarter lasts for 11 weeks. Stating Wednesday 30 March 2011 and will finish Friday 10 June 2011.
Tuesday and Wednesday, 1400-1500 pacific
Thursday 1400-1600 pacific
Friday 1400-1600 pacific (optional review questions and laboratory practice)
An audio teleconference line will be provided, video teleconferencing to other locations if requested may be offered.
Meanwhile all lessons are already available via online video.
Please refer to the syllabus for the chapter schedule. We will typically cover one chapter per week from the textbook.
Each class will review key concepts using the course slides and then examine course examples using X3D-Edit. You are expected to:
Have course slides ready for review and discussion
Have X3D-Edit, browser plugins and example scenes installed
Be familiar with the material and ready to ask questions
If you miss a class, videos are provided online that cover all material.
Weekly project submission is via version control to a course server. This provides a convenient record of changes and allows all students to view (but not modify) each others work. As with all endeavors, give credit to others if you work together. Further instructions on using Subversion in our X3D-Edit authoring tool will be provided and discussed in class.
The combined X3D for Web Authors text, slidesets, examples and X3D-Edit authoring tool won the Computer Graphics Educators Material Source (CGEMS) jury award for Best Materials 2008. CGEMS is supported as a joint project of the Eurographics and ACM SIGGRAPH education committees.
For aditional details please contact Dr. Don Brutzman from NPS.
Thank you for your interest in X3D Graphics!
Feb 02, 2011
The 16th edition of ACM International Web3D Conference to be held from June 20 to June 22, 2011 at Les Cordeliers, 15 rue Ecole de Medecine, Paris, France will address a wide range of research topics related to online 3D Graphics. Topics include: representation and modeling methods, content analysis, rendering, distributed virtual environments, large-scale databases, Web-wide human-computer interaction, and innovative tools and applications. Of particular interest are issues regarding the interoperability, durability or delivery of 4D assets.
The annual ACM Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as WebGL, X3D, VRML, COLLADA, MPEG family, U3D, Java3D and HTML5. The conference highlights capabilities and trends in interactive 3D graphics across a wide range of applications and devices from mobile devices to high-end immersive environments.
Topics may include, but are not limited to:
● Modeling, processing, analysis and rendering of complex geometry, structure and behaviors
● Interaction methods for online 3D content
● Mixed and augmented reality
● 3D search, shape matching and indexing
● Remote rendering
● Agents, animated humanoids and complex reactive characters,
● Online virtual environments
● Stereo and multi-view visualization of 3D graphic interfaces
● High-performance 3D graphics for distributed environments, tele-presence and tele-operation
● Interactive 3D graphics for mobile devices
● New and proven applications using 3D graphics on the Web/Multimedia in industry, science, geospatial, digital cities, health and medical, cultural heritage and learning
● Web, multimedia and standards integration and interoperation
Papers Submission instructions
Authors are invited to submit full papers of up to 9 pages (including figures and references) or short papers of up to 4 pages (including figures and references) in PDF format via the SRM Submission Site.
Papers must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH. Upon acceptance, the final revised paper is required also in electronic form. Accepted papers will appear in the Web 3D 2011 Conference Proceedings, published by ACM Press.
Full & Short Paper submission deadline: March 1st, 2011.
Full & Short Paper submission deadline: March 13th, 2011
Author Notification: April 6, 2011
Camera-ready due: April 20, 2011
Watch for updates on registration, submission and other details about the conference at: Web3D2011
Les Cordeliers, 15 rue Ecole de Médecine, Paris, France.
Les Cordeliers is in the center of Paris, minutes from Saint Michel-Notre Dame de Paris.
Feb 01, 2011
After a long beta version Instant Reality has an official version 2.0 release. Besides several bugfixes this release includes many new features.
New Base Features
New and much easier license installation process with xxx.irlicense mime-types
Realtime texture-compression to improve cluster-rendering (e.g. for movies)
SAI plugins now support DOM access for X3DOM (www.x3dom.org)
New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes
Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate
Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture
Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.
SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector
TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.
NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.
Improved Base Features
Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)
There is also a new online section that provides EXAMPLES of some of these new features.
Web3D Korea Chapter Workshop, 14-15 December 2010 in Seoul, Korea
Dec 13, 2010
The Web3D Korea Chapter will be presenting a workshop on Web3D based 3D Environments at the COEX Convention Center on 14 and 15 December 2010 in Seoul, Korea. This workshop is open to all.
Some of the topic to be discussed include:
* SEDRIS & X3D
* Mixed and Augmented Reality
* Visualization of military modeling and simulation
* GPS interface for virtual environment systems
* Security services in 3D virtual space
* Geometric medical data
Details and Agenda for the Workshop are available at: Web3D Korea Chapter Workshop
Special thanks to our sponsors University of Suwon and KAIST and to Dr. Myeong Won Lee for her outstanding leadership in the promotion of X3D and the development of the Web3D Korea Chapter.
Oct 31, 2010
at the W3C TPAC 2010 in Lyon, France.
Dr. Johannes Behr from Fraunhofer will present updates and progress of X3DOM. This includes HTML-integration aspects like encoding, CSS and HTML-Events.
See us on Monday, November 1 in the “3D on the Web” AC-sessions meetings block from 10:00 to 11:00.
Wednesday, November 3 in the “Bringing new work”-session (part II) at 16:15.
We also plan to present to the W3C HTML5 working group on Thursday, November 4.
The Web3d Consortium’s X3D HTML5 Working Group presented a working demonstration with event passing to/from the HTML DOM using the X3DOM examples at the W3C TPAC meeting in Santa Clara, California in Nov 2009. At the W3C TPAC, 2010 meeting in Lyon this week the Web3D HTML5 working group will present further developments and updates to the X3DOM model. The W3C HTML5 working group can be found at: http://www.w3.org/html/wg/.
This X3DOM integration model is evolving and open for discussions. There is more work to be done to further this effort. Anyone interested in getting involved please contact Johannes Bher.
Oct 26, 2010
New features in this release include - CSS 3D Tranformation, multiple lights, large meshes and more.
Check out X3DOM’s Tutotrials, Blogs and Examples.
Some examples of use of X3DOM are CAE Prototypes for Volkswagen, Flicker Data and Online Multi Touch Media Systems.
The system is (and always will be) open source with an MIT/GPL dual licence, and is currently hosted at sourceforge.
X3DOM is also featured in the November issue of IX Magazine on 3D Internet technologies.
Sep 27, 2010
Proprietary 3D authoring tools present a challenge to simulation engineers who want to import the tools into a simulation environment. Open standards for 3D scene authoring enable engineers to build, share, and connect to the tools across simulation environments. X3D an ISO XML-based standard and a predecessor of VRML contains sufficient intuitive 3D constructs that can be used to author 3D scenes. As an example, Simulink 3D Animation provides connectivity to drive 3D worlds authored in VRML from Simulink, thus enabling easy collaboration across different computing platforms. Choosing an open 3D standard also encourages vendors of proprietary tools to support them. The 3D authoring tools segment has been fiercely competitive as several free and inexpensive 3D tools have emerged and gained popularity. An advantage of standardizing on an open standard such as VRML/X3D is the availability of free or inexpensive tools for authoring.
For more information on using these standards based tools please read Saurabh Mahapatra’s article on Enhancing-Simulation-Studies-with-3D-Animation.
Saurabh Mahapatra is a product marketing manager for the Simulink platform products at MathWorks. His current interests are in understanding how new and upcoming technologies can leverage Model-Based Design for effective product development.
Sep 06, 2010
Oxalya Group, a key member of the Collaviz project has joined the Web3D Consortium as a Directing Member to assist in developing and extending the X3D specification for scientific 3D visualization. The Collaviz project funded by the French government brings technology leaders together to find solutions for remote analysis and collaboration to the scientific and industrial community. These Web-based technologies with shared high-performance computing and visualization centers will allow researchers and engineers handling very large data sets, including 3D data models to collaborate in real-time.
