Data Property: 'Orientation of children relative to local coordinate system.'
Domains (12)
- 'An HAnimSite node serves three purposes: (a) define an end effector location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view through the eyes of the humanoid for use in multi-user worlds).'
- 'CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model.'
- 'CollidableOffset repositions geometry relative to center of owning body.'
- 'CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.'
- 'EspduTransform is a networked Transform node that can contain most nodes.'
- 'GeoTransform is a Grouping node that can contain most nodes.'
- 'HAnimJoint node can represent each joint in a body.'
- 'TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.'
- 'TextureTransform3D applies a 3D transformation to texture coordinates.'
- 'The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.'
- 'The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.'
- 'Transform is a Grouping node that can contain most nodes.'