Data Property: accessTypeInputOutput
Annotations (1)
- dcterms:description "accessTypeInputOutput values denote accessType=inputOutput for a given field within a given node."
Usage (590)
- 'map importedDEF name AS a new name in current scene.' ⊆ accessTypeInputOutput
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' ⊆ accessTypeInputOutput
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' ⊆ accessTypeInputOutput
- 'specifies the sound absorption coefficient of a surface, meaning the ratio of sound intensity not reflected by a surface.' ⊆ accessTypeInputOutput
- 'Event-model semantics for field set/get capabilities.' ⊆ accessTypeInputOutput
- accessTypeInputOutput ⊆ accessTypeProperty
- 'activeLayer field specifies the layer in which navigation takes place.' ⊆ accessTypeInputOutput
- 'Multicast network address, or else \'localhost\'.' ⊆ accessTypeInputOutput
- 'The align field values align the sized rectangle to an edge or center of the parent rectangle.' ⊆ accessTypeInputOutput
- 'The alpha field defines the alpha (1-transparency) base value for mode operations.' ⊆ accessTypeInputOutput
- 'Threshold value used for pixel rendering either transparent or opaque, used when alphaMode=\'MASK\'.' ⊆ accessTypeInputOutput
- 'Provides options for control of alpha transparency handling for textures.' ⊆ accessTypeInputOutput
- 'how much ambient omnidirectional light is reflected from all light sources.' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'anchorPoint is joint center, specified in world coordinates.' ⊆ accessTypeInputOutput
- 'Cone boundary for random distribution of particles about initial direction.' ⊆ accessTypeInputOutput
- 'angularDampingFactor automatically damps a portion of body motion over time.' ⊆ accessTypeInputOutput
- 'angularVelocity sets constant velocity value to object every frame, and reports updates by physics model.' ⊆ accessTypeInputOutput
- 'anisotropicDegree defines minimum degree of anisotropy to account for in texture filtering (1=no effect for symmetric filtering, otherwise provide higher value).' ⊆ accessTypeInputOutput
- 'World coordinates for antenna location.' ⊆ accessTypeInputOutput
- . ⊆ accessTypeInputOutput
- 'Antenna shape pattern: 0 for omnidirectional, 1 for beam, 2 for spherical harmonic (deprecated), or optional higher value.' ⊆ accessTypeInputOutput
- 'X3DShapeNode field appearance is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Application information to provide simple description usable as a tooltip, similar to XML Schema appinfo tag.' ⊆ accessTypeInputOutput
- 'Simulation/exercise applicationID is unique for application at that site.' ⊆ accessTypeInputOutput
- 'Whether or not LineProperties are applied to associated geometry.' ⊆ accessTypeInputOutput
- 'Default global parameters for collision outputs of rigid body physics system.' ⊆ accessTypeInputOutput
- 'Information required for representation of the entity\'s visual appearance and position of its articulated parts.' ⊆ accessTypeInputOutput
- 'Array of change counters, each incremented when an articulated parameter is updated.' ⊆ accessTypeInputOutput
- 'Number of articulated parameters attached to this entity state PDU.' ⊆ accessTypeInputOutput
- 'Array of designators for each articulated parameter.' ⊆ accessTypeInputOutput
- 'Array of ID parts that each articulated parameter is attached to.' ⊆ accessTypeInputOutput
- 'Array of type enumerations for each articulated parameter element.' ⊆ accessTypeInputOutput
- 'The attack field is the amount of time (in seconds) to reduce the gain by 10dB.' ⊆ accessTypeInputOutput
- 'attenuation array values [a, b, c] are set to default values if undefined.' ⊆ accessTypeInputOutput
- 'X3DComposedGeometryNode field attrib is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'autoDamp enables/disables angularDampingFactor and linearDampingFactor.' ⊆ accessTypeInputOutput
- 'autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.' ⊆ accessTypeInputOutput
- 'X3DDragSensorNode field autoOffset is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DScriptNode field autoRefresh is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DScriptNode field autoRefreshTimeLimit is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'avatarSize triplet values define three separate parameters: (a) collisionDistance between user and geometry, i.' ⊆ accessTypeInputOutput
- 'axis is normalized vector specifying direction of motion.' ⊆ accessTypeInputOutput
- 'axis1 defines axis vector of joint connection to body1.' ⊆ accessTypeInputOutput
- 'axis1Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axis1Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axis2 defines axis vector of joint connection to body2.' ⊆ accessTypeInputOutput
- 'axis2Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axis2Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axis3Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axis3Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' ⊆ accessTypeInputOutput
- 'axisOfRotation direction is relative to local coordinate system.' ⊆ accessTypeInputOutput
- 'axisRotation determines local sensor coordinate system by rotating the local coordinate system.' ⊆ accessTypeInputOutput
- 'how much ambient omnidirectional light is reflected from all light sources.' ⊆ accessTypeInputOutput
- 'how much direct, angle-dependent light is reflected from all light sources.' ⊆ accessTypeInputOutput
- 'how much glowing light is emitted from this object.' ⊆ accessTypeInputOutput
- 'Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights.' ⊆ accessTypeInputOutput
- 'specular highlights are brightness reflections (example: shiny spots on an apple).' ⊆ accessTypeInputOutput
- 'how \'clear\' an object is: 1.' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'similar to diffuseColor, TODO define more precisely.' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'X3DVolumeDataNode field bboxDisplay is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Inner conical solid angle (in radians) where light source has uniform full intensity.' ⊆ accessTypeInputOutput
- 'X3DRigidJointNode field body1 is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DRigidJointNode field body2 is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'borderColor defines border pixel color.' ⊆ accessTypeInputOutput
- 'borderWidth number of pixels for texture border.' ⊆ accessTypeInputOutput
- 'Whether to draw bottom (other inside faces are not drawn).' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce).' ⊆ accessTypeInputOutput
- 'boundaryModeR describes handling of texture-coordinate boundaries.' ⊆ accessTypeInputOutput
- 'boundaryModeS describes handling of texture-coordinate boundaries.' ⊆ accessTypeInputOutput
- 'boundaryModeT describes handling of texture-coordinate boundaries.' ⊆ accessTypeInputOutput
- 'boundaryOpacity k_gs is the factored amount of the gradient enhancement to use.' ⊆ accessTypeInputOutput
- 'buffer is a memory-resident audio asset that can contain one or more channels.' ⊆ accessTypeInputOutput
- 'bufferDuration is duration in seconds to use from buffer field.' ⊆ accessTypeInputOutput
- 'X3DShapeNode field castShadow is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Position offset from origin of local coordinate system.' ⊆ accessTypeInputOutput
- 'centerOfMass defines local center of mass for physics calculations.' ⊆ accessTypeInputOutput
- 'centerOfRotation specifies center point about which to rotate user\'s eyepoint when in EXAMINE or LOOKAT mode.' ⊆ accessTypeInputOutput
- 'channelCountMode determines how individual channels are counted when up-mixing and down-mixing connections to any inputs.' ⊆ accessTypeInputOutput