The COLLAVIZ project integrates applications, allowing the exploration of scientific data in a collaborative mode for fluids dynamics, biochemistry and geophysics. One of the goals for this team is to develop a remote collaborative3D visualization framework for the Web as a decision-making and support tool. 3D scientific visualization faces new paradigms with various tools available today. Several 3D exchange formats norms are being addressed with a key interest in the ISO certified open standard X3D’s file format and runtime architecture format for Scientific Visualization Norms and Standards.
By joining Web3D as a Directing Member, OXALYA intends to take an active role in maturing X3D as the ISO standard that integrates delivery of real-time 3D scientific visualization with the power of XML on the Web and updating X3D pipelines that preserves BREP structures. OXALYA is a key technology provider for the Collaviz poject. OXALYA is researching and demonstrating ways to integrate X3D within the COLLAVIZ infrastructure for use by scientists to visually portray their inquiry and analysis results.
Oxalya Group is a European company based in Luxembourg, with several offices across Europe. Since 2003, our team brings High Performance Computing (HPC) technologies to the market. Its high investment in software technologies for scientific computing and numerical simulation distinguishes Oxalya as one of the fastest growing company on the market. Oxalya contributes to several major collaborative R&D technology programs in Europe, bringing simplicity and industrialization process to a deeply innovative market, in order to give researchers and research-engineers an opportunity to focus on their core job.
Aug 23, 2010
Experience how the oil and gas industry is using Web3D Consortium member Octaga‘s X3D/VRML technology at ONS 2010 from August 24-27, 2010.
Visit Octaga in booth #1216. Octaga Enterprise provides world class 3D visualization software and services for the Oil & Gas and the AEC markets. Their mission is to create value from your enterprise data through the application of interactive X3D/VRML technology and animation.
Don’t miss the interactive performance of Mike Robinson and Bruce Stewart from Subsea Systems of FMC Technologies (booth #601). This interactive subsea presentation made using Octaga’s Visual Solutions will be presented and displayed on the immersive Panorama screen supplied by Octaga Technology.
Octaga is proud to be the production company for the main presentation video at Statoil’s booth at ONS 2010. Look around and feel the atmosphere in the booth! Octaga has produced additional videos for all live surfaces. Visit Statoil in booth # 612.
For OTC 2010 Octaga delivered videos and an interactive presentation to Siemens. The x-pert presentation at OTC was a great success and Siemens has announced their interest in using interactive presentations more often in the future. Visit Siemens in booth # 960 for a look at their Subsea Power Grid.
Octaga has delivered many videos and presentations to GE (booth #1190) for a variety of uses. See some of the presentations Octaga has created for them.
Nexans in # 990 has a Presentation Theater delivered by Octaga. The solution is a great tool to integrate diverse multimedia sources into one presentation. Have a closer look at the ROV umbilical video. The cable animation was a quite a challenge.
TCM (Technology Center Mongstad Booth #1124) is an innovative and interesting project to work with. For ONS 2010 Octaga has delivered an interactive presentation of the Mongstad production plant and a Flash animation for use at the show. Experience the presentations and learn more about the Mongstad project.
The Octaga Enterprise viewing component is integrated in the Enovia Project Lifecycle Management (PLM) system. Visit Enovia in booth # 1143 for demonstrations. Octaga Enterprise is in daily use by the operators and maintenance personnel at Shell Ormen Lange at Aukra and Kristiansund. Visit Octaga in booth #1216 and see how Octaga Enterprise helps save time and money in the operation of this plant. Octaga Enterprise is a visualization solution designed for handling lifecycle data for process plants and buildings. Recent developments include web support for incorporating X3D models in web browsers. This allows the 3D plant model to be integrated into web-based services and used as an intuitive, interactive 3D portal to asset data.
