Data Property: 'X3DSoundSourceNode field gain is implemented by multiple nodes.'
Annotations (6)
- rdfs:label "The gain field is a factor that represents the amount of linear amplification to apply to the output of the node."
- rdfs:label "X3DSoundChannelNode field gain is implemented by multiple nodes."
- rdfs:label "X3DSoundDestinationNode field gain is implemented by multiple nodes."
- rdfs:label "X3DSoundProcessingNode field gain is implemented by multiple nodes."
- rdfs:label "X3DSoundSourceNode field gain is implemented by multiple nodes."
- gainDefault 1
Domains (24)
- 'Analyser provides real-time frequency and time-domain analysis information, without any change to the input.'
- 'AudioClip provides audio data used by parent Sound nodes.'
- 'AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.'
- 'Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.'
- 'Base type for all sound destination nodes, which represent the final destination of an audio signal and are what the user can ultimately hear.'
- 'Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.'
- 'BiquadFilter node is an AudioNode processor implementing common low-order filters.'
- 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'ChannelMerger unites different input channels into a single output channel.'
- 'ChannelSelector selects a single channel output from all input channels.'
- 'ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.'
- 'Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.'
- 'Delay causes a time delay between the arrival of input data and subsequent propagation to the output.'
- 'DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.'
- 'ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.'
- 'MicrophoneSource captures input from a physical microphone in the real world.'
- 'MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.'
- 'Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.'
- 'OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.'
- 'StreamAudioDestination node represents the final audio destination via a media stream.'
- 'StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.'
- 'The Gain node amplifies or deamplifies the input signal.'
- 'The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.'
- 'WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.'