- 'X3DSoundDestinationNode field channelInterpretation is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'channelSelection is single channel of interest from those provided by input nodes.' ⊆ accessTypeInputOutput
- 'list of number of channels for transformation, followed by transformation type of each channel of data.' ⊆ accessTypeInputOutput
- 'boolean values for each channel indicating whether enabled.' ⊆ accessTypeInputOutput
- 'X3DGroupingNode field children is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' ⊆ accessTypeInputOutput
- 'clipBoundary is specified in fractions of the normal render surface in the sequence left/right/bottom/top.' ⊆ accessTypeInputOutput
- 'Integer enumeration for type of collision: ELASTIC or INELASTIC.' ⊆ accessTypeInputOutput
- 'The color field defines an array of 3-tuple RGB colors.' ⊆ accessTypeInputOutput
- 'Number of distinct colors taken from interpolated colors and used to render the object.' ⊆ accessTypeInputOutput
- 'coneInnerAngle is centered along direction and defines the inner conical volume, inside of which no source gain reduction occurs.' ⊆ accessTypeInputOutput
- 'coneOuterAngle is centered along direction and defines an outer conical volume, within which the sound gain decreases linearly from full gain to coneOuterGain.' ⊆ accessTypeInputOutput
- 'coneOuterGain is minimum gain value found outside coneOuterAngle.' ⊆ accessTypeInputOutput
- 'constantForceMix modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.' ⊆ accessTypeInputOutput
- 'contactNormal is unit vector describing normal between two colliding bodies.' ⊆ accessTypeInputOutput
- 'contactSurfaceThickness defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision.' ⊆ accessTypeInputOutput
- 'The content attribute provides metadata information relevant to the name attribute provided.' ⊆ accessTypeInputOutput
- 'If contourStepSize is non-zero, also render all isosurfaces that are multiples of that step size from initial surface value.' ⊆ accessTypeInputOutput
- 'controlPoint defines a set of control points of dimension uDimension by vDimension, and defines a mesh where the points do not have uniform spacing.' ⊆ accessTypeInputOutput
- 'Positive double-precision factor that converts new base unit to default base unit.' ⊆ accessTypeInputOutput
- 'coolColor is used for surfaces facing away from the light direction.' ⊆ accessTypeInputOutput
- 'X3DComposedGeometryNode field coord is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.' ⊆ accessTypeInputOutput
- 'Nonzero value corresponding to the simulated cryptographic key.' ⊆ accessTypeInputOutput
- 'Indicates type of crypto system being used, even if the encryption equipment is not keyed.' ⊆ accessTypeInputOutput
- 'Outer conical solid angle (in radians) where light source intensity becomes zero.' ⊆ accessTypeInputOutput
- 'cycleInterval is loop duration in seconds.' ⊆ accessTypeInputOutput
- 'Holds audio or digital data conveyed by the radio transmission.' ⊆ accessTypeInputOutput
- 'number of bits of digital voice audio or digital data being sent in the Signal PDU.' ⊆ accessTypeInputOutput
- 'Dead reckoning algorithm being used to project position/orientation with velocities/accelerations.' ⊆ accessTypeInputOutput
- 'delayTime is duration of delay (in seconds) to apply.' ⊆ accessTypeInputOutput
- 'If deletionAllowed is true, then previously entered character in enteredText can be removed.' ⊆ accessTypeInputOutput
- 'depth contains a set of 3D coordinate (triplet) point values.' ⊆ accessTypeInputOutput
- 'X3DSensorNode field description is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'desiredAngularVelocity1 is goal rotation rate for hinge connection to body1.' ⊆ accessTypeInputOutput
- 'desiredAngularVelocity2 is goal rotation rate for hinge connection to body2.' ⊆ accessTypeInputOutput
- 'World coordinates for detonationLocation.' ⊆ accessTypeInputOutput
- 'Relative coordinates for detonation location.' ⊆ accessTypeInputOutput
- 'Integer enumeration for type of detonation and result that occurred.' ⊆ accessTypeInputOutput
- 'The detune field forms a compound field together with playbackRate that together determine a computedPlaybackRate value.' ⊆ accessTypeInputOutput
- 'diffuse coefficient of sound reflection indicates how much of the incident sound energy is reflected back in multiple directions.' ⊆ accessTypeInputOutput
- 'how much direct, angle-dependent light is reflected from all light sources.' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'X3DVolumeDataNode field dimensions is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Direction for weak/neutral text (ltr=left-to-right, rtl=right-to-left).' ⊆ accessTypeInputOutput
- 'Initial direction from which particles emanate.' ⊆ accessTypeInputOutput
- 'disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.' ⊆ accessTypeInputOutput
- 'disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.' ⊆ accessTypeInputOutput
- 'disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.' ⊆ accessTypeInputOutput
- 'Help decide rotation behavior from initial relative bearing of pointer drag: acute angle whether cylinder sides or end-cap disks of virtual-geometry sensor are used for manipulation.' ⊆ accessTypeInputOutput
- 'displacements are a set of SFVec3f values added to neutral/resting position of each of the corresponding HAnimSegment vertices (or HAnimJoint/HAnimHumanoid vertices) referenced by coordIndex field.' ⊆ accessTypeInputOutput
- 'displayed determines whether this ViewpointGroup is displayed in the current viewpoint list.' ⊆ accessTypeInputOutput
- 'distanceModel determines how field specifies which algorithm to use for sound attenuation, corresponding to distance between an audio source and a listener, as it moves away from the listener.' ⊆ accessTypeInputOutput
- 'Documentation url for further information, similar to XML Schema documentation tag.' ⊆ accessTypeInputOutput
- 'dopplerEnabled enables/disables whether real-time Doppler effects (due to relation motion between sources and listeners) are computed by browser between virtual sound sources and active listening locations, then applied to received frequency at active listening locations.' ⊆ accessTypeInputOutput
- 'Array of paired values for easeOut fraction and easeIn fraction within each key interval.' ⊆ accessTypeInputOutput
- 'color used to highlight edges.' ⊆ accessTypeInputOutput
- 'how much glowing light is emitted from this object.' ⊆ accessTypeInputOutput
- 'X3DOneSidedMaterialNode field emissiveTextureMapping is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'enableHRTF enables/disables Head Related Transfer Function (HRTF) auralization, if available.' ⊆ accessTypeInputOutput
- 'X3DSensorNode field enabled is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'enabledAxes indicates which motor axes are active.' ⊆ accessTypeInputOutput
- 'designates both Encoding Class and Encoding Type.' ⊆ accessTypeInputOutput
- 'endFrame indicates final index of animated frame.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for main category that describes the entity, semantics of each code varies according to domain.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for country to which the design of the entity or its design specification is attributed.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.' ⊆ accessTypeInputOutput
- 'Any extra information required to describe a particular entity.' ⊆ accessTypeInputOutput
- 'EntityID unique ID for entity within that application.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.' ⊆ accessTypeInputOutput
- 'Specific information about an entity based on the Subcategory field.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for particular subcategory to which an entity belongs based on the category field.' ⊆ accessTypeInputOutput