Aug 05, 2010
With the Web3D Conference and SIGGRAPH 2010 behind us, one question on everyone’s mind is – “when will the 3D Web be ready for everyone?” And “where does X3D fit in this evolution?”
The 2010 SIGGRAPH conference in Los Angeles gathered 3D graphics and web developers from around the world. Whether the company was a start up or an industry giant there was mention of 3D Web in their present strategy. But it seems that 3D adoption is slower than predicted. Why? The issue here is extending 2D processes to 3D and making them easy to develop and use. This may change with HTML V5, which brings us to the ISO certified royalty-free open standard, X3D, spearheaded by the Web3D Consortium. X3D’s file format and run-time architecture for 3D on the Web is being proposed to the World Wide Web Consortium’s (W3C) HTML Working Group for the purpose of best integrating developer and user-friendly 3D graphics with HTML V5. Many major forces are coming together now to enable the 3D Web to go main stream. The goal is to make the native authoring and use of declarative XML-based X3D scenes as natural and well-supported for HTML V5 authors, making the incorporation of X3D as easy as including an image.
This effort has strategic importance for Web3D and indeed for all 3D graphics, since X3D is an interchange format for a wide variety of models. We intend to establish a solid foundation for X3D to properly support 3D graphics in HTML V5. Additional information on the X3D/HTML5 Web3D Working group and their current initiatives and efforts is available in our Wiki.
The Consortium would like to thank all who attended our SIGGRAPH 2010 BoFs, Tutorials and Tech Talk. The slide sets are available on our home page. Those of you who visited our booth and had the opportunity to see the X3D demos and perceive how you can use X3D for your 3D graphics needs thank you for being a part of our success.
There is a claim today that use of X3D is marginal… Absolutely wrong! and we proved it at SIGGRAPH 2010! X3D remains the most widely used standard for the implementation of high integrity and high capability 3D systems. For a list of recent projects using X3D see X3D Use Cases and X3D Adoption. Because X3D is a direct evolution of VRML we have models over 10 years old that still run today. X3D is the only royalty-free and ISO-certified standard for 3D interchange file formats and runtime architecture for the Web today. Our interchange file formats and runtime applications include both open-source and commercial implementations.
There are several software tools (BS Editor , Octaga modeler, X3D-Edit, and others) to support X3D content creation. 3D content creation is a highly skilled and labor intensive process – these tools help automate it. The X3D Resources page has links to Examples, Applications, Authoring software, and Players and Plugins for X3D/VRML Viewing. They are all free downloads, but their developers may have other tools for sale.
X3D’s sweet spot is bringing 3D graphics expression to a wider audience, one not necessary trained in the art of 3D graphics programming, but fairly technical nonetheless. They typically write the behavior part and leave the graphics to the X3D player. X3D is a high-level language above OpenGL/DirectX in abstraction. With X3D they can create meaningful representations of their data without needing to understand low-level graphics.
Come join us and become a part of this evolving standard. We look forward to working with you and become a part of our X3D community. All members are empowered to participate in Consortium working groups, network with leading Web3D technologist, and contribute to the consortium specifications. These benefits can greatly accelerate the delivery and profitability of member’s cutting-edge 3D platforms and applications.
To join us visit us at www.web3d.org/membership/join. If you need additional information about our technology or information about member companies and their X3D implementations please contact Web3D Consortium, Executive Director Anita Havele.
Web3D Consortium at SIGGRAPH 2010
Jul 16, 2010
SIGGRAPH 2010 in Los Angeles, the biggest graphics industry gathering is just days away and The Web3D Consortium is geared up to showcase innovative X3D solutions for the 3D web and wow the 3D graphics community.
Come visit us in booth 1024 and attend our BoFs and Tech Talk.
Web3D Tech Talk and Reception
Wednesday, July 28 from 3:30 to 5:30 PM
X3D-Earth (Carto)…Tue, 27, Jul, 12:30 - 2:00 - 287
X3D-CAD ………….Tue, 27, Jul, 2:00 - 3:30 - 301B
X3D-HTML5……….Tue, 27, Jul, 3:30 - 5:00 - 301B
X3D-Medical……….Wed, 28,Jul, 10:30 - 12:00 - 301 B
Web3D New Initiatives…Thu, 29 Jul, 1:30 - 2:30 - 301B
Web3D Korea Chapter…Thu, 29 Jul, 3:00 - 6:00 - 301B
More information on all the Web3D Consortium events at SIGGRAPH 2010 is available at Web3D at SIGGRAPH 2010.
Experience the power of the only ISO certified, royalty free open-standard 3D implementation for the Web. See X3D Earth integrated with Planet 9 and Bitmanagement cityscapes, X3D content playing on the iphone and discover how X3D technology can be used for real-time 3D graphics on the web today. A week full of events showcasing X3D technology. See the latest real-world interactive 3D applications and find out how you can build and protect your content investment in this ever-changing competitive market. Our innovative community of content and application developers that ensure interoperability, longevity and ownership of your content will amaze you.
The Web3D Consortium will have its ever popular Web3D Tech Talk on Wednesday, July 28 from 3:30 - 5:30 PM to excite, educate, and engage you in the latest 3D graphics developments. A must attend event. Come see Consortium members showcase incredible X3D and VRML content. Join us for a reception after our Tech Talk and network with leading Web3D technologists.
The Web3D Consortium is a member-driven organization involved in many technical initiatives across the 4D value chain. We are presenting several Birds of the Feather sessions at SIGGRAPH: X3D and HTML5, Medical Visualization, Emerging X3D Initiatives and CAD. More information on all the Web3D Consortium events at SIGGRAPH 2010 is available at Web3D at SIGGRAPH 2010.
Also not to be missed is the 15th annual Web3D 2010 Conference, July 24 and 25, co-located and co-sponsored by ACM SIGGRAPH.
Jun 10, 2010
The COLLAVIZ project team has organized a workshop on 16 June, 2010 from 9:00 AM to 1:00 PM at the TER@TEC 2010 conference to discuss New Paradigms of Scientific Visualization. Web3D consortium’s Dr. Johannes Behr, Fraunhofer, Germany will present the X3D interchange format as one of the Scientific Visualization Norms and Standards.
As a real decision-making support tool, scientific visualization faces new paradigms. With scientific tools multiplication and their respective evolutions, questions regarding 3D exchange formats norms have risen and must be addressed. X3D, Collada or VRML are examples (among many others) of formats offering different perspectives to different users.The COLLAVIZ project is developing a remote collaborative visualization framework, aiming at giving access to visualization through a simple Internet connection. It already integrates applications such as Ensight or Paraview, allowing the exploitation of the results in a collaborative mode in fields relative to fluids dynamics, biochemistry or geophysics, etc.
May 31, 2010
The Web3D Consortium will be presenting at the ARE2010 Augmented Reality Event, taking place June 2-3, 2010 - Santa Clara Convention Center, CA.
The Web3D consortium will have a special interest group meeting in Room 204 on June 2 from 1:30 PM to 3:30 PM with AR application developers and industry leaders interested in using open standards. Come see our AR heroes developing X3D AR applications, meet these trend setters and see how you can get involved in outlining a roadmap for open standards in AR.
AR in a box – An X3D solution
Wednesday June 2, 1:30pm – 3:20pm
1. Outlining a case for open standards
2. AR Heroes
3. A Hands on Tutorial – How to quickly and easily begin building your own AR applications.
4. How to Get Involved in Creating the AR Technology Road Map.
Michael Zoellner, Fraunhofer, Germany
Mike Liebhold, Institute for the Future, Palo Alto, CA
Anita Havele, Web3D Consortium, Menlo Park, CA
David Colleen, Planet 9 Studios, San Francisco, CA
Damon Hernandez, Web3D Consortium, Menlo Park, CA
This event will be a unique opportunity to see the “state of play” of the emerging augmented reality industry. A must-attend AR event of the year: 2 days, 3 tracks, 40 AR companies and several keynotes.