- 'errorCorrection describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).' ⊆ accessTypeInputOutput
- 'Simulation/exercise eventApplicationID is unique for events generated from application at that site.' ⊆ accessTypeInputOutput
- 'For a given event, simulation/exercise entityID is a unique ID for a single entity within that application.' ⊆ accessTypeInputOutput
- 'Sequential number of each event issued by an application.' ⊆ accessTypeInputOutput
- 'Simulation/exercise siteID of the participating LAN or organization.' ⊆ accessTypeInputOutput
- 'Array of quoted font family names in preference order, browsers use the first supported family.' ⊆ accessTypeInputOutput
- 'fanCount array provides number of vertices in each fan.' ⊆ accessTypeInputOutput
- 'X3DTextureProjectorNode field farDistance is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'fftSize represents size of Fast Fourier Transform (FFT) used to determine frequency domain.' ⊆ accessTypeInputOutput
- 'Minimum and maximum extents of view in units of local coordinate system.' ⊆ accessTypeInputOutput
- 'Whether or not associated geometry is filled.' ⊆ accessTypeInputOutput
- 'finiteRotationAxis specifies vector around which the object rotates.' ⊆ accessTypeInputOutput
- . ⊆ accessTypeInputOutput
- 'Has the primary weapon (Fire PDU) been fired?.' ⊆ accessTypeInputOutput
- 'Has the secondary weapon (Fire PDU) been fired?.' ⊆ accessTypeInputOutput
- 'Range (three dimension, straight-line distance) that the firing entity\'s fire control system has assumed for computing the fire control solution if a weapon and if the value is known.' ⊆ accessTypeInputOutput
- 'Rate at which munitions are fired.' ⊆ accessTypeInputOutput
- 'fixed indicates whether body is able to move.' ⊆ accessTypeInputOutput
- 'X3DComposedGeometryNode field fogCoord is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- fogType ⊆ accessTypeInputOutput
- 'force field indicates strength and direction of the propelling force on the particles (for example, default is Earth\'s gravity).' ⊆ accessTypeInputOutput
- 'forceID determines the team membership of the issuing entity, and whether FRIENDLY OPPOSING or NEUTRAL or OTHER.' ⊆ accessTypeInputOutput
- 'X3DRigidJointNode field forceOutput is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'forces defines linear force values applied to the object every frame.' ⊆ accessTypeInputOutput
- 'frameDuration specifies the duration of each frame in seconds.' ⊆ accessTypeInputOutput
- 'frameIncrement field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay).' ⊆ accessTypeInputOutput
- 'frameIndex indicates index of current frame.' ⊆ accessTypeInputOutput
- 'frequency at which the BiquadFilterNode operates, in Hz.' ⊆ accessTypeInputOutput
- 'frequencyBinCount is half of fftSize and generally equates to number of data values available for the visualization.' ⊆ accessTypeInputOutput
- 'frictionCoefficients used for computing surface drag.' ⊆ accessTypeInputOutput
- 'frictionDirection controls friction vector.' ⊆ accessTypeInputOutput
- 'fromField is the field name in the source node which is originating an event.' ⊆ accessTypeInputOutput
- 'fromNode is the DEF name of the node originating an event.' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'function operators COMPLEMENT or ALPHAREPLICATE can be applied after the mode blending operation.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for type of fuse on the munition.' ⊆ accessTypeInputOutput
- 'X3DSoundSourceNode field gain is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Translation offset from origin of local coordinate system, applied prior to rotation or scaling.' ⊆ accessTypeInputOutput
- 'Defines absolute geographic location (and implicit local coordinate frame).' ⊆ accessTypeInputOutput
- 'X3DShapeNode field geometry is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'The global field controls potential external scoping effects of lights found within an Inline scene.' ⊆ accessTypeInputOutput
- 'minimum angle (in radians) away from view-direction vector for surface normal before applying enhancement.' ⊆ accessTypeInputOutput
- 'gravity indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2).' ⊆ accessTypeInputOutput
- 'X3DBackgroundNode field groundAngle is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DBackgroundNode field groundColor is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'gustiness specifies how much wind speed varies from the average speed.' ⊆ accessTypeInputOutput
- 'Single contained acousticProperties node that can specify additional acoustic attributes applied to associated surface geometry.' ⊆ accessTypeInputOutput
- 'When applying ambientIntensity for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.' ⊆ accessTypeInputOutput
- 'Parent ComposedCubeMapTexture element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture, other texture nodes).' ⊆ accessTypeInputOutput
- 'When applying baseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'Collection of top-level nodes that comprise a set of bodies evaluated as a single set of interactions.' ⊆ accessTypeInputOutput
- 'The body1 and body2 fields specify two top-level nodes that should be evaluated in the physics model as a single set of interactions with respect to each other.' ⊆ accessTypeInputOutput
- 'The body1 and body2 fields specify two top-level nodes that should be evaluated in the physics model as a single set of interactions with respect to each other.' ⊆ accessTypeInputOutput
- 'Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).' ⊆ accessTypeInputOutput
- 'Grouping nodes contain an ordered list of children nodes.' ⊆ accessTypeInputOutput
- 'CollisionCollection node holds a collection of objects in the collidables field that can be managed as a single entity for resolution of inter-object collisions with other groups of collidable objects.' ⊆ accessTypeInputOutput
- 'The collider field specifies a CollisionCollection node that holds a collidables field of nodes and spaces that are to be included in collision-detection computations.' ⊆ accessTypeInputOutput
- 'Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorPerVertex field.' ⊆ accessTypeInputOutput
- 'Add component statements to indicate necessary scene functionality above the given profile for this X3D model.' ⊆ accessTypeInputOutput
- 'When inside a ProtoBody declaration and an IS statement, add a connect statement to define event-routing connections between a parent node\'s field to a corresponding ProtoInterface field.' ⊆ accessTypeInputOutput
- 'Single contained Coordinate or CoordinateDouble node that can specify control points for NURBS geometry definitions.' ⊆ accessTypeInputOutput
- 'Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.' ⊆ accessTypeInputOutput
- 'defines cross-section of the surface traced about the trajectoryCurve axis.' ⊆ accessTypeInputOutput
- 'DEF list of all nodes that implement this data.' ⊆ accessTypeInputOutput
- 'When applying diffuseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'the displacers field stores HAnimDisplacer objects for a particular HAnimJoint object.' ⊆ accessTypeInputOutput
- 'When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'Include a field statement for each field declaration in the corresponding original ProtoDeclare.' ⊆ accessTypeInputOutput
- 'Include fieldValue statements if this ProtoInstance overrides default values in any of the original field declarations.' ⊆ accessTypeInputOutput
- 'Single contained FillProperties node that can specify additional visual attributes applied to polygonal areas of corresponding geometry, on top of whatever other appearance is already defined.' ⊆ accessTypeInputOutput
- 'Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.' ⊆ accessTypeInputOutput
- 'The fontStyle field can contain a FontStyle or ScreenFontStyle node defining size, family, and style for presented text.' ⊆ accessTypeInputOutput
- 'Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).' ⊆ accessTypeInputOutput
- 'The children form a closed loop with first point of first child repeated as last point of last child, and the last point of a segment repeated as first point of the consecutive one.' ⊆ accessTypeInputOutput
- 'The geometry1 and geometry2 fields specify collision-related information about body1 and body2.' ⊆ accessTypeInputOutput
- 'The geometry1 and geometry2 fields specify collision-related information about body1 and body2.' ⊆ accessTypeInputOutput
- 'Single contained X3DTexture3DNode (ComposedTexture3D, ImageTexture3D, PixelTexture3D) that provides explicit per-voxel gradient direction information for determining surface boundaries, rather than having it implicitly calculated by the implementation.' ⊆ accessTypeInputOutput
- 'Include a head element to contain component, unit or meta statements for this X3D model.' ⊆ accessTypeInputOutput
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' ⊆ accessTypeInputOutput
- 'The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.' ⊆ accessTypeInputOutput
- 'The layers list defines a list of Layer nodes that contain the constituent parts of the scene.' ⊆ accessTypeInputOutput
- 'The layout field contains an X3DLayoutNode node that provides the information required to locate and size the layout region of the LayoutGroup node relative to its parent’s layout region, and also to scale the contents of the LayoutGroup.' ⊆ accessTypeInputOutput
- 'Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).' ⊆ accessTypeInputOutput
- 'Single contained LineProperties node that can specify additional visual attributes applied to corresponding line geometry.' ⊆ accessTypeInputOutput
- 'The massDensityModel field is used to describe the geometry type and dimensions used to calculate the mass density in the physics model.' ⊆ accessTypeInputOutput
- 'Single contained Material node that can specify visual attributes for lighting response (color types, transparency, etc.' ⊆ accessTypeInputOutput
- 'Add meta statements to provide metadata information about this X3D model.' ⊆ accessTypeInputOutput
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' ⊆ accessTypeInputOutput
- 'When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'Contains any HAnimMotion nodes that can animate the HAnimHumanoid.' ⊆ accessTypeInputOutput
- 'Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.' ⊆ accessTypeInputOutput
- 'When applying normalScale for this material node, the contained texture modulates the texture across the surface.' ⊆ accessTypeInputOutput
- 'When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'The outputs field is a set of output nodes receiving the split channels, and making up a section of the audio graph.' ⊆ accessTypeInputOutput
- 'ComposedShader can contain multiple ShaderPart nodes in the parts field.' ⊆ accessTypeInputOutput
- 'Single contained PointProperties node that can specify additional visual attributes applied to corresponding point geometry.' ⊆ accessTypeInputOutput
- '2D curve in the yz-plane that describes the cross-sectional shape of the object.' ⊆ accessTypeInputOutput
- 'ProgramShader contains zero or more ShaderProgram node instances.' ⊆ accessTypeInputOutput
- 'Include one ProtoBody statement after the ProtoInterface statement.' ⊆ accessTypeInputOutput
- 'Include an optional ProtoInterface statement if this ProtoDeclare has field declarations.' ⊆ accessTypeInputOutput
- 'Single contained X3DComposableVolumeRenderStyleNode node that defines specific rendering technique for data in the voxels field, and the result is blended with parent VolumeData or SegmentedVoliumeData node.' ⊆ accessTypeInputOutput
- 'Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).' ⊆ accessTypeInputOutput
- 'Include a Scene element to contain scene-graph nodes for this X3D model.' ⊆ accessTypeInputOutput
- 'Single contained X3DTexture3DNode (ComposedTexture3D, ImageTexture3D, PixelTexture3D) holds component texture that provides corresponding segment identifier.' ⊆ accessTypeInputOutput
- 'The segments field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.' ⊆ accessTypeInputOutput
- 'Zero or more contained programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) that specify, in order of preference, author-programmed rendering characteristics.' ⊆ accessTypeInputOutput
- 'The shape field provides a geometry proxy for specifying which geometry best represents the collidable object.' ⊆ accessTypeInputOutput
- 'When applying shininess for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'sites field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.' ⊆ accessTypeInputOutput
- 'List of top-level HAnimJoint and HAnimSite nodes that create the skeleton model.' ⊆ accessTypeInputOutput
- 'List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.' ⊆ accessTypeInputOutput
- 'Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.' ⊆ accessTypeInputOutput
- 'Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.' ⊆ accessTypeInputOutput
- 'Coordinate node utilized by indexed mesh definitions for skin.' ⊆ accessTypeInputOutput
- 'Single Normal node utilized by indexed mesh definitions for skin.' ⊆ accessTypeInputOutput
- 'sound source for the Sound node, either an AudioClip node or a MovieTexture node.' ⊆ accessTypeInputOutput
- 'When applying specularColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.' ⊆ accessTypeInputOutput
- 'The surfaceNormals field contains a 3D texture with at least three component values.' ⊆ accessTypeInputOutput
- 'targetObject is the movable geometry represented by any valid X3DGroupingNode or X3DShapeNode which may enter or exit the box.' ⊆ accessTypeInputOutput
- 'Zero or more contained TextureCoordinate or TextureCoordinateGenerator nodes that specify texture coordinates for the different texture channels, used for texture mapping onto corresponding geometry.' ⊆ accessTypeInputOutput
- 'collection of 2D texture sources.' ⊆ accessTypeInputOutput
- 'Single contained TextureTransform node that defines 2D transformation applied to texture coordinates.' ⊆ accessTypeInputOutput
- 'Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).' ⊆ accessTypeInputOutput
- 'describes the center-line path using a NurbsCurve node, oriented so that it is defined counterclockwise when looking down the −Y axis, thus defining a concept of inside and outside.' ⊆ accessTypeInputOutput
- 'The transferFunction field holds a single texture representation in either two or three dimensions that maps the voxel data values to a specific colour output.' ⊆ accessTypeInputOutput
- 'A set of Contour2D nodes are used as trimming loops.' ⊆ accessTypeInputOutput
- 'Add unit statements to define data-conversion factors for typed values defined within a scene.' ⊆ accessTypeInputOutput
- 'The value field provides a list of X3DMetadataObject nodes whose meaning is determined by the name field.' ⊆ accessTypeInputOutput
- 'List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references.' ⊆ accessTypeInputOutput
- 'The content of the LayoutGroup is clipped by the specified viewport.' ⊆ accessTypeInputOutput
- 'Single contained X3DTexture3DNode (ComposedTexture3D, ImageTexture3D, PixelTexture3D) that provides second set of raw voxel information utilized by corresponding rendering styles.' ⊆ accessTypeInputOutput
- 'The weightTransferFunction1 and weightTransferFunction2 fields specify two-dimensional textures that are used to determine the weight values when the weight function is set to \'TABLE\'.' ⊆ accessTypeInputOutput
- 'The weightTransferFunction1 and weightTransferFunction2 fields specify two-dimensional textures that are used to determine the weight values when the weight function is set to \'TABLE\'.' ⊆ accessTypeInputOutput
- 'Color of the hatch pattern.' ⊆ accessTypeInputOutput
- 'hatchStyle selects a hatch pattern from ISO/IEC 9973 International Register of Graphical Items.' ⊆ accessTypeInputOutput
- 'Whether or not associated geometry is hatched.' ⊆ accessTypeInputOutput
- 'Enable/disable directional light that always points in the direction the user is looking.' ⊆ accessTypeInputOutput
- 'Whether text direction is horizontal (true) or vertical (false).' ⊆ accessTypeInputOutput
- 'The http-equiv attribute provides an HTTP header for the value of the content attribute.' ⊆ accessTypeInputOutput
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' ⊆ accessTypeInputOutput
- 'Defines image: width, height, number_of_components per each pixel value, and list of pixel_values.' ⊆ accessTypeInputOutput
- 'importedDEF is DEF name of the node of interest that is contained in the remote inlineDEF scene.' ⊆ accessTypeInputOutput
- 'inertia matrix defines a 3x2 inertia tensor matrix.' ⊆ accessTypeInputOutput
- 'Additional information about this model.' ⊆ accessTypeInputOutput
- 'inlineDEF is the DEF name of Inline node in the same scene as this IMPORT statement.' ⊆ accessTypeInputOutput
- 'Source of transmission input.' ⊆ accessTypeInputOutput
- 'integerKey is value for output when triggered.' ⊆ accessTypeInputOutput
- 'X3DLightNode field intensity is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Threshold value used when type=MIN (LMIP) or type=MAX (MIP).' ⊆ accessTypeInputOutput
- 'The interauralDistance field is.' ⊆ accessTypeInputOutput
- 'iterations controls number of iterations performed over collectioned joints and bodies during each evaluation.' ⊆ accessTypeInputOutput
- 'Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.' ⊆ accessTypeInputOutput
- 'Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.' ⊆ accessTypeInputOutput
- 'Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.' ⊆ accessTypeInputOutput
- 'joints field lists names of joints that raw motion data is to be applied to.' ⊆ accessTypeInputOutput
- 'X3DViewpointNode field jump is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'The justify field determines horizontal and vertical alignment of text layout, relative to the origin of the object coordinate system.' ⊆ accessTypeInputOutput
- 'X3DInterpolatorNode field key is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Output values for linear sequencing, each corresponding to an input-fraction value in the key array.' ⊆ accessTypeInputOutput
- 'Output values for nonlinear interpolation, each corresponding to an input-fraction value in the key array.' ⊆ accessTypeInputOutput
- 'knee field contains a decibel value representing range above threshold where the curve smoothly transitions to compressed portion.' ⊆ accessTypeInputOutput
- 'Language code, as per [IETF BCP47/RFC5646].' ⊆ accessTypeInputOutput
- 'Language codes consist of a primary code and a (possibly empty) series of subcodes.' ⊆ accessTypeInputOutput
- 'Whether text direction is left-to-right (true) or right-to-left (false).' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'Array of length values for each text string in the local coordinate system.' ⊆ accessTypeInputOutput
- . ⊆ accessTypeInputOutput
- 'Necessary level of support for this scene, as defined in corresponding Support table for a given node\'s component.' ⊆ accessTypeInputOutput
- 'TODO not properly defined in X3D spedification.' ⊆ accessTypeInputOutput
- 'Whether rendering calculates and applies shading effects to visual output.' ⊆ accessTypeInputOutput
- 'Orientation of upper/lower rotation limits, relative to HAnimJoint center.' ⊆ accessTypeInputOutput
- 'Acceleration of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.' ⊆ accessTypeInputOutput
- 'linearDampingFactor automatically damps a portion of body motion over time.' ⊆ accessTypeInputOutput
- 'Velocity of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.' ⊆ accessTypeInputOutput
- 'linetype selects a line pattern, with solid default if defined value isn\'t supported.' ⊆ accessTypeInputOutput
- 'linewidthScaleFactor is a scale factor multiplied by browser-dependent nominal linewidth, mapped to nearest available line width.' ⊆ accessTypeInputOutput
- 'Lower limit for minimum joint rotation in radians.' ⊆ accessTypeInputOutput
- 'Level Of Articulation 0.' ⊆ accessTypeInputOutput
- 'X3DScriptNode field load is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'localDEF is the DEF name of the local node to be EXPORTed.' ⊆ accessTypeInputOutput
- 'X3DTextureProjectorNode field location is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Repeat indefinitely when loop=true, repeat only once when loop=false.' ⊆ accessTypeInputOutput
- 'loopEnd field is optional playhead position where looping ends if loop=true.' ⊆ accessTypeInputOutput
- 'loopStart field is optional playhead position where looping begins if loop=true.' ⊆ accessTypeInputOutput
- 'magnificationFilter indicates texture filter when image is smaller than screen space representation.' ⊆ accessTypeInputOutput
- 'X3DSingleTextureCoordinateNode field mapping is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Maximum of 11 characters for simple entity label.' ⊆ accessTypeInputOutput
- 'X3DParticleEmitterNode field mass is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DPickSensorNode field matchCriterion is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry).' ⊆ accessTypeInputOutput
- 'clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped.' ⊆ accessTypeInputOutput
- 'maxAngle1 is maximum rotation angle for hinge.' ⊆ accessTypeInputOutput
- 'Outer (zero loudness)ellipsoid distance along back direction.' ⊆ accessTypeInputOutput
- '[maxChannelCount.' ⊆ accessTypeInputOutput
- 'or -1, maxCorrectionSpeed.' ⊆ accessTypeInputOutput
- 'maxDecibels represents maximum power value in scaling range for FFT analysis data.' ⊆ accessTypeInputOutput
- 'maxDelayTime is duration of maximum amount of delay (in seconds) that can be applied.' ⊆ accessTypeInputOutput
- 'maxDistance is the maximum distance where sound is renderable between source and listener, after which no reduction in sound volume occurs.' ⊆ accessTypeInputOutput
- 'Limits/compresses all text strings if max string length is longer than maxExtent, as measured in local coordinate system.' ⊆ accessTypeInputOutput
- 'Outer (zero loudness)ellipsoid distance along front direction.' ⊆ accessTypeInputOutput
- 'Maximum number of particles to be generated at one time (subject to player limitations).' ⊆ accessTypeInputOutput
- 'minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane default maxPosition < minPosition means no clamping.' ⊆ accessTypeInputOutput
- 'maxSeparation is maximum separation distance between the two bodies.' ⊆ accessTypeInputOutput
- 'maxTorque1 is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity1.' ⊆ accessTypeInputOutput
- 'maxTorque2 is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity2.' ⊆ accessTypeInputOutput
- 'mediaDeviceID field provides ID parameter functionality.' ⊆ accessTypeInputOutput
- 'metallic is a PBR parameter (TODO elaborate).' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped.' ⊆ accessTypeInputOutput
- 'minAngle1 is minimum rotation angle for hinge.' ⊆ accessTypeInputOutput
- 'Inner (full loudness) ellipsoid distance along back direction.' ⊆ accessTypeInputOutput
- 'minBounceSpeed m/s needed to bounce.' ⊆ accessTypeInputOutput
- 'minDecibels represents minimum power value in scaling range for FFT analysis data.' ⊆ accessTypeInputOutput
- 'Inner (full loudness) ellipsoid distance along front direction.' ⊆ accessTypeInputOutput
- 'minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane default maxPosition < minPosition means no clamping.' ⊆ accessTypeInputOutput
- 'minSeparation is minimum separation distance between the two bodies.' ⊆ accessTypeInputOutput
- 'minificationFilter indicates texture filter when image is larger than screen space representation.' ⊆ accessTypeInputOutput
- 'parameter field defines the algorithm used to compute texture coordinates.' ⊆ accessTypeInputOutput
- 'Integer enumeration containing detailed information depending on the major modulation type.' ⊆ accessTypeInputOutput
- 'Integer enumeration containing major classification of the modulation type.' ⊆ accessTypeInputOutput
- 'Indicates the spread spectrum technique or combination of spread spectrum techniques in use.' ⊆ accessTypeInputOutput
- 'Specifies radio system associated with this Transmitter PDU and used to interpret other fields whose values depend on a specific radio system.' ⊆ accessTypeInputOutput
- '3x3 moments of inertia matrix.' ⊆ accessTypeInputOutput
- 'motor1Axis defines axis vector of corresponding motor axis.' ⊆ accessTypeInputOutput
- 'motor2Axis defines axis vector of corresponding motor axis.' ⊆ accessTypeInputOutput
- 'motor3Axis defines axis vector of corresponding motor axis.' ⊆ accessTypeInputOutput
- 'Fallback server address if multicast not available locally.' ⊆ accessTypeInputOutput
- 'Fallback server port if multicast not available locally.' ⊆ accessTypeInputOutput
- 'munitionApplicationID, unique for application at that site.' ⊆ accessTypeInputOutput
- 'Final point of the munition path from firing weapon to detonation or impact, in exercise coordinates.' ⊆ accessTypeInputOutput
- 'munitionEntityID is unique ID for entity firing munition within that application.' ⊆ accessTypeInputOutput
- 'Quantity of munitions fired.' ⊆ accessTypeInputOutput
- 'Munition siteID of the participating LAN or organization.' ⊆ accessTypeInputOutput
- 'Initial point of the munition path from firing weapon to detonation or impact, in exercise coordinates.' ⊆ accessTypeInputOutput
- 'name of this prototype being declared.' ⊆ accessTypeInputOutput
- 'X3DViewpointNode field navigationInfo is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DViewpointNode field nearDistance is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network.' ⊆ accessTypeInputOutput
- 'Name of field within this node which IS CONNECTed to the ancestor ProtoDeclare field definition.' ⊆ accessTypeInputOutput
- 'X3DComposedGeometryNode field normal is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DOneSidedMaterialNode field normalScale is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DOneSidedMaterialNode field normalTextureMapping is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'normalize controls whether or not the impulse response from the buffer is scaled by an equal-power normalization when the buffer field is set.' ⊆ accessTypeInputOutput
- 'normalizeVelocity field specifies whether the velocity vectors are normalized to produce smooth speed transitions, or transformed into tangency vectors.' ⊆ accessTypeInputOutput
- 'numberOfChannels is number of audio channels found in this buffer source.' ⊆ accessTypeInputOutput
- 'X3DPickSensorNode field objectType is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion.' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'Sends event and remembers last value sensed.' ⊆ accessTypeInputOutput
- 'The offsetUnits field values are used to interprete the offset values.' ⊆ accessTypeInputOutput
- 'X3DLightNode field on is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'opacityFactor k_ge is the power function to control the slope of the opacity curve to highlight the set of data.' ⊆ accessTypeInputOutput
- 'imaginary coefficients for defining a waveform.' ⊆ accessTypeInputOutput
- 'real coefficients for defining a waveform.' ⊆ accessTypeInputOutput
- 'X3DDamperNode field order is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'orientation sets body direction in world space, then reports physics updates.' ⊆ accessTypeInputOutput
- 'orthogonalColor is used for surface normals that are orthogonal (perpendicular) to viewer\'s current location.' ⊆ accessTypeInputOutput
- 'The oversample field is specifies what type of oversampling (if any) should be used when applying the shaping curve.' ⊆ accessTypeInputOutput
- 'parallelColor is used for surface normals that are orthogonal to viewer\'s current location.' ⊆ accessTypeInputOutput
- 'If provided, parameter tells the X3D player where to to redirect the loaded url.' ⊆ accessTypeInputOutput
- 'TODO not properly defined in X3D spedification.' ⊆ accessTypeInputOutput
- 'particleSize describes width and height dimensions for each particle in length base units (default is meters).' ⊆ accessTypeInputOutput
- 'X3DTimeDependentNode field pauseTime is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DPickSensorNode field pickTarget is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DLayerNode field pickable is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DPickSensorNode field pickingGeometry is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Multiplier for the rate at which sampled sound is played.' ⊆ accessTypeInputOutput
- 'If (a,b,c,d) is the plane, with the first three components being a normalized vector describing the plane\'s normal direction (and thus the fourth component d being distance from the origin), a point (x,y,z) is visible to the user, with regards to the clipping plane, if a*x+b*y+c*z+d is greater than 0.' ⊆ accessTypeInputOutput
- 'playbackRate field is speed at which to render the audio stream, and forms a compound field together with detune field Hint: negative values play in reverse.' ⊆ accessTypeInputOutput
- '4-tuple values of 4D texture coordinates, either in range [0,1] or higher if repeating.' ⊆ accessTypeInputOutput
- 'pointSize field specifies the size of text in points.' ⊆ accessTypeInputOutput
- 'pointSizeMaxValue is maximum allowed scaling factor on nominal browser point scaling.' ⊆ accessTypeInputOutput
- 'pointSizeMinValue is minimum allowed scaling factor on nominal browser point scaling.' ⊆ accessTypeInputOutput
- 'Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional pointSizeScaleFactor (which is greater than or equal to 1).' ⊆ accessTypeInputOutput
- 'Multicast network port, for example: 3000.' ⊆ accessTypeInputOutput
- 'Point from which particles emanate.' ⊆ accessTypeInputOutput
- 'Power that radio would be capable of outputting if on and transmitting, independent of actual transmit state of the radio.' ⊆ accessTypeInputOutput
- 'preferAccuracy provides hint for performance preference: higher accuracy or faster computational speed.' ⊆ accessTypeInputOutput
- 'Player hint [0,1] if needed to choose which sounds to play.' ⊆ accessTypeInputOutput
- 'profile attribute is required and defines the player or tool support needed for this model.' ⊆ accessTypeInputOutput
- 'Name of parent ProtoDeclare field definition connecting to field in this node.' ⊆ accessTypeInputOutput
- 'qualityFactor is Quality Factor (Q) of the respective filter algorithm.' ⊆ accessTypeInputOutput
- 'Integer enumeration containing EntityType of transmitter radio.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for country to which the design of the entity or its design specification is attributed.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.' ⊆ accessTypeInputOutput
- 'Integer enumerations value indicating nomenclature (name) for a particular emitter.' ⊆ accessTypeInputOutput
- 'Named equipment version number.' ⊆ accessTypeInputOutput
- 'Identifies a particular radio within a given entity.' ⊆ accessTypeInputOutput
- 'ratio field represents amount of input change, in dB, needed for 1 dB change in output.' ⊆ accessTypeInputOutput
- 'Seconds between read updates, 0 means no reading.' ⊆ accessTypeInputOutput
- 'receivedPower indicates radio frequency (RF) power received, in units of decibel-milliwatts (dBm), after applying any propagation loss and antenna gain.' ⊆ accessTypeInputOutput
- 'receiverState indicates if receiver is currently idle or busy via one of these enumerated values: 0 = off, 1 = on but not receiving, or 2 = on and receiving.' ⊆ accessTypeInputOutput
- reference ⊆ accessTypeInputOutput
- 'referenceDistance for reducing volume as source moves further from the listener.' ⊆ accessTypeInputOutput
- 'sound refraction coefficient of a medium, which determines change in propagation direction of sound wave when obliquely crossing boundary between two mediums where its speed is different.' ⊆ accessTypeInputOutput
- 'Relative coordinates for antenna location.' ⊆ accessTypeInputOutput
- 'release field represents amount of time (in seconds) to increase gain by 10dB.' ⊆ accessTypeInputOutput
- 'X3DTimeDependentNode field resumeTime is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DViewpointNode field retainUserOffsets is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'retainedOpacity k_gc is the amount of initial opacity to mix into the output.' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'rolloffFactor indicates how quickly volume is reduced as source moves further from listener.' ⊆ accessTypeInputOutput
- 'Orientation of children relative to local coordinate system.' ⊆ accessTypeInputOutput
- 'roughness is a PBR parameter (TODO elaborate).' ⊆ accessTypeInputOutput
- 'Whether RTP headers are prepended to DIS PDUs.' ⊆ accessTypeInputOutput
- 'sampleRate gives either (1) sample rate in samples per second if Encoding Class is encoded audio, or (2) data rate in bits per second for data transmissions.' ⊆ accessTypeInputOutput
- 'Number of samples in the PDU if the Encoding Class is encoded voice, otherwise the field is set to zero.' ⊆ accessTypeInputOutput
- 'Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.' ⊆ accessTypeInputOutput
- 'The scaleMode field specifies how the scale of the parent is modified.' ⊆ accessTypeInputOutput
- 'Preliminary rotation of coordinate sys tem before scaling (to allow scaling around arbitrary orientations).' ⊆ accessTypeInputOutput
- 'The scheme attribute allows authors to provide user agents more context for the correct interpretation of meta information.' ⊆ accessTypeInputOutput
- 'Array of boolean values that indicates whether to draw each segment, with indices corresponding to the segment identifier.' ⊆ accessTypeInputOutput
- 'separateBackColor determines whether separate Material values are used for back faces.' ⊆ accessTypeInputOutput
- 'X3DLightNode field shadowIntensity is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DLightNode field shadows is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights.' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'Whether to draw sides (other inside faces are not drawn).' ⊆ accessTypeInputOutput
- 'amount of the silhouette enhancement to use.' ⊆ accessTypeInputOutput
- 'scaling of non-silhouette regions.' ⊆ accessTypeInputOutput
- 'power function to control sharpness of the silhouette.' ⊆ accessTypeInputOutput
- 'Simulation/exercise siteID of the participating LAN or organization.' ⊆ accessTypeInputOutput
- 'Nominal height (in local coordinate system) of text glyphs, also sets default spacing between adjacent lines of text.' ⊆ accessTypeInputOutput
- 'The sizeUnits field values are used to interprete the offset values.' ⊆ accessTypeInputOutput
- 'Models sharing a common skeletal configuration can share animations and binding poses.' ⊆ accessTypeInputOutput
- 'Coordinate index values referencing which vertices are influenced by the HAnimJoint.' ⊆ accessTypeInputOutput
- 'Weight deformation values for the corresponding values in the skinCoordIndex field.' ⊆ accessTypeInputOutput
- 'X3DBackgroundNode field skyAngle is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DBackgroundNode field skyColor is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'sliderForce value is used to apply a force (specified in force base units) along the axis of the slider in equal and opposite directions to the two bodies.' ⊆ accessTypeInputOutput
- 'slipCoefficients used for computing surface drag.' ⊆ accessTypeInputOutput
- 'slipFactors used for computing surface drag.' ⊆ accessTypeInputOutput
- 'smoothingTimeConstant represents averaging constant during last analysis frame.' ⊆ accessTypeInputOutput
- 'softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft.' ⊆ accessTypeInputOutput
- 'softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).' ⊆ accessTypeInputOutput
- 'Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).' ⊆ accessTypeInputOutput
- 'source field determines whether each image source is treated as DIFFUSE, SPECULAR or a multiplicative FACTOR.' ⊆ accessTypeInputOutput
- 'Embedded scripting source code can be contained within the parent node as a plain-text CDATA block, without requiring escaping of special characters.' ⊆ accessTypeInputOutput
- 'Adjustment factor for line spacing between adjacent lines of text.' ⊆ accessTypeInputOutput
- 'specular coefficient of sound reflection striking a plane surface, directly reflected back into space, where angle of reflection equals angle of incidence.' ⊆ accessTypeInputOutput
- 'specular highlights are brightness reflections (example: shiny spots on an apple).' ⊆ accessTypeInputOutput
- 'The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.' ⊆ accessTypeInputOutput
- 'Factor for how fast the movie (or soundtrack) is played.' ⊆ accessTypeInputOutput
- 'startFrame indicates initial index of animated frame.' ⊆ accessTypeInputOutput
- 'X3DTimeDependentNode field startTime is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'A scale factor of (1 - stiffness) is applied around the corresponding axis (X, Y, or Z for entries 0, 1 and 2 of the stiffness field).' ⊆ accessTypeInputOutput
- 'stop1Bounce is velocity factor for bounce back once stop point is reached.' ⊆ accessTypeInputOutput
- 'stop1ConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft.' ⊆ accessTypeInputOutput
- 'stop1ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' ⊆ accessTypeInputOutput
- 'stop2Bounce is velocity factor for bounce back once stop point is reached.' ⊆ accessTypeInputOutput
- 'stop2ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' ⊆ accessTypeInputOutput
- 'stop3Bounce is velocity factor for bounce back once stop point is reached.' ⊆ accessTypeInputOutput
- 'stop3ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' ⊆ accessTypeInputOutput
- 'stopBounce is velocity factor for bounce back once stop point is reached.' ⊆ accessTypeInputOutput
- 'stopErrorCorrection is fraction of error correction performed during time step once stop point is reached.' ⊆ accessTypeInputOutput
- 'X3DTimeDependentNode field stopTime is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Stream identification TBD Hint: W3C Media Capture and Streams https://www.' ⊆ accessTypeInputOutput
- 'Single or multiple string values to present as Text.' ⊆ accessTypeInputOutput
- 'stripCount array provides number of vertices in each strip.' ⊆ accessTypeInputOutput
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' ⊆ accessTypeInputOutput
- 'Pick one of four values for text style (PLAIN|BOLD|ITALIC|BOLDITALIC). Renamed from original \'style\' as \'styleSelection\' to avoid name collision with CSS style attribute.' ⊆ accessTypeInputOutput
- 'The summary string array contains a set of keyword/value pairs, with each keyword and its subsequent value contained in separate strings.' ⊆ accessTypeInputOutput
- 'X3DParticleEmitterNode field surfaceArea is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.' ⊆ accessTypeInputOutput
- 'Threshold for gradient magnitude for voxel inolusion in isosurface.' ⊆ accessTypeInputOutput
- 'If surfaceValues has one value defined, render corresponding isosurface plus any isosurfaces based on contourStepSize.' ⊆ accessTypeInputOutput
- 'suspensionErrorCorrection describes how quickly the system resolves intersection errors due to floating-point inaccuracies.' ⊆ accessTypeInputOutput
- 'suspensionForce describes how quickly the system resolves intersection errors due to floating-point inaccuracies.' ⊆ accessTypeInputOutput
- 'X3DSoundProcessingNode field tailTime is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DDamperNode field tau is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Tactical Data Link (TDL) type as an enumerated value when the Encoding Class is voice, raw binary, application-specific, or database index representation of a TDL message.' ⊆ accessTypeInputOutput
- 'hint for surface tessellation.' ⊆ accessTypeInputOutput
- 'scale for surface tessellation in children NurbsSurface nodes.' ⊆ accessTypeInputOutput
- 'X3DNurbsSurfaceGeometryNode field texCoord is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DTextureProjectorNode field texture is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'textureCompression indicates compression algorithm selection mode.' ⊆ accessTypeInputOutput
- 'texturePriority defines relative priority for this texture when allocating texture memory, an important rendering resource in graphics-card hardware.' ⊆ accessTypeInputOutput
- 'threshold field represents decibel value above which compression starts taking effect.' ⊆ accessTypeInputOutput
- 'Time in seconds of maximum load duration prior to declaring failure.' ⊆ accessTypeInputOutput
- 'title of this world, placed in window title.' ⊆ accessTypeInputOutput
- 'toField is the field name in the destination node which is receiving an event.' ⊆ accessTypeInputOutput
- 'toNode is the DEF name of the destination node receiving an event.' ⊆ accessTypeInputOutput
- 'Persistent state value that gets toggled or reset.' ⊆ accessTypeInputOutput
- 'X3DDamperNode field tolerance is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Whether to draw top (inside faces are never drawn).' ⊆ accessTypeInputOutput
- 'Whether text direction is top-to-bottom (true) or bottom-to-top (false).' ⊆ accessTypeInputOutput
- 'Image background panorama between ground/sky backdrop and scene\'s geometry.' ⊆ accessTypeInputOutput
- 'torques defines rotational force values applied to the object every frame.' ⊆ accessTypeInputOutput
- 'totalFrameCount indicates the total number of frames present in the animation, equaling the number of sets of channel data rows present in the values array.' ⊆ accessTypeInputOutput
- 'If trackCurrentView field is true then position and orientation match avatar\'s (user\'s) current view.' ⊆ accessTypeInputOutput
- 'transitionTime defines the expected duration of viewpoint transition in seconds.' ⊆ accessTypeInputOutput
- 'Camera transition between viewpoints.' ⊆ accessTypeInputOutput
- 'Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).' ⊆ accessTypeInputOutput
- 'Bandwidth of the particular transmitter measured between the half-power (-3 dB) points (this value represents total bandwidth, not the deviation from the center frequency).' ⊆ accessTypeInputOutput
- 'Specify radio transmission state where enumerations value 0 is for off, value 1 for powered but not transmitting, or value 1 is for powered and transmitting,.' ⊆ accessTypeInputOutput
- 'Simulation/exercise transmitterApplicationID is unique for transmitter application at that site.' ⊆ accessTypeInputOutput
- 'Simulation/exercise transmitterEntityID is a unique ID for a single entity within that application.' ⊆ accessTypeInputOutput
- 'Identifies a particular radio within a given entity.' ⊆ accessTypeInputOutput
- 'Simulation/exercise transmitterSiteID of the participating LAN or organization.' ⊆ accessTypeInputOutput
- 'X3DBackgroundNode field transparency is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.' ⊆ accessTypeInputOutput
- 'Base type of this field variable.' ⊆ accessTypeInputOutput
- 'X3DNurbsSurfaceGeometryNode field uTessellation is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Upper limit for maximum joint rotation in radians.' ⊆ accessTypeInputOutput
- 'upVector describes the roll of the camera by saying which direction is up for the camera\'s orientation.' ⊆ accessTypeInputOutput
- 'update controls regeneration of the texture.' ⊆ accessTypeInputOutput
- 'X3DScriptNode field url is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations.' ⊆ accessTypeInputOutput
- 'useGeometry indicates whether collision-detection code checks down to level of geometry, or only make approximations using geometry bounds.' ⊆ accessTypeInputOutput
- 'useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection\'s gravity setting.' ⊆ accessTypeInputOutput
- 'X3DNurbsSurfaceGeometryNode field vTessellation is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.' ⊆ accessTypeInputOutput
- 'values field contains all transformation values, ordered first by frame, then by joint, and then by transformation Sets of floats in the values array matching the order listed in joints and channels fields.' ⊆ accessTypeInputOutput
- 'X3DParticleEmitterNode field variation is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'set of unit-length normal vectors, corresponding to indexed polygons or vertices.' ⊆ accessTypeInputOutput
- 'Default is highest value matching schema and DOCTYPE in the scene.' ⊆ accessTypeInputOutput
- 'vertexCount describes how many vertices are used in each individual polyline segment from the Coordinate point values.' ⊆ accessTypeInputOutput
- '2D coordinates of TriangleSet2D vertices.' ⊆ accessTypeInputOutput
- 'X3DViewpointNode field viewAll is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'X3DLayerNode field viewport is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Geometry beyond the visibilityLimit may not be rendered (far clipping plane of the view frustrum).' ⊆ accessTypeInputOutput
- visibilityRange ⊆ accessTypeInputOutput
- 'X3DLayerNode field visible is implemented by multiple nodes.' ⊆ accessTypeInputOutput
- 'Integer enumerations value for type of warhead on the munition.' ⊆ accessTypeInputOutput
- 'warmColor is used for surfaces facing towards the light.' ⊆ accessTypeInputOutput
- 'Vector assigning relative weight value to each control point.' ⊆ accessTypeInputOutput
- 'weightConstant1 is used when weightFunction1=CONSTANT.' ⊆ accessTypeInputOutput
- 'weightConstant2 is used when weightFunction2=CONSTANT.' ⊆ accessTypeInputOutput
- 'specifies 2D textures used to determine weight values when weight function is set to TABLE.' ⊆ accessTypeInputOutput
- 'specifies 2D textures used to determine weight values when weight function is set to TABLE.' ⊆ accessTypeInputOutput
- 'Index of active child choice, counting from 0.' ⊆ accessTypeInputOutput
- 'Select geometry to render: -1 for no geometry, 0 for text trace, 1 for default geometry, (optional) higher values to render different states.' ⊆ accessTypeInputOutput
- 'Seconds between write updates, 0 means no writing (sending).' ⊆ accessTypeInputOutput
- 'Vertical exaggeration of displayed data produced from the height array.' ⊆ accessTypeInputOutput