Other Special events include:
- A press conference for new product announcements by leading AR companies
- Launch pad for new Augmented Reality start ups - a judging panel with VCs and entrepreneurs
- Over 80+ AR speakers over two intense days
- “The Auggies” - competition for the best augmented reality demo
- Art and magic live performances by AR artists
- Bruce Sterling - (The AR Prophet!)
- Will Wright - (Spore and the Sims)
- Jesse Schell - (The Gamepocalypse)
- Blaise Aguera y Arcas - (Microsoft, BIng Maps & AR)
....and 80 other speakers! AR fans from around the world are registering and will be there, will you?
To get a sense of the richness and depth of content, take a look at the ARE2010 Schedule
Receive the reduced $245 registration price - $150 off the $395 normal price - by using Discount Code: ARE245 during registration.
We hope to see you there.
May 05, 2010
Federal Consortium for Virtual Worlds (FCVW)
12-14 May 2010, National Defense University (NDU), Washington DC
Web3D Consortium will be presenting a workshop at FCVW on X3D Graphics for 3D Model Interchange in Virtual Worlds on Wednesday, May 12 from 8:00 AM to 11:00 AM.
Don Brutzman Ph.D., Naval Postgraduate School, Monterey CA
Nicholas Polys Ph.D., Virginia Tech, Blacksburg VA
David Colleen, Planet 9 Studios, San Francisco CA
Extensible 3D (X3D) Graphics is the open standard for real-time 3D communication. Developed by the Web3D Consortium and certified by the International Organization for Standardization (ISO), X3D is a royalty-free file format and run-time player specification that is compatible with many 3D technologies. X3D is also designed for reuse of content and archivable publication, making it particularly well suited for government use. Attendees in this hands-on workshop will use several tools and applications for networked X3D virtual environments. Finally a 10-point “report card” will assess X3D suitability readiness for federally sponsored online virtual worlds.
The Federal Consortium for Virtual Worlds (FCVW) consists of members from government (federal, state & local, & international), academia, and corporate sectors. The Consortium supports individuals and organizations to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences. It provides a venue to share best practices and lessons learned for the collaborative use of virtual worlds, address common challenges, and create structures to share resources. Communication channels include a email announcements list, wiki knowledge base, and events.
Apr 15, 2010
CALL FOR PAPERS DEADLINE Extended to May 03, 2010
Conference on 3D Web Technology - LA Convention Center Los Angeles, CA USA
Sponsored & Co-Located w/ ACM SIGGRAPH - In Cooperation with Web3D Consortium & EuroGraphics
Full & Short Paper submission deadline: May 03, 2010
Author Notification: June 1, 2010
Camera-ready due: June 07, 2010 Web3D2010
Fifteenth in the series, the 2010 ACM International Web3D Conference will address a wide range of topics about 3D on the World Wide Web and on Multimedia Devices. The annual ACM Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as X3D, VRML, Collada, MPEG family, U3D, Java3D. The conference highlights capabilities and trends in interactive 3D graphics across a wide range of applications and devices from mobile hand-helds to high-end immersive environments.
Authors are invited to submit their work (short or full papers) for review by the international Program Committee. Both research and applications papers are of interest to Web3D 2010. The papers must be innovative, original, and contribute to the advancement of 3D technologies in the Internet space. Details available at: 2010 Web3D Papers
This year the Web3D Conference is bringing back its Web3D Art Show. The event will feature veteran designers and artists showcasing Web3D art with text, video, and virtual worlds. More information on the Art Show and Art submission is available at: 2010 Web3D Art Show
Watch for updates on registration, submission and other details about the conference at: 2010 Web3D Conference. We look forward to seeing you there!